yzdragel Posted August 24, 2022 Posted August 24, 2022 Hi everyone, I'm looking for some input and comments on an old build that I'm slightly repurposing for the new Page 4 changes to Sonic. The only main difference is I added 5 slotted Screech and slotted it with Armageddon and moved some other powers around to fit Screech in early. I am curious about whether Shockwave, Sirens Song, or adding Shriek in addition to (or in lieu of) Scream are recommended. Also curious if others have builds they can share (even if different secondaries, but mostly curious about this pairing) or recommendations about different power pools, slotting choices, or powers. ============== https://www.midsreborn.com/builds/download.php?uc=1791&c=756&a=1512&f=HEX&dc=78DA75945B4F135110C767BB5B4BB9D8D2969B50A0056C11BA74D5C4471584488404A9FA5AD7765B3642DBB425D10FE017D007DF8C31C188E2055F7DF64D1FBDC78F809AF862545C879D9DF614D24D76CFEFCCFC67CEEC99B3BB78E35CFBDB370B6740F2CDACEA954A7AA6582EAF97AAC5B22795318D42C690012F0FDEE19A2BBDAC17F246564D150B66267DB65AD533D72375EFF47A2EA72EEB5953AF9AC5427A76CDAC5410A075A9585C555325C3C876D83867E657AA6621EFB3670B869E35CA9515B3D4CEF3123AFB674B6646AD675FD433063E2A55A37CB317CB8AE13DED02F1B2DC00E30A80A6800BE20C310205861986080EC120C13B0983A57A1AB45E911CC9658216B8C4902268858B04332E31188B9060131CC963827678C2B04570185E326C137CC01CB250842CC3C49EC70B7E8600785CB636002D04516C905B0892DCA45520C430EBA236D6CAF3C0B6EC485E1074C373866704BDF094618BE023AEE215D2485E88D00247185CB84C9B20C1C92D2A53464F87F86E1D705C76827BD01E5660000611627B10215030C82704B97DD0453B3E08176407426CF1130C43902140D089693AC5349D9C66187E529A08A789709A881D8230C2693EE310145E4E0EC243AA7C043618EE138CC23D82397CFD2E71D3BA60937664143608DEA3B24794F4C0291C1519250E9C47655FFD88594A1F68147C14920C530C2A410C12045F30B05FDCFB7E78AD389235C981DFA41D079D0A0FE2A685C5731586072C7944308FC39078AE70223B128B24C7E01FC32EC35F8249F84350C298A8D89E28B76792BB32C95D49707313DC9504EC825DF0579C8F89D58CC135924C418E21CF9025D0F87535B84AF00987B87884E37087EA0CE18E4C889E0968A32C01F4A8E25EA9FC4168045EE84649529040127E51DDF34AEDD7B3F7B4AC01A5F197661B2D0B169AD89794C6BF0F4E6CFB4E2BDAA506FB0855F5EDA0274E9EEF073D3BD4D21FFB3CC877695FFC70DB696D9302934AE3CF156F2F45684D224E34B19F6C62F7FAED9357B35BA7F143D58425AD57D17D86FF49BCDFF4 ============ This Villain build was built using Mids Reborn 3.3.1https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science CorruptorPrimary Power Set: Sonic AttacksSecondary Power Set: Radiation EmissionPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipPower Pool: LeapingAncillary Pool: Mace Mastery Villain Profile:Level 1: Scream (A) Superior Scourging Blast - RechargeTime/PBAoE +End: Level 50 (3) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime: Level 50 (3) Superior Scourging Blast - Damage/Endurance/RechargeTime: Level 50 (5) Scourging Blast - Accuracy/Damage/RechargeTime: Level 50 (5) Scourging Blast - Damage/RechargeTime: Level 50 (7) Scourging Blast - Accuracy/Damage: Level 50 Level 1: Radiant Aura (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50 (7) Numina's Convalesence - Heal: Level 50 (9) Numina's Convalesence - Heal/Endurance/Recharge: Level 50 (9) Numina's Convalesence - Heal/Recharge: Level 50 (11) Numina's Convalesence - Heal/Endurance: Level 50 Level 2: Howl (A) Air Burst - Accuracy/Damage: Level 50 (11) Air Burst - Damage/Endurance: Level 50 (13) Air Burst - Damage/Recharge: Level 50 (13) Air Burst - Damage/Range: Level 50 (15) Detonation - Damage/Endurance/Range: Level 50 (15) Detonation - Accuracy/Damage/Endurance: Level 50 Level 4: Accelerate Metabolism (A) Recharge Reduction IO: Level 50 (17) Recharge Reduction IO: Level 50 (19) Celerity - Endurance: Level 50 (19) Celerity - RunSpeed: Level 50 Level 6: Hasten (A) Recharge Reduction IO: Level 50 (21) Recharge Reduction IO: Level 50 Level 8: Shout (A) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage: Level 50 (21) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge: Level 50 (23) Superior Malice of the Corruptor - Damage/Endurance/Recharge: Level 50 (23) Superior Malice of the Corruptor - Accuracy/Damage/Recharge: Level 50 (25) Superior Malice of the Corruptor - Damage/Recharge: Level 50 (25) Superior Malice of the Corruptor - Accuracy/Damage: Level 50 Level 10: Enervating Field (A) Endurance Reduction IO: Level 50 (27) Endurance Reduction IO: Level 50 Level 12: Kick (A) Force Feedback - Chance for +Recharge: Level 50Level 14: Tough (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (27) Steadfast Protection - Resistance/+Def 3%: Level 30 (29) Reactive Armor - Resistance/Endurance: Level 40 (29) Reactive Armor - Resistance/Endurance/Recharge: Level 40 Level 16: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (31) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 (31) Luck of the Gambler - Defense: Level 50 (31) Luck of the Gambler - Defense/Endurance: Level 50 (33) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 (33) Luck of the Gambler - Endurance/Recharge: Level 50 Level 18: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (33) Reactive Defenses - Scaling Resist Damage: Level 50 (34) Luck of the Gambler - Defense: Level 50 (34) Luck of the Gambler - Defense/Endurance: Level 50 (34) Luck of the Gambler - Defense/Recharge: Level 50 (36) Luck of the Gambler - Endurance/Recharge: Level 50 Level 20: Lingering Radiation (A) Impeded Swiftness - Chance of Damage(Smashing): Level 30 (36) Impeded Swiftness - Endurance/Recharge/Slow: Level 30 (36) Curtail Speed - Endurance/Recharge/Slow: Level 30 (37) Curtail Speed - Accuracy/Endurance: Level 30 Level 22: Amplify (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50 Level 24: Radiation Infection (A) HamiO:Enzyme Exposure (37) HamiO:Enzyme Exposure Level 26: Screech (A) Apocalypse - Chance of Damage(Negative): Level 50 (39) Apocalypse - Damage/Endurance: Level 50 (39) Apocalypse - Accuracy/Recharge: Level 50 (39) Apocalypse - Accuracy/Damage/Recharge: Level 50 (40) Apocalypse - Damage/Recharge: Level 50 Level 28: Choking Cloud (A) Superior Entomb - Recharge/Chance for +Absorb: Level 50 (40) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50 (40) Lockdown - Chance for +2 Mag Hold: Level 50 (42) Neuronic Shutdown - Chance of Damage(Psionic): Level 30 Level 30: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance: Level 50 (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50 Level 32: Dreadful Wail (A) Obliteration - Chance for Smashing Damage: Level 50 (42) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50 (43) Obliteration - Accuracy/Damage/Recharge: Level 50 (43) Obliteration - Damage/Recharge: Level 50 (43) Obliteration - Accuracy/Recharge: Level 50 (45) Obliteration - Damage: Level 50 Level 35: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (45) Luck of the Gambler - Defense: Level 50 (45) Luck of the Gambler - Defense/Endurance: Level 50 (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 (46) Luck of the Gambler - Endurance/Recharge: Level 50 (46) Kismet - Accuracy +6%: Level 30 Level 38: EM Pulse (A) Essence of Curare - Accuracy/Recharge: Level 50 (48) Essence of Curare - Accuracy/Hold: Level 50 (48) Essence of Curare - Accuracy/Hold/Recharge: Level 50 (48) Essence of Curare - Accuracy/Endurance: Level 50 (50) Neuronic Shutdown - Chance of Damage(Psionic): Level 30 (50) Neuronic Shutdown - Accuracy/Hold/Recharge: Level 30 Level 41: Mutation (A) Performance Shifter - EndMod/Recharge: Level 50Level 44: Vengeance (A) Red Fortune - Defense/Recharge: Level 50Level 47: Assault (A) Endurance Reduction IO: Level 50 (50) Endurance Reduction IO: Level 50 Level 49: Combat Jumping (A) Karma - Knockback Protection: Level 30Level 1: Scourge Level 1: Brawl Eargasm - Cor SonicRadiationMace (20220822).mxd
FUBARczar Posted August 24, 2022 Posted August 24, 2022 Shockwave, perhaps... Siren's Song, absolutely... Scream + Shriek, not necessary
Voltak Posted August 24, 2022 Posted August 24, 2022 58 minutes ago, FUBARczar said: Shockwave, perhaps... Siren's Song, absolutely... Scream + Shriek, not necessary As a corruptor, DO NOT take your Tier 1. Save that power slot to take Siren's Song. That's another advantage Corruptor has over the Defender's sonic blast. You can pick there. Defender's cannot skip the tier 1. Don't take Shockwave. 1
yzdragel Posted August 24, 2022 Author Posted August 24, 2022 Thanks. Yeah, I was planning on skipping Shriek unless someone made a good justification for it. I was thinking of Screech over Sirens Song, but will get Sirens Song instead. It's basically the same with 5 slotting at this point. Any other thoughts on the build or any other Sonic Corruptors that anyone has to share after the change?
Parabola Posted August 25, 2022 Posted August 25, 2022 I would never not take Shockwave. It is a 100% knockback power barring misses which makes it very reliable. Slot it with a kb->kd, ff+rech and a couple of other procs and you have a power that gives soft control and accelerates the rest of your build. You are going to be blasting away with cones most of the time anyway so you may as well rotate all three.
Meknomancer Posted August 27, 2022 Posted August 27, 2022 Shockwave is fantastic, soft control and with an ff+rech and an overwhelming force in you can cycle it with howl and sirens song to shred mobs.
Meknomancer Posted August 27, 2022 Posted August 27, 2022 And don't skip screech its a heavy hitter now.
Uun Posted August 28, 2022 Posted August 28, 2022 I just respeced my Poison/Sonic defender for the Page 4 changes. I added Screech and dropped Scream (defenders have to keep Shriek) and slotted Siren's Song (was previously 1-slotted). I don't have room in the build to slot both Howl and Shockwave. Currently keeping Howl, as it has -res and Shockwave doesn't, but I think the arguments in favor of Shockwave are also valid. Uuniverse
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