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Thugs/Time optimized build


snow61

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On 11/26/2020 at 9:33 AM, Crysis said:

From in-game, once logged into your character, type in (no quotes) "/buildsave"

 

This puts the build of that current character into a folder called "Builds" that should be under your game directory>globalname>Builds.  For me that's C:\COH\Crysis\Builds  It's a flat text file called build.txt

 

Now open up Mids.  And use the File\Open command, point to that build.txt file and let Mids take care of rest.  Counter-intuitively, don't use the Import function....just the File/Open function.

 

I had no idea.  This is awesome. 

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Tested out /buildsave

 

Here you go dude, here's my version of this.  All basic IOs are boosted to +5

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Jim Bob Duggar: Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Heat Mastery

Villain Profile:
Level 1: Call Thugs -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx/Rchg(50), SprCmmoft-Acc/Dmg/Rchg(50), SprCmmoft-Rchg/PetAoEDef(50), SprMarofS-Acc/EndRdx(50), SprMarofS-EndRdx/+Resist/+Regen(50)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Temporal Mending -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(50), Pnc-Heal/Rchg(50), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal/+End(50)
Level 4: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(50), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50), DarWtcDsp-Rchg/EndRdx(50), DarWtcDsp-ToHitDeb/EndRdx(50), DarWtcDsp-Slow%(50)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Super Speed -- Clr-EndRdx(A), Clr-RunSpd(50), Clr-Stlth(50)
Level 10: Temporal Selection -- RechRdx-I(A)
Level 12: Call Enforcer -- HY:NeutP(A), HY:NeutP(50), HY:NeutP(50), ShlBrk-%Dam(50), TchofLadG-%Dam(50), LucoftheG-Def/Rchg+(50)
Level 14: Recall Friend -- IntRdx-I(A)
Level 16: Distortion Field -- GhsWdwEmb-Dam%(A), ImpSwf-Dam%(50), NrnSht-Dam%(50), Lck-%Hold(50), EndRdx-I(50), EndRdx-I(50)
Level 18: Gang War -- CaltoArm-+Def(Pets)(A), ExpRnf-+Res(Pets)(50), EdcoftheM-PetDef(50), SvrRgh-PetResDam(50), RechRdx-I(50), RechRdx-I(50)
Level 20: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(50), BlsoftheZ-ResKB(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def(50)
Level 26: Call Bruiser -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Dmg/EndRdx(50), SprMarofS-Dmg(50), SprMarofS-Acc/Dmg(50), OvrFrc-Dam/KB(50), SlbAll-Build%(50)
Level 28: Farsight -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(50), LucoftheG-EndRdx/Rchg(50), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50)
Level 30: Burnout -- RechRdx-I(A)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Bonfire -- EndRdx-I(A), PstBls-Dam%(50), ExpStr-Dam%(50), Bmbdmt-+FireDmg(50), Ann-ResDeb%(50), SuddAcc--KB/+KD(50)
Level 38: Chrono Shift -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(50), EffAdp-EndMod/Acc/Rchg(50), EffAdp-Acc/Rchg(50), EffAdp-EndMod/Acc(50), EffAdp-EndMod/EndRdx(50)
Level 41: Slowed Response -- AchHee-ResDeb%(A), ShlBrk-%Dam(50), ShlBrk-Acc/EndRdx/Rchg(50), ShlBrk-DefDeb/EndRdx/Rchg(50), ShlBrk-Acc/Rchg(50)
Level 44: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Punk 
Level 1: Arsonist 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(50), PrfShf-EndMod/Acc(50), PrfShf-End%(50)
Level 12: Enforcer 
Level 26: Bruiser 
------------

Edited by TheSpiritFox
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@TheSpiritFox

 

Thank you for posting; I really appreciate that!

 

Your Haste total is really impressive! And I really prefer what you have in Maneuvers : 57.53% defense debuff!

 

This is a nice configuration with Super Speed. As much as I am enjoying Flight right now I had kind of intended on playing this character with super speed (since I always seemed to go with flight before - and it fits in more with the Time Theme).

 

At some point I may branch out and go for a more Offensive MM setup with fire - but for right now I think I want to focus on Defense (using the Mu Epic Pool).

 

 

I'm working on a blend of ideas from what you two have posted.

 

One question : Do my pets benefit if I have a high overall Accuracy boost from set bonuses (say for example the 3 piece set bonus from Superior Mark of Supremacy)?

 

It looks like the answer is no - according to this source.  https://archive.paragonwiki.com/wiki/Attack_Mechanics

 

So for players, AccMods is calculated using:

AccMods  =  the power's inherent Accuracy  ×  (1.0 + the power's Accuracy Enhancements + all global Set Accuracy bonuses)

 

So for critters, we have a slightly longer formula for figuring AccMods:

AccMods  =  the power's inherent Accuracy  ×  the Accuracy of the enemy's Rank  ×  Accuracy factor due to level difference

 

I was considering Dropping Tactics but then I read a little bit and found that might not be a good idea.

Edited by Verix
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Between Farsight and Supremacy you likely sign need Tactics for everyday teaming. But with the purple patch (fighting purple mobs), debuffs from certain groups (Thorns, Arachnos, etc) and your T1 and T2 pets being lower level, I like to have it for those outlier moments. 

 

You are correct, set bonuses do not transfer to pets. They only inherit unique IO abilities that specify they affect pets.

 

I always have Maneuvers and Tactics on every MM. 

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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