Tenkay Volts Posted June 10, 2019 Posted June 10, 2019 In a recent patch Controller/Dominator Immobilize primaries were tweaked to convert all KB to KD instead. I'm noticing in Gravity Control this doesn't occur and KB will still fully impact foes, only the holds seem to suppress KB. I think before the update grav never had KB suppression on it's immobilize unlike some other sets like Earth. Just wanted to check if this is all by design or if Grav should get the KB2KD as well. InGame: @10kVolts | Tenkay's Log Combat Parser
Vanden Posted June 10, 2019 Posted June 10, 2019 Earth and Ice only get the KB suppression because their immobs were actively nullifying powers in the same set (Earthquake and Ice Slick). Gravity doesn't have any powers that its immobs were rendering ineffective. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
kelly Rocket Posted June 11, 2019 Posted June 11, 2019 Earth and Ice only get the KB suppression because their immobs were actively nullifying powers in the same set (Earthquake and Ice Slick). Gravity doesn't have any powers that its immobs were rendering ineffective. More than just Earth and Ice got that suppression change. *Every* set except for Gravity and Elec got it. And Gravity could actually use it, because it would make Propel work better.
Trickshooter Posted June 11, 2019 Posted June 11, 2019 In a recent patch Controller/Dominator Immobilize primaries were tweaked to convert all KB to KD instead. I'm noticing in Gravity Control this doesn't occur and KB will still fully impact foes, only the holds seem to suppress KB. I think before the update grav never had KB suppression on it's immobilize unlike some other sets like Earth. Just wanted to check if this is all by design or if Grav should get the KB2KD as well. Like you said, Gravity's (and Elec's) Immobilizes never had this -KB effect to begin with (to prevent Elec's Jolting Chain and Gremlins, and Gravity's Lift, Propel, Wormhole and Singularity from working as intended), so there was nothing to change in regard to the issue that was being addressed. The intent wasn't for all Immobilizes to convert KB to KD, but rather any Immobilize that previously caused KB to stop working to instead reduce it to a very low amount. That was done because the -KB effect actively worked against other powers in those sets (Bonfire, Ice Slick, Earthquake, Carrion Creepers). Edit: Reworded for clarity. Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚
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