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Energy Melee/Energy Armor or Energy Melee/Invul


Aneila

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I played on live a long time ago and am returning and decided I wanted to do something different.

 

Wanted to get an opinion on what people think I should go and why. 

 

Pretty set on EM as my main was just debating on secondary. 

 

I'll be honest I don't really care about the stealthing part of Energy Armor. Not really meant to be a stealth character. 

 

I am certainly out of practice with the game so easier may be better but not a requirement. 

 

Obviously goal with the secondary is to be as survivable as possible I know they both have the psionic hole. 

Edited by Aneila
Changed EM to Energy Melee for clarity
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Invuln will generally result in a slightly tougher overall setup.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Fistizap: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Havoc Punch -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7)
Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11)
Level 2: Jacobs Ladder -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(15), SprCrtStr-Acc/Dmg/Rchg(17), SprCrtStr-Dmg/EndRdx/Rchg(17), SprCrtStr-Acc/Dmg/EndRdx/Rchg(19), SprCrtStr-Rchg/+50% Crit(19)
Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-EndRdx/Rchg(21), UnbGrd-ResDam/EndRdx/Rchg(23)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg(23)
Level 10: Thunder Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(27), SprAvl-Rchg/KDProc(29)
Level 12: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-EndRdx/Rchg(33), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 18: Chain Induction -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(36)
Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(37)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-EndRdx/Rchg(37), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), ShlWal-ResDam/Re TP(39), Rct-ResDam%(40)
Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 32: Lightning Rod -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(42), OvrFrc-Acc/Dmg/End(42), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End/Rech(43), OvrFrc-Dam/KB(43)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 41: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(45), SprEnt-End/Rchg(46), SprEnt-Acc/Hold/End(46), SprEnt-Acc/Hold/End/Rchg(46), SprEnt-Rchg/AbsorbProc(48)
Level 44: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Super Jump -- BlsoftheZ-ResKB(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 50: Agility Core Paragon
Level 49: Double Jump
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Here's an incomplete rebuild on Energy Aura.
Basically the Resists are a bit more evenly distributed.  And the Defense is higher.
But underneath, the HP is lower.
So you don't regen as hard, and higher damage attacks that can bypass your Defense will wreck you harder.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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  • Aneila changed the title to Energy Melee/Energy Armor or Energy Melee/Invul
21 hours ago, Hyperstrike said:

Invuln will generally result in a slightly tougher overall setup.

 

I agree to an extent but not completely.

 

Compare to a possible Energy Aura build:

 

Spoiler
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		|-------------------------------------------------------------------|

 

 

EnAvInv.jpg.34c8d95bfd4bd4a9593d062ee7928e0e.jpg

 

The builds are comparable in terms of defense with Energy Aura notably lagging in terms of S/L resistance. But Energy Aura comes with a healing power which is up more often.* It also manages higher Regen. If I were not out the door right now for a family function, I might try to convert the HP/sec of having Energize every 35sec into equivalent resistance. 

 

* Energy Aura also recovers endurance, but that is indirectly tied to toughness in that a good offense being a good defense require endurance to feed it. 😛 

 

 

Edited by Erratic1
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FWIW, I never, ever, every have taken paired theme primary and secondary powersets. Energy Melee/Energy Aura is the only such pairing which tempts me.

 

Invulnerability is godly. My first scrapper, created in the first month of release back on Live was DM/Inv. So I know how good it is. Even so, I think there are real merits to Energy Aura.

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Here is my em/inv.  He is super fun. 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Barrage -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9)
Level 1: Resist Physical Damage -- StdPrt-ResDam/Def+(A)
Level 2: Bone Smasher -- Hct-Dam%(A), Hct-Dmg/Rchg(11), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(13)
Level 4: Fly -- Empty(A)
Level 6: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40)
Level 8: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(15), Prv-Heal(15), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19)
Level 10: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(43)
Level 12: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(19), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37)
Level 14: Kick -- Empty(A)
Level 16: Unyielding -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45)
Level 18: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-EndRdx/Rchg(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx(50)
Level 20: Resist Energies -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(48)
Level 22: Whirling Hands -- Arm-Dam%(A), Arm-Dmg/Rchg(23), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(25), Arm-Dmg/EndRdx(25)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), ShlWal-ResDam/Re TP(45)
Level 26: Total Focus -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(29), SprCrtStr-Rchg/+50% Crit(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(31)
Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(31), HO:Cyto(31), HO:Cyto(34), PrfZng-Dam%(46)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Energy Transfer -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Rchg/+Crit(34), SprScrStr-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39)
Level 38: Focused Accuracy -- EndRdx-I(A)
Level 41: Laser Beam Eyes -- Apc-Dam%(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43)
Level 44: Physical Perfection -- PwrTrns-+Heal(A)
Level 47: Hover -- LucoftheG-Def/Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(5), PrfShf-EndMod(5)
Level 1: Energy Focus 
Level 50: Musculature Core Paragon 
Level 4: Afterburner 
------------

 

 

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1 hour ago, Erratic1 said:

 

I agree to an extent but not completely.

 

Compare to a possible Energy Aura build:

 

  Reveal hidden contents
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		|-------------------------------------------------------------------|

 

 

EnAvInv.jpg.34c8d95bfd4bd4a9593d062ee7928e0e.jpg

 

The builds are comparable in terms of defense with Energy Aura notably lagging in terms of S/L resistance. But Energy Aura comes with a healing power which is up more often.* It also manages higher Regen. If I were not out the door right now for a family function, I might try to convert the HP/sec of having Energize every 35sec into equivalent resistance. 

 

* Energy Aura also recovers endurance, but that is indirectly tied to toughness in that a good offense being a good defense require endurance to feed it. 😛 

 

 



When you do compare the regen totals, make sure you're taking into account the differences in HP.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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9 hours ago, Hyperstrike said:

When you do compare the regen totals, make sure you're taking into account the differences in HP.

 

When I factor in healing recycle plus regen moderated by resistance the two come out amazingly close in terms of the amount of incoming damage necessary to drive their health bars down: 106.57 dps for Inv vs 98.73 for EnA when looking at Smashing/Lethal damage and ignoring defense. That is assuming perma-Hasten on both sides even though it is not quite perma on the Inv side since Kick is probably not part of the attack chain and the buff lasts for a very short duration. (It is not actually showing perma either on the EnA side either but Entropic Aura pushes it to actual perma with 1 foe--which there will be if you're fighting) so the 7.84 dps gap between them shrinks by some amount. Not even going to attempt napkin math here but gut would suggest to me an actual difference of probably around 7dps all said and done. Against non-Smashing/Lethal damage EnA looks to be a bit up over Inv.

 

What it takes for those values to be delivered hinges on how much Defense on either character has been debuffed, how many attacks are coming in, and how big they are. DDR is almost identical--50% for Inv, 51.9% for EnA so they should fair identically in how their defense is degraded. Defense given by Invincibility scales better than that given by Energy Drain. Also Invincibility is always on (unless you insanely toggle it off) whereas Energy Drain requires use near targets and then persists. On the upside for Energy Drain though, it cycles in under half the time the Defense boost persists so it might stack higher in the end (though honestly I doubt that is going to be beneficial in most circumstances even assuming the new stacks add to existing ones).

 

The place Inv pulls ahead is with the boost to total HP. This will be most meaningful in big hit and being whittled down circumstances. 

 

It is not as apples to apples a comparison as it could be because of the difference in offensive sets and the impact that has on what can be slotted but its more than good enough I think for government work.

 

I would be interested in seeing what you might build for Energy Melee/Invulnerability Hyperstrike. 

 

Edit: As goes Thrax's build (which is EnM, so a bit more apples to apples), I think the gap between the two narrows somewhat. Without doing math, my gut would be Inv still is more survivable but the gap narrows because the Defense values are not so high, at least when fighting against above even level opponents. 

 

Edit 2: Now I am all fired up to go against at Energy Aura. Darn my aversion to matching themes on primary and secondary powersets though...EnM/EnA looks to be pretty good. I could console myself with EnM/Inv but I already have a current StJ/Inv brute I'm working on. 

 

 

Edited by Erratic1
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Decided to try my hand at EnM/Inv:

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Energy Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(5), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(7), Ags-Psi/Status(9)
Level 2: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), SprBlsCol-Rchg/HoldProc(15)
Level 4: Super Jump -- Empty(A)
Level 6: Temp Invulnerability -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(17), RctArm-ResDam/EndRdx/Rchg(17), RctArm-ResDam(19)
Level 8: Power Crash -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(23)
Level 10: Dull Pain -- Prv-Heal/Rchg(A), Prv-Absorb%(23)
Level 12: Resist Elements -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(27)
Level 14: Kick -- Empty(A)
Level 16: Unyielding -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(27), Ags-EndRdx/Rchg(29), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(31)
Level 18: Whirling Hands -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(31), Erd-Acc/Dmg/EndRdx/Rchg(31)
Level 20: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(36), Rct-Def/EndRdx/Rchg(37), Rct-ResDam%(37)
Level 26: Total Focus -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg/Rchg(39), SprCrtStr-Dmg/EndRdx/Rchg(39), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(40)
Level 28: Invincibility -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(40)
Level 30: Build Up -- RechRdx-I(A)
Level 32: Energy Transfer -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(40), SprScrStr-Acc/Dmg/Rchg(42), SprScrStr-Dmg/EndRdx/Rchg(42), SprScrStr-Acc/Dmg/EndRdx/Rchg(42), SprScrStr-Rchg/+Crit(43)
Level 35: Tough Hide -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(43)
Level 38: Dark Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(45)
Level 41: Moonbeam -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46)
Level 44: Shadow Meld -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(46)
Level 47: Soul Storm -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-Acc/Hold/End/Rchg(48), SprEnt-Rchg/AbsorbProc(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(9)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11)
Level 1: Energy Focus 
Level 4: Double Jump 
Level 49: Quick Form 
Level 50: Agility Core Paragon 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|10E4ED|
		|-------------------------------------------------------------------|

 

Not completely satisfied but might give it a whirl.

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On 8/19/2022 at 5:32 PM, Hyperstrike said:

Invuln will generally result in a slightly tougher overall setup.

 

Have to disagree on this one because EA has both endurance maintenance combined with a defense boost and a regen boost/50 percent heal that last for 30 seconds and is avail ~30 Seconds.  Before you take those two into account the numbers are practically identical across the board BEFORE you factor those in.  With EA on Scrapper or Stalker you almost have to let your guard down, or it is something ultra universally nasty that will be able to take them out.  See the comparison below.  I would call them equivalent - and this is coming from an Invul Fanboy.  EA is just that good. Please note this comparison is with invincibility fully saturated and Energy Drain tagging 1 enemy.

 

1029448689_EAInvulComparison.thumb.jpg.0a12d04bd66b5480a7ffd4d74949e423.jpg

 

On 8/19/2022 at 3:06 PM, Aneila said:

I played on live a long time ago and am returning and decided I wanted to do something different.

 

Wanted to get an opinion on what people think I should go and why. 

 

Pretty set on EM as my main was just debating on secondary. 

 

I'll be honest I don't really care about the stealthing part of Energy Armor. Not really meant to be a stealth character. 

 

I am certainly out of practice with the game so easier may be better but not a requirement. 

 

Obviously goal with the secondary is to be as survivable as possible I know they both have the psionic hole. 

 

Give this build a shot - as I mentioned below - this build and its counterpart on Stalker (which is the slightly better one of the two) is what I basically made before the EM updates came out on Homecoming - I was testing these on beta and have stuck with them ever since - I even have a Brute version of EM/EA.  It IMO is an unbeatable combo that is incredibly fun.  My fastest pylon time on the EM/EA stalker was 57 Seconds but average around 1 min 30 for both the Scrapper and the Stalker.

 

Here is that build - it basically has Energy Drain at the ready every ~18 Seconds with one enemy it can overcap most of your defenses - with max targets you are unhittable. It also has Energize at the ready every ~30 seconds giving you the perma regen boost and 50% heal every ~30 seconds also.

 

I highly suggest using Ageless radial for the +DDR boost - this will make those defenses nearly unbreakable, run Assault Core for maximum damage (using @Boppers Hybrid calculator Core has a slight advantage over Radial)

 

I also chose Agility for the defense boost and the recharge - however a strong argument can be made for musculature - but either way you should be fine with it. 

 

Lastly this build also covers the Psi hole fairly good I would say.

 

Hope this helps, and if you have any questions please let me know.

Novaforge - Scrapper (Energy Melee - Energy Aura).mxd

 

508827406_EMEA.jpg.052916a64e233e8755466b9ef5d4e462.jpg

 

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51 minutes ago, Infinitum said:

 

Have to disagree on this one because EA has both endurance maintenance combined with a defense boost and a regen boost/50 percent heal that last for 30 seconds and is avail ~30 Seconds.  Before you take those two into account the numbers are practically identical across the board BEFORE you factor those in.  With EA on Scrapper or Stalker you almost have to let your guard down, or it is something ultra universally nasty that will be able to take them out.  See the comparison below.  I would call them equivalent - and this is coming from an Invul Fanboy.  EA is just that good. Please note this comparison is with invincibility fully saturated and Energy Drain tagging 1 enemy.

 

1029448689_EAInvulComparison.thumb.jpg.0a12d04bd66b5480a7ffd4d74949e423.jpg

 

 

Give this build a shot - as I mentioned below - this build and its counterpart on Stalker (which is the slightly better one of the two) is what I basically made before the EM updates came out on Homecoming - I was testing these on beta and have stuck with them ever since - I even have a Brute version of EM/EA.  It IMO is an unbeatable combo that is incredibly fun.  My fastest pylon time on the EM/EA stalker was 57 Seconds but average around 1 min 30 for both the Scrapper and the Stalker.

 

Here is that build - it basically has Energy Drain at the ready every ~18 Seconds with one enemy it can overcap most of your defenses - with max targets you are unhittable. It also has Energize at the ready every ~30 seconds giving you the perma regen boost and 50% heal every ~30 seconds also.

 

I highly suggest using Ageless radial for the +DDR boost - this will make those defenses nearly unbreakable, run Assault Core for maximum damage (using @Boppers Hybrid calculator Core has a slight advantage over Radial)

 

I also chose Agility for the defense boost and the recharge - however a strong argument can be made for musculature - but either way you should be fine with it. 

 

Lastly this build also covers the Psi hole fairly good I would say.

 

Hope this helps, and if you have any questions please let me know.

Novaforge - Scrapper (Energy Melee - Energy Aura).mxd 5.21 kB · 0 downloads

 

508827406_EMEA.jpg.052916a64e233e8755466b9ef5d4e462.jpg

 



 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Sorcery
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Charged Brawl -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7)
Level 1: Resist Physical Damage -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(7), TtnCtn-ResDam/Rchg(9)
Level 2: Jacobs Ladder -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(13), SprCrtStr-Acc/Dmg/Rchg(13), SprCrtStr-Dmg/EndRdx/Rchg(15), SprCrtStr-Acc/Dmg/EndRdx/Rchg(15), SprCrtStr-Rchg/+50% Crit(17)
Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(21)
Level 8: Dull Pain -- Prv-Absorb%(A)
Level 10: Thunder Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(25), SprAvl-Rchg/KDProc(25)
Level 12: Resist Elements -- RctArm-ResDam/EndRdx/Rchg(A), RctArm-ResDam/EndRdx(27), RctArm-ResDam/Rchg(27), RctArm-ResDam(29)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(31)
Level 18: Chain Induction -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Rchg/HoldProc(34)
Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(34), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx/Rchg(36)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36)
Level 24: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(37), Rct-ResDam%(37)
Level 26: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(39), ShlWal-ResDam/Re TP(39)
Level 28: Invincibility -- ShlWal-Def(A), ShlWal-Def/EndRdx(40), ShlWal-Def/Rchg(40), ShlWal-Def/EndRdx/Rchg(40)
Level 30: Arcane Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43)
Level 32: Lightning Rod -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(45), ClvBlo-Acc/Dmg(45), ClvBlo-Dmg/EndRdx(45), ClvBlo-Dmg/Rchg(46)
Level 35: Tough Hide -- ShlWal-Def(A), ShlWal-Def/EndRdx(46), ShlWal-Def/Rchg(46), ShlWal-Def/EndRdx/Rchg(48)
Level 38: Mystic Flight -- WntGif-ResSlow(A)
Level 41: Rune of Protection -- UnbGrd-ResDam(A), GldArm-ResDam(48)
Level 44: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(48), SprEnt-End/Rchg(50), SprEnt-Acc/Hold/End(50), SprEnt-Acc/Hold/End/Rchg(50)
Level 47: Maneuvers -- EndRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(11)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 30: Arcane Power
Level 50: Resilient Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Melee Core Embodiment
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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MoDurable-Scrapper.thumb.jpg.467f099c6a339eb422019016803a4973.jpg

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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16 minutes ago, Hyperstrike said:



 

  Hide contents

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Sorcery
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Charged Brawl -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7)
Level 1: Resist Physical Damage -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(7), TtnCtn-ResDam/Rchg(9)
Level 2: Jacobs Ladder -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(13), SprCrtStr-Acc/Dmg/Rchg(13), SprCrtStr-Dmg/EndRdx/Rchg(15), SprCrtStr-Acc/Dmg/EndRdx/Rchg(15), SprCrtStr-Rchg/+50% Crit(17)
Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(21)
Level 8: Dull Pain -- Prv-Absorb%(A)
Level 10: Thunder Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(25), SprAvl-Rchg/KDProc(25)
Level 12: Resist Elements -- RctArm-ResDam/EndRdx/Rchg(A), RctArm-ResDam/EndRdx(27), RctArm-ResDam/Rchg(27), RctArm-ResDam(29)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(31)
Level 18: Chain Induction -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Rchg/HoldProc(34)
Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(34), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx/Rchg(36)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36)
Level 24: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(37), Rct-ResDam%(37)
Level 26: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(39), ShlWal-ResDam/Re TP(39)
Level 28: Invincibility -- ShlWal-Def(A), ShlWal-Def/EndRdx(40), ShlWal-Def/Rchg(40), ShlWal-Def/EndRdx/Rchg(40)
Level 30: Arcane Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43)
Level 32: Lightning Rod -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(45), ClvBlo-Acc/Dmg(45), ClvBlo-Dmg/EndRdx(45), ClvBlo-Dmg/Rchg(46)
Level 35: Tough Hide -- ShlWal-Def(A), ShlWal-Def/EndRdx(46), ShlWal-Def/Rchg(46), ShlWal-Def/EndRdx/Rchg(48)
Level 38: Mystic Flight -- WntGif-ResSlow(A)
Level 41: Rune of Protection -- UnbGrd-ResDam(A), GldArm-ResDam(48)
Level 44: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(48), SprEnt-End/Rchg(50), SprEnt-Acc/Hold/End(50), SprEnt-Acc/Hold/End/Rchg(50)
Level 47: Maneuvers -- EndRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(11)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 30: Arcane Power
Level 50: Resilient Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Melee Core Embodiment
------------

 

 

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MoDurable-Scrapper.thumb.jpg.467f099c6a339eb422019016803a4973.jpg

 

I am guessing Invincibility maxed, Rune of Protection? and Melee Hybrid on right?   That really isn't exclusive to Invul - you can do that with EA also but you really don't need to.

 

See below - Rune, Melee and Energy Drain Maxed  - better Defense and regen and equivalent resists - EA actually comes out on top with that method - but again with EA you really dont have to dive into gimmicks like Rune and it is far better to lean on the damage Assault Core provides.  Let it eat.  chomp chomp chomp.

 

2602309_EAMaxed.jpg.174f8a0762900668d8569ea12d9318e3.jpg

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Angel_Hornet_Combat - 02 - Synced Hybrid Triple ED SM - Numbers Only.jpg

 

EnA isn't an armor you can compare static in mids.  It's a dynamic armor, constantly changing and adapting.

 

/EnA Brute rates in the 9.5 to 10 range for me, while Inv/ Tank rates a solid 10.   *IF* you could translate that brute into a /EnA tank, it would be at least equal, and possibly higher.  But we'll never know that answer until after it's translated and whatever gets changed in the translation is actually implemented.

 

But with that in mind, EnA is both more durable (at peak_, but also more dynamic, and considerably harder to drive. 

Meanwhile, /Inv will peak lower, which will only be an issue in Incarnate and Hardmode Content, and will meanwhile be much easier and simpler to drive, and much more static and reliable performance.

 

Some people will prefer /EnA, others will prefer /Inv.  That which is a strength to /EnA, could be considered a weakness by some players.  Meanwhile, that which is the strength of /Inv will also be considered a weakness by yet other players.

 

Edited by Linea
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AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

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