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Posted

Hi all! I got my Stone/Rad to 50 and got some incarnates. It's super fun since the synergy between contamination and brimstone is really pretty. I make clouds of numbers, and I find it amusing.

 

However, now that I'm here, I want to make a few builds. The build im running around on is literally some uniques with mostly lvl 35 invention IO's so it's time. BTW she is relatively sturdy with just this setup, so anything extra I can squeeze out of it would be lovely.

 

I plan to eventually run with multiple builds. This is my non-granite which is my every day tank. I would like to have a granite build for times when granite is necessary (I haven't had anything flatten me in non-granite yet, but I know it's out there!). I would also like to have a build that does more damage for soloing. I probably don't need extreme tankiness for that build. But I'm not there yet, so I'll focus on just the non-granite.

 

My goals are to have typed defense at 45 or higher (ofc) and then boost my resists, especially S/L and energy. My secondary goal is to cap my HP and get as much regen as possible, since stone armor really plays towards regen as a strength. My third goal is to make sure I have enough blue and slow resist and recharge to keep everything fun.

 

This build probably has a lot of nonsense in it. That's where I am hoping someone can help!

 

Here is the long form build:

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Radiation Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(5), Rct-Def(7), Rct-Def/EndRdx(7), LucoftheG-Def(29), LucoftheG-Def/EndRdx(31)
Level 1: Radioactive Smash -- SprGntFis-Rchg/+Absorb(A), FrcFdb-Rechg%(5), SprGntFis-Acc/Dmg(15), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Acc/Dmg/EndRdx/Rchg(48)
Level 2: Earth's Embrace -- Prv-Absorb%(A), Prv-Heal/Rchg(17), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(19), Prv-Heal(21), Prv-Heal/Rchg/EndRdx(21)
Level 4: Proton Sweep -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(13), Erd-%Dam(15), ScrDrv-Dam%(31), ScrDrv-Acc/Dmg(31), ScrDrv-Acc/Dmg/EndRdx(33)
Level 6: Mud Pots -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Dmg/Rchg(11), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(13)
Level 8: Fly -- WntGif-ResSlow(A)
Level 10: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-Heal/Rchg(23)
Level 12: Taunt -- PrfZng-Taunt/Rchg/Rng(A)
Level 14: Crystal Armor -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(33), ShlWal-Def(33), ShlWal-Def/Rchg(34), PwrTrns-EndMod(34), PwrTrns-+Heal(34)
Level 16: Radiation Siphon -- ThfofEss-+End%(A), TchoftheN-Acc/Heal(36), TchoftheN-Acc/EndRdx/Heal/HP/Regen(37), SprBlsCol-Acc/Dmg(39), ThfofEss-Acc/Heal(40), SprBlsCol-Dmg/EndRdx(48)
Level 18: Minerals -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)
Level 20: Hover -- LucoftheG-Def/Rchg+(A)
Level 22: Brimstone Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(36), TtnCtn-ResDam/Rchg(36)
Level 24: Irradiated Ground -- ScrDrv-Dmg/Rchg(A), ScrDrv-Acc/Rchg(25), ScrDrv-Dmg/EndRdx(25), Obl-Acc/Dmg/EndRdx/Rchg(27), Obl-Acc/Dmg/Rchg(29)
Level 26: Boxing -- Empty(A)
Level 28: Devastating Blow -- TchofDth-Dam%(A), TchofDth-Acc/Dmg(46), TchofDth-Dmg/EndRdx(46), TchofDth-Acc/Dmg/EndRdx(50), TchofDth-Dmg/EndRdx/Rchg(50)
Level 30: Atom Smasher -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(45), ScrDrv-Acc/Dmg/EndRdx(45), Obl-%Dam(45), Obl-Acc/Dmg/Rchg(46), ScrDrv-Acc/Rchg(50)
Level 32: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Rchg/ResDam(43)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(39)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 41: Stone Skin -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), UnbGrd-Max HP%(42), TtnCtn-ResDam/EndRdx(42), TtnCtn-ResDam(43), TtnCtn-ResDam/Rchg(43)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Prv-Heal(A), SynSck-EndMod/+RunSpeed(48)
Level 49: Fusion -- GssSynFr--Build%(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3)
Level 1: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(27)
Level 8: Afterburner 
------------

 

and here is the data chunk:

Spoiler

https://www.midsreborn.com/builds/download.php?uc=1609&c=720&a=1440&f=HEX&dc=78DA7595494F535114C7FFAFEF552C6D2D33C820F3508607F8093402264813A2C685469B177896176BDBB48D826ED5E84EF726C6A56E1CB77E03DD3AE1BC726288B31BEBE19D7BC885849794FEEEB9E79EFB3FC32B89F9B1C893C7537B6044F6A59D422179D8C99C72F3C18493F266B0F694D1A791ADC931F7A49B29B8F6A16236E326F7E64F67F3CD6A2BE1A65DD73EE8CC7A4ED1CB66788DF074369BB627D25E6AAE18655E432F938AF9AB29D79975F385392F1791758E36ABC773DE8C3D9E71F3A98564C22914DDFC4203E968A3CF6288FE1890A714046A69396AC1C277D3876D5816586168460DFBEC4205C39D5EE84FC902AE582ACCC5800F3B70812D15B8C4308CCB0CAF4984A18B30B0642ADF2F0C55F824F099A1061F05BE32DC2511A61EC6C44DBE2082EB9612B14C6A5AD6949F874AE10C431BCE31BC2135413D4C108B7CC1763C1578C9508E6702CF4D75D50B8630B5BA4C0B43AD6FE29DB7744148DB098424953AC9B24EF27E483985F52861E4B89EEF294A549719C5015365322130C9D08EFD02AB96825F0CF7E88298D6B9600C55A65FA24ED4F2A12ED431F4E02A1FEA458C7D86718D2D1F484DA59E53A5CC51970C4B970C4B882A53ADE7542DBEEF423C7EEB516AD16F283136BB746280E15B1F50AFF95AF598E706366041E02C4323855293FB8FC1200D3BB5B46951A207F7A91C4DFA20372149DFBD16867054E018C3288E0B9C607840A75BF462B6C8740D8A944119B3411A561F8644D3A8E836495CAB969AD98A1FA62AFC4F813F0CFDF8CD60D1A10EBD761D52D51E297C8FB4A2927CBBF5ECBBC5F71575A04F9FAA3EBFC8D4813876F34571FC15E83794065B4035E706790CE8170CF84BDAB91D85EF2D3B862DC33F8C159EA5477160443F3C825B5CA1B8B5F1D7AAD46C6DFCDDF18DD4C6A92DECD3967E9EEC06DB97CA370616FFE52DEC2B9BEC24AF9DB30860D2F0672180235C8BD54DBE84EADD6B94B791DE77FF3FC37A5EFF019EEBD8BA

 

Posted

I am not on my gaming pc so can't look at your build right now, but this one is my stone/rad tanker. For the most part I had similar goals. I am sure the proc supremacists will have a problem with the build, but I feel powerful on it and enjoy playing with it. Note: Focused Accuracy only needs to be on when you get hit by lots of debuffs

 

 

https://www.midsreborn.com/builds/download.php?uc=1636&c=727&a=1454&f=HEX&dc=78DA7594C94F537110C7BF6D5F45A0050A947D29C8D20A94454D3C6A040F4813A2448FCD0B3CDA07A56D5E6B2277D79B6BBCB8E0512FAE57FF03BDBA00AE27138318978371A9C39B37FAABC497B4EFF39BF9FD66BE33BFC98B1D1BF53D7E34B1072EDFBE949ECBC5A7F4F4BC6179637AC29C063D1531339DC9EB47ADD011333F9D2C215313EF898F1AB3463A67440FE5336923BED75AC8582D8E2B66A40C237A509F31F5BC9949F31AD593994C2A3A459CCD5879DBE3B34D13869E35D309BFBDD86F2692795A558A6BC6B07249335B339635A7A36369C34A2CC6637A2E6F588B0D242744BFD552FA73419E8217A8A765AB865E04098637A01FC510411BC37681DBBD509F8D30F3EC71634EC064D0901448306CC12CC30AA971296A881D1175A862B843993C4A26CD63AFED28DFDD366CC52F819F0C65F8C1F0921278D572BD58E1D33E2C0B3C67A8C03381A70CB578C2F08AC294A83A4BB09BDE1A285397D32CBAF05245272D5659C31B3297AB87CBA5C86D52E40BDAE257B6B8FD78EF71FAB0C63080770C77A921956AEB2B7146B33D55382D708AA11A27054E684E49C719DE52CA80AA2A80CF1E47D53AC303CA54A36CD16AB0C0250D2225302F30C7300493E1352508AA3505F1CDE34CD11781AF0C9FC23C867F6AAAC70D96D9802581EB0C4DB8267095A1055718EAE80E1AD59A1A718013F4609CE11ED5D4AC76AF199724CA4586365C10382F708E2184B30CF7294CAB3A95AD328C2119CF904C65874C65874CA59B74B62B3AD14EC5D81E0F793AD546746284C3756150608487A61FBB0476BA9C19D9C1A051986E354CB78C5C0F6A059CD91BB2EF986018D5020186008509AB03109630110913913003723A2AF196486F9F5A651F75C0F6DCF20351D513C565EECCC3084890EBAF670837D913D18A3F5C8516ADF813641B0B054CFCC73EA9A9E7C9EE62FB5A597160FA0DB0CC0F9B3D61F6ACFFE321891D1EE72EC6C9DEBBD186C3DC868F9BA384384AB09E5E8AA2C26F3BC8D1FA

<Witch> of Everlasting

<Mythical Creature> of Excelsior
Global Name: @Mythical Creature
"Monsters are real and they look like people." - Unknown

Posted

Mines not very tanky, more for messing about and fun, just scrapes in enough def+res and fold space:

 

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

STONE RAD: Level 49 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Radiation Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping

Hero Profile:
------------
Level 1:    Rock Armor    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (3) Reactive Defenses - Scaling Resist Damage
 (3) Reactive Defenses - Defense
 (5) Reactive Defenses - Defense/Endurance


Level 1:    Contaminated Strike    
 (A) Superior Gauntleted Fist - RechargeTime/+Absorb
 (5) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
 (7) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
 (7) Superior Gauntleted Fist - Damage/RechargeTime
 (9) Superior Gauntleted Fist - Accuracy/Damage
 (48) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime


Level 2:    Stone Skin    
 (A) Steadfast Protection - Resistance/+Def 3%
 (11) Gladiator's Armor - TP Protection +3% Def (All)
 (13) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (13) Luck of the Gambler - Defense
 (15) Titanium Coating - Resistance/Endurance
 (15) Titanium Coating - Resistance


Level 4:    Earth's Embrace    
 (A) Preventive Medicine - Chance for +Absorb
 (17) Preventive Medicine - Heal/RechargeTime/Endurance
 (17) Preventive Medicine - Heal/RechargeTime
 (19) Preventive Medicine - Endurance/RechargeTime
 (19) Preventive Medicine - Heal/Endurance
 (21) Preventive Medicine - Heal


Level 6:    Mud Pots    
 (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
 (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
 (23) Superior Might of the Tanker - Damage/Endurance/Recharge
 (23) Superior Might of the Tanker - Accuracy/Damage/Recharge
 (25) Superior Might of the Tanker - Damage/Recharge
 (25) Superior Might of the Tanker - Accuracy/Damage


Level 8:    Rooted    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (27) Numina's Convalesence - Heal
 (27) Numina's Convalesence - Heal/Endurance
 (29) Numina's Convalesence - Endurance/Recharge
 (29) Numina's Convalesence - Heal/Recharge
 (31) Numina's Convalesence - Heal/Endurance/Recharge


Level 10:    Radioactive Smash    
 (A) Hecatomb - Chance of Damage(Negative)
 (31) Hecatomb - Damage/Endurance
 (31) Hecatomb - Recharge/Accuracy
 (33) Hecatomb - Damage/Recharge/Accuracy
 (33) Hecatomb - Damage
 (33) Force Feedback - Chance for +Recharge


Level 12:    Crystal Armor    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (34) Red Fortune - Defense/Endurance
 (34) Red Fortune - Defense


Level 14:    Boxing    
 (A) Empty


Level 16:    Radiation Siphon    
 (A) Touch of Death - Accuracy/Damage
 (34) Touch of Death - Damage/Endurance
 (36) Touch of Death - Accuracy/Damage/Endurance
 (36) Touch of Death - Damage/Endurance/Recharge
 (36) Touch of Death - Chance of Damage(Negative)


Level 18:    Minerals    
Hamidon Origin:Cytoskeleton Exposure


Level 20:    Fusion    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 22:    Tough    
 (A) Titanium Coating - Resistance/Endurance
 (37) Titanium Coating - Resistance
 (37) Titanium Coating - Resistance/Recharge
 (39) Titanium Coating - Resistance/Endurance/Recharge


Level 24:    Weave    
 (A) Shield Wall - +Res (Teleportation), +5% Res (All)
 (39) Shield Wall - Defense
 (39) Shield Wall - Defense/Endurance
 (40) Shield Wall - Defense/Endurance/Recharge


Level 26:    Brimstone Armor    
 (A) Titanium Coating - Resistance/Endurance
 (40) Titanium Coating - Resistance
 (40) Titanium Coating - Resistance/Recharge
 (42) Titanium Coating - Resistance/Endurance/Recharge


Level 28:    Irradiated Ground    
 (A) Touch of Lady Grey - Chance for Negative Damage
 (42) Touch of Lady Grey - Defense Debuff/Endurance
 (42) Achilles' Heel - Chance for Res Debuff
 (43) Fury of the Gladiator - Chance for Res Debuff
 (43) Obliteration - Damage
 (43) Obliteration - Chance for Smashing Damage


Level 30:    Hasten    
 (A) Recharge Reduction IO
 (45) Recharge Reduction IO


Level 32:    Combat Teleport    
 (A) Warp - Range / Increased Perception


Level 35:    Devastating Blow    
 (A) Touch of Death - Accuracy/Damage
 (45) Touch of Death - Damage/Endurance
 (45) Touch of Death - Accuracy/Damage/Endurance
 (46) Touch of Death - Damage/Endurance/Recharge
 (46) Touch of Death - Chance of Damage(Negative)


Level 38:    Atom Smasher    
 (A) Scirocco's Dervish - Chance of Damage(Lethal)
 (47) Scirocco's Dervish - Accuracy/Damage/Endurance
 (47) Scirocco's Dervish - Accuracy/Recharge
 (47) Scirocco's Dervish - Damage/Recharge
 (48) Scirocco's Dervish - Damage/Endurance
 (48) Scirocco's Dervish - Accuracy/Damage


Level 41:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 44:    Teleport    
 (A) Warp - Endurance/Range


Level 47:    Fold Space    
D-Sync Origin:D-Sync Provocation


Level 49:    Taunt    
D-Sync Origin:D-Sync Provocation


Level 1:    Gauntlet    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (9) Miracle - +Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (11) Performance Shifter - EndMod


------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

  • 2 weeks later
Posted

I kept meaning to get around to making this post and forgetting, and then never making it down to my office at the end of the day and yadda yadda, here we are a week later and by-golly I'ma make the post! I wanted to talk about, or maybe more just show, the irony of what can happen in a Granite focused build when all the slots fall in to place.

 

This is my "Hard Mode" Stone/Electric/Mu named BAUHAUS! I was looking at making an all-arounder unkillable Tank that could take advantage of extra AoE spread for attention grabs, some added debuff tickling, and elements of the attack set that would benefit Granite, Electric ticked a lot of those boxes for me (it comes with its own teleport!) and Rad can too in much the same way, so these should translate fairly well.

 

Spoiler

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|2521327CDD7120DF677986F8C31DAD210B4D06E2F95D8222E0979A9FC20F8558D2F|
		|B5B72B611428B516EFB79658D45595087E0362DBD8FA|
		|-------------------------------------------------------------------|

 

There's the build. I can count on one hand the times I've used Granite for real, most of the time I run around without it turned on at all. In my pursuit of getting Granite to 59% typed Defenses and 90% Resists (and Psi as high as I could), I ended up with so much surplus that when I turn it off I still have enough to exist at soft cap for S/L/E/N and Brimstone still keeps me in the 80's for F/C resists. I am effectively still a very difficult to deal with Tank on that premise alone, but then there's all the other goodies shuffled in there with it like the 30% extra damage I get back that Granite isn't eating, all the slow debuffing is off, etc. There's also just enough global recharge to offset Granite's -Rech value too.

 

Just some minerals for thought.

Posted

Hey thabks

On 2/17/2023 at 12:14 AM, Sir Myshkin said:

I kept meaning to get around to making this post and forgetting, and then never making it down to my office at the end of the day and yadda yadda, here we are a week later and by-golly I'ma make the post! I wanted to talk about, or maybe more just show, the irony of what can happen in a Granite focused build when all the slots fall in to place.

 

This is my "Hard Mode" Stone/Electric/Mu named BAUHAUS! I was looking at making an all-arounder unkillable Tank that could take advantage of extra AoE spread for attention grabs, some added debuff tickling, and elements of the attack set that would benefit Granite, Electric ticked a lot of those boxes for me (it comes with its own teleport!) and Rad can too in much the same way, so these should translate fairly well.

 

  Reveal hidden contents

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
		|-------------------------------------------------------------------|
		|MxDz;1693;759;1518;HEX;|
		|78DA7594594F13511480CFCCDC5A0BC5D296B217048496AD028ABB890B60406A30A|
		|0AFCD044768AC6D331D127D3751DF5C131F5CDF44FD07FE0551A371C525EAB34AA2|
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		|03B17C27FDD5141BC58AEBCB3D89E3FF914F08D51FE51AC93F97FD1B18572FA5FCB|
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		|B5B72B611428B516EFB79658D45595087E0362DBD8FA|
		|-------------------------------------------------------------------|

 

 

There's the build. I can count on one hand the times I've used Granite for real, most of the time I run around without it turned on at all. In my pursuit of getting Granite to 59% typed Defenses and 90% Resists (and Psi as high as I could), I ended up with so much surplus that when I turn it off I still have enough to exist at soft cap for S/L/E/N and Brimstone still keeps me in the 80's for F/C resists. I am effectively still a very difficult to deal with Tank on that premise alone, but then there's all the other goodies shuffled in there with it like the 30% extra damage I get back that Granite isn't eating, all the slow debuffing is off, etc. There's also just enough global recharge to offset Granite's -Rech value too.

 

Just some minerals for thought.

 

Hey! Thank you so much! I do believe I can make all these work together to make something super beautiful now. Non granite stone really is so easy to work with.

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