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Posted

Just what the title says:  Has anyone made any yet?  I'm assuming they'd probably have either Leaping or Speed for travel, as Flight doesn't seem conducive.

 

On a related note.....is there a sub-forum specifically for build requests where I should post things like this?  I skimmed through and didn't see one......

Posted

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Earth Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dam%(5)
Level 1: Stone Prison -- Empty(A)
Level 2: Fire Ball -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/EndRdx(9), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(9), SprBlsWrt-Rchg/Dmg%(46)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 6: Super Speed -- Clr-RunSpd(A), Clr-Stlth(11)
Level 8: Heavy Mallet -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(15), Hct-Dam%(15)
Level 10: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(17)
Level 12: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(17)
Level 14: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(19), ShlWal-ResDam/Re TP(19)
Level 16: Tremor -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(21), OvrFrc-Acc/Dmg/End(21), OvrFrc-Dmg/End/Rech(23), OvrFrc-Acc/Dmg/End/Rech(23), OvrFrc-Dam/KB(46)
Level 18: Blaze -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/EndRdx(27), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(27), SprDfnBrr-Rchg/+Status Protect(50)
Level 20: Mud Bath -- Prv-Heal/EndRdx(A), Prv-Heal(29), Prv-Absorb%(29), SynSck-EndMod/+RunSpeed(48)
Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(31)
Level 24: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(33), StdPrt-ResDam/Def+(33), GldArm-3defTpProc(33)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(34), StnoftheM-Dmg/ActRdx/Rchg(34), StnoftheM-Dam%(36)
Level 28: Beryl Crystals -- EndRdx-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36)
Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(37)
Level 35: Bonfire -- SuddAcc-KB/Acc/Dmg(A), SuddAcc-KB/Dmg/Rech(39), SuddAcc--KB/+KD(39), SuddAcc-KB/Dmg/End(48), SuddAcc-KB/Rech(50), SuddAcc-KB/Acc(50)
Level 38: Seismic Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(42)
Level 41: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(43), Ags-ResDam/EndRdx/Rchg(43), Ags-Psi/Status(45)
Level 44: Rain of Fire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx(45)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 49: Rise of the Phoenix -- SprAvl-Rchg/KDProc(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(42), Pnc-Heal/+End(43)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(42), PwrTrns-Dam/EndMod(46)
Level 6: Speed Phase 
Level 49: Quick Form 
Level 50: Agility Partial Core Revamp 
------------

  • Like 1
Posted

I don't think your pick of travel power matters anymore 🙂

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Seismic Blast
Secondary Power Set: Earth Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Shatter -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Stone Prison -- Acc-I(A)
Level 2: Rock Shards -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(11), Artl-End/Rech/Rng(11)
Level 4: Heavy Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(17)
Level 6: Entomb -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(21)
Level 8: Fly -- EndRdx-I(A)
Level 10: Seismic Force -- RechRdx-I(A)
Level 12: Build Up -- RechRdx-I(A)
Level 14: Upthrust -- Artl-Acc/Dam(A), Artl-Dam/End(23), Artl-Dam/Rech(23), Artl-Acc/Dam/Rech(25), Artl-Acc/Rech/Rng(25), Artl-End/Rech/Rng(27)
Level 16: Tremor -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(29), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(31)
Level 18: Tombstone -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(31), ExcCnt-Dmg/ActRdx(33), ExcCnt-Dmg/Rng(33), ExcCnt-Dmg/Rchg(33), ExcCnt-Stun%(34)
Level 20: Mud Bath -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(34), PwrTrns-+Heal(46), PwrTrns-EndMod(50), Prv-Absorb%(50), Prv-Heal(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Combat Jumping -- Krm-ResKB(A)
Level 26: Stalagmite -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(43)
Level 28: Beryl Crystals -- EndRdx-I(A)
Level 30: Boxing -- Acc-I(A)
Level 32: Meteor -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(39)
Level 35: Fracture -- Acc-I(A)
Level 38: Seismic Smash -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(39), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), Ags-ResDam/EndRdx(42), Ags-ResDam/Rchg(42), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam(43)
Level 44: Weave -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46)
Level 47: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(48)
Level 49: Hover -- ShlWal-ResDam/Re TP(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- EndMod-I(A), PwrTrns-EndMod(36), PwrTrns-+Heal(36)
Level 1: Seismic Shockwaves
Level 49: Quick Form
Level 8: Afterburner
------------

 

 

  • Thanks 1
Posted
59 minutes ago, Chelsea Rorec said:

I don't think your pick of travel power matters anymore 🙂

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Seismic Blast
Secondary Power Set: Earth Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Shatter -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Stone Prison -- Acc-I(A)
Level 2: Rock Shards -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(11), Artl-End/Rech/Rng(11)
Level 4: Heavy Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(17)
Level 6: Entomb -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(21)
Level 8: Fly -- EndRdx-I(A)
Level 10: Seismic Force -- RechRdx-I(A)
Level 12: Build Up -- RechRdx-I(A)
Level 14: Upthrust -- Artl-Acc/Dam(A), Artl-Dam/End(23), Artl-Dam/Rech(23), Artl-Acc/Dam/Rech(25), Artl-Acc/Rech/Rng(25), Artl-End/Rech/Rng(27)
Level 16: Tremor -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(29), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(31)
Level 18: Tombstone -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(31), ExcCnt-Dmg/ActRdx(33), ExcCnt-Dmg/Rng(33), ExcCnt-Dmg/Rchg(33), ExcCnt-Stun%(34)
Level 20: Mud Bath -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(34), PwrTrns-+Heal(46), PwrTrns-EndMod(50), Prv-Absorb%(50), Prv-Heal(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Combat Jumping -- Krm-ResKB(A)
Level 26: Stalagmite -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(43)
Level 28: Beryl Crystals -- EndRdx-I(A)
Level 30: Boxing -- Acc-I(A)
Level 32: Meteor -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(39)
Level 35: Fracture -- Acc-I(A)
Level 38: Seismic Smash -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(39), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), Ags-ResDam/EndRdx(42), Ags-ResDam/Rchg(42), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam(43)
Level 44: Weave -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46)
Level 47: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(48)
Level 49: Hover -- ShlWal-ResDam/Re TP(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- EndMod-I(A), PwrTrns-EndMod(36), PwrTrns-+Heal(36)
Level 1: Seismic Shockwaves
Level 49: Quick Form
Level 8: Afterburner
------------

 

 

Many thanks!  Also, should these requests be posted in a certain subforum?  Or just in the respective AT forum?

Posted
On 3/6/2022 at 6:01 AM, Chelsea Rorec said:

I don't think your pick of travel power matters anymore

 

In this case, Fly isn't compatible with a lot of Earth powers.  Seismic Pressure doesn't work while airborne; no shockwaves or boosted powers. Stalagmite also requires being grounded  A few Earth Manipulation powers also want you earthbound, Fracture requires it and I wouldn't be surprised if Mud Bath and Tremor also require being close to the ground.

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted
2 minutes ago, ZorkNemesis said:

 

In this case, Fly isn't compatible with a lot of Earth powers.  Seismic Pressure doesn't work while airborne; no shockwaves or boosted powers. Stalagmite also requires being grounded  A few Earth Manipulation powers also want you earthbound, Fracture requires it and I wouldn't be surprised if Mud Bath and Tremor also require being close to the ground.

While true there are only 3 powers you can not use while flying.

Upthrust and Stalagmites and Fracture.

The question i ask is why are you flying anyway ? when the sets higher damage is melee range (Heavy Mallet/Seismic Smash).

I have fly but i never use it in missions etc.

I have never felt the need to and my toon is 50.

  • Like 1
  • 1 month later
Posted

I made one a few weeks back - reference in this thread:

I went ahead and updated the OP with my final version.

 

It's a super fun combo! My build goes for ranged softcap and good resists. Bonfire is your friend for extra mitigation as always. Super smashy smash!

 

Personally I'm cool with foregoing -KB in Meteor. As long as you time it correctly, you only have a few boss stragglers to finish off with your heavy hitters, so not much cleanup. Combat Teleport makes melee engagement and disengagement for cones a breeze.

 

  • Thanks 1

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