Jump to content

Mass AOE DMG Mass knockdown Seismic/Kin build


Tomgreen1

Recommended Posts

Newer versions in comments bellow.

Here is an alternative to fire/kin that is also an aoe extremely high damage build. The build has massive amounts of knockdown on top the mass aoe to let you get in close to heal with transfusion and to prevent enemies from attacking.

Pros
- Very high damage will out damage blasters.

- Tons of AOE and tons of knockdown.

- Very quick recharges due to knockdown and force feedback slotting.

- Very quick cast times/animations. Feels good!

- Works well in a team giving them fulcrum+speedboost.

- Very active build can be exceptionally good based on the player using it because how much they can do with the low cool downs amount of abilities and positioning. I find playing active builds much more entertaining.

 

Cons

- Pricy

- Very active build, some people don't like this and don't want to press many buttons to take the toon to it's limits.

- Is squishy. Not for hard mode solo play. You must make good use of the knockdown because this toon does not rely on high defenses or resistances and is a glass cannon. Knockdown and pure speed of clearing is the main thing keeping damage off you. Really needs a team if setup like so which is fully leaning into damage instead of defense/resists.

 

Non necessary skills

- Repel: It's just hilarious slotted this way. It will do decent knockdown to anything in your immediate smaller radius but it will also spam a very loud noise because of the knockback to knockdown slotting and how this power was originally designed to throw them away from you. Probably don't use this too much in teamplay to not drive them nuts. The Force Feedback proc in here only will fire off at 16% chance every 10 seconds so you will not be getting that recharge often. This skill also drains the most end especially when it hits enemies.

- Fold Space: Not needed not used often just a way to bring scattered mobs back on you so the knockdown aoe you have keeps you alive.

 

Notes on teleport

 - I use to never take teleport because it felt weird but after trying binds for it my viewpoint has 180'ed. It's by far the fastest travel power you will arrive twice as fast to any mission or travel through zones than your teammates. It is extremely useful when teaming if bound to teleport to target you can click your teammates name in the team list and press a key and go through tons of caves/walls right to them.

 - Combat Teleport is an extremely slept on ability. The game feels completely different when you have combat teleport bound to target making it so you instantly appear next to them instead of moving up to them. This usually prevents what would be 2 attacks at you from a mob down to 1 attack. Also an often unknown bonus is you get a 10% tohitbuff which is no joke each time you combat teleport so leading into close combat with this is great. This will help you position your rock throw knockdown and get near them with your passive seismic shock knockdowns+repel.

 

/bind T powexec_location target combat teleport                      Binding this and pressing T will teleport you if in range instantly to your target friendly or foe.

 

/bind G powexec_location target teleport                                  Same as above but for long range teleport useful for getting to teammates in missions.

 

/bind V powexec_name teleport                                               This allows you to cast the skill by pressing V instead of it taking up one of your main row numbers. This is easier to press and makes traveling around maps way less annoying with teleport.

 

/bind C powexec_name combat teleport                                   Ground targeting of combat teleport without it taking up one of your main row numbers. Also helps move around mission maps with multiple levels.

 

Obviously you can change the keybindings above these are just ones easy to reach that felt good to me. Using these binds allows you to put all your damage abilities and fulcrum, aim, heal into your main bar without the need to click other rows during combat allowing everything to be done with key presses on the fly.

 

Once you have a good fulcrum shift damage buff going you can go up to every other mob and drop a meteor and they will all die. On the every other mob your meteor is down keep fulcrum going > Upthrust aoe at center targets > build up seismic shock stacks > line up a rock throw cone through the mob > upthrust and so on. Tombstone/entomb are both going to do tons of damage with fulcrum for killing whatever the aoe's don't such as bosses. Make good use of the combat teleport not only to setup rock throw but to get near them for transfusion heals. Do not skimp out on the upthrust use that will proc the forcefeedback IO and lower your cooldowns.

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Seismic Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Concealment
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Shatter -- Apc-Dmg(A), Apc-Dmg/Rchg(46), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(50)
Level 1: Transfusion -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(25), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal(27), Pnc-Heal/+End(29)
Level 2: Rock Shards -- Rgn-Dmg(A), Rgn-Dmg/Rchg(3), Rgn-Acc/Dmg/Rchg(3), Rgn-Acc/Rchg(5), Rgn-Knock%(5), Rgn-Dmg/EndRdx(7)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 6: Stealth -- LucoftheG-Def/Rchg+(A)
Level 8: Seismic Force -- GssSynFr--Build%(A), GssSynFr--ToHit(9), GssSynFr--ToHit/Rchg(29)
Level 10: Teleport -- Wrp-Range(A), Wrp-End/Range(40), Wrp-+Special(42), Wrp-End(42), BlsoftheZ-ResKB(42)
Level 12: Upthrust -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(13), SprScrBls-Acc/Dmg/Rchg(13), SprScrBls-Acc/Dmg/EndRdx/Rchg(15), FrcFdb-Rechg%(15), OvrFrc-Dam/KB(17)
Level 14: Combat Teleport -- Range-I(A), Range-I(40)
Level 16: Siphon Speed -- Acc-I(A), RechRdx-I(37)
Level 18: Tombstone -- StnoftheM-Dam%(A), GldJvl-Dam%(19), Apc-Dam%(19), SprMlcoft-Rchg/Dmg%(21), SprMlcoft-Acc/Dmg(21), SprMlcoft-Acc/Dmg/Rchg(23)
Level 20: Fold Space -- Acc-I(A)
Level 22: Repel -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(7), EndRdx-I(9)
Level 24: Infiltration -- LucoftheG-Def/Rchg+(A)
Level 26: Entomb -- GldJvl-Acc/Dmg(A), GldJvl-Dam/Rech(31), GldJvl-Acc/Dmg/End/Rech(31), GldJvl-Dam%(11), GldJvl-Acc/End/Rech(11), GldJvl-Dam/End/Rech(17)
Level 28: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(43), AbsAmz-Acc/Stun/Rchg(45), AbsAmz-Acc/Rchg(45), AbsAmz-EndRdx/Stun(45)
Level 30: Tough -- GldArm-3defTpProc(A)
Level 32: Meteor -- DS:DSyncDamRech(A), DS:DSyncDamRech(33), DS:DSyncAccDam(33), PstBls-Dam%(33), FrcFdb-Rechg%(34), SuddAcc--KB/+KD(34)
Level 35: Shark Skin -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(40), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(50)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), Rct-ResDam%(46), Ksm-ToHit+(48)
Level 41: Transference -- Acc-I(A), EndMod-I(50)
Level 44: Speed Boost -- BlsoftheZ-ResKB(A)
Level 47: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), Acc-I(39)
Level 49: Hibernate -- Prv-Absorb%(A)
Level 1: Scourge
Level 1: Brawl -- Hct-Dmg(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(37)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37), PrfShf-EndMod/Acc(39)
Level 1: Seismic Shockwaves
Level 49: Quick Form
------------

 

 

Edited by Tomgreen1
  • Like 1
  • Thanks 1
  • Thumbs Up 1
Link to comment
Share on other sites

7 hours ago, Sovera said:

I haven't tried Seismic yet. Does it work at all with a flying character?

Nope! Seismic shock stacks won't form if you are flying. Must be on the ground. (Not updated/written in Mids) Seismic shock stacks do a knockdown aoe around you in a 12 radius or so and they are consumed by either rock throw to make it's cone and dmg x2 or seismic force (aim of the set) to make you have 100% cd reduction for 5seconds or so(only cd for seismic abilities), or stalagmite to make it from minor damage to extreme single target (used for boss killing).

Do not want to miss out on those so don't fly with it. Every attack you do adds a seismic pressure on hit (just 1 per attack) and after getting about 3-5 those have a chance to turn into seismic shocks which then can be used to buff the abilities above. This is why I swapped to the lower damage encase because of it's low cast time but same rate of building seismic pressure so it's better for feeding into either of the 3 above for whichever purpose you need. That's whats cool about this set you can get a nice buff for aoe, singletarget, or cooldown reduction(only cools down seismic abilities not other sets so helps get meteor faster) depending on what you need.

Here is an updated version that I swapped some skills to spam encase instead of entomb to get seismic shocks faster either for rock throw if mob is still alive or stalagmite if you are killing a boss. This build is very squishy and really is a glass cannon. It relys on others to take aggro and then you just lay in the damage. If you are looking for something solo then you will have to drop a lot of the damage slotting choices for resistance or defense choices instead and a different mastery. Still feeling it out in team play and may post another updated build of it later. There are so many keys to press and the cast times are insanely fast this is a build that really needs keybindings past just the main bar. I am firing off 5 skills outside of my main bar binded to letter keys to really make good use of how active it is.

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Seismic Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Concealment
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Encase -- Apc-Dmg(A), Apc-Dmg/Rchg(46), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(50)
Level 1: Transfusion -- Pnc-Heal/EndRedux(A), Acc-I(25), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal(27), Pnc-Heal/+End(29)
Level 2: Rock Shards -- Rgn-Dmg(A), Rgn-Dmg/Rchg(3), Rgn-Acc/Dmg/Rchg(3), Rgn-Acc/Rchg(5), Rgn-Knock%(5), Rgn-Dmg/EndRdx(7)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 6: Stealth -- LucoftheG-Def/Rchg+(A)
Level 8: Seismic Force -- GssSynFr--Build%(A), GssSynFr--ToHit(9), GssSynFr--ToHit/Rchg(29)
Level 10: Teleport -- Wrp-Range(A), Wrp-End/Range(40), Wrp-+Special(42), Wrp-End(42), BlsoftheZ-ResKB(42)
Level 12: Upthrust -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(13), SprScrBls-Acc/Dmg/Rchg(13), SprScrBls-Acc/Dmg/EndRdx/Rchg(15), FrcFdb-Rechg%(15), OvrFrc-Dam/KB(17)
Level 14: Combat Teleport -- Range-I(A), Range-I(40)
Level 16: Siphon Speed -- Acc-I(A), RechRdx-I(37)
Level 18: Tombstone -- StnoftheM-Dam%(A), GldJvl-Dam%(19), Apc-Dam%(19), SprMlcoft-Rchg/Dmg%(21), SprMlcoft-Acc/Dmg(21), SprMlcoft-Acc/Dmg/Rchg(23)
Level 20: Fold Space -- Acc-I(A)
Level 22: Repel -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(7), EndRdx-I(9)
Level 24: Infiltration -- LucoftheG-Def/Rchg+(A)
Level 26: Stalagmite -- GldJvl-Acc/Dmg(A), GldJvl-Dam/Rech(31), GldJvl-Acc/Dmg/End/Rech(31), GldJvl-Dam%(11), GldJvl-Acc/End/Rech(11), GldJvl-Dam/End/Rech(17)
Level 28: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(43), AbsAmz-Acc/Stun/Rchg(45), AbsAmz-Acc/Rchg(45), AbsAmz-EndRdx/Stun(45)
Level 30: Tough -- GldArm-3defTpProc(A)
Level 32: Meteor -- DS:DSyncDamRech(A), DS:DSyncDamRech(33), DS:DSyncAccDam(33), PstBls-Dam%(33), FrcFdb-Rechg%(34), SuddAcc--KB/+KD(34)
Level 35: Shark Skin -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(40), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(50)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), Rct-ResDam%(46), Ksm-ToHit+(48)
Level 41: Transference -- Acc-I(A), EndMod-I(50)
Level 44: Speed Boost -- BlsoftheZ-ResKB(A)
Level 47: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), Acc-I(39)
Level 49: Hibernate -- Prv-Absorb%(A)
Level 1: Scourge
Level 1: Brawl -- Hct-Dmg(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(37)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37), PrfShf-EndMod/Acc(39)
Level 1: Seismic Shockwaves
Level 49: Quick Form
------------

 

 

Edited by Tomgreen1
  • Like 1
  • Thanks 1
Link to comment
Share on other sites

Yeah my version is fubar if you are trying to play alone too glass cannon. If you aren't taking hits such as just team playing then the full lean in towards damage is fine lol. Making a more tanky water/kin variant because seismic animations although extremely high damage and low cast times are just the worst looking set in the game.

Edited by Tomgreen1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...