StoneKarma Posted March 11, 2023 Posted March 11, 2023 (edited) I thought maybe it would be better to start another thread for the BA/BIO version. I took one of @Linea's Scrapper Katana/Bio builds and then tried to mimic it with Battle Axe. I couldn't find a spot for a 4th LotG (Katana : Divine Avalanche can slot one) but I was able to get about the same Rech from other purple sets. And three Force Feedback +Rech should have at least one of them proc'ing most of the time. I read the suggested Combat Teleport thread and made a guess as to how to slot it. What are some of the tips that would make this more effective? Thanks for your help so far, I appreciate it! AB Normal Scrapper - Battle Axe - Bio Armor.mxd Edited March 15, 2023 by StoneKarma
SomeGuy Posted March 11, 2023 Posted March 11, 2023 Wasn't a fan of CT and grabbed maneuvers instead. Definitely moved a lot of slots around. I tried to keep the "flavor" of your build as much as possible. I'll share my take on BA/BIO in a sec. This Hero build was built using Mids Reborn 3.4.6https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Abby Normal: Level 50 Magic ScrapperPrimary Power Set: Battle AxeSecondary Power Set: Bio ArmorPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Blaze Mastery Hero Profile:Level 1: Chop Level 12: Hasten Level 1: Brawl Level 10: Efficient AdaptationLevel 10: Offensive Adaptation------------ (A) Superior Blistering Cold - Damage/Endurance (3) Superior Blistering Cold - Accuracy/Damage/Endurance (3) Superior Blistering Cold - Accuracy/Damage/Recharge (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (5) Superior Blistering Cold - Recharge/Chance for Hold (7) Force Feedback - Chance for +RechargeLevel 1: Hardened Carapace (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime (9) Unbreakable Guard - +Max HPLevel 2: Inexhaustible (A) Performance Shifter - Chance for +EndLevel 4: Environmental Modification (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Shield Wall - Defense/Endurance (13) Shield Wall - Defense (13) Shield Wall - +Res (Teleportation), +5% Res (All)Level 6: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Winter's Gift - Slow Resistance (20%)Level 8: Swoop (A) Hecatomb - Damage/Recharge (15) Hecatomb - Damage/Recharge/Accuracy (15) Hecatomb - Chance of Damage(Negative) (17) Hecatomb - Recharge/Accuracy (17) Hecatomb - Damage/Endurance (19) Force Feedback - Chance for +RechargeLevel 10: Adaptation (A) Recharge Reduction IO (19) Recharge Reduction IOLevel 14: Kick (A) Kinetic Combat - Accuracy/Damage (45) Kinetic Combat - Damage/Endurance (46) Kinetic Combat - Damage/Recharge (46) Kinetic Combat - Damage/Endurance/RechargeLevel 16: Ablative Carapace (A) Preventive Medicine - Heal/Endurance (21) Preventive Medicine - Endurance/RechargeTime (21) Preventive Medicine - Heal/RechargeTime (23) Preventive Medicine - Heal/RechargeTime/Endurance (23) Preventive Medicine - Chance for +Absorb (25) Preventive Medicine - HealLevel 18: Whirling Axe (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus (25) Superior Scrapper's Strike - Accuracy/Damage (27) Superior Scrapper's Strike - Damage/Recharge (27) Superior Scrapper's Strike - Accuracy/Damage/Recharge (29) Superior Scrapper's Strike - Damage/Endurance/Recharge (29) Superior Scrapper's Strike - Accuracy/Damage/Endurance/RechargeLevel 20: Evolving Armor (A) Steadfast Protection - Resistance/+Def 3%Level 22: Tough (A) Gladiator's Armor - TP Protection +3% Def (All)Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Red Fortune - Defense/Endurance (31) Red Fortune - DefenseLevel 26: Cleave (A) Superior Critical Strikes - Accuracy/Damage (31) Superior Critical Strikes - Damage/RechargeTime (33) Superior Critical Strikes - Accuracy/Damage/RechargeTime (33) Superior Critical Strikes - Damage/Endurance/RechargeTime (33) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (34) Superior Critical Strikes - RechargeTime/+50% Crit ProcLevel 28: DNA Siphon (A) Obliteration - Accuracy/Recharge (34) Obliteration - Accuracy/Damage/Recharge (34) Obliteration - Accuracy/Damage/Endurance/Recharge (36) Obliteration - Chance for Smashing Damage (36) Obliteration - Damage (45) Obliteration - Damage/RechargeLevel 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Reactive Defenses - Defense/Endurance (37) Reactive Defenses - Scaling Resist DamageLevel 32: Pendulum (A) Armageddon - Chance for Fire Damage (37) Armageddon - Damage/Recharge (37) Armageddon - Damage/Endurance (39) Armageddon - Damage/Recharge/Accuracy (39) Armageddon - Recharge/Accuracy (43) Force Feedback - Chance for +RechargeLevel 35: Genetic Contamination (A) Obliteration - Chance for Smashing Damage (42) Obliteration - Damage (42) Obliteration - Accuracy/Recharge (42) Obliteration - Damage/Recharge (43) Obliteration - Accuracy/Damage/Recharge (43) Obliteration - Accuracy/Damage/Endurance/RechargeLevel 38: Parasitic Aura (A) Doctored Wounds - Recharge (39) Doctored Wounds - Heal/Endurance (40) Doctored Wounds - Heal (40) Doctored Wounds - Heal/Recharge (40) Doctored Wounds - Heal/Endurance/RechargeLevel 41: Char (A) EmptyLevel 44: Melt Armor (A) Recharge Reduction IO (45) Recharge Reduction IOLevel 47: Fire Ball (A) Ragnarok - Damage/Recharge (48) Ragnarok - Damage/Recharge/Accuracy (48) Ragnarok - Recharge/Accuracy (48) Ragnarok - Damage/Endurance (50) Ragnarok - Chance for KnockdownLevel 49: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (50) Recharge Reduction IO (50) Recharge Reduction IOLevel 1: Critical Hit (A) EmptyLevel 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 1: Swift (A) Run Speed IOLevel 1: Hurdle (A) Jumping IOLevel 1: Health (A) Panacea - +Hit Points/Endurance (11) Numina's Convalesence - +Regeneration/+RecoveryLevel 1: Stamina (A) Performance Shifter - Chance for +EndLevel 10: Defensive Adaptation 1 1 Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0
SomeGuy Posted March 11, 2023 Posted March 11, 2023 I give up making for other people. This Hero build was built using Mids Reborn 3.4.6https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Technology ScrapperPrimary Power Set: Battle AxeSecondary Power Set: Bio ArmorPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Soul Mastery Hero Profile:Level 1: Chop (A) Superior Critical Strikes - Accuracy/Damage (3) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (3) Superior Critical Strikes - Accuracy/Damage/RechargeTime (5) Gladiator's Strike - Chance for Smashing Damage (5) Force Feedback - Chance for +Recharge (7) EmptyLevel 1: Hardened Carapace (A) Unbreakable Guard - +Max HP (7) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Endurance/RechargeTimeLevel 2: Inexhaustible (A) Performance Shifter - Chance for +EndLevel 4: Environmental Modification (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Shield Wall - Defense/Endurance (46) Shield Wall - Defense (48) Shield Wall - +Res (Teleportation), +5% Res (All)Level 6: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (13) Recharge Reduction IO (13) Recharge Reduction IOLevel 8: Swoop (A) Hecatomb - Damage/Recharge/Accuracy (15) Hecatomb - Damage (15) Hecatomb - Damage/Endurance (17) Hecatomb - Chance of Damage(Negative) (17) Gladiator's Strike - Chance for Smashing Damage (19) Force Feedback - Chance for +RechargeLevel 10: AdaptationLevel 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 14: Hasten (A) Recharge Reduction IO (19) Recharge Reduction IOLevel 16: Ablative Carapace (A) Preventive Medicine - Chance for +Absorb (21) Preventive Medicine - Heal (21) Preventive Medicine - Heal/Endurance (23) Preventive Medicine - Endurance/RechargeTime (23) Preventive Medicine - Heal/RechargeTime (25) Preventive Medicine - Heal/RechargeTime/EnduranceLevel 18: Whirling Axe (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus (25) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (27) Superior Scrapper's Strike - Damage/Recharge (27) Superior Scrapper's Strike - Accuracy/Damage/Recharge (29) Superior Scrapper's Strike - Damage/Endurance/RechargeLevel 20: Evolving Armor (A) Steadfast Protection - Resistance/+Def 3%Level 22: Boxing (A) Kinetic Combat - Accuracy/Damage (29) Kinetic Combat - Damage/Endurance (31) Kinetic Combat - Damage/Recharge (31) Kinetic Combat - Damage/Endurance/RechargeLevel 24: Tough (A) Gladiator's Armor - TP Protection +3% Def (All)Level 26: Cleave (A) Armageddon - Damage/Recharge/Accuracy (33) Armageddon - Damage/Endurance (33) Armageddon - Chance for Fire Damage (33) Fury of the Gladiator - Chance for Res Debuff (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc (34) Force Feedback - Chance for +RechargeLevel 28: DNA Siphon (A) Obliteration - Chance for Smashing Damage (34) Scirocco's Dervish - Chance of Damage(Lethal) (36) Eradication - Chance for Energy Damage (36) Touch of the Nictus - Chance for Negative Energy DamageLevel 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Red Fortune - Defense/Endurance (37) Red Fortune - DefenseLevel 32: Pendulum (A) Obliteration - Chance for Smashing Damage (37) Obliteration - Damage (37) Obliteration - Accuracy/Recharge (39) Obliteration - Damage/Recharge (39) Obliteration - Accuracy/Damage/Recharge (39) Obliteration - Accuracy/Damage/Endurance/RechargeLevel 35: Genetic Contamination (A) Obliteration - Chance for Smashing Damage (40) Obliteration - Damage (40) Obliteration - Accuracy/Recharge (40) Obliteration - Damage/Recharge (42) Obliteration - Accuracy/Damage/Recharge (42) Obliteration - Accuracy/Damage/Endurance/RechargeLevel 38: Parasitic Aura (A) Doctored Wounds - Recharge (42) Doctored Wounds - Heal/Endurance (43) Doctored Wounds - Heal (43) Doctored Wounds - Heal/Recharge (43) Doctored Wounds - Heal/Endurance/RechargeLevel 41: Moonbeam (A) Apocalypse - Damage/Recharge/Accuracy (45) Apocalypse - Damage/Endurance (45) Apocalypse - Chance of Damage(Negative) (45) Sting of the Manticore - Chance of Damage(Toxic) (46) Gladiator's Javelin - Chance of Damage(Toxic) (46) Decimation - Chance of Build UpLevel 44: Shadow Meld (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 47: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Reactive Defenses - Defense/Endurance (48) Reactive Defenses - Scaling Resist DamageLevel 49: Assault (A) Endurance Reduction IOLevel 1: Brawl (A) Superior Blistering Cold - Recharge/Chance for Hold (31) Superior Blistering Cold - Accuracy/Damage (50) Superior Blistering Cold - Damage/Endurance (50) Superior Blistering Cold - Accuracy/Damage/Endurance (50) Superior Blistering Cold - Accuracy/Damage/RechargeLevel 1: Critical HitLevel 1: Sprint (A) Run Speed IOLevel 2: Rest (A) EmptyLevel 1: Swift (A) Run Speed IOLevel 1: Health (A) Panacea - +Hit Points/Endurance (11) Numina's Convalesence - +Regeneration/+RecoveryLevel 1: Hurdle (A) Jumping IOLevel 1: Stamina (A) Performance Shifter - Chance for +EndLevel 10: Defensive AdaptationLevel 10: Efficient AdaptationLevel 10: Offensive AdaptationLevel 49: Quick FormLevel 50: Musculature Core Paragon------------ DNA Siphon is actually decent AOE damage when procced out. Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0
StoneKarma Posted March 11, 2023 Author Posted March 11, 2023 @SomeGuy, Thank you for these builds! I think it's really fascinating how they all take the same primary and secondary powers, but then have quite different outcomes with slotting and pool power selection. As they say in basketball, "you're putting on a clinic!" I swapped in Shadow Meld for the fire pool. Shadow Meld does a couple of things for the build. Gives it a 5th LotG, and soft caps DEF as a very good Oh %@#! button. I followed most of your slotting. Here is what I've ended up with. With your slotting, I had more slots to do things with, so I worked on getting defenses up. I think barring any blaring oversight or omissions here is the final build. AB Normal - Scrapper (Battle Axe).mxd 1
Yomo Kimyata Posted March 11, 2023 Posted March 11, 2023 I think: I'd like to get some more melee defense in there, and I would sacrifice some of the global recharge you have in there currently to do it. I think you may be over slotted for endurance recovery, since DNA Siphon and Parasitic Aura are great endurance tools. Here's a quick build I put together. Personally, I would use a bunch of HO/DSOs and boost things to bejebus, but hopefully this keeps to your vision: https://www.midsreborn.com/builds/download.php?uc=1646&c=732&a=1464&f=HEX&dc=78DA7594594F53411480CF5D2A0A94A52B4B5BA0C85A2DE01A314641F4414149F0BDDEC0884D6ADBDC5E13F4DD275F5C627C718F3EF8A83F4341FD01E26E4C08A8891297C45C4FEF992303869BCCCD3773D6393367C66646AAE766470F8056733067954A998949DB2A16855D71CC72CEDA560ECA5F058E469664C6444E88F4B0E5383991199A11C97F9211714AE44B28CB1632C7ED692B9F9DCC0CD9670A36F8C70B855CFA7076FAB493CD4F577BB35161157152E94D268A424C053C3C81FE8B05DBB19C6C211F3854CC4EA68773D6799119B34A8EB0CF356036491C3511FC691AC8CF35012EE118304187CB0C57084CB8CA708DE0657BD91A54EBEF8627D900CB0C3F0836C24F8201D84630DF5E0EBD121B3D5DD73DC92B94188A5FDD80B026BD84082AA18E40C7C2FA145DF04113789270A45CF515FFBE0AB8614AE39B04D5708BE136410DDC61B840C9BCC664362901DC0846AC52168C2ACEAE0E8E1A12BE1104E00FAAC44D30D0C8AF96CACFA50A70A9425CAA10FC22884054F3ACDF620EB5A058D7428C55E2040D90606821688256827A2C44BD7AC8F5D0A54B956E8218F430F412242045F00E6307D5ED0639F304679EE0CC5BF990831832AC84F485E109AB3C63784ED006830CFB1964EDDF63ECE8CA1D717D51B84BC7D30EFB74097B19060936C31E868B08412C2866D3A8DE844638694A9529824E100C4F0D09B3045D304790C4336C564E416B86144815091F31E13860CF70A9E3B0684A9525821E5860881A1242F2DA609E2D4A9E3879485BB9E7C77E55EAA9256199245BE137C1070CDDA19E53072CE8DEEDE9854586258636BA96F7D16FB7DA3DDDF082DC3D40494A3DC1146C27C916D8C1B093611727B39BA00F3ED1964CAC595A6DE534374B1FB7721FB77227EAF62BDBD7FBA1D927DF8C184382206682FAB95E67BA583173F593E48EAEA3386EAA7ADEEBE3AD2F55AE76C0FA5FD6AC23B61972D34770D265C2E7754CBFFEBF2E1FBA47E5B74549C27DB376E1F1DA85BF1308DACE 1 1 Who run Bartertown?
Gobbledygook Posted March 11, 2023 Posted March 11, 2023 Ok, nothing to contribute to the conversation, but I have to ask, if Wm/Ea = Strong and Pretty, then does that mean that Ba/Bio = Strong and Ugly? 3 1
StoneKarma Posted March 15, 2023 Author Posted March 15, 2023 Thanks everyone for the hints and tips. I think barring any glaring oversight, here is the final build with the correct version of Mids and the NuAxe. This is a very expensive build, but I think it will be fun to work towards it. A total of six purple sets, plus a lot of expensive individual pieces. But I've certainly done worse. Shadow Meld was a nice addition, and I have room for a travel power. With SJ or SS. Is there a min/max reason to do one or the other, or is it mostly personal preference? I will always be on a team with this toon, so I expect a few others to be running Maneuvers, so DEF will be close to soft cap and with Shadow Meld, it will be over the the softcap about half the time (if I'm paying attention). https://www.midsreborn.com/builds/download.php?uc=1693&c=732&a=1464&f=HEX&dc=78DA75945B4F134114C7FFED6EAD9472A9A52D15102D62B996E22551D1288A3E088D688DAF752D6B69ACB4696B821FC077831A9F7DF4513F834F0AFA05BC5F126F88899A6014D7D33D7BC8007192A13FE69CF99FFFCCCE4C6A76CCBF303F7114AEC6E305A352C9A4B365A35432CB9E9491CB67516B5EEA5119CFA4CC8269268E19D56AC1CC8CCE9AB1D5C89879C99CA9502C5FCC9C2EE78C997C36335ABE522CC33F592C161213A651CACFE47CF63FE992694E35D878329F9BAE52A049B2A6CC72653A5F8A9E28E5B38974D5285C26F574F16A2193322A55B37CAD951C75536F0CD31F970B4EB33CC00D1D18D6E1C69CC04D061DB7046E336CC275B70DCFBA6A325895D1801F9A93F293613396057E313CEF524BC322813B2CF782229A1AD11072D991306DA5478D782412A295789588C78B475CC787C702F30C7E2C083C6168C453869754BA4E91B12254B15EAD588F364E8D51A44189B81AD00F47CD81D7A4D6A49A6AC2079EDC8C8F029F18B6E0B3C01786162C3204686D01F52B0510773B293D0C61F40AF431B4A25FC0F94A6FC84D5071A30791E4CDDB8A3D027B19DAB14F60379B08928910141321EC67DD6D38207050608461070E093826DE928988BA2511FC96943F0C5D5811F82B6031ECA483C10B27375155268A0BBA9362085C64D885ACC09480C9F08EDCB4A9326D62222EB5E352328E230CBD38EC76E02ECBBC27990E45C6DD81B0E44618FAD0CAE0A663D3A9DE954E4CD26F4CC7769C11382B708E41A34931F514C6EC4DECA0CB48916E7505DD6876391583022D0C0372590630AE39B0025B2640323DEA0A7A2477104B9A03DF196A47B85F3D47FD18743B290986210C092405861996FD4002CA521262B899BE69525D6412F7784EBB0EB559F6CDB42C74EA6BDF1D6B62DD00A197258651C730A9AB19F6B3636B2DFAD64EA53E425DD7B0E4DB207ADEE5889E2288EBF8FADFC9DF364E9E1347CE7377BFF6E6288EAC57EB071EAC1FB0DBC33E7A9AD4D1711A48AA03FF00D2DED75F 1
StoneKarma Posted March 17, 2023 Author Posted March 17, 2023 (edited) Well, I made it to 50, all decked out in my shiny new IOs and I must say, this is *very* endurance heavy. I routinely run out of endurance in the middle of the first or second mob. During the battle with the computer in the 3rd mission of the ITF, I have to rest several times during the fight. Either run away and Rest or just stand there. I've never had a Scrapper so Endurance heavy. I hope they fix it, just adjust the End and maybe tweak the recharge for some of the powers. -OR- Did I just choose Primary/Secondary poorly? Is there another combo to consider without the Endurance problems? Edited March 17, 2023 by StoneKarma
lemming Posted March 17, 2023 Posted March 17, 2023 I'll agree that Axe is End heavy. Can't open the mids, but what I wound up doing with my Ax characters is they both run Cardiac and do have some sets slotted that give End Discounts. Plus Perf Shifters in the likely places. The scrapper isn't done yet, but currently runs pretty well for end purposes when not exemplared. candygram.txt culinarian.txt
aethereal Posted March 18, 2023 Posted March 18, 2023 20 hours ago, StoneKarma said: Well, I made it to 50, all decked out in my shiny new IOs and I must say, this is *very* endurance heavy. I routinely run out of endurance in the middle of the first or second mob. During the battle with the computer in the 3rd mission of the ITF, I have to rest several times during the fight. Either run away and Rest or just stand there. I've never had a Scrapper so Endurance heavy. I hope they fix it, just adjust the End and maybe tweak the recharge for some of the powers. -OR- Did I just choose Primary/Secondary poorly? Is there another combo to consider without the Endurance problems? So, important Bio tip: DNA Siphon gives you endurance and health for every living enemy it hits, but recovery and regeneration for every dead enemy it hits. Getting the most out of Bio, in my experience, means using DNA Siphon carefully, when you have a good mix of alive and dead enemies for it to hit. If you hit only alive enemies in a large spawn, you easily fill up your endurance and health bars fully, but then you've got a long time before you get any more use out of it. If you hit a mix of alive and dead enemies, you still refill both bars, but then you get a bunch of regen and recovery to tide you over until it comes off of cooldown. I do not suggest proc-bombing DNA Siphon unless you largely work in big groups in unchallenging content. It's a powerful survivability tool, you need it on the relatively fragile Bio armor. 1
Yomo Kimyata Posted March 18, 2023 Posted March 18, 2023 19 minutes ago, aethereal said: I do not suggest proc-bombing DNA Siphon unless you largely work in big groups in unchallenging content. It's a powerful survivability tool, you need it on the relatively fragile Bio armor. DNA Siphon is a "super power", in part because there are so many ways you can go with it. Definitely my favorite power in the game for what it does. Personally, I'm looking for as much recharge and accuracy as I can get, then I generally use procs over heal, endurance, and damage (I'm running +4/x8, and Ablative Carapace and Parasitic Aura generally cover most of my healing needs). Some great procs: Fury of the Glad -res Avalanche/Overwhelming Force knockdown Energy Manipulator stun any ATO proc you are ok with coming up every 30-60 seconds any damage procs I used to use Theft of Essence proc out of habit but in a big crowd you get so much endurance anyway I find better uses for that slot. All of these procs should be pretty much at or close to 90% activation rates (I think that my recharge is generally in the 30-45 second range). Who run Bartertown?
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