Lockpick Posted December 4, 2020 Posted December 4, 2020 On 11/26/2020 at 9:33 AM, Crysis said: From in-game, once logged into your character, type in (no quotes) "/buildsave" This puts the build of that current character into a folder called "Builds" that should be under your game directory>globalname>Builds. For me that's C:\COH\Crysis\Builds It's a flat text file called build.txt Now open up Mids. And use the File\Open command, point to that build.txt file and let Mids take care of rest. Counter-intuitively, don't use the Import function....just the File/Open function. I had no idea. This is awesome. 1
Verix Posted December 4, 2020 Posted December 4, 2020 @Force Redux Looking closely at the build you had posted before you have both Mark of supremacy and Superior mark of supremacy : Accuracy/Damage. I have been told that is not allowed as they are unique. And that also means the build I posted above is nonvalid.
TheSpiritFox Posted December 5, 2020 Posted December 5, 2020 (edited) Tested out /buildsave Here you go dude, here's my version of this. All basic IOs are boosted to +5 Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Jim Bob Duggar: Level 50 Natural MastermindPrimary Power Set: ThugsSecondary Power Set: Time ManipulationPower Pool: SpeedPower Pool: TeleportationPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Heat Mastery Villain Profile:Level 1: Call Thugs -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx/Rchg(50), SprCmmoft-Acc/Dmg/Rchg(50), SprCmmoft-Rchg/PetAoEDef(50), SprMarofS-Acc/EndRdx(50), SprMarofS-EndRdx/+Resist/+Regen(50)Level 1: Time Crawl -- Acc-I(A)Level 2: Temporal Mending -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(50), Pnc-Heal/Rchg(50), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal/+End(50)Level 4: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(50), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50), DarWtcDsp-Rchg/EndRdx(50), DarWtcDsp-ToHitDeb/EndRdx(50), DarWtcDsp-Slow%(50)Level 6: Equip Thugs -- EndRdx-I(A)Level 8: Super Speed -- Clr-EndRdx(A), Clr-RunSpd(50), Clr-Stlth(50)Level 10: Temporal Selection -- RechRdx-I(A)Level 12: Call Enforcer -- HY:NeutP(A), HY:NeutP(50), HY:NeutP(50), ShlBrk-%Dam(50), TchofLadG-%Dam(50), LucoftheG-Def/Rchg+(50)Level 14: Recall Friend -- IntRdx-I(A)Level 16: Distortion Field -- GhsWdwEmb-Dam%(A), ImpSwf-Dam%(50), NrnSht-Dam%(50), Lck-%Hold(50), EndRdx-I(50), EndRdx-I(50)Level 18: Gang War -- CaltoArm-+Def(Pets)(A), ExpRnf-+Res(Pets)(50), EdcoftheM-PetDef(50), SvrRgh-PetResDam(50), RechRdx-I(50), RechRdx-I(50)Level 20: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(50), BlsoftheZ-ResKB(50)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def(50)Level 26: Call Bruiser -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Dmg/EndRdx(50), SprMarofS-Dmg(50), SprMarofS-Acc/Dmg(50), OvrFrc-Dam/KB(50), SlbAll-Build%(50)Level 28: Farsight -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(50), LucoftheG-EndRdx/Rchg(50), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50)Level 30: Burnout -- RechRdx-I(A)Level 32: Upgrade Equipment -- EndRdx-I(A)Level 35: Bonfire -- EndRdx-I(A), PstBls-Dam%(50), ExpStr-Dam%(50), Bmbdmt-+FireDmg(50), Ann-ResDeb%(50), SuddAcc--KB/+KD(50)Level 38: Chrono Shift -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(50), EffAdp-EndMod/Acc/Rchg(50), EffAdp-Acc/Rchg(50), EffAdp-EndMod/Acc(50), EffAdp-EndMod/EndRdx(50)Level 41: Slowed Response -- AchHee-ResDeb%(A), ShlBrk-%Dam(50), ShlBrk-Acc/EndRdx/Rchg(50), ShlBrk-DefDeb/EndRdx/Rchg(50), ShlBrk-Acc/Rchg(50)Level 44: Assault -- EndRdx-I(A), EndRdx-I(50)Level 47: Vengeance -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 1: Punk Level 1: Arsonist Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: Supremacy Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(50)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(50), PrfShf-EndMod/Acc(50), PrfShf-End%(50)Level 12: Enforcer Level 26: Bruiser ------------ Edited December 5, 2020 by TheSpiritFox 2
Verix Posted December 5, 2020 Posted December 5, 2020 (edited) @TheSpiritFox Thank you for posting; I really appreciate that! Your Haste total is really impressive! And I really prefer what you have in Maneuvers : 57.53% defense debuff! This is a nice configuration with Super Speed. As much as I am enjoying Flight right now I had kind of intended on playing this character with super speed (since I always seemed to go with flight before - and it fits in more with the Time Theme). At some point I may branch out and go for a more Offensive MM setup with fire - but for right now I think I want to focus on Defense (using the Mu Epic Pool). I'm working on a blend of ideas from what you two have posted. One question : Do my pets benefit if I have a high overall Accuracy boost from set bonuses (say for example the 3 piece set bonus from Superior Mark of Supremacy)? It looks like the answer is no - according to this source. https://archive.paragonwiki.com/wiki/Attack_Mechanics So for players, AccMods is calculated using: AccMods = the power's inherent Accuracy × (1.0 + the power's Accuracy Enhancements + all global Set Accuracy bonuses) So for critters, we have a slightly longer formula for figuring AccMods: AccMods = the power's inherent Accuracy × the Accuracy of the enemy's Rank × Accuracy factor due to level difference I was considering Dropping Tactics but then I read a little bit and found that might not be a good idea. Edited December 5, 2020 by Verix
Force Redux Posted December 5, 2020 Posted December 5, 2020 Between Farsight and Supremacy you likely sign need Tactics for everyday teaming. But with the purple patch (fighting purple mobs), debuffs from certain groups (Thorns, Arachnos, etc) and your T1 and T2 pets being lower level, I like to have it for those outlier moments. You are correct, set bonuses do not transfer to pets. They only inherit unique IO abilities that specify they affect pets. I always have Maneuvers and Tactics on every MM. @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
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