Neiska Posted August 4, 2022 Posted August 4, 2022 (edited) Hello forums, I would like some feedback on a build I cobbled together. It manages to have pretty good defenses, debuffs, END management, and Perma PA. Without Agility Core, I need a Recharge Reduction in PA, but with Agility Core I can put in a Damage/ACC Hami. I also managed to fit in Arcane Bolt and Fireball, so have some pew-pew options as well. My biggest concern is the gaping hole in toxic resistance, but other than that I think it looks pretty good. Is there anything I am missing or better way to slot this with the powers I picked? I would have loved to try and fit Enflame in to perhaps help the PA with AoE damage (it's fantastic on MM's) but sadly there was simply no room for it, at least in this setup. Thanks bunches in advance! This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic ControllerPrimary Power Set: Illusion ControlSecondary Power Set: Darkness AffinityPower Pool: SorceryPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Fire Mastery Hero Profile:Level 1: Spectral Wounds -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dam%(5)Level 1: Twilight Grasp -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)Level 2: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(33), CrcPrs-Acc/Conf/Rchg(36), CrcPrs-Acc/Rchg(36), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf%(37)Level 4: Tar Patch -- PcnoftheT-Acc/Slow(A)Level 6: Arcane Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Build%(9), FrcFdb-Rechg%(11)Level 8: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(13), DarWtcDsp-ToHitDeb/EndRdx(15), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17)Level 10: Mystic Flight -- BlsoftheZ-ResKB(A)Level 12: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-EndRdx/Rchg(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprWiloft-Rchg/Dmg%(42)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25)Level 18: Phantom Army -- SlbAll-Build%(A), ExpRnf-Acc/Rchg(19), ExpRnf-Acc/Dmg(19), ExpRnf-Acc/Dmg/Rchg(21), ExpRnf-EndRdx/Dmg/Rchg(21), RechRdx-I(23)Level 20: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(48), RechRdx-I(48)Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), EndRdx-I(49)Level 24: Howling Twilight -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(25), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-EndRdx/Stun(34), AbsAmz-Acc/Rchg(36)Level 26: Spectral Terror -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(46), GlmoftheA-Acc/EndRdx(46), GlmoftheA-Fear/Rng(47), GlmoftheA-Acc/Fear/Rchg(47)Level 28: Soul Absorption -- SynSck-EndMod(A), SynSck-EndMod/Rech(29), SynSck-EndMod/+RunSpeed(29), SynSck-Dam/Rech/Acc(33), SynSck-Dam/Acc/End(33)Level 30: Group Invisibility -- LucoftheG-Def/Rchg+(A)Level 32: Phantasm -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(42), CaltoArm-Dmg/EndRdx(43), CaltoArm-Acc/Dmg/Rchg(43), ExpStr-Dam%(43), SuddAcc--KB/+KD(45)Level 35: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(40), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Knock%(42)Level 38: Dark Servant -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(39), CldSns-Acc/Rchg(39), CldSns-ToHitDeb/EndRdx/Rchg(39)Level 41: Rune of Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45), UnbGrd-Max HP%(45), UnbGrd-ResDam(46)Level 44: Fire Shield -- EndRdx-I(A)Level 47: Tactics -- GssSynFr--ToHit/EndRdx(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Containment Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Empty(A)Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(13)Level 1: Hurdle -- Empty(A)Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11)Level 6: Arcane Power ------------ No Rune - With Rune - Edited August 4, 2022 by Neiska 1
Uun Posted August 5, 2022 Posted August 5, 2022 Twilight Grasp requires accuracy. Slot Theft of Essence or Touch of the Nictus. Slot Tar Patch with 1 recharge IO. Other than the set bonus, I wouldn't enhance Howling Twilight for stun. It's mag 2 and only affects minions. Slot Spectral Terror for -tohit, not fear. Slotting Soul Absorption for accuracy and damage is a waste. The power does no damage and the accuracy only affects the -tohit. The buff is autohit. I would move the Preventative Medicine from Twilight Grasp here. Swap Group Invisibility for Superior Invisibility. 1 Uuniverse
Dahle Posted August 5, 2022 Posted August 5, 2022 2 minutes ago, Uun said: Twilight Grasp requires accuracy. Slot Theft of Essence or Touch of the Nictus. Slot Tar Patch with 1 recharge IO. Other than the set bonus, I wouldn't enhance Howling Twilight for stun. It's mag 2 and only affects minions. Slot Spectral Terror for -tohit, not fear. Slotting Soul Absorption for accuracy and damage is a waste. The power does no damage and the accuracy only affects the -tohit. The buff is autohit. I would move the Preventative Medicine from Twilight Grasp here. Swap Group Invisibility for Superior Invisibility. Just want to point out a few things, about the above. Twilight Grasp does need Acc but you're running tactics. I run Preventive Med in Twilight Grasp often and is hits very reliably. Yes, 1 Rech IO Tar patch is all you should slot Howling Twilight with the Stun Purple set is great. You're getting great bonuses, so don't worry about the stun chance. You'll get this up often for Rez and minor Mez Spectral Terror is a great place to slot the controller ATO Soul Absorption is best with 5 slot of something like Panacea IMO. It'll give you a great Regen bonus, and you'll still have great Recovery bonus. Group invisibility is 100% viable in this build. Do not take Superior Invisibility. You cannot run Sup Invis at the same time as Shadow Fall. Shadow Fall bonuses do not fall off in combat and is a team buff. You can run Group Invis and hit it with Fade.Hope that helps. I'm going to drop my Ill/Dark/Fire build. I run Flight instead of Sorcery. This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic ControllerPrimary Power Set: Illusion ControlSecondary Power Set: Darkness AffinityPower Pool: FlightPower Pool: SpeedPower Pool: LeadershipPower Pool: FightingAncillary Pool: Fire Mastery Hero Profile:Level 1: Blind -- Dcm-Build%(A), Dcm-Acc/Dmg(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5)Level 1: Twilight Grasp -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(9), Prv-Absorb%(11)Level 2: Spectral Wounds -- Apc-Dmg(A), Apc-Dam%(13), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(17)Level 4: Fly -- BlsoftheZ-ResKB(A)Level 6: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(17), Ksm-ToHit+(19)Level 8: Tar Patch -- RechRdx-I(A)Level 10: Howling Twilight -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(19), AbsAmz-Acc/Stun/Rchg(21), AbsAmz-Acc/Rchg(21), AbsAmz-EndRdx/Stun(23)Level 12: Group Invisibility -- LucoftheG-Def/Rchg+(A)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23)Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)Level 18: Phantom Army -- OvrFrc-Dam/KB(A), SlbAll-Dmg(25), SlbAll-Dmg/Rchg(25), SlbAll-Acc/Dmg/Rchg(27), SlbAll-Acc/Rchg(27)Level 20: Fade -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/Rchg+(43), LucoftheG-Def/EndRdx/Rchg(43)Level 22: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(29), DarWtcDsp-Rchg/EndRdx(29), DarWtcDsp-ToHitDeb/EndRdx(31)Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 26: Spectral Terror -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-EndRdx/Rchg(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33)Level 28: Soul Absorption -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(34)Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37)Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(37), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-+Res(Pets)(39)Level 35: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(40)Level 38: Dark Servant -- CldSns-ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(42), CldSns-Acc/EndRdx/Rchg(42), CldSns-%Dam(42)Level 41: Boxing -- Hct-Dmg(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(46)Level 44: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(45)Level 47: Weave -- Rct-Def(A), Rct-Def/EndRdx(47), Rct-EndRdx/Rchg(47), Rct-Def/Rchg(47), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(48)Level 49: Fire Shield -- GldArm-ResDam(A), GldArm-3defTpProc(49)Level 1: Containment Level 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Run-I(A)Level 1: Hurdle -- Jump-I(A)Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(13)Level 1: Stamina -- PrfShf-End%(A)Level 50: Agility Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: Clarion Radial Invocation Level 50: Assault Core Embodiment Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve Level 4: Afterburner ------------ 1 1 I play where my toons are... and they are everywhere. But Everlasting is my current main home. Come on by my base GOLD-11404. And, yes, most of my toons start Gold Side (Bold Side)! If you want to make a fortune of Inf in City of Heroes, watch my guide on the Auction House.Or come on by and visit my Discord. I run my theme groups there and chat with Twitch viewers in voice there. And lastly, come see my on Twitch. City of Heroes is my main game!
Neiska Posted August 5, 2022 Author Posted August 5, 2022 Thank you both for the input, feedback, and advice. I do see a few changes I will make, but when I was slotting I was mostly chasing Recharge and Defenses, with ways to ensure smooth Resistance/Mezz/END management. I will look at the suggested slotting such as the Spectral Terror but I am at work this exact moment and don't have access.
Meknomancer Posted August 5, 2022 Posted August 5, 2022 All that matters is perma PA, fade and soul absorption. The heal works better with some accuracy slotted and if you toss in 4 cloud senses and a couple nictus you'll get accuracy/heal and enhance the - to hit as well as getting a recharge bonus. Without the fighting pool you'll be struggling to keep the recharge and get the melee and aoe defenses up but from playing these are irrelevant as is having any heal sets slotted in soul absorption as a single click of the heal will always top you up, so i find ranged defense covers pretty much everything. I also skipped fighting on both my live builds and HC ones. Having tried sorcery i found it hit and miss, rune is handy at times especially when exempting but the downtime is massive. I usually take clarion anyway for high end stuff but mez hasn't been much of an issue as PA are the targets of most enemy attacks and you just need to position yourself well to avoid it. I still run soul for both thematic reasons and because i prefer having that extra pet and the soul shield is better than the fire version. Dark oblit/fireball i see very little difference in which is taken with the exception that you have more proc options with oblit. If i toss soul epics out and replace them with fire and rune it'd look something like this, but i am considering throwing in fighting pool over sorcery just to bump my resists: (Mystic Flight should have a winters piece in) This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn ILL DARK : Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Darkness Affinity Power Pool: Sorcery Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Fire Mastery Hero Profile: ------------ Level 1: Blind Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Acc/Rchg(3), Apc-Acc/Dmg/Rchg(5), Apc-Dmg(5), UnbCns-Dam%(7) Level 1: Twilight Grasp CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(7), CldSns-ToHitDeb/EndRdx/Rchg(9), CldSns-Acc/EndRdx/Rchg(9), TchoftheN-Heal/HP/Regen/Rchg(11), TchoftheN-Acc/Heal(11) Level 2: Deceive CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(13), CrcPrs-Conf(13), CrcPrs-Conf/Rchg(15), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Acc/Rchg(17) Level 4: Arcane Bolt FrcFdb-Rechg%(A), GldJvl-Dam%(19), GldJvl-Dam/End/Rech(21), GldJvl-Acc/Dmg(21), ExpStr-Dam%(23) Level 6: Super Speed BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(23) Level 8: Hasten RechRdx-I(A), RechRdx-I(25) Level 10: Tar Patch PcnoftheT-EndRdx/Rchg/Slow(A) Level 12: Darkest Night DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(25), DarWtcDsp-Rchg/EndRdx(27), DarWtcDsp-ToHitdeb/Rchg/EndRdx(27) Level 14: Combat Jumping LucoftheG-Def/Rchg+(A), Ksm-ToHit+(29) Level 16: Shadow Fall LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(31), ShlWal-ResDam/Re TP(31), StdPrt-ResDam/Def+(31), GldArm-3defTpProc(33) Level 18: Phantom Army ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), SlbAll-Build%(34), SlbAll-Dmg/Rchg(34) Level 20: Fade LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(36), Rct-ResDam%(36), Rct-Def/Rchg(36) Level 22: Howling Twilight AbsAmz-Stun(A), AbsAmz-Stun/Rchg(37), AbsAmz-Acc/Stun/Rchg(37), AbsAmz-Acc/Rchg(37), AbsAmz-EndRdx/Stun(39) Level 24: Mystic Flight BlsoftheZ-ResKB(A) Level 26: Spectral Terror SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(39), SprWiloft-EndRdx/Rchg(40), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(40) Level 28: Soul Absorption EffAdp-EndMod/Rchg(A), PrfShf-EndMod/Rchg(42) Level 30: Maneuvers LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 32: Phantasm ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43), ExpStr-Dam%(43) Level 35: Fire Ball Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/Rchg(45), Rgn-Dmg(45), Rgn-Dmg/EndRdx(46) Level 38: Dark Servant CldSns-%Dam(A), CldSns-ToHitDeb(46), CldSns-Acc/ToHitDeb(46), CldSns-Acc/EndRdx/Rchg(47) Level 41: Fire Shield HO:Ribo(A), HO:Ribo(47) Level 44: Flash BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(47), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48) Level 47: Tactics HO:Cyto(A) Level 49: Rune of Protection ImpSki-Status(A), Ags-Psi/Status(49) Level 1: Containment Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 2: Swift Run-I(A) Level 2: Hurdle Jump-I(A) Level 2: Health Mrc-Rcvry+(A), Pnc-Heal/+End(17) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(19) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon Level 4: Arcane Power Level 6: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1542;713;1426;HEX;| |78DA6594CF4F135110C7DF63B762A1486B5B5A84426905FA73293FEA51C55692426| 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Carnifax Posted August 5, 2022 Posted August 5, 2022 Personally I like Clouded Senses in Spectral for the increased -ToHit but your build seems pretty solid. Other than that from my experience using Disruptor Blast for moar AoE Epic AoEs aren't fantastic on a set with not much AoE Containment. If I was bothered respeccing I'd probably pick the Tarantula from Mace. I've Poisonous Ray rather than Arcane Bolt (for the extra -resist and how proccable it is). Here's Carni anyway with that planned change. Close enough to perma PAs for me. Spoiler This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Carnifax: Level 50 Magic ControllerPrimary Power Set: Illusion ControlSecondary Power Set: Darkness AffinityPower Pool: SorceryPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Mace Mastery Hero Profile:Level 1: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)Level 1: Twilight Grasp -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(11), Acc-I(11)Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(13)Level 4: Spectral Wounds -- Apc-Dmg(A), Apc-Dmg/Rchg(15), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(17), Apc-Dmg/EndRdx(17)Level 6: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-ToHitDeb/EndRdx(21)Level 8: Mystic Flight -- Empty(A)Level 10: Deceive -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Conf/EndRdx(21), CrcPrs-Conf(23), CrcPrs-Conf/Rchg(23), CrcPrs-Acc/Rchg(25), CrcPrs-Conf%(25)Level 12: Howling Twilight -- RechRdx-I(A)Level 14: Group Invisibility -- LucoftheG-Def/Rchg+(A), DefBuff-I(27)Level 16: Shadow Fall -- ResDam-I(A), LucoftheG-Def/Rchg+(27), ResDam-I(29), DefBuff-I(29), Ksm-ToHit+(36)Level 18: Phantom Army -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(31), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-EndRdx/Dmg/Rchg(31), SlbAll-Dmg/Rchg(33), SlbAll-Build%(33)Level 20: Fade -- Ksm-Def/Rchg(A), LucoftheG-Def/Rchg+(33), RedFrt-Def/Rchg(34), Rct-Def/Rchg(34)Level 22: Spirit Ward -- Mrc-Rcvry+(A)Level 24: Rune of Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34)Level 26: Spectral Terror -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(36), DarWtcDsp-ToHitdeb/Rchg/EndRdx(36), DarWtcDsp-ToHitDeb/EndRdx(37)Level 28: Soul Absorption -- EffAdp-EndMod/Rchg(A), PrfShf-EndMod/Rchg(37)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37)Level 32: Phantasm -- OvrFrc-Dam/KB(A), ExpRnf-Acc/Rchg(39), ExpRnf-Acc/Dmg(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpStr-Dam%(40)Level 35: Scorpion Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(40), DefBuff-I(42)Level 38: Dark Servant -- DarWtcDsp-ToHitDeb(A), CldSns-%Dam(42), CldSns-ToHitDeb(42), CldSns-Acc/ToHitDeb(43), CldSns-Acc/EndRdx/Rchg(43)Level 41: Poisonous Ray -- AchHee-ResDeb%(A), ShlBrk-%Dam(43), TchofLadG-%Dam(45), Apc-Dam%(45), GldJvl-Dam%(45), HO:Nucle(46)Level 44: Summon Tarantula -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(46), ExpRnf-Acc/Dmg/Rchg(46), ExpRnf-EndRdx/Dmg/Rchg(48), SlbAll-Acc/Dmg/Rchg(48), TchofLadG-%Dam(48)Level 47: Flash -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50), BslGaz-Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50)Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 1: Containment Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Stamina -- PrfShf-End%(A), EndMod-I(13)------------ My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Mopery Posted August 5, 2022 Posted August 5, 2022 (edited) Howling Twilight works great with just one IO> Ragnarok: Chance for KD You're welcome. Edited August 5, 2022 by Mopery 1 1 Those times you saw no footprints, I had Fly toggled on.
Uun Posted August 5, 2022 Posted August 5, 2022 2 hours ago, Dahle said: Spectral Terror is a great place to slot the controller ATO True, but you're still just enhancing fear duration,. The ATO doesn't enhance -tohit. Spooky has a 20-foot AoE aura with 15% -tohit, which is really worth enhancing. 2 hours ago, Dahle said: Group invisibility is 100% viable in this build. Do not take Superior Invisibility. You cannot run Sup Invis at the same time as Shadow Fall. Shadow Fall bonuses do not fall off in combat and is a team buff. You can run Group Invis and hit it with Fade. Good point. I forgot about Shadow Fall and assumed GI was a mule (the in-combat defense it provides is pretty low). Uuniverse
Carnifax Posted August 5, 2022 Posted August 5, 2022 13 minutes ago, Mopery said: Howling Twilight works great with just one IO> Ragnarok: Chance for KD You're welcome. This is neat, but I'm now also looking at the Superior Frozen Blast for the Immob while still slotting it for recharge. Seems useful. 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Neiska Posted August 5, 2022 Author Posted August 5, 2022 Awesome feedback everyone, thank you. Is much appreciated! The build that Mekomancer is definitely better than my initial one. May take that one and make some tinker-changes, such as the Ragnarok KD into howling twilight, or Frozen Blast Immob as Carnifax suggested.
Mopery Posted August 8, 2022 Posted August 8, 2022 On 8/5/2022 at 11:22 AM, Carnifax said: This is neat, but I'm now also looking at the Superior Frozen Blast for the Immob while still slotting it for recharge. Seems useful. HT gives a pretty good stun so the immob would prevent them all from wandering off, I just really enjoy the control aspect of the sudden AoE groupflop. 😁 Those times you saw no footprints, I had Fly toggled on.
Carnifax Posted August 8, 2022 Posted August 8, 2022 15 minutes ago, Mopery said: HT gives a pretty good stun so the immob would prevent them all from wandering off, I just really enjoy the control aspect of the sudden AoE groupflop. 😁 I totally get that. Dual Pistols > Hail of Bullets with the Winters Avalanche "Chance for Knockdown" is one of my favourite things in the game. If I had 3 slots from somewhere Frozen Blast Recharge/%Immob, Ragnarok %Knockdown and a +5 recharge IO would totally be how I'd slot it now. 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Ringo Posted August 8, 2022 Posted August 8, 2022 On 8/5/2022 at 10:10 AM, Uun said: True, but you're still just enhancing fear duration,. The ATO doesn't enhance -tohit. Spooky has a 20-foot AoE aura with 15% -tohit, which is really worth enhancing. Good point. I forgot about Shadow Fall and assumed GI was a mule (the in-combat defense it provides is pretty low). The Mids Tooltip on Spectral Terror shows an initial 5 second 15% -tohit and then a 20 second 15% -tohit every 8 seconds. That pulsing aura is tagged as [Ignores Enhancements and Buffs]. So while enhancing that 5 second -15% is nothing to scoff at, I've been using Spectral Terror as a proc bomb instead: Glimpse of the Abyss: Chance for Psionic Damage Superior Will of the Controller: Chance for Psionic Damage Superior Overpowering Presence: Energy Font Unspeakable Terror: Disorient Bonus Unspeakable Terror: Acc/Recharge Unspeakable Terror: Acc/Endredx So now minions have a chance to be Disoriented and Feared, and all targets have a chance to take Psi damage and/or spawn an Energy Font. Both Superior procs give a Recharge enhancement as well as the Acc/Recharge I slotted, which does mess up a bit of the proc math, but Spooky has a base 45 second recharge anyway which means he's a beast regardless. If Phantom Army wasn't there, Spectral Terror would be *the* set defining power of Illusion 1
Uun Posted August 8, 2022 Posted August 8, 2022 6 minutes ago, Ringo said: The Mids Tooltip on Spectral Terror shows an initial 5 second 15% -tohit and then a 20 second 15% -tohit every 8 seconds. That pulsing aura is tagged as [Ignores Enhancements and Buffs]. So while enhancing that 5 second -15% is nothing to scoff at, I've been using Spectral Terror as a proc bomb instead: Mid's is incorrect. Spectral Terror is a pet with 2 powers: Cloak of Fear is a 20 foot radius PBAoE aura which does the following every 5 seconds: a) 7.45 second mag 3 fear; b) 5 second 15% -tohit. Both the fear and the -tohit can be enhanced. https://cod.uberguy.net/html/power.html?power=pets.terror.cloak_of_fear&at=minion_pets Terrify is a single target ranged attack which does the following: a) 2.98 second mag 3 fear; b) 22.35 second mag 3 fear after 2 second delay; c) 20 second 15% -tohit. The fear can be enhanced, but the -tohit is flagged to ignore enhancements. https://cod.uberguy.net/html/power.html?power=pets.terror.terrify&at=minion_pets 1 1 Uuniverse
Ringo Posted August 8, 2022 Posted August 8, 2022 Awesome, thank you. That's great to know. I'm unsure if I would want to change my slotting though - afaik Spooky needs accuracy which would mean dropping my procs to fit in -tohit Definitely worth thinking about though
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