Blood Speaker Posted October 16, 2022 Posted October 16, 2022 (edited) One of the things I've loved most about this game, over the years, is the growing number of character design options. However, with this steadily increasing tally of parts comes an increasing difficulty in finding what I'm looking for, even when I know up-front what it is. Can we please: a) get everything, in every slot and category, alphabetically organized, or b) get a search function added Both would be even better, but putting SOME kind of searchability in is becoming increasingly necessary. Edited October 16, 2022 by Blood Speaker
Rudra Posted October 16, 2022 Posted October 16, 2022 I think a dev posted that they were looking into that. Don't quote me on it though.
Blood Speaker Posted October 16, 2022 Author Posted October 16, 2022 5 minutes ago, Rudra said: I think a dev posted that they were looking into that. Don't quote me on it though. Okay... 😄 3
Greycat Posted October 16, 2022 Posted October 16, 2022 I *seem* to recall that organizing it was ... more difficult than it might appear, thanks to oddness in how it (like most things...) was coded. It would be nice, as would a search, though. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
srmalloy Posted October 16, 2022 Posted October 16, 2022 3 hours ago, Greycat said: I *seem* to recall that organizing it was ... more difficult than it might appear, thanks to oddness in how it (like most things...) was coded. It would be nice, as would a search, though. The problem being, IIRC, that the order in which selections appear in a list of costume parts matches the order in which they appear in the database, and costume references internally through the game are just pointers into that database, rather than being labels that are indexed into the database (i.e., when you save a .costume file, and it writes your lower body texture as 'Hips_V_Overguard_01', what the game uses internally is, say, '53', because that texture is the 53rd record in the 'legs' texture database; this is one of the things that contributes to errors when you try to load old costume files), so that changing the order of items for a given body part means having to go through every single costume reference in the entire game to update the pointers.
biostem Posted October 17, 2022 Posted October 17, 2022 I wouldn't be surprised if things in the tailor window *are* organized, only by part ID or something, instead of their names, and that said listing order was hard-coded into how said parts were displayed...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now