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Grav/FF New to 50!


Galbadine

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My first lvl 50 on Homecoming is my beloved Grav/FF controller, and I'd like to do her justice with her lvl 50 respec and slotting.

 

Her epic power set is Psionics Mastery (RP choice, also she always runs alongside a Kin so end isnt a huge problem).
And personally, I'm a big fan of defence, being dead is my least favourite way to enjoy a game xD

My question is, do you have any suggestions for me?
Sets I should aim for/avoid?

Any builds you would reccomend or could suggest?

I have Mids, but its quite overwhelming the amount of choice, so I'm just looking for some suggested builds or pointers, any tips will help!

EDIT:
Build added at the bottom, would love a critique and any pointers anyone could offer!
Added here so I didnt need to add the context again 🙂

Edited by Galbadine
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This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Elleos: Level 49 Natural Controller
Primary Power Set: Gravity Control
Secondary Power Set: Force Field
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Crush -- Empty(A)
Level 1: Personal Force Field -- Empty(A)
Level 2: Lift -- Empty(A)
Level 4: Gravity Distortion -- Empty(A)
Level 6: Propel -- Empty(A)
Level 8: Crushing Field -- Empty(A)
Level 10: Deflection Shield -- Empty(A)
Level 12: Insulation Shield -- Empty(A)
Level 14: Teleport -- Empty(A)
Level 16: Teleport Target -- Empty(A)
Level 18: Gravity Distortion Field -- Empty(A)
Level 20: Dispersion Bubble -- Empty(A)
Level 22: Combat Jumping -- Empty(A)
Level 24: Maneuvers -- Empty(A)
Level 26: Wormhole -- Empty(A)
Level 28: Tactics -- Empty(A)
Level 30: Hasten -- Empty(A)
Level 32: Singularity -- Empty(A)
Level 35: Indomitable Will -- Empty(A)
Level 38: Force Bubble -- Empty(A)
Level 41: Super Jump -- Empty(A)
Level 44: Acrobatics -- Empty(A)
Level 47: Mind Over Body -- Empty(A)
Level 49: Psionic Tornado -- Empty(A)
Level 1: Containment
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Stamina -- Empty(A)
Level 41: Double Jump
------------

 

 

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  • Super Jump and Acrobatics stand out a bit to me. 
    • You've got Dispersion Bubble for Status Protection.
    • you're running with a Kinetics character who can easily toss you an Increase Density along with the Speed Boost, while you refresh bubbles on them.
    • I can't see Acrobatics being that key.  Is it for thematic / flavor / backstory / whynot reasons?
  • For general slotting, I mean there's the classic standbys
    • Luck of the Gambler +7.5% Global Recharge x5 is crazy easy peasy for your powers, do that.
    • Panacea proc in health, Perf Shifter proc in stam
    • KB protection in a travel power of your choice
    • you have no Tough, so your +3% defense all uniques in Mind Over Body
    • +resist all uniques in whatever defense power you choose
  • Tough to get into toooo many particulars. Normally, my biggest priorities in slotting is Defense, Recharge, and Damage 
    • But you're a bubbler who can easily softcap. 
    • Your Kin buddy will be feeding you both stacks of Fulcrum Shift after you Wormhole mobs in.  This may make damage procs less important to you. You may be much better off with decent base damage than the Fulcrum Shift can skyrocket. Plus, then you don't lose set bonuses by frankenproc'ing.
    • So I guess I would start slotting for Damage Resistance after capping defense. Some hits will get through every so often, might as well make sure they don't hit toooo hard when they do. 

Oh and grats on 50! 😀

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Thanks for the reply!

Acrobatics was for the knockback protection, but I can probably get that from set IOs, and Super Jump was the stepping stone to get there. Thats a really helpful observation, thank you! I can probably loose them both freeing up a slot. Incidentally they were originally flavour choices, grav control, jumping huge distances seemed appropriate and fun, then I learned of wormhole, and TP seemed to fit just as well, and teleport target is far more useful in group. Two new powers seems far more valuable than this throwback tho, thanks!

 

I confess I dont have the experience to understand some of the slotting advice but I'm learning some more as I go. Unique IOs for extra defence in Mind Over Body sounds good, not being ablt to bubble myself leaves me a little more fragile than my team. (hence fan of defence 😉 I'll scout them out (and start saving up 🙂

 

Given me some things to keep an eye out for.

Thank you!

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If you're not already famliar with them, I *highly* recommend exploring what Enhancement Converters can do for you.

I've got a small writeup on them: 

 

But there's probably better guides out there.  Bottom bottom line, is knowing how they work can really let you buy / sell much more efficiently on Wentworth's / Black Market. You totally don't have to use them, and you don't have to make them a mini-game if you don't want to. But it made a night-and-day difference for me being able to afford what I wanted.

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This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Elleos: Level 50 Natural Controller
Primary Power Set: Gravity Control
Secondary Power Set: Force Field
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Lift

  • (A) Apocalypse - Damage

Level 1: Personal Force Field

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Gravity Distortion

  • (A) Lockdown - Chance for +2 Mag Hold

Level 4: Deflection Shield

  • (A) Red Fortune - Defense/Endurance
  • (5) Red Fortune - Defense/Recharge
  • (5) Red Fortune - Endurance/Recharge
  • (7) Red Fortune - Defense/Endurance/Recharge
  • (7) Red Fortune - Defense
  • (9) Red Fortune - Endurance

Level 6: Propel

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (9) Superior Winter's Bite - Damage/RechargeTime
  • (11) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (11) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (13) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (13) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 8: Crushing Field

  • (A) Gravitational Anchor - Immobilize
  • (15) Gravitational Anchor - Immobilize/Recharge
  • (15) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (17) Gravitational Anchor - Accuracy/Recharge
  • (17) Gravitational Anchor - Immobilize/Endurance
  • (19) Gravitational Anchor - Chance for Hold

Level 10: Insulation Shield

  • (A) Red Fortune - Defense/Endurance
  • (19) Red Fortune - Defense/Recharge
  • (21) Red Fortune - Endurance/Recharge
  • (21) Red Fortune - Defense/Endurance/Recharge
  • (23) Red Fortune - Defense
  • (23) Red Fortune - Endurance

Level 12: Maneuvers

  • (A) Reactive Defenses - Defense
  • (25) Reactive Defenses - Defense/Endurance
  • (25) Reactive Defenses - Endurance/RechargeTime
  • (27) Reactive Defenses - Defense/RechargeTime
  • (48) Reactive Defenses - Defense/Endurance/RechargeTime
  • (48) Reactive Defenses - Scaling Resist Damage

Level 14: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 16: Teleport Target

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 18: Gravity Distortion Field

  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (34) Superior Will of the Controller - Control Duration/Recharge
  • (34) Superior Will of the Controller - Endurance/Recharge
  • (36) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (36) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (36) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 20: Dispersion Bubble

  • (A) Shield Wall - Defense/Endurance
  • (31) Shield Wall - Defense/Recharge
  • (33) Shield Wall - Endurance/Recharge
  • (33) Shield Wall - Defense/Endurance/Recharge
  • (33) Shield Wall - Defense
  • (34) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 22: Teleport

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (31) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 24: Boxing

  • (A) Empty

Level 26: Wormhole

  • (A) Absolute Amazement - Stun
  • (37) Absolute Amazement - Stun/Recharge
  • (37) Absolute Amazement - Accuracy/Stun/Recharge
  • (37) Absolute Amazement - Accuracy/Recharge
  • (39) Absolute Amazement - Endurance/Stun
  • (39) Absolute Amazement - Chance for ToHit Debuff

Level 28: Tough

  • (A) Aegis - Psionic/Status Resistance

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Recharge
  • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Singularity

  • (A) Soulbound Allegiance - Damage
  • (42) Soulbound Allegiance - Damage/Recharge
  • (42) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (42) Soulbound Allegiance - Accuracy/Recharge
  • (43) Soulbound Allegiance - Damage/Endurance
  • (43) Sudden Acceleration - Knockback to Knockdown

Level 35: Hasten

  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 38: Super Speed

  • (A) Quickfoot - Endurance/RunSpeed

Level 41: Indomitable Will

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Mind Over Body

  • (A) Gladiator's Armor - End/Resist
  • (45) Gladiator's Armor - Resistance/Rech/End
  • (45) Gladiator's Armor - Resistance
  • (45) Gladiator's Armor - TP Protection +3% Def (All)
  • (46) Steadfast Protection - Resistance/+Def 3%
  • (46) Steadfast Protection - Knockback Protection

Level 47: Psionic Tornado

  • (A) Ragnarok - Damage
  • (50) Ragnarok - Damage/Recharge

Level 49: Fold Space

  • (A) Recharge Reduction IO

Level 1: Containment


Level 1: Brawl

 

https://www.midsreborn.com/builds/download.php?uc=1464&c=664&a=1328&f=HEX&dc=78DA5593D95213511086CFC94224109240D8370D619125102CEF945582428251D03B8B1A61025395625293C1927770A3D43750567D0A5F40BDD53BAE05D43B6F623B7F1F994C55EA4BFFD3DDE7EF73CE649FDEAACDE7D3534246660B5AA9B43A6B6ED9965928E8566049B3B72DAD20E8A99A23C52C05E86FFC22432527E72DED8961EFA8B8DD9532B39DCF27D3A6B5A6AFA60DBDB02EC239932A32BAB6AE5BA54DA358EFC42B7A412F9A96ADD986B91572A4B4B1B1691B5B1B41275A2EEAFA7A6CAE68AC257325CA31D656B35AC9D6AD9D163295A0DF0B29D4531662D82344CA276E54888DD2115F12A49410E51F64DEA4D8CB997E6F1099BE1A662D581562D68197C2E02B829F3BFAFD073EBC3C048347CC63B0F603F323B84B7501551CC8C14EDD3DE67D30B2CC5C01EB1F80935457AD6C57B3ED7AB61D63DB31B6DDC4B69BD876940EB4467271CDA9D7115BCE98E760DB4F70F417F337D840C521653BF40E76DADE831D7BCC7D70F4004C1D82BD541C56E712FE0EF135358BAA8ED13D2C73659F7900F61C328F98C7E034D535A8591AD210BBE6C1CBB79977980BDC7411EC273B8D6C47367E839D2EB625E965B3F2DA5CA647BCA1855A95D3D605E4251699196616EC5B62DE05BDD4AF9D9D8AF6EB7CC348EC64D1DB1981D81703FBA34CBEC06F09DDEAD0BB27D0F6EA24738A390D0ECE304F70DDE2B4529C8B3DF12181CECC14B387927AD5CCBD55E8F099366B408903ECE50B89436ADF8752D8CFE131E628731C1C69A6CC4E620BF895E4A4DAF7E438DF916BBC4F4D428CA9E5C6D81815FDFFA0CB1D3EF7D7ED9C4CA6421A41518E44A9449980F82328947A9179EA12A533ECBF8BC03C73BDF48887987F7081D84F234D60A4F38AA46718C5F39CB90B7E1ABCD8DE728E2A525C517EEC0E3477F0C81DFC05C63FCBCE

Edited by Galbadine
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On 2/11/2022 at 6:54 AM, MTeague said:
  • Super Jump and Acrobatics stand out a bit to me. 
    • You've got Dispersion Bubble for Status Protection.
    • you're running with a Kinetics character who can easily toss you an Increase Density along with the Speed Boost, while you refresh bubbles on them.
    • I can't see Acrobatics being that key.  Is it for thematic / flavor / backstory / whynot reasons?
  • For general slotting, I mean there's the classic standbys
    • Luck of the Gambler +7.5% Global Recharge x5 is crazy easy peasy for your powers, do that.
    • Panacea proc in health, Perf Shifter proc in stam
    • KB protection in a travel power of your choice
    • you have no Tough, so your +3% defense all uniques in Mind Over Body
    • +resist all uniques in whatever defense power you choose
  • Tough to get into toooo many particulars. Normally, my biggest priorities in slotting is Defense, Recharge, and Damage 
    • But you're a bubbler who can easily softcap. 
    • Your Kin buddy will be feeding you both stacks of Fulcrum Shift after you Wormhole mobs in.  This may make damage procs less important to you. You may be much better off with decent base damage than the Fulcrum Shift can skyrocket. Plus, then you don't lose set bonuses by frankenproc'ing.
    • So I guess I would start slotting for Damage Resistance after capping defense. Some hits will get through every so often, might as well make sure they don't hit toooo hard when they do. 

Oh and grats on 50! 😀



Gonna slightly differ on the necessity of Tough.
Sure, you can soft-cap Defense.
What happens to you when something hits you ANYWAY or can reliably bypass your defense?

*SPLAT!*

 

Also If you're not using it KICK >>> Boxing!

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Force Field
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Lift -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), Rct-ResDam%(9)
Level 2: Gravity Distortion -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(13), SprEnt-End/Rchg(13), SprEnt-Acc/Hold/End(15), SprEnt-Acc/Hold/End/Rchg(15), SprEnt-Rchg/AbsorbProc(17)
Level 4: Deflection Shield -- LucoftheG-Def/Rchg+(A)
Level 6: Propel -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(17), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(19), Apc-Dam%(21), FrcFdb-Rechg%(21)
Level 8: Force Bolt -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(23), OvrFrc-Acc/Dmg/End(23), OvrFrc-Dmg/End/Rech(25), OvrFrc-Acc/Dmg/End/Rech(25), OvrFrc-Dam/KB(27)
Level 10: Crushing Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprWiloft-Rchg/Dmg%(31)
Level 12: Insulation Shield -- LucoftheG-Def/Rchg+(A)
Level 14: Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Rchg/HoldProc(34)
Level 16: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(34), Ags-ResDam/EndRdx/Rchg(34), Ags-Psi/Status(36), StdPrt-ResDam/Def+(36), GldArm-3defTpProc(36)
Level 18: Gravity Distortion Field -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(37), SprOvrPrs-EndRdx/Rchg(37), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39), SprOvrPrs-Rchg/Energy Font(39)
Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), Ksm-ToHit+(40)
Level 22: Dispersion Bubble -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 24: Hover -- Rct-Def(A), Rct-Def/EndRdx(40)
Level 26: Wormhole -- FrcFdb-Rechg%(A)
Level 28: Repulsion Field -- FrcFdb-Rechg%(A)
Level 30: Fly -- BlsoftheZ-ResKB(A)
Level 32: Singularity -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(42), SvrRgh-Acc/EndRdx(42), SvrRgh-Acc/Dmg/EndRdx(42), SvrRgh-Acc(43), SvrRgh-PetResDam(43)
Level 35: Repulsion Bomb -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(45), FrcFdb-Rechg%(46)
Level 38: Force Bubble -- EndRdx-I(A)
Level 41: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(46)
Level 44: Mental Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(46), Dcm-Dmg/Rchg(48), Dcm-Acc/EndRdx/Rchg(48), Dcm-Acc/Dmg/Rchg(48), Dcm-Build%(50)
Level 47: Mind Over Body -- Ags-ResDam(A), Ags-ResDam/EndRdx(50), ImpArm-ResPsi(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(11)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 30: Afterburner
Level 50: Agility Core Paragon
------------

 

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Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Thanks! Theres some useful stuff in here, like enhanncements I didnt know anything about!

 

I very very rarely play alone, so I think the focus on attacks over buffs in your build isn't for me. But I like the survivability and I'm certainly going enhancement shopping! 😄

Greatly appriciated!

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1 hour ago, Galbadine said:

Thanks! Theres some useful stuff in here, like enhanncements I didnt know anything about!

 

I very very rarely play alone, so I think the focus on attacks over buffs in your build isn't for me. But I like the survivability and I'm certainly going enhancement shopping! 😄

Greatly appriciated!

 

if you rarely play alone you may find that the team aspect will help you survive, allowing you to focus on the qualities of your primary/secondary

 

perhaps also look into one of the tougher archetypes like tanks or scrappers if survival is your primary objective 

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6 hours ago, MoonSheep said:

 

if you rarely play alone you may find that the team aspect will help you survive, allowing you to focus on the qualities of your primary/secondary

 

perhaps also look into one of the tougher archetypes like tanks or scrappers if survival is your primary objective 


Agreed.  If you're rocking something like the build I demonstrated, playing on a team with a couple instances of Maneuvers or another bubbler is going to make you absolutely godlike.

It'll be like Numenor and the Undying Lands in Middle Earth.  You may not QUITE be a Tanker.  But you'll be able to sail in fairly close and see it.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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I realize you're heavy into role play, so if you want to dismiss this comment out of hand feel free to do so. But IMO you're underserving your build by a lot by taking the Psi APP and not the Primal APP for Power Boost. The ability to Power Boost Force Field is one of the main draws of the set. Your shields are currently operating at about half their potential capacity. On a good end game build, you should also be entering into a lot of combats with Power Boost up, shielding you well even during difficult iTrial encounters. I realize how important concept is to some people, but if there's any way for you to justify it, its a huge step up in power. 

 

 

I made a quick reinterpretation of your build and pasted it below. You may not like all of the powers I picked; I tried to stay close to your original power picks, but there were a few I couldn't squeeze in, mainly in the Teleport pool. IMO I think taking that pool isn't that useful for you any way--Fold Space even stops Wormhole from working for a while--but you know your playstyle better than I do.

 

I tried to maintain as much Ranged defense as possible. I also did take Hover, which you may not like. With this load out there really isn't much reason for you to be on the ground, though. You could carry your very high Defense a lot further by being above ground. 

 

Like others mentioned, you were leaving a lot of potential for decent attacks on the table. Gravity actually has excellent ST damage for a Controller, and you want to get on that. Despite appearances, Lift and Gravity Distortion actually do more DPA than Propel so you don't want to pass over those. Repulsion Bomb is also semi-decent when procced out; I don't always recommend it, but since you already are taking Tactics it's not a bad idea.

 

 

Someone craftier than me may be able to find a better use for the Controller ATO proc. It does feel like a bit of a waste to have it in Gravity Distortion Field, but at least you have a 90% chance to proc it with every Field you cast. But it's not the worst thing in the world. Too bad Repulsion Bomb for some reason doesn't take the proc or I'd put it there instead. 

 

image.thumb.png.ec41ecb54e3dfae2df963f63a3d8490e.png

 

 

For the 15 seconds after hitting Power Boost, your Defenses are:

 

image.png.2a36ce1b257b1d78976597880c32ee19.png

 

 

And here is how strong your shields are if you cast them while Power Boosted (be careful not to cast them again until the next time Power Boost is up):

 

image.png.52e505e05ebfa2f109cf86ffa09eb83b.png

 

 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Controller
Primary Power Set: Gravity Control
Secondary Power Set: Force Field
Power Pool: Leadership
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Lift -- Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Acc/Rchg(3), Apc-Acc/Dmg/Rchg(5), Apc-Dmg/Rchg(5)
Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 2: Gravity Distortion -- UnbCns-Dam%(A), NrnSht-Dam%(11), GhsWdwEmb-Dam%(11), GldNet-Dam%(13), IceMisTrmt-+ColdDmg(13), GldJvl-Dam%(15)
Level 4: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15)
Level 6: Propel -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(17), Thn-Acc/Dmg(17), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21)
Level 8: Crushing Field -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(21), Artl-Acc/Dam(23), Artl-Dam/End(23), Artl-Dam/Rech(25), Artl-Acc/Dam/Rech(25)
Level 10: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27)
Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Hover -- LucoftheG-Def/Rchg+(A)
Level 18: Gravity Distortion Field -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(31), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-EndRdx/Rchg(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33)
Level 20: Dispersion Bubble -- RedFrt-EndRdx(A), RedFrt-Def(27), RedFrt-Def/EndRdx(33), RedFrt-Def/Rchg(33), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(50)
Level 22: Super Speed -- BlsoftheZ-ResKB(A)
Level 24: Boxing -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Dmg/EndRdx(36)
Level 26: Wormhole -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(36), AbsAmz-Acc/Rchg(36), AbsAmz-Acc/Stun/Rchg(37), AbsAmz-Stun/Rchg(37), SuddAcc--KB/+KD(37)
Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(39)
Level 30: Weave -- ShlWal-ResDam/Re TP(A)
Level 32: Singularity -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(40), SuddAcc--KB/+KD(40)
Level 35: Repulsion Bomb -- PstBls-Dam%(A), Bmbdmt-+FireDmg(42), ExpStr-Dam%(42), FrcFdb-Rechg%(42)
Level 38: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 41: Energy Torrent -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dmg/Rng(43), PstBls-Dmg/EndRdx(45), PstBls-Acc/Dmg(45), Bmbdmt-+FireDmg(45)
Level 44: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46)
Level 47: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(48), GssSynFr--ToHit(48), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--Rchg/EndRdx(50)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(7), Mrc-Rcvry+(7)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(9), PwrTrns-EndMod(9)
Level 22: Speed Phase 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Edited by oedipus_tex
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1 hour ago, oedipus_tex said:

I realize you're heavy into role play, so if you want to dismiss this comment out of hand feel free to do so. But IMO you're underserving your build by a lot by taking the Psi APP and not the Primal APP for Power Boost. The ability to Power Boost Force Field is one of the main draws of the set. Your shields are currently operating at about half their potential capacity. On a good end game build, you should also be entering into a lot of combats with Power Boost up, shielding you well even during difficult iTrial encounters. I realize how important concept is to some people, but if there's any way for you to justify it, its a huge step up in power. 

 

 

I made a quick reinterpretation of your build and pasted it below. You may not like all of the powers I picked; I tried to stay close to your original power picks, but there were a few I couldn't squeeze in, mainly in the Teleport pool. IMO I think taking that pool isn't that useful for you any way--Fold Space even stops Wormhole from working for a while--but you know your playstyle better than I do.

 

I tried to maintain as much Ranged defense as possible. I also did take Hover, which you may not like. With this load out there really isn't much reason for you to be on the ground, though. You could carry your very high Defense a lot further by being above ground. 

 

Like others mentioned, you were leaving a lot of potential for decent attacks on the table. Gravity actually has excellent ST damage for a Controller, and you want to get on that. Despite appearances, Lift and Gravity Distortion actually do more DPA than Propel so you don't want to pass over those. Repulsion Bomb is also semi-decent when procced out; I don't always recommend it, but since you already are taking Tactics it's not a bad idea.

 

 

Someone craftier than me may be able to find a better use for the Controller ATO proc. It does feel like a bit of a waste to have it in Gravity Distortion Field, but at least you have a 90% chance to proc it with every Field you cast. But it's not the worst thing in the world. Too bad Repulsion Bomb for some reason doesn't take the proc or I'd put it there instead. 

 

image.thumb.png.ec41ecb54e3dfae2df963f63a3d8490e.png

 

 

For the 15 seconds after hitting Power Boost, your Defenses are:

 

image.png.2a36ce1b257b1d78976597880c32ee19.png

 

 

And here is how strong your shields are if you cast them while Power Boosted (be careful not to cast them again until the next time Power Boost is up):

 

image.png.52e505e05ebfa2f109cf86ffa09eb83b.png


 

Spoiler


 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Controller
Primary Power Set: Gravity Control
Secondary Power Set: Force Field
Power Pool: Leadership
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Lift -- Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Acc/Rchg(3), Apc-Acc/Dmg/Rchg(5), Apc-Dmg/Rchg(5)
Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 2: Gravity Distortion -- UnbCns-Dam%(A), NrnSht-Dam%(11), GhsWdwEmb-Dam%(11), GldNet-Dam%(13), IceMisTrmt-+ColdDmg(13), GldJvl-Dam%(15)
Level 4: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15)
Level 6: Propel -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(17), Thn-Acc/Dmg(17), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21)
Level 8: Crushing Field -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(21), Artl-Acc/Dam(23), Artl-Dam/End(23), Artl-Dam/Rech(25), Artl-Acc/Dam/Rech(25)
Level 10: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27)
Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Hover -- LucoftheG-Def/Rchg+(A)
Level 18: Gravity Distortion Field -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(31), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-EndRdx/Rchg(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33)
Level 20: Dispersion Bubble -- RedFrt-EndRdx(A), RedFrt-Def(27), RedFrt-Def/EndRdx(33), RedFrt-Def/Rchg(33), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(50)
Level 22: Super Speed -- BlsoftheZ-ResKB(A)
Level 24: Boxing -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Dmg/EndRdx(36)
Level 26: Wormhole -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(36), AbsAmz-Acc/Rchg(36), AbsAmz-Acc/Stun/Rchg(37), AbsAmz-Stun/Rchg(37), SuddAcc--KB/+KD(37)
Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(39)
Level 30: Weave -- ShlWal-ResDam/Re TP(A)
Level 32: Singularity -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(40), SuddAcc--KB/+KD(40)
Level 35: Repulsion Bomb -- PstBls-Dam%(A), Bmbdmt-+FireDmg(42), ExpStr-Dam%(42), FrcFdb-Rechg%(42)
Level 38: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 41: Energy Torrent -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dmg/Rng(43), PstBls-Dmg/EndRdx(45), PstBls-Acc/Dmg(45), Bmbdmt-+FireDmg(45)
Level 44: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46)
Level 47: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(48), GssSynFr--ToHit(48), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--Rchg/EndRdx(50)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(7), Mrc-Rcvry+(7)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(9), PwrTrns-EndMod(9)
Level 22: Speed Phase 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Or maybe eat a single purple to augment this:

Grav-FF-NoPowerBoost.jpg.e848b6bcb97deb008696383529656507.jpg

 

 

 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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13 hours ago, Hyperstrike said:

 

Or maybe eat a single purple to augment this:

Grav-FF-NoPowerBoost.jpg.e848b6bcb97deb008696383529656507.jpg

 

 

 

 

 

Yeah, eating Purples as they come up is a part of the plan. 🙂 Always good advice.

 

The Power Boost method is more about boosting the ally shields than the personal defense. The personal defense is mainly an extra... but the nice thing about it is that if you hit PB before each opening attack, you're wading into each fresh encounter with shields at their high crest even when you don't have a Purple to down. It's also not bad form to hit PB when you get an idle moment in the middle of a busy fray where aggro is still being worked out, especially during iTrials.

 

I'm a little biased, because I consider the Force Field set itself somewhat lacking. The shields on their own are about as strong as Cold Domination shields, the only real extra the OP is getting is some extra Defense (keeping in mind Cold Dom also has an aura power with some Defense and Resist, so this is close to a tie) and mezz protection (granted, mezz protection is great). What FF does have is the ability to Power Boost the shields tho, roughly doubling their Defense rating. That's the advantage I'd press if there's any way to justify it RP'ly. 

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Some great stuff, thanks guys!

The Psi mastery is a throwback to my SG on live, we all had psionics of some form, and is definitely up for debate, Power Boost is something I didnt know about and looks very cool!

 

The group role I tend to fill is controller/defender, not controller/DPS, and I appriciate I'm missing out on damage. But my regular group is 7 people, 4 of those are primary DPS classes, things melt, hideously. We havent played on less than +4 since like lvl 20-30, Sure, I could add to that DPS, dead things dont hurt anyone. But, what I enjoy more is standing next to a group of invulnerable people who can doss around, have some fun, and not have to worry about pesky things like loosing HP.

 

PB on shields is just up my alley, so that's going in a build if I can wrangle it!

Seriously, I super appriciate these suggestions guys!
Come Hami/iTrial time, I wont be optimal. But the rest of the time, I have more fun not hurting things, but protecting others 🙂

And the help is amazing, thank you! 😄
 

Edit:
The dual TP (Wormhole & Fold Space) is to chuck even more enemies at us. Tank grabs one group, I grab 2 more where possible, or he grabs one more and I do. Incarnate Judgements are hilarous madness on 3-4 packs at once xD
Also TP in general is super useful, TP target when someone gets lost, pull em out of the fire when they go down, get em to the mission door when theyre behind. If it wasnt for the utility, I wouldnt take it, Hover is just better technically.  Whilst I can get the convenience of Combat Jumping with a slot in hurdle and leaving Sprint on (mostly, I miss the aireal control) TP isnt really replacable. (excepting the 1/2 hour CD on Assemble the Team, which I use also :-)

Edited by Galbadine
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2 hours ago, Galbadine said:


Edit:
The dual TP (Wormhole & Fold Space) is to chuck even more enemies at us. Tank grabs one group, I grab 2 more where possible, or he grabs one more and I do. Incarnate Judgements are hilarous madness on 3-4 packs at once xD
Also TP in general is super useful, TP target when someone gets lost, pull em out of the fire when they go down, get em to the mission door when theyre behind. If it wasnt for the utility, I wouldnt take it, Hover is just better technically.  Whilst I can get the convenience of Combat Jumping with a slot in hurdle and leaving Sprint on (mostly, I miss the aireal control) TP isnt really replacable. (excepting the 1/2 hour CD on Assemble the Team, which I use also :-)

 

 

That's good information to have, 

 

Here's an alternate take on the build that drops Hover, Gravity Distortion Field, and Repulsion Bomb for the Teleport pool. I took Combat Teleport instead of regular Teleport because I consider it generally superior, but you can go with either. Distortion Field was the hardest for me to drop, but I do think it was the weakest link in the previous build based on your criteria.

 

Since it sounds like you're new to Power Boost it might be worth explaining how it works. Your shields last 4 minutes. If you recast them before 4 minutes are up, you replace the shields. So, the way it works is if you hit Power Boost > shields, your teammates have Power Boosted version of the shields for the 4 minutes. If for some reason you cast the shields again without Power Boost up, it replaces the shields with a weaker version. So the habit you'll want to be in is only hitting the shields when Power Boost is up.

 

Power Boost also multiples the duration of your control powers: the Hold, Wormhole, and your immobilize. Wormhole's usually the main one you want to time it with, if you can. The Stun from Power Boosted Wormhole lasts about twice as long as unboosted.

 

RE: Lift, Gravity Distortion, Crushing Field and Propel: I still recommend slotting them out. Propel and Crushing Field are adding to your Ranged defense, Lift is adding to global Recharge. There's really no reason to not slot them, even if you don't use them often. IMO the mistake you were making previously was trying to overslot Defense sets; that doesn't really work, you want to grab some of your Defenses from properly slotted attacks.

 

Gravity Distortion you could swap to Hold set like Basilisk's Gaze if you preferred. But you have Tactics, which makes proccing Gravity Distortion juicy. I recommend at least trying it out. If you are used to sluggish attacks, you might be surprised to find your little Gravity troller packs a punch. 

 

 

 

I did note in your original build you didn't slot knockback to knockdown in Wormhole. I recommend trying it. Will allow you to have more control over where teleported mobs land. I slotted Purple sets in Wormhole; you could replace with the much much cheaper Stupefy set and only lose a little Recharge if you need to save money.

 

Boxing is purely a mule. You can move those slots elsewhere if you don't care about losing the Slash/Lethal/Melee defense.

 

 

  image.thumb.png.7d5a2385da5c85b63f6ac26a8c1e199d.png

 

 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Controller
Primary Power Set: Gravity Control
Secondary Power Set: Force Field
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Lift -- Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Acc/Rchg(3), Apc-Acc/Dmg/Rchg(5), Apc-Dmg/Rchg(5)
Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 2: Gravity Distortion -- UnbCns-Dam%(A), NrnSht-Dam%(11), GhsWdwEmb-Dam%(11), GldNet-Dam%(13), IceMisTrmt-+ColdDmg(13), GldJvl-Dam%(15)
Level 4: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15)
Level 6: Propel -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(17), Thn-Acc/Dmg(17), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21)
Level 8: Crushing Field -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(21), Artl-Acc/Dam(23), Artl-Dam/End(23), Artl-Dam/Rech(25), Artl-Acc/Dam/Rech(25)
Level 10: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27)
Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Combat Teleport -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(29)
Level 18: Teleport Target -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(31)
Level 20: Dispersion Bubble -- RedFrt-EndRdx(A), RedFrt-Def(27), RedFrt-Def/EndRdx(33), RedFrt-Def/Rchg(33), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(50)
Level 22: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(31)
Level 24: Boxing -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Dmg/EndRdx(36)
Level 26: Wormhole -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(36), AbsAmz-Acc/Rchg(36), AbsAmz-Acc/Stun/Rchg(37), AbsAmz-Stun/Rchg(37), SuddAcc--KB/+KD(37)
Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), LucoftheG-Def(39), LucoftheG-Def/EndRdx(42)
Level 32: Singularity -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(40), SuddAcc--KB/+KD(40), SlbAll-Build%(42)
Level 35: Fold Space -- DS:DSyncThreatAccRech(A)
Level 38: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 41: Energy Torrent -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dmg/Rng(43), PstBls-Dmg/EndRdx(45), PstBls-Acc/Dmg(45), Bmbdmt-+FireDmg(45)
Level 44: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46)
Level 47: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(48), GssSynFr--ToHit(48), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--Rchg/EndRdx(50)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(7), Mrc-Rcvry+(7), Prv-Absorb%(42)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(9), PwrTrns-EndMod(9)
Level 22: Speed Phase 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

 

Edited by oedipus_tex
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Knockback to Knockdown is magic, thanks! 😄

Heres my take on what you've suggested:
- I lost Energy Torrent because knockback. Although fixing that is a slot away, AoE DPS is covered by the team. Used the slot to put Gravity Distortion Field back, AoE hold and the potent set effects from Superior Will of the Controller won me over.
- Moved Boxing slots, think I covered some Set Enh bonuses elswhere, lost 4% Smash/Lethal Def tho, not thrilled, but slots in team shields increases their Def by 16%, so seems a fair trade. Tho dont know how PB affects this I assume more is betterer 😉
- Removed 1 franken-slot from Gravity Distortion to get a set effect (+recovery) because, basically I haven't used many "Chance at +End" Enh before and the drop in my recovery was too scary. (3.54/s in my current build to 2.83/s with this change)). The Panacea Enh effect is a little... I dont fully understand it, but looks like it could regen End?🙂 And I dont know how the "Chance" effects will support the drop in base recovery. This said, our Kin guy should keep it under control, I just dont like being dependent.
- Kept some Enh sets just because I already have them avaialble and they a bit pricey to lay idle at the mo. And their set effects are powerful, so doesnt seem like a loss using them. Don't mind expensive/rare, gives me goals. But downgrading seems counter productive if I can compensate elsewhere.

 

I also had some questions if thats ok?
- Why Expedient Reinforcement in Singularity? It seems a poor exchange for a little recharge time and some small resistances? (tho old build had Perma-haste... the Sleep and Immobilize resistance from Soulbound Allegiance is wasted... So may switch over if this new build doesnt hit perma-haste or there-abouts.
- Why the Artillery Enh set? Gravitational Anchor just looks better..? Mez resists are kinda cool, tho I have gone overboard on some (Sleep, Immob, Confuse & Fear) it tops others up (Hold and Stun, because they suck xD) Is the Protection I have against these effects good enough to sacrifice the Resistance?

-Aegis in Tough, or Preventative Medicine (+Absorb) in Health? Mez and Psy resist trumps a chance at extra HP in my mind..? Or is it a frequent and sexier temp HP proc? Again, kinda my ignorance of "Chance to" style Enh.

 

Anyhow, less essay writing, heres what I have 🙂

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Elleos 3: Level 50 Natural Controller
Primary Power Set: Gravity Control
Secondary Power Set: Force Field
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Lift

  • (A) Apocalypse - Damage/Recharge
  • (19) Apocalypse - Accuracy/Damage/Recharge
  • (31) Apocalypse - Accuracy/Recharge
  • (37) Apocalypse - Damage/Endurance
  • (43) Apocalypse - Chance of Damage(Negative)

Level 1: Personal Force Field

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Gravity Distortion

  • (A) Unbreakable Constraint - Chance for Smashing Damage
  • (13) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (15) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (50) Gladiator's Net - Chance of Damage(Lethal)
  • (50) Ice Mistral's Torment - Chance for Cold Damage
  • (50) Gladiator's Javelin - Chance of Damage(Toxic)

Level 4: Deflection Shield

  • (A) Luck of the Gambler - Defense/Endurance
  • (15) Luck of the Gambler - Defense/Endurance/Recharge
  • (17) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 6: Propel

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (7) Superior Winter's Bite - Damage/RechargeTime
  • (7) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (9) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (9) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (11) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 8: Crushing Field

  • (A) Gravitational Anchor - Immobilize
  • (40) Gravitational Anchor - Immobilize/Recharge
  • (43) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (45) Gravitational Anchor - Accuracy/Recharge
  • (45) Gravitational Anchor - Immobilize/Endurance
  • (46) Gravitational Anchor - Chance for Hold

Level 10: Insulation Shield

  • (A) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 12: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 14: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 16: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (17) Steadfast Protection - Resistance/+Def 3%
  • (39) Aegis - Psionic/Status Resistance

Level 18: Gravity Distortion Field

  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (46) Superior Will of the Controller - Control Duration/Recharge
  • (46) Superior Will of the Controller - Endurance/Recharge
  • (48) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (48) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (48) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 20: Dispersion Bubble

  • (A) Reactive Defenses - Defense
  • (21) Reactive Defenses - Defense/Endurance
  • (21) Reactive Defenses - Endurance/RechargeTime
  • (23) Reactive Defenses - Defense/RechargeTime
  • (23) Reactive Defenses - Defense/Endurance/RechargeTime
  • (25) Reactive Defenses - Scaling Resist Damage

Level 22: Weave

  • (A) Shield Wall - Defense/Endurance
  • (39) Shield Wall - Defense/Recharge
  • (40) Shield Wall - Defense
  • (40) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (43) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 24: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 26: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 28: Wormhole

  • (A) Absolute Amazement - Stun/Recharge
  • (31) Absolute Amazement - Accuracy/Stun/Recharge
  • (33) Absolute Amazement - Accuracy/Recharge
  • (33) Absolute Amazement - Endurance/Stun
  • (33) Absolute Amazement - Chance for ToHit Debuff
  • (34) Sudden Acceleration - Knockback to Knockdown

Level 30: Teleport Target

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 32: Singularity

  • (A) Soulbound Allegiance - Damage/Recharge
  • (34) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (34) Soulbound Allegiance - Accuracy/Recharge
  • (36) Soulbound Allegiance - Damage/Endurance
  • (36) Soulbound Allegiance - Chance for Build Up
  • (36) Sudden Acceleration - Knockback to Knockdown

Level 35: Teleport

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (45) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 38: Conserve Power

  • (A) Recharge Reduction IO

Level 41: Temp Invulnerability

  • (A) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - RechargeTime/Resistance
  • (42) Unbreakable Guard - +Max HP

Level 44: Power Boost

  • (A) Recharge Reduction IO

Level 47: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 49: Fold Space

  • (A) DSync:D-Sync Provocation

Level 1: Containment


Level 1: Brawl

 

https://www.midsreborn.com/builds/download.php?uc=1474&c=693&a=1386&f=HEX&dc=78DA5594594F135114C7EF74A616CA5628FB22500A656BA118DF346C52229B55D037D38C30854906DA4C07231FC05797A8F10B28AB7E0A5FD52FA06F3E0BB8C7A7F174FEE74A99A4FDF59C7BF639B78B0FAE5566B3A909A184A62DBD50C84CE7B61C3B6759861D58D29D6D5BB7043D6533A4C915BA2E0548889CD948F3C4ACADDF379D1D29B795984C6D67B38954CE5E353229D3B0D6444D3A471E0B86BE66D8850D335FE5C929737DC331B7D6839EB49C378CB53AEFE78A6119F99CEDE88E99DB6A9DC99BAB89B46D6EEA56C60B5AC82CEA05C7B0779AA9B4287D1E29C58ABD2F5713719F10494DD425C08B236074141C4C82573C7BEF718568503CE563A5180791FCCA755856A6C0EA4D18256754B0DA0F0E43BE4AC72A4754D5108CABC360A81EACE34C4F087E8533F9F7354F79E1807908961D31DF80C1B7E053F20B48E7401AE5C56E7283B7C0E165E60A18BF0D8E935FB92CB39CCB8C7299512EB38FCBACA5D75F8149B94A051F56F2A18F0EABB80C51F510E15552D6B087AF660CA3093591A683C25E86E73342AD6CA0761746F13DE63E3872C03C641E8193E417E60CFEF03194F527CC53B0F11BF33BD8FC03D40278D9DEAE34A4A0EC9B056373CC7970901B0D9353932CB7E9151A6D7E0DB6EE32F7C0F67DE6011821E7169EB7D23224B095CCE714B44D2E5CDB3CAFEC02D8B5C85C62DE00BBBF600D7A2972875CE18ECF387C41C13A65C4CE71F698604E823D53CC6926478C51C488AC35F289178823BFA7A1F4CA74BDDCC00752F6F33CD5FE9F98DBC02FE61FE65FF02361484618E2083D9433219509CEA5360A312A95A36374D134B5B840FFAFACDBAE95DE5F971EB1704E3500A7B4C67F0D45A51245CEAF41F98751B48C43795CA254443F9441E6897788B1FAC41DBE0073C418B11BFD9D9E337A8956B453CC56FB0DBE1B3CEBD74D93479273BAF74A05BD54B85B2AFC039F30D0D6

 

Edited by Galbadine
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Happy to help. 🙂 Answers to your questions below.

 

 

- I lost Energy Torrent because knockback. Although fixing that is a slot away, AoE DPS is covered by the team. Used the slot to put Gravity Distortion Field back, AoE hold and the potent set effects from Superior Will of the Controller won me over.

 

That's fine if you prefer it. Keep in mind Energy Torrent on Controllers is knockdown not knockback. As AoE's go, it's one of the pretty good ones. Very fast animation time, 60% chance to knockdown, opportunities to proc it out should you so desire. My original slotting had it with damage procs, you could adjust this to the Chance for 100% Recharge proc instead. Energy Torrent is near guaranteed to trigger that proc on a group of 7 or more. Force Field doesn't need Recharge nearly as much as some other sets do, but if you're using Wormhole for your team the way you describe, making it recharge a bit faster may help you out, even if you don't care much about the damage.

 

 

- Why Expedient Reinforcement in Singularity? It seems a poor exchange for a little recharge time and some small resistances? (tho old build had Perma-haste... the Sleep and Immobilize resistance from Soulbound Allegiance is wasted... So may switch over if this new build doesnt hit perma-haste or there-abouts.

 

Expedient Reinforcement or Call to Arms are often the default slotting I use for pets. The sets are reasonably inexpensive (2 million per slot generally). They also provide a Recharge bonus for only 4 slots, which is very rare. Most Recharge requires 5 or 6 slots. You'll often see it in builds in one of two configurations, either 4 slotted (for the Recharge) or 6 slotted (for Recharge + ranged defense). You had a kb to kd slotted in Singy, which eliminated the second option, so I went with the first.

 

 

 

- Why the Artillery Enh set? Gravitational Anchor just looks better..? Mez resists are kinda cool, tho I have gone overboard on some (Sleep, Immob, Confuse & Fear) it tops others up (Hold and Stun, because they suck xD) Is the Protection I have against these effects good enough to sacrifice the Resistance?

 

Artillery provides +3.75% Ranged Defense, which helps bring you to the Ranged defense soft cap, which is 45%. At 45% Defense to a position, you've reached peak Defense to that attack type. Moreover, it's a cheap set, costing around 2 million per piece. Purple sets like Grav Anchor cost usually around 15 million per slot. Grav Anchor also adds Immobilize time, but not damage. Extra immobilize time isn't useless, but it's probably not your primary concern, since you can always just recast the power. 

 

If you decide you want Recharge instead of the Ranged defense, I'd go with a much cheaper set, like Positron's Blast (generally 2 million per piece, 3 million for the damage proc). 

 

 

-Aegis in Tough, or Preventative Medicine (+Absorb) in Health? Mez and Psy resist trumps a chance at extra HP in my mind..? Or is it a frequent and sexier temp HP proc? Again, kinda my ignorance of "Chance to" style Enh.

 

I wouldn't worry about mezz resistance. The amount of Psy resist you're getting there is also minor and I wouldn't bother with it.

 

The HP procs on the other hand combined with your high Defenses are likely to be very helpful. I stacked up as many as I could in Health and Stamina. They won't save you from a direct assault, but they heal enough over time to make a major impact, roughly equivalent to a free Green inspiration every minute or so. It's less about surviving a prolonged attack and more about long term maintenance. 

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On 3/16/2022 at 4:46 PM, Hyperstrike said:


Agreed.  If you're rocking something like the build I demonstrated, playing on a team with a couple instances of Maneuvers or another bubbler is going to make you absolutely godlike.

It'll be like Numenor and the Undying Lands in Middle Earth.  You may not QUITE be a Tanker.  But you'll be able to sail in fairly close and see it.

 

i would drop tough&weave and pick up fold space instead, having it along with wormhole would really play to the strengths of the gravity - especially with singularities new ‘pull’ mechanic 

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Thank you for the help folks!
Time for some testing I think, and collecting the Enh to get that running 🙂

We'll see how it works out in the field, and I'll switch out a couple of things each way and see what works best!

 

Much appriciated, all of you! ❤️

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  • 4 weeks later

Not to hijack your post Galbadine, but I also have a new Grav/FF and have never played either set.  After reading through this and Redlynne's post on Grav/Time, this is a build I blended together from other's builds.  I was wondering what people thought.  I do intend on playing the Grav power set like Redlynne outlines including using Dimension Shift.  Any thoughts, advice on play, slotting or anyhting else?

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Trouble Bubble: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Force Field
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Concealment
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Lift -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dam%(5), FrcFdb-Rechg%(43)
Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 2: Gravity Distortion -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(7), UnbCns-Dam%(7), GldNet-Dam%(9), IceMisTrmt-+ColdDmg(9), GldJvl-Dam%(11)
Level 4: Deflection Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(11)
Level 6: Propel -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(13), Dcm-Acc/Dmg/Rchg(15), Dcm-Build%(15), SuddAcc--KB/+KD(42)
Level 8: Crushing Field -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(17), Rgn-Acc/Rchg(17), Rgn-Dmg/EndRdx(19), Rgn-Knock%(19), Ann-ResDeb%(21)
Level 10: Insulation Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(21)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 14: Super Speed -- HO:Micro(A)
Level 16: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(48), Rct-Def/EndRdx/Rchg(50), Rct-Def/Rchg(50), Rct-ResDam%(50)
Level 18: Teleport Target -- DS:DSyncAccRange(A)
Level 20: Dispersion Bubble -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(27), LucoftheG-Def/Rchg+(27)
Level 22: Teleport -- HO:Micro(A)
Level 24: Gravity Distortion Field -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(29), GldNet-Dam%(29), IceMisTrmt-+ColdDmg(31), ImpSwf-Dam%(31)
Level 26: Wormhole -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprOvrPrs-Rchg/Energy Font(34), SuddAcc--KB/+KD(34)
Level 28: Fold Space -- DS:DSyncThreatAccRech(A)
Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(42)
Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-+Res(Pets)(36), SuddAcc--KB/+KD(36), SlbAll-Build%(37)
Level 35: Dimension Shift -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-EndRdx/Rchg(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(39), SprWiloft-Rchg/Dmg%(39)
Level 38: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(39)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(46), FrcFdb-Rechg%(46)
Level 47: Temp Invulnerability -- GldArm-End/Res(A), GldArm-3defTpProc(48), StdPrt-ResDam/Def+(48)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Mrc-Rcvry+(46)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43)
Level 14: Speed Phase
------------

 

 

Edited by BeowulfinIA
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