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Posted

Hi everyone, I'm looking for some input and comments on an old build that I'm slightly repurposing for the new Page 4 changes to Sonic.  The only main difference is I added 5 slotted Screech and slotted it with Armageddon and moved some other powers around to fit Screech in early.

 

I am curious about whether Shockwave, Sirens Song, or adding Shriek in addition to (or in lieu of) Scream are recommended.

 

Also curious if others have builds they can share (even if different secondaries, but mostly curious about this pairing) or recommendations about different power pools, slotting choices, or powers.

 

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https://www.midsreborn.com/builds/download.php?uc=1791&c=756&a=1512&f=HEX&dc=78DA75945B4F135110C767BB5B4BB9D8D2969B50A0056C11BA74D5C4471584488404A9FA5AD7765B3642DBB425D10FE017D007DF8C31C188E2055F7DF64D1FBDC78F809AF862545C879D9DF614D24D76CFEFCCFC67CEEC99B3BB78E35CFBDB370B6740F2CDACEA954A7AA6582EAF97AAC5B22795318D42C690012F0FDEE19A2BBDAC17F246564D150B66267DB65AD533D72375EFF47A2EA72EEB5953AF9AC5427A76CDAC5410A075A9585C555325C3C876D83867E657AA6621EFB3670B869E35CA9515B3D4CEF3123AFB674B6646AD675FD433063E2A55A37CB317CB8AE13DED02F1B2DC00E30A80A6800BE20C310205861986080EC120C13B0983A57A1AB45E911CC9658216B8C4902268858B04332E31188B9060131CC963827678C2B04570185E326C137CC01CB250842CC3C49EC70B7E8600785CB636002D04516C905B0892DCA45520C430EBA236D6CAF3C0B6EC485E1074C373866704BDF094618BE023AEE215D2485E88D00247185CB84C9B20C1C92D2A53464F87F86E1D705C76827BD01E5660000611627B10215030C82704B97DD0453B3E08176407426CF1130C43902140D089693AC5349D9C66187E529A08A789709A881D8230C2693EE310145E4E0EC243AA7C043618EE138CC23D82397CFD2E71D3BA60937664143608DEA3B24794F4C0291C1519250E9C47655FFD88594A1F68147C14920C530C2A410C12045F30B05FDCFB7E78AD389235C981DFA41D079D0A0FE2A685C5731586072C7944308FC39078AE70223B128B24C7E01FC32EC35F8249F84350C298A8D89E28B76792BB32C95D49707313DC9504EC825DF0579C8F89D58CC135924C418E21CF9025D0F87535B84AF00987B87884E37087EA0CE18E4C889E0968A32C01F4A8E25EA9FC4168045EE84649529040127E51DDF34AEDD7B3F7B4AC01A5F197661B2D0B169AD89794C6BF0F4E6CFB4E2BDAA506FB0855F5EDA0274E9EEF073D3BD4D21FFB3CC877695FFC70DB696D9302934AE3CF156F2F45684D224E34B19F6C62F7FAED9357B35BA7F143D58425AD57D17D86FF49BCDFF4

 

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This Villain build was built using Mids Reborn 3.3.1
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Scream

  • (A) Superior Scourging Blast - RechargeTime/PBAoE +End: Level 50
  • (3) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime: Level 50
  • (3) Superior Scourging Blast - Damage/Endurance/RechargeTime: Level 50
  • (5) Scourging Blast - Accuracy/Damage/RechargeTime: Level 50
  • (5) Scourging Blast - Damage/RechargeTime: Level 50
  • (7) Scourging Blast - Accuracy/Damage: Level 50

Level 1: Radiant Aura

  • (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50
  • (7) Numina's Convalesence - Heal: Level 50
  • (9) Numina's Convalesence - Heal/Endurance/Recharge: Level 50
  • (9) Numina's Convalesence - Heal/Recharge: Level 50
  • (11) Numina's Convalesence - Heal/Endurance: Level 50

Level 2: Howl

  • (A) Air Burst - Accuracy/Damage: Level 50
  • (11) Air Burst - Damage/Endurance: Level 50
  • (13) Air Burst - Damage/Recharge: Level 50
  • (13) Air Burst - Damage/Range: Level 50
  • (15) Detonation - Damage/Endurance/Range: Level 50
  • (15) Detonation - Accuracy/Damage/Endurance: Level 50

Level 4: Accelerate Metabolism

  • (A) Recharge Reduction IO: Level 50
  • (17) Recharge Reduction IO: Level 50
  • (19) Celerity - Endurance: Level 50
  • (19) Celerity - RunSpeed: Level 50

Level 6: Hasten

  • (A) Recharge Reduction IO: Level 50
  • (21) Recharge Reduction IO: Level 50

Level 8: Shout

  • (A) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage: Level 50
  • (21) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge: Level 50
  • (23) Superior Malice of the Corruptor - Damage/Endurance/Recharge: Level 50
  • (23) Superior Malice of the Corruptor - Accuracy/Damage/Recharge: Level 50
  • (25) Superior Malice of the Corruptor - Damage/Recharge: Level 50
  • (25) Superior Malice of the Corruptor - Accuracy/Damage: Level 50

Level 10: Enervating Field

  • (A) Endurance Reduction IO: Level 50
  • (27) Endurance Reduction IO: Level 50

Level 12: Kick

  • (A) Force Feedback - Chance for +Recharge: Level 50

Level 14: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (27) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (29) Reactive Armor - Resistance/Endurance: Level 40
  • (29) Reactive Armor - Resistance/Endurance/Recharge: Level 40

Level 16: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
  • (31) Luck of the Gambler - Defense: Level 50
  • (31) Luck of the Gambler - Defense/Endurance: Level 50
  • (33) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (33) Luck of the Gambler - Endurance/Recharge: Level 50

Level 18: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (33) Reactive Defenses - Scaling Resist Damage: Level 50
  • (34) Luck of the Gambler - Defense: Level 50
  • (34) Luck of the Gambler - Defense/Endurance: Level 50
  • (34) Luck of the Gambler - Defense/Recharge: Level 50
  • (36) Luck of the Gambler - Endurance/Recharge: Level 50

Level 20: Lingering Radiation

  • (A) Impeded Swiftness - Chance of Damage(Smashing): Level 30
  • (36) Impeded Swiftness - Endurance/Recharge/Slow: Level 30
  • (36) Curtail Speed - Endurance/Recharge/Slow: Level 30
  • (37) Curtail Speed - Accuracy/Endurance: Level 30

Level 22: Amplify

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50

Level 24: Radiation Infection

  • (A) HamiO:Enzyme Exposure
  • (37) HamiO:Enzyme Exposure

Level 26: Screech

  • (A) Apocalypse - Chance of Damage(Negative): Level 50
  • (39) Apocalypse - Damage/Endurance: Level 50
  • (39) Apocalypse - Accuracy/Recharge: Level 50
  • (39) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (40) Apocalypse - Damage/Recharge: Level 50

Level 28: Choking Cloud

  • (A) Superior Entomb - Recharge/Chance for +Absorb: Level 50
  • (40) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50
  • (40) Lockdown - Chance for +2 Mag Hold: Level 50
  • (42) Neuronic Shutdown - Chance of Damage(Psionic): Level 30

Level 30: Tactics

  • (A) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50

Level 32: Dreadful Wail

  • (A) Obliteration - Chance for Smashing Damage: Level 50
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (43) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (43) Obliteration - Damage/Recharge: Level 50
  • (43) Obliteration - Accuracy/Recharge: Level 50
  • (45) Obliteration - Damage: Level 50

Level 35: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (45) Luck of the Gambler - Defense: Level 50
  • (45) Luck of the Gambler - Defense/Endurance: Level 50
  • (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (46) Luck of the Gambler - Endurance/Recharge: Level 50
  • (46) Kismet - Accuracy +6%: Level 30

Level 38: EM Pulse

  • (A) Essence of Curare - Accuracy/Recharge: Level 50
  • (48) Essence of Curare - Accuracy/Hold: Level 50
  • (48) Essence of Curare - Accuracy/Hold/Recharge: Level 50
  • (48) Essence of Curare - Accuracy/Endurance: Level 50
  • (50) Neuronic Shutdown - Chance of Damage(Psionic): Level 30
  • (50) Neuronic Shutdown - Accuracy/Hold/Recharge: Level 30

Level 41: Mutation

  • (A) Performance Shifter - EndMod/Recharge: Level 50

Level 44: Vengeance

  • (A) Red Fortune - Defense/Recharge: Level 50

Level 47: Assault

  • (A) Endurance Reduction IO: Level 50
  • (50) Endurance Reduction IO: Level 50

Level 49: Combat Jumping

  • (A) Karma - Knockback Protection: Level 30

Level 1: Scourge 


Level 1: Brawl

 

 

Eargasm - Cor SonicRadiationMace (20220822).mxd

Posted
58 minutes ago, FUBARczar said:

Shockwave, perhaps...

Siren's Song, absolutely... 

Scream + Shriek, not necessary 

 

 



As a corruptor, DO NOT take your Tier 1.  
Save that power slot to take Siren's Song. 
That's another advantage Corruptor has over the Defender's sonic blast. 
You can pick there.  
Defender's cannot skip the tier 1. 

Don't take Shockwave. 
 

  • Thumbs Up 1
Posted

Thanks.

 

Yeah, I was planning on skipping Shriek unless someone made a good justification for it.

 

I was thinking of Screech over Sirens Song, but will get Sirens Song instead.  It's basically the same with 5 slotting at this point.

 

Any other thoughts on the build or any other Sonic Corruptors that anyone has to share after the change?

 

 

Posted

I would never not take Shockwave. It is a 100% knockback power barring misses which makes it very reliable. Slot it with a kb->kd, ff+rech and a couple of other procs and you have a power that gives soft control and accelerates the rest of your build. You are going to be blasting away with cones most of the time anyway so you may as well rotate all three.

Posted

I just respeced my Poison/Sonic defender for the Page 4 changes. I added Screech and dropped Scream (defenders have to keep Shriek) and slotted Siren's Song (was previously 1-slotted). I don't have room in the build to slot both Howl and Shockwave. Currently keeping Howl, as it has -res and Shockwave doesn't, but I think the arguments in favor of Shockwave are also valid.

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