Bill Z Bubba Posted February 2, 2022 Share Posted February 2, 2022 (edited) Is there any way to make the vines for Wild Fortress permanent? They fade out after just a sec or three. I changed it to show floaters but it made no difference. And I've still no clue why my screenshots are blurry. Game doesn't look like this. Edited February 2, 2022 by Bill Z Bubba Link to comment Share on other sites More sharing options...
EnjoyTheJourney Posted February 3, 2022 Share Posted February 3, 2022 I probably can't diagnose the reason for why they fade. But, I can assure you that having the Wild Fortress vines always visible is doable; I have an ice / plant blaster for whom the vines fit her costume really well and they are always visible for her. I have her entire plant manipulation secondary set to "original" in the facemaker / tailor window, in case it helps. 1 Link to comment Share on other sites More sharing options...
Vanden Posted February 3, 2022 Share Posted February 3, 2022 By permanent, do you mean you want the effect as a costume option, or for the effect to last the full duration of the power? A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool Link to comment Share on other sites More sharing options...
Reikou Posted February 3, 2022 Share Posted February 3, 2022 5 hours ago, Vanden said: By permanent, do you mean you want the effect as a costume option, or for the effect to last the full duration of the power? I recently made a Blaster with Wild Fortress as well, I'd enjoy either/or option, just would love to have that vine effect always available. Whether it's treated as an "Aura" slot that everyone can see, or if it lasts so long as Wild Fortress the power is toggled on. 21 hours ago, EnjoyTheJourney said: I probably can't diagnose the reason for why they fade. But, I can assure you that having the Wild Fortress vines always visible is doable; I have an ice / plant blaster for whom the vines fit her costume really well and they are always visible for her. I have her entire plant manipulation secondary set to "original" in the facemaker / tailor window, in case it helps. I tried this when I first made the character! And it wasn't permanent, so I tried the other options, and all of them have the vines fade out for some reason. :c Going to give this one more try in a bit. Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted February 3, 2022 Author Share Posted February 3, 2022 5 hours ago, Vanden said: for the effect to last the full duration of the power? This. If I have it toggled on, I'd like to see it. And @EnjoyTheJourneynailed it. Reset the powerset to Original in the costume editor and now the vines are persistent. Thanks! Link to comment Share on other sites More sharing options...
ZorkNemesis Posted February 3, 2022 Share Posted February 3, 2022 It's a known bug. The only way to make them permanent is to use the non-customized graphics. They'll fade if you pick Color Tintable or Show Floaters. 1 Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
Reikou Posted February 3, 2022 Share Posted February 3, 2022 Annnnd... now it works and stays up on Original for Wild Fortress, yay. Guess I can live with that, would be nice if the customizations allowed it to stay up too. Link to comment Share on other sites More sharing options...
EnjoyTheJourney Posted February 3, 2022 Share Posted February 3, 2022 1 hour ago, Bill Z Bubba said: This. If I have it toggled on, I'd like to see it. And @EnjoyTheJourneynailed it. Reset the powerset to Original in the costume editor and now the vines are persistent. Thanks! Glad to be of help! Link to comment Share on other sites More sharing options...
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