MonteCarla Posted February 20, 2023 Share Posted February 20, 2023 I've been theorycrafting a build where I slot nearly all the Electric Blast powers with the Power Transfer: Chance to Heal proc. It only does a 5% Heal when it triggers, but could go off multiple times in Short Circuit and Ball Lightning, both of which get a proc rate of around 20% or so if my calculations are right (with 40% Recharge from a full Power Transfer set) A whole set of Power Transfer gives you +83% Damage/+60% End Mod at level 40 and a sweet +7.5% Recharge global bonus, so I might even try that - layering mitigation between some Defence, enhanced End Drain and a steady feed of healing. Firing the two AoEs off and hitting just 5 targets would yield 10% of your health back, say every 8 seconds. Has anyone tried this? I don't think it's going to be amazing, but an interesting alternative to just building up Defence for mitigation. The Badass Empath Guide Modern Force Fields Guide The Rich Alt's Guide to Perma-Dom Resistances for Brutes Link to comment Share on other sites More sharing options...
Snarky Posted February 20, 2023 Share Posted February 20, 2023 I run pretty defensive Blasters. A lot of fully ranged softcap ranged defense theory wise let me say this. Defense is greater than Resistance is greater than Heal. You’ve chosen to sacrifice build power to get some random procs at the tail end of helpful. Kapisch? Procs are not served well in fast recharging powers. I would seriously look at killing the things trying to harm you rather than try to tank through it. Eat a purple and Nuke them! Link to comment Share on other sites More sharing options...
SwitchFade Posted February 21, 2023 Share Posted February 21, 2023 Agreed with Snark, that heal will be insufficient vs the sacrifices in defense and damage. Build for solid defense and max damage/recharge. Done right, you don't need to heal, you unload and nothing lives beyond alpha. Get your nuke down to 25 or less seconds and heals are trivial. 1 Link to comment Share on other sites More sharing options...
Sir Myshkin Posted February 21, 2023 Share Posted February 21, 2023 Someone else can correct me if I'm remembering this incorrectly as it could've changed in the time I was off from the game, but the PT+Heal proc won't fire more than one instance of itself in a singular trigger event, meaning even if it did get multiple proc hits you'd only get one actual return in that activation, so keep that in mind when trying to plan this thought process out. Should you include them? It doesn't hurt to have them sprinkled around, but there are mindful best practices for its existence like in Stamina where it's more assured and just gradual bonus health. If I were going to stick it into something like Short Circuit or Ball Lightning then look to make sure you've maximized your utility in your build, it may not be the best option to full burn that entire set in there when you can just use the proc itself in the last slot. Between the two powers your best option is probably Short Circuit since it isn't a damage focused power in the first place. I myself did try building with it in Short Circuit for a short period of time, but the evaluation had to be made on its contribution versus safety and net value in the build over other options (like better defenses). Leveraging a wider volume of defense in the build meant better opportunities for Energize to continue doing its thing leading to a dual combination of better health and fewer hits. Ultimately a singular proc of Power Transfer wasn't going to equate well enough to what 5/s of breathing room was going to earn me with my regen rate going strong at 30/s. So I pulled the plug there and moved the slotting over to something different that gave more Energy defense (an area the build needed, and one that doubles into Ranged and are both tied to a lot of status effects). 1 Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!) Link to comment Share on other sites More sharing options...
MonteCarla Posted February 21, 2023 Author Share Posted February 21, 2023 Yeah, good point, Sir Myshkin, about the passive regeneration that's already there in every Blaster these days. Base Regen is from 1 to full health in 4 minutes. A typical slotted sustain power gives +300% or so to that, so you're recovering... 5% of your health every 3 seconds anyway!! That's more than my estimates above for letting off Short Circuit and Ball Lightning in combat. I have a level 40+ Elec/Elec Blaster gathering dust, and billions of spare inf. I think the sensible (?) thing to do at this point is fit her out with as many heal procs as I can (including Entropic Chaos in the blasts and Call of the Sandman in the punches) and see what happens! 😄 I still doubt it will be amazing, but it's nice to try something different from all my other Blasters who've gone the high Def and Recharge route. 1 The Badass Empath Guide Modern Force Fields Guide The Rich Alt's Guide to Perma-Dom Resistances for Brutes Link to comment Share on other sites More sharing options...
Snarky Posted February 23, 2023 Share Posted February 23, 2023 This is my "joke" elec blaster. It was inspired by watching an Elec Blaster in a farm (I was Bruting) who could keep damage up and 99% time not get killed. Because they could bubble and run when agro got wild. Then i got frustrated trying to build Sentinels that could deal damage.... and I remembered that Elec blaster. The concept is the thing has 3 O Crap! buttons. Including one that will get it thru a Rikti map or Rularuu map unscathed. High ranged Defense and fully ranged. Will out damage any Sentinel. Played correctly....just as survivable. Falls short of most Blasters damage due to the build constraints. But its a nasty piece of work. This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Blanker: Level 50 Magic BlasterPrimary Power Set: Electrical BlastSecondary Power Set: Temporal ManipulationPower Pool: ConcealmentPower Pool: FlightPower Pool: FightingPower Pool: SpeedAncillary Pool: Force Mastery Hero Profile:Level 1: Lightning Bolt (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/RechargeLevel 1: Time Wall (A) Trap of the Hunter - Accuracy/Recharge (7) Trap of the Hunter - Endurance/Immobilize (9) Trap of the Hunter - Accuracy/Endurance (9) Trap of the Hunter - Accuracy/Immobilize/Recharge (11) Trap of the Hunter - Chance of Damage(Lethal) (11) Trap of the Hunter - Immobilize/AccuracyLevel 2: Ball Lightning (A) Artillery - Accuracy/Damage (13) Artillery - Damage/Endurance (15) Artillery - Damage/Recharge (15) Artillery - Accuracy/Damage/Recharge (17) Artillery - Accuracy/Recharge/Range (17) Artillery - Endurance/Recharge/RangeLevel 4: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (19) Luck of the Gambler - Defense (19) Shield Wall - +Res (Teleportation), +5% Res (All)Level 6: Charged Bolts (A) Superior Defiant Barrage - Accuracy/Damage (21) Superior Defiant Barrage - Damage/RechargeTime (21) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (23) Superior Defiant Barrage - Accuracy/Damage/Endurance (23) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (25) Superior Defiant Barrage - RechargeTime/+StatusLevel 8: Charge Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (29) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 10: Chronos (A) Recharge Reduction IO (31) Recharge Reduction IOLevel 12: Zapp (A) Executioner's Contract - Accuracy/Damage (31) Executioner's Contract - Damage/Endurance (31) Executioner's Contract - Damage/Interrupt (33) Executioner's Contract - Damage/Range (33) Executioner's Contract - Damage/Recharge (33) Executioner's Contract - Disorient BonusLevel 14: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, RangeLevel 16: Grant Invisibility (A) Reactive Defenses - Scaling Resist DamageLevel 18: Phase Shift (A) Recharge Reduction IOLevel 20: Temporal Healing (A) Preventive Medicine - Chance for +Absorb (34) Preventive Medicine - Heal (34) Performance Shifter - Chance for +End (36) Performance Shifter - EndMod (36) Endurance Modification IOLevel 22: Time Stop (A) Lockdown - Accuracy/Hold (36) Lockdown - Accuracy/Recharge (37) Lockdown - Recharge/Hold (37) Lockdown - Endurance/Recharge/Hold (37) Lockdown - Accuracy/Endurance/Recharge/Hold (39) Lockdown - Chance for +2 Mag HoldLevel 24: Kick (A) Force Feedback - Chance for +RechargeLevel 26: Tough (A) Reactive Armor - Resistance/Endurance (39) Reactive Armor - Resistance/Recharge (40) Reactive Armor - ResistanceLevel 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense/Recharge (42) Luck of the Gambler - Defense/Endurance/Recharge (42) Luck of the Gambler - Defense (42) Kismet - Accuracy +6%Level 30: Hasten (A) Recharge Reduction IO (43) Recharge Reduction IOLevel 32: Thunderous Blast (A) Superior Blaster's Wrath - Accuracy/Damage (43) Superior Blaster's Wrath - Damage/Recharge (43) Superior Blaster's Wrath - Accuracy/Damage/Recharge (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (45) Superior Blaster's Wrath - Recharge/Chance for Fire DamageLevel 35: Personal Force Field (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 38: Time Lord (A) Steadfast Protection - Resistance/+Def 3%Level 41: Repulsion Bomb (A) Bombardment - Damage (46) Bombardment - Damage/Recharge (46) Bombardment - Accuracy/Damage/Recharge (48) Bombardment - Accuracy/Damage/Recharge/Endurance (48) Bombardment - Chance for Fire Damage (48) Sudden Acceleration - Knockback to KnockdownLevel 44: Temp Invulnerability (A) Reactive Armor - Resistance/Endurance (50) Reactive Armor - Resistance/Recharge (50) Reactive Armor - ResistanceLevel 47: Time Shift (A) Impeded Swiftness - Accuracy/Slow (50) Impeded Swiftness - Chance of Damage(Smashing)Level 49: Force of Nature (A) Gladiator's Armor - TP Protection +3% Def (All)Level 1: Defiance Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1668;724;1448;HEX;| |78DA75945B4F1351108067BB5B0A2D450AAD14B9172B97CAD262E2B30A342234216| |27C25B56CEAC6B56DDA62E407F8077C100501318A1A837FC2EB83FE01E39B2FBEA0| |26C66B42D6E9991D3C0BB1C976BF333367CECCEC9CC95C9F687CF776E61428C1712| |B5BA9CC9FC1FFAA51F666B2793307F8F3A1A470C528FB907B1CEDFCF96C216F2CE8| |939691AB96CD5CD6A27D71D6CF2D964AC57255BF605CC537AA33D982595AB4B255B| |35880D06CB168E953856B66C5BC645A667529202469CBCC5FAE06896B6816F27EB1| |9A2B19C642CB64C9CCE9E9623967A0BFDA394B510C2A86CF28B87EB617600DDF290| |D3CB0CEB041A0C13D864D823AB84F707AE8809B5B8A63B24C500FB7195608FCB0CA| |708720897B15D98D02AA57681A412368022F431D4133F818EA09825872F59F1FDBA| |342840E688130C3B42A404703AF645BF3AE094D1814060FC16150193482287809C6| |6A1F5C8EDC070F3C8EC9438223B0C5F088A0131E333C2198C03A36486E940648508| |5BB194EE02B20071C80E76CF282E125412FBC6278CDF0862080D106E59382F08162| |E883F7044D68724832C1C5372A5A336A42B226C4D1A5318156293AAD157654C7ED2| |78665F2DF0F37197A69F738EE8EC8B945E03B9BFC20380A3F197E31FC2638067F08| |3C185E9BE406DAE0066954D4B4CB9DD10EDDB8ECAA6DEE4118D0600062041ADA76C| |8C17470170D403343886048242D20CCB00BC2710CDD74C985EEE25A0D339CAC4D08| |F9A41E58511D935586BB04C7618D619D6183E0A94A777A2FED18073C85758DCB058| |98BFA6074DBD8038372DF0EC22E75F4087E3C0780AED528280C1E868F64B38D4727| |E4BA26445DB18A29AE6B8AEB7A1683D1255B45874D0A26055B04CFD05D52CE24096| |34EF368AE1161DB9D9A7BF208A16DC3CC7FE4B39A7BC4E042C877FC6EC7F8F4D3D7| |F97C5023767CD927C70EEB539D617551713AF21CE5FC759F2DA2730946F8124C0FB| |B73B671CAB86EA81D4D8851B5B027F80B3814D0A0| |-------------------------------------------------------------------| Link to comment Share on other sites More sharing options...
InvaderStych Posted February 23, 2023 Share Posted February 23, 2023 On 2/20/2023 at 9:08 PM, Sir Myshkin said: Someone else can correct me if I'm remembering this incorrectly as it could've changed in the time I was off from the game, but the PT+Heal proc won't fire more than one instance of itself in a singular trigger event, Well, no but also yes depending on how you meant. Sometime during Page 3 or 4 PT:%Heal was fixed so that multiples of them would stop stepping on each other when slotted in an auto or an aura. I've used more than one in this way on a handful of characters and they stack up nicely. I wax a bit philosophical in a stalker thread about how much value I felt I was getting against using a slot elsewhere. I think there are some outliers that can slot three of them into auto/aura powers, but 2+ Panacea is easier to pull off. However, if you mean that sticking one into an AoE attack will only give you a single application of the heal regardless of target count, then that is 100% correct. 1 You see a mousetrap? I see free cheese and a f$%^ing challenge. Link to comment Share on other sites More sharing options...
Sir Myshkin Posted February 25, 2023 Share Posted February 25, 2023 On 2/23/2023 at 10:15 AM, InvaderStych said: However, if you mean that sticking one into an AoE attack will only give you a single application of the heal regardless of target count, then that is 100% correct. This is indeed what I was focused on. On 2/23/2023 at 10:15 AM, InvaderStych said: Sometime during Page 3 or 4 PT:%Heal was fixed so that multiples of them would stop stepping on each other when slotted in an auto or an aura. However this part is a change I missed, I was under the impression they still nuked the stack and only allowed one to go off. Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!) Link to comment Share on other sites More sharing options...
Energy Prime Posted May 11 Share Posted May 11 Well, This is an old Topic, But Your proposition can be an execelent Choice for Defender though. Defender has the greater -end proc. The given IO Set, does enhance endurance modification plus damage. In other words You survivability will a bit interesting but very quickly you will drain all endurance from mobs with a good survivability from your primary power + end drain + random heal procs + you will still help on damage since defender damage is not the main focus either way. Link to comment Share on other sites More sharing options...
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