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Posted

Are -resistance debuffs by players highly resisted by AVs / Heroes, just like with defense debuffs or to hit debuffs? Do AVs automatically reduce incoming resistance debuffs by 85%, for example.

 

Also, how does the purple patch apply to resistance debuffs applied by players to critters? For example, would a level 54 AV con at +6 to players that are getting +1 to their character level via incarnates?

Posted
33 minutes ago, EnjoyTheJourney said:

Are -resistance debuffs by players highly resisted by AVs / Heroes, just like with defense debuffs or to hit debuffs? Do AVs automatically reduce incoming resistance debuffs by 85%, for example.

 

No. AVs don't have a standard damage resistance. They tend to vary across damage types for different AVs, but last I recall the average damage resistance for AVs is 10%.

 

33 minutes ago, EnjoyTheJourney said:

Also, how does the purple patch apply to resistance debuffs applied by players to critters? For example, would a level 54 AV con at +6 to players that are getting +1 to their character level via incarnates?

If the foe is level 54 and you are +1 level shifted (which makes you level 51), then the AV is +3 to you. In that situation, your resistance debuffs will do only 65% of their normal effect.

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Posted

Your bit about the purple patch doesn't really make sense and I'm wondering if you typoed it, but:

 

No, AVs do not have any special resistance to resistance debuffs (as they do to most other debuffs)
Yes, Resistance debuffs are affected by the purple patch, so they will be reduced against higher-level foes

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Posted

Thank you for the responses. How -resistance debuffs are handled is much more clear now. 

 

As for the purple patch handling, I was wondering if the plus to mob levels from their rank (ie: boss, EB, AV, etc) added to their levels for the purpose of calculating purple patch effects. So, for example, a boss cons at +2, and so I was wondering if the purple patch calculated the level gap as ...

 

1. The level given over a mob's head (ie: lvl 54) + its level bonus for its rank (ie: +2 to level for being a boss) - player character level (ie: 51 with level shift) = 5 levels above the player character for the purpose of calculating purple patch adjustments.

 

or ...

 

2. The level given over a mob's head (ie: lvl 54) - player character level (ie: lvl 51 with level shift) = 3 levels above the player character for the purpose of calculating purple patch adjustments

 

And it would seem that calculation 2 is how things are done. 

Posted (edited)

Correct, mob rank (ie minion, lt, boss, av etc) is not part of the purple patch, just mob level.

 

Rank affects other things that can accumulate with the people patch (eg you get some bonus accuracy from being a boss and some more bonus accuracy from the purple patch), but rank does not increase your effective level.

Edited by aethereal
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Posted
4 hours ago, EnjoyTheJourney said:

Thank you for the responses. How -resistance debuffs are handled is much more clear now. 

 

As for the purple patch handling, I was wondering if the plus to mob levels from their rank (ie: boss, EB, AV, etc) added to their levels for the purpose of calculating purple patch effects. So, for example, a boss cons at +2, and so I was wondering if the purple patch calculated the level gap as ...

 

1. The level given over a mob's head (ie: lvl 54) + its level bonus for its rank (ie: +2 to level for being a boss) - player character level (ie: 51 with level shift) = 5 levels above the player character for the purpose of calculating purple patch adjustments.

 

or ...

 

2. The level given over a mob's head (ie: lvl 54) - player character level (ie: lvl 51 with level shift) = 3 levels above the player character for the purpose of calculating purple patch adjustments

 

And it would seem that calculation 2 is how things are done. 

i think he means color coding not lvl difference, thats 2 different pair of shoes.

 

aka a +0 lvl minion is white a +0 lieut is yellow cause of rank modifier as a +1 minion would be , but thats just the danger signal for the player for difficulty he has to await for fighting him, it dont raise their lvl. A lvl +2 stays a lvl +2 power wise even if hes a purple AV

 

And higher then purple it wont go so if a foe is +4 or +10 u wont see on the color alone.

Detailed explanation is here : https://homecoming.wiki/wiki/Con_System

 

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