Jump to content
The Calendar and Events feature has been re-enabled ×

Recommended Posts

Posted

So here's my thought - what if, during the trick or treating event, (or other relevant activities), you could earn special "Halloween Candy" inspirations.  These could provide some neat effects - like +recovery or +regen for a period of time, instead of the direct +end or +hp like current ones do.  Additionally, what if they could apply a random costume to you for the duration, which in turn counted as wearing a costume for the sake of the event as well!

  • Like 2
  • Thumbs Up 4
Posted

Just a note - you'd need to make the temp costume effect able to be cancelled, so you couldn't grief people by forcing a model change upon them, (at least no longer than it would take to cancel the effect, anyway).

Posted (edited)

I'm reading the OP and first response as working like the Present inspirations. So they wouldn't be affecting any changes to a character's appearance. At least not any more of a change than any other inspiration.

 

Edit: wait... you are the OP... what am I missing about the suggestion that would cause a costume change?

Edited by Rudra
Posted
7 minutes ago, Rudra said:

Edit: wait... you are the OP... what am I missing about the suggestion that would cause a costume change?

No - it WOULD change your costume, for the duration of the buff the inspiration applied.  My follow-up comment is that said costume change should be able to be cancelled so the effect cannot be used to grief others...

Posted

Oh. I missed that part. Apologies. I'm fine with the event-themed inspirations. Regardless of whether they happen to be player only or team applied. I'm opposed to the random costume change. The costumes are already available as drops and there are some players that do not want to use the event costumes. (For instance, the only time I use an event costume is doing the House of Horrors event. Otherwise, I prefer to stay in one of my own designs.)

Posted
2 minutes ago, Rudra said:

'm opposed to the random costume change. The costumes are already available as drops and there are some players that do not want to use the event costumes. (For instance, the only time I use an event costume is doing the House of Horrors event. Otherwise, I prefer to stay in one of my own designs.)

Hence the option to cancel that effect....

Posted (edited)

I get that, and I appreciate the consideration of the suggestion. However, I would rather not have an inspiration change my appearance and then require me to go in and cancel it. Especially since the costumes drop pretty readily and are already random in their drops. That just incentivizes me to delete the event inspirations rather than deal with that.

 

Edit: Especially if like the Present inspirations, I have no way of knowing what the Candy inspirations do until used.

Edited by Rudra
  • Thumbs Up 1
Posted
48 minutes ago, Rudra said:

I get that, and I appreciate the consideration of the suggestion. However, I would rather not have an inspiration change my appearance and then require me to go in and cancel it. Especially since the costumes drop pretty readily and are already random in their drops. That just incentivizes me to delete the event inspirations rather than deal with that.

 

Edit: Especially if like the Present inspirations, I have no way of knowing what the Candy inspirations do until used.

You're taking candy from stranges in houses who may decide to summon monsters to attack you. If you decide to eat that candy, it's on you. Caveat Emptor.

  • Like 1
Posted (edited)

You're still talking about an inspiration imposing a costume change. When we already have the temp powers and now with the PAPs, permanent versions too. So, Halloween event inpsirations? Great. Those inspirations imposing a costume change? No. Not even if the ability to cancel the change after the fact exists. Inspirations should function as inspirations, not as costume temp powers which are already available in the game.

Edited by Rudra
Edited to remove extra word.
  • Thumbs Up 1
Posted

I like this idea. Maybe the effect the candy gives could be "secret" until you learn their effects. For example, one could read:

Cinnamon Gum

   Tasty Candy

 

And upon popping the insp, it gives you a bit of HP and a modest DMG buff. So, as long as you're keen on memorizing the names of the candy and what they do (or ask Help), you can rely on the benefits while still maintaining some element of surprise that isn't complete RNG like Presents.

  • Like 2
  • Thumbs Up 1

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...