Menelruin Posted October 22, 2022 Share Posted October 22, 2022 Low priority I know, but just wondering if it's possible for the dev team to steal the animations from other powers and use it in place of the default Teleport animation, to fit better with various character themes. For example: Geode: Just have the character seal in stone, then burst out elsewhere, as if they'd burrowed underground incredibly fast. Lightning Rod: This move is already a teleport, isn't it? Just apply the same visual effects to the travel power. Also, is there a "dark" color theme for it? Like, let it turn jet black, as if you're using Shadowstep or something. 5 1 Link to comment Share on other sites More sharing options...
Rudra Posted October 22, 2022 Share Posted October 22, 2022 Sounds good to me. Link to comment Share on other sites More sharing options...
A.I.D.A. Posted October 23, 2022 Share Posted October 23, 2022 Would like to add the zip-kick animation from Martial Blaster secondary's 'Burst of Speed' and Speed pool's 'Spring Attack,' specifically as an option for Combat Teleport, but not baseline Teleport or Mystic Flight's Translocation, as those are too long cast time for the animation to look nice. 2 Link to comment Share on other sites More sharing options...
JasperStone Posted October 24, 2022 Share Posted October 24, 2022 Could also pull from the summoning of henchman animation. I would love to appear at a mission door on a motorcycle like the Thugs Tanker 🙂 1 1 /e poofgone Link to comment Share on other sites More sharing options...
Menelruin Posted October 24, 2022 Author Share Posted October 24, 2022 1 hour ago, JasperStone said: Could also pull from the summoning of henchman animation. I would love to appear at a mission door on a motorcycle like the Thugs Tanker 🙂 Only problem is that I don't think they have animations already made for characters to do that. Like, there's pre-built coding for a player-generated figure to use the Lightning Rod animation, but the code for something coming out of a Robot Henchman crate only exists wrt a robot henchman, it's not adjustable for other figures to pop out of the crate. 1 Link to comment Share on other sites More sharing options...
Black Zot Posted October 24, 2022 Share Posted October 24, 2022 2 hours ago, Menelruin said: Only problem is that I don't think they have animations already made for characters to do that. Like, there's pre-built coding for a player-generated figure to use the Lightning Rod animation, but the code for something coming out of a Robot Henchman crate only exists wrt a robot henchman, it's not adjustable for other figures to pop out of the crate. Robot animations in particular use a different skeleton from the default "human" shape that player characters and most NPCs work off of. Beasts use the (somewhat kludgy) quadruped skeleton. Not sure about demons. IIRC thug, necro, ninja, and merc henchmen all use the human skeleton. 2 Link to comment Share on other sites More sharing options...
Aracknight Posted October 24, 2022 Share Posted October 24, 2022 I dig it. Add the options to LRT and base transporter too while you're at it 1 Link to comment Share on other sites More sharing options...
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