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Builds for Storm Mastermind


iaele

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I would like to play Storm as secondary, but what primary fits better with It? Bots, Demons and Thugs are the 3 i like the most. My first objective is to soft cap positional def.

Any suggestion/Builds?

Edited by iaele
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Here are a couple threads:

 

Demons vs. Bots vs. Thugs - all are awesome but each builds very differently. All the primaries work well with /storm. As to softcapping range, whatever floats your boat. I don’t think it’s worth the slot/build tax. Recharge and endurance management typically rank higher on the priority list. 

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The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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I’ve played just about every MM combo you can with /storm.  It’s still a hard toss-up between Demons and Thugs as to which plays better.  Thugs is likely more offensive overall, and the way I’ve played /Storm MM’s is all about Defense.  You can softcap pretty easily with either set.  With the recent changes, my Necro/Storm is much improved as well and that’s pretty thematic as well.

 

But I’d suggest no matter which primary you choose, you view /Storm first and foremost as a Damage multiplier.  Sleet, Tornado and LS all are bread and butter damage dealers.  If you pick up the flame APP you’ll also get a nice confinement power which allows you to really focus on keeping everything in range of your storm summoned powers.  And finally, build for +Recharge and that’s very easy to do given you can load up so many FF +Recharge procs into a great many of your powers.  

 

/Storm is a lot of fun, even more so if you throw in the necessary KB2KD procs.

 

You can’t really go wrong, but learn to manage your Endurance!  The storm mistress demands a price!

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4 hours ago, Crysis said:

I’ve played just about every MM combo you can with /storm.  It’s still a hard toss-up between Demons and Thugs as to which plays better.  Thugs is likely more offensive overall, and the way I’ve played /Storm MM’s is all about Defense.  You can softcap pretty easily with either set.  With the recent changes, my Necro/Storm is much improved as well and that’s pretty thematic as well.

 

But I’d suggest no matter which primary you choose, you view /Storm first and foremost as a Damage multiplier.  Sleet, Tornado and LS all are bread and butter damage dealers.  If you pick up the flame APP you’ll also get a nice confinement power which allows you to really focus on keeping everything in range of your storm summoned powers.  And finally, build for +Recharge and that’s very easy to do given you can load up so many FF +Recharge procs into a great many of your powers.  

 

/Storm is a lot of fun, even more so if you throw in the necessary KB2KD procs.

 

You can’t really go wrong, but learn to manage your Endurance!  The storm mistress demands a price!

Do you have Builds for Stormy Demons and Thugs i could see please? The gameplay changes much between the two? 

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7 hours ago, StrikerFox said:

For softcap, Bots would be the best choice. Protector Bot's Force Shield will provide around +14% def (Unenhanced) to all positions and damage types, except Toxic and Psychic.

I can't find a good bots build considering the changes in the primary. Everyone skips repair bot, which is too good to be skipped.

Edited by iaele
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Page 27 of pylon damage thread in scrapper forums has one of the few thugs/storm builds i've seen posted, have a look at @Zeraphiabuild for ideas although bear in mind everything posted in there is mini/maxed for dps (its somewhere near the bottom of that page) :

 

 

 

 

Bots/storm i find quite entertaining:

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

BOTS STORM MACE PAGE 5: Level 49 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Pulse Rifle Blast    
 (A) Superior Winter's Bite - Accuracy/Damage
 (13) Superior Winter's Bite - Damage/RechargeTime
 (15) Superior Winter's Bite - Accuracy/Damage/Endurance
 (15) Superior Winter's Bite - Accuracy/Damage/Recharge
 (17) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime


Level 1:    Gale    
 (A) Force Feedback - Chance for +Recharge
 (9) Sudden Acceleration - Knockback to Knockdown
 (9) Positron's Blast - Chance of Damage(Energy)
 (11) Positron's Blast - Accuracy/Damage/Endurance
 (11) Annihilation - Accuracy/Damage/Endurance
 (13) Annihilation - Chance for Res Debuff


Level 2:    O2 Boost    
 (A) Preventive Medicine - Chance for +Absorb
 (17) Preventive Medicine - Heal/RechargeTime/Endurance
 (37) Preventive Medicine - Heal/RechargeTime
 (37) Preventive Medicine - Endurance/RechargeTime
 (37) Preventive Medicine - Heal/Endurance
 (40) Preventive Medicine - Heal


Level 4:    Battle Drones    
 (A) Superior Mark of Supremacy - Damage
 (40) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (40) Call to Arms - Defense Bonus Aura for Pets
 (42) Expedient Reinforcement - Resist Bonus Aura for Pets
 (42) Blood Mandate - Accuracy/Damage/Endurance
 (42) Soulbound Allegiance - Chance for Build Up


Level 6:    Equip Robot    
 (A) Unbreakable Guard - Resistance
 (49) Unbreakable Guard - Resistance/Endurance


Level 8:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Kismet - Accuracy +6%


Level 10:    Steamy Mist    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (45) Reactive Defenses - Scaling Resist Damage
 (46) Reactive Defenses - Defense
 (46) Reactive Defenses - Defense/Endurance
 (46) Gladiator's Armor - TP Protection +3% Def (All)
 (47) Steadfast Protection - Resistance/+Def 3%


Level 12:    Protector Bots    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (43) Superior Mark of Supremacy - Damage/Endurance
 (43) Superior Mark of Supremacy - Accuracy/Damage
 (43) Superior Mark of Supremacy - Accuracy/Endurance
 (45) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (45) Edict of the Master - Defense Bonus


Level 14:    Fly    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 16:    Freezing Rain    
 (A) Achilles' Heel - Chance for Res Debuff
 (29) Annihilation - Chance for Res Debuff
 (47) Annihilation - Accuracy/Damage/Endurance/RechargeTime
 (48) Touch of Lady Grey - Recharge/Endurance
 (49) Touch of Lady Grey - Defense Debuff/Recharge


Level 18:    Maintenance Drone    
 (A) Doctored Wounds - Recharge
 (19) Doctored Wounds - Heal/Endurance
 (19) Doctored Wounds - Heal
 (21) Doctored Wounds - Heal/Recharge
 (27) Doctored Wounds - Heal/Endurance/Recharge


Level 20:    Group Fly    
 (A) Soaring - Endurance
 (21) Soaring - Endurance/FlySpeed


Level 22:    Assault Bot    
 (A) Superior Command of the Mastermind - Accuracy/Damage
 (23) Superior Command of the Mastermind - Damage/Endurance
 (23) Superior Command of the Mastermind - Accuracy/Damage/Recharge
 (25) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
 (25) Sovereign Right - Resistance Bonus
 (27) Sovereign Right - Damage/Endurance


Level 24:    Evasive Maneuvers    
 (A) Endurance Reduction IO


Level 26:    Upgrade Robot    
 (A) Healing IO


Level 28:    Tornado    
 (A) Overwhelming Force - Endurance/Recharge
 (29) Overwhelming Force - Accuracy/Damage/Endurance
 (34) Overwhelming Force - Damage/Endurance/Recharge
 (34) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
 (34) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (48) Force Feedback - Chance for +Recharge


Level 30:    Lightning Storm    
 (A) Apocalypse - Chance of Damage(Negative)
 (31) Apocalypse - Damage/Endurance
 (31) Apocalypse - Recharge/Accuracy
 (31) Apocalypse - Damage/Recharge/Accuracy
 (33) Apocalypse - Damage
 (33) Sudden Acceleration - Knockback to Knockdown


Level 32:    Hasten    
 (A) Recharge Reduction IO
 (33) Recharge Reduction IO


Level 35:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (36) Shield Wall - +Res (Teleportation), +5% Res (All)
 (36) Shield Wall - Defense
 (36) Shield Wall - Defense/Endurance


Level 38:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (39) Luck of the Gambler - Defense
 (39) Luck of the Gambler - Defense/Endurance
 (39) Luck of the Gambler - Defense/Endurance/Recharge


Level 41:    Assault    
 (A) Endurance Reduction IO


Level 44:    Tactics    
 (A) Endurance Reduction IO


Level 47:    Victory Rush    
 (A) Endurance Modification IO


Level 49:    Power Boost    
 (A) Recharge Reduction IO


Level 1:    Supremacy    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (3) Numina's Convalesence - +Regeneration/+Recovery
 (3) Miracle - +Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (5) Performance Shifter - EndMod
 (7) Power Transfer - Chance to Heal Self
 (7) Power Transfer - EndMod


Level 14:    Afterburner    
Level 4:    Battle Drone    
Level 22:    Assault Bot    
Level 12:    Protector Bot    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

 

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My favorite /Storm was a Robot/Storm who focused entirely on flying and AOE knockdown strategy. 

 

Funfact: If you are flying, enemies who cannot fly themselves run directly under you, making it quite easy to target things with your AoE's. They even save you the trouble of rounding them up into a pile and do it themselves for you. Fish in a barrel, really.

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