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First 50: Sentinel AR/Regen


JustRyan

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Just noticed after posting.. 

You have 43 in toxic because you have reconstruction on.

I also noticed that MOG with ForceFeed back goes from 93 seconds to 67 seconds.

 

Either build is extremely doable.

You run 3/8 on either build..

 

You only have really once click which is Aim. 
Reconstruction is your heal. It is perma with a duration of 60 seconds with a recharge of 22. 

And MOG is your OH SHIT !


So it is just straight up attacking pretty much.. 

 

You can add Golgi Exposure to Instant Regeneration and Integration.. This will increase regeneration to 521 to 514 and and decrease End Use from 1.33 to 1.32 ( not much )

You can add Membrane Exposure to Aim.. 37 to 36 recharge and 58 to 60 ToHit buff

Edited by plainguy
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23 hours ago, underfyre said:

You cats consider putting these builds in my spreadsheet to track dps? It's wildly more accurate than Mid's will be.

Ahhh sure! Where is that and how can we do that? 😄

23 hours ago, plainguy said:

Okay first off I discovered some issues with your build.

  • You put level 40 IOs in integration and instant regeneration. Which gave you 2 percent less regeneration. 
  • You had AIM and SPRINT on..

With AIM on and SPRINT on  you were doing over 100 DPS more compared to my build and your endurance was way high..  
Once I turned them off things were back to normal and Musculature was still the incarnate to pick..

So making some changes and looking at what you did.. We are dam close to splitting hairs here..
If you pull both builds up side by side. you can see the differences that are slight.. 

 

So this is my build based on those changes.. 

 

I also noticed a BUG that some times you need to remove and then re-add an IO to see changes. 
Example Decimation Chance for Build Up IO.. I had to remove and add it to your build because at one point it wasn't registering so you were doing less DPS. 

 

Here are some screen shots of the stats.

You are red and I am blue, also added My Build  & Your Build

mybuild.PNG.7852ab749405f1cfcd92da5f14c6f927.PNGyourbulid.PNG.61e79f67d3eec58a726aaea9819d965e.PNG

 

The one thing I tried to play around with is M30.

 

So If you look at my build but then decide to make changes to this setting to M30. It says that Full Auto can or recharge in 20 seconds which is 8 seconds down from 28 seconds.
Assuming the Force Feed Back proc goes off.   Of course all powers get a recharge reduction as well. Just that Full Auto is the biggest change.
m30recharge.PNG.1abc77fa99db9a9193aa336b5fc77c6c.PNG

 

I think the biggest issue/difference between the two builds is the Force Feedback going off. Only because you get Full Auto up 8 seconds faster.. 

 

The only other difference is my build is doing 5 more points of DPS then your build, which is no big deal honestly.

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Sentinel
Primary Power Set: Assault Rifle
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Burst -- Apc-Dam%(A), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39)
Level 1: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(15), NmnCnv-Heal/EndRdx(17), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(23)
Level 2: Reconstruction -- UnbGrd-Max HP%(A), UnbGrd-ResDam(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7)
Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(7)
Level 6: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(15)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), BlsoftheZ-ResKB(9), BlsoftheZ-Travel(11), ShlWal-ResDam/Re TP(11), Rct-ResDam%(13)
Level 10: Instant Regeneration -- DctWnd-Heal/EndRdx(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Kick -- KntCmb-Knock%(A)
Level 16: Dismiss Pain -- Prv-Absorb%(A)
Level 18: Buckshot -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(23)
Level 20: Integration -- DctWnd-Heal/EndRdx(A)
Level 22: Tough -- StdPrt-ResDam/Def+(A)
Level 24: M30 Grenade -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(25), ExpStr-Dam%(25), Bmbdmt-+FireDmg(27), SuddAcc--KB/+KD(27), JvlVll-Dam%(46)
Level 26: Flamethrower -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(33), SprSntWar-Acc/Dmg/Rchg(33), SprSntWar-Acc/Dmg/EndRdx(33), SprSntWar-Acc/Dmg/EndRdx/Rchg(34), SprSntWar-Rchg/+Absorb(29)
Level 28: Resilience -- GldArm-3defTpProc(A), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31)
Level 30: Aim -- AdjTrg-ToHit/Rchg(A)
Level 32: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(34), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(36), RedFrt-EndRdx(34)
Level 35: Slug -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(37), ExpStr-Dam%(37), GldJvl-Dam%(39)
Level 38: Incinerator -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(40), GldJvl-Dam%(40), Dcm-Build%(43)
Level 41: Full Auto -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(42), SprOppStr-Acc/Dmg/Rchg(42), SprOppStr-Acc/Dmg/EndRdx(42), SprOppStr-Acc/Dmg/EndRdx/Rchg(43), SprOppStr-Rchg/+Opportunity(43)
Level 44: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(46), RedFrt-EndRdx(46)
Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 49: Moment of Glory -- LucoftheG-Def/Rchg+(A), RechRdx-I(50)
Level 1: Opportunity 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 1: Stamina -- PrfShf-End%(A)
Level 6: Speed Phase 
Level 50: Musculature Radial Boost 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

 

Ahhh great! 😄

 

Yes! Love this " hair splitting" ... haha,  AR/Regen is so understudied and underused, compared to all other flashy builds out there! Hope people wantign to try these builds for fun or rp have an option!

 

My Gun toting regeneration mutant lizardman out of Gamma World now lives in the Rogue Isles! yay!

 

Thank you for sharing my friend!

 

You kept me going trying to figure out how to push the limits! Both Builds work wonders!

 

I believe this is the most we can squeeze out of this particular build powerset combo so I think we now have to look into Post 50 shenanigans:

 

I hit 50 yesterday and began doing Tinpexes, mishes and tips and wow ... it is actually quite fun!

 

So far I have managed to fill most slots and spend less than 200 million inf, leaving the gap on the Archetype IOs which I plan to grind using merits as part of the fun.

 

Currently seeing Musculature is a nice boost to dps and Ageless can literally keep me pumping hot mutant lead (dont have it yet but during the handful of tinpexes I did when people spammed it it kept me going spitting more lead and flame madness!

 

Now the debate begins besides Musculature and Ageless, which Interface incarnate to use? Theres a TON of people on the forums debating the dreaded  75% debuff smaller percentage dot, vs higher percentage dot and smaller debuff supposedly ticking more and a lot of tech jargon I dont know much about, so I defer to you my friend 🙂

 

Which ones would you pick?

 

I am pretty newbie to incarnates , but can literally see the difference with Musculature , as I unlocked alpha on my third tinpex of the day and was truly noticeable so I think I will go core for the 45% final boost, Judgment is a no brainer for me as my Mutant Lizard can spew electricity roleplay wise so ION ... lore will be a matter of aligning it with my own backstory.

 

Destiny is Ageless for me because due to recharge I drain the blue pretty fast, specially with Full Auto, Incinerate and FT madness but INTERFACE AND HYBRID are a mystery to me at this stage.

 

So what would you choose and why? 😄

Edited by Destruye Arepas YV

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From Venezuela with Love!

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On 1/8/2022 at 5:25 PM, underfyre said:

You cats consider putting these builds in my spreadsheet to track dps? It's wildly more accurate than Mid's will be.

How.. point me too it.. That would be great !

 

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15 hours ago, Destruye Arepas YV said:

Destiny is Ageless for me because due to recharge I drain the blue pretty fast, specially with Full Auto, Incinerate and FT madness but INTERFACE AND HYBRID are a mystery to me at this stage.

 

So what would you choose and why? 😄

 

I tend to prefer the higher chance to damage vs side effect on Interface, and I tend to prefer the proc-like effect of the Hybrid Assault. 

There was a spreadsheet, its likely buried somewhere around here, that would show you the general output of the two Assault Hybrids. The stacking damage buff can be better than the proc effect, but for my characters the difference was so slight it didn't matter to me. 

How are you liking it so far? Seems like you're having a good time. 

Also, you can build any number of Incarnates for each type. You can only equip one, but you can have several stored. So, if you build one Interface vs the other and then find out one is better later... you can *always* switch it once you build it again. There are also ways to gain a lot of Incarnate materials by farming the Dark Astoria missions. One of those missions can be completed in 15 minutes or less.

Edited by oldskool
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5 hours ago, oldskool said:

 

I tend to prefer the higher chance to damage vs side effect on Interface, and I tend to prefer the proc-like effect of the Hybrid Assault. 

There was a spreadsheet, its likely buried somewhere around here, that would show you the general output of the two Assault Hybrids. The stacking damage buff can be better than the proc effect, but for my characters the difference was so slight it didn't matter to me. 

How are you liking it so far? Seems like you're having a good time. 

Also, you can build any number of Incarnates for each type. You can only equip one, but you can have several stored. So, if you build one Interface vs the other and then find out one is better later... you can *always* switch it once you build it again. There are also ways to gain a lot of Incarnate materials by farming the Dark Astoria missions. One of those missions can be completed in 15 minutes or less.

Yep! It has been a ton of fun and actually enjoying romping around with my gun totin lizardmand around hehe 😄

 

Though perhaps in parsing or dps graphs and what not it can be lower damage I really dont see it much! When I open full auto on the tightly packed groups in ITF the numbers show up quite nicely so yeah its all I wanted out of the roleplay idea from my old gamma world days!

 

Cant thank you all enough for helping me create this little killer iguana 😎

 

Super duper hug man! I really like your rotation idea and slotting some procs on basic attacks!

 

Cheers!

 

Now the road begins! I dont have much experience with incarnates, but will prolly  do as you say and begin farming them!

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From Venezuela with Love!

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8 hours ago, oldskool said:

There was a spreadsheet, its likely buried somewhere around here, that would show you the general output of the two Assault Hybrids. The stacking damage buff can be better than the proc effect, but for my characters the difference was so slight it didn't matter to me. 

Not sure about a spreadsheet, but I've been using this as the guide for determining with Assault to take. It's a few years old, but seems to still apply:

In a nutshell, if I'm not very close to the damage cap and have a character that quickly attacks over and over, I go with Core (stacking damage % boost). If I have a character that either attacks slower, depends on one or two "big" hits up front, or is close to the damage cap, I go with Radial.

 

If anything, this guide helps clear up what "doublehit" really is. It's not really "double" anything. It's more like the proc chances of IOs.

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1 hour ago, Tenebrose said:

Not sure about a spreadsheet, but I've been using this as the guide for determining with Assault to take. It's a few years old, but seems to still apply:

 

That's it! 

If you scroll through some of the text there is a line... "I made a spreadsheet". I've used that.

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Decided today to keep on grinding my little beloved lizard ...

 

What you guys think would be a proper interface type for him?

 

Reactive?Degenerative? Cognitive? ... I always get a bit lost with these debuffs and dots , core or radials?

 

Suggestions welcome, just barely unlocked it today and wonderign where to spend my thread 🙂

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From Venezuela with Love!

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On 1/10/2022 at 8:38 AM, oldskool said:

 

Also, you can build any number of Incarnates for each type. You can only equip one, but you can have several stored. So, if you build one Interface vs the other and then find out one is better later... you can *always* switch it once you build it again. There are also ways to gain a lot of Incarnate materials by farming the Dark Astoria missions. One of those missions can be completed in 15 minutes or less.

That sounds interesting ... but starting out dont have much to work with ...  so currently wondering on the interfaces which particular type would be better.

 

I was eyeing Reactive, it has a fire dot which I can rp as a side effect of my mutant enhanced bullets haha, is reactive good?  Which one would be better? You mention you like the one that does more damage vs side effect, so you prefer cores I think?

 

Hmm ... love my little lizze.

 

Just finished doing a LAM run and well, only died two times and got antiacid badge haha, just need more incarnate fun out of him 🙂

 

Love homecoming!

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From Venezuela with Love!

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11 hours ago, Destruye Arepas YV said:

so you prefer cores I think?

 

 

Not really. 

Reactive is good. I prefer the higher chance to trigger damage because the side effect is resistance debuffing. Resistance debuffing can be resisted (lowering its actual effect) and matters a lot less on weaker targets. Also, it isn't like the T4 ignores the debuff. It includes it, but at a reduced chance to trigger. A lot of enemies will be defeated before I reach max stacks anyway. The enemies that won't die that fast are better off with a different Interface if max effect is what I am going for (and I don't do that in all cases). If I spent more time specifically chasing big game hunting (like AVs), then I would likely use Degenerative because its side effect is very powerful. However, I don't think that is necessary for casual enjoyment of the game. 

I can also switch as needed and so in some respects the argument is a moot point for me. However, for someone just building up your Incarnate materials pick the ones that you think you will have the most fun with. The Incarnate options like Interface, Destiny, Judgment, etc... are not useless. There may be niche options, but it is really difficult to make universal recommendations that impact things in the same manner for all situations. That just doesn't exist as your choices have tradeoffs. 

Edited by oldskool
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6 hours ago, oldskool said:

However, for someone just building up your Incarnate materials pick the ones that you think you will have the most fun with. The Incarnate options like Interface, Destiny, Judgment, etc... are not useless. There may be niche options, but it is really difficult to make universal recommendations that impact things in the same manner for all situations. That just doesn't exist as your choices have tradeoffs. 

 

Oh oh I see ...  Again it boils down to "There are no bad choices" ...

 

Yes yes, I can see that. Unless you "want to split hairs" haha.

 

Yep, I will choose whats fun!

 

Thanks again for your words oldskool you have been super helpful! 😄

 

I think after this, my second sentinel I ... want to make more sents!!! they have this strange mix of attack and defenses that make me usually the last guy to fall down while being in range I like so much!

 

 

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From Venezuela with Love!

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