Saiyajinzoningen Posted March 15 Share Posted March 15 Ok so before i make this request please be aware that i realize that it is Completely Ridiculous. I have no idea how hard or easy it would be to implement and the payoff would be aesthetic at best. Can each phantom in phantom army appear as a different costume selected randomly from my costume slots? This would be visually awesome maybe? ZetaForce OmniForce AquaForce PsychoForce RagnaForce CosmicForce MegaForce MagnaForce 50 Brute Rad/Fire | 50 Stalker Em/Inv | 50 Corr Wa/St | 50 Dom Mind/Psi | 50 Scrap Tw/Elec | 50 PeaceBringer | 50 Blast Fire/Nin | 50 Blast Dp/Ma AND SO MANY MORE MetaForce SigmaForce MechaForce TeslaForce AntiForce CryoForce HyperForce NecroForce XenoForce 50 Sent En/Sr | 50 Brute Ele/Fi | 50 Sent Er/Inv | 50 Troll Elec/St | 50 Corr Ice/Kin | 50 MM Nin/Co | 50 Scrap Km/Rad | 50 Stal Bs/Sh | 50 Def Rad/Pain Link to comment Share on other sites More sharing options...
Rudra Posted March 15 Share Posted March 15 I wouldn't call it completely ridiculous. Maybe not feasible with game engine, but only a dev would know that for sure. Would definitely be interesting though. Have Mirror (Standard) and Mirror (Random) options? Sure, sounds fun. Link to comment Share on other sites More sharing options...
biostem Posted March 15 Share Posted March 15 4 minutes ago, Saiyajinzoningen said: This would be visually awesome maybe? Yes it would be awesome. 5 minutes ago, Saiyajinzoningen said: Can each phantom in phantom army appear as a different costume selected randomly from my costume slots? "Can" is a tough word, here - yes, given enough developer time and resources. I know one of the other servers has the ability to select MM pet appearance using your costume slots. That being said, the implementation is clunky and hasn't been implemented here, except for the "mirror image" version of PA, which uses your currently equipped costume... Link to comment Share on other sites More sharing options...
EmperorSteele Posted Friday at 01:38 AM Share Posted Friday at 01:38 AM So, fun fact, you can change your costume while summoning, and the phantoms summoned after you change will take on your new look! Sadly, we can only change costumes every 10 seconds (or close to that) so not exactly what you had in mind =( 1 Link to comment Share on other sites More sharing options...
Solvernia Posted Monday at 02:40 AM Share Posted Monday at 02:40 AM On 3/15/2023 at 7:02 PM, Rudra said: I wouldn't call it completely ridiculous. Maybe not feasible with game engine, but only a dev would know that for sure. Would definitely be interesting though. Have Mirror (Standard) and Mirror (Random) options? Sure, sounds fun. We have the source code, so nothing is infeasible. It just depends whether it's worth the time and talent to implement. 1 Link to comment Share on other sites More sharing options...
Rudra Posted Monday at 02:44 AM Share Posted Monday at 02:44 AM Just because we have the source code doesn't mean the game engine itself can handle a requested change. Link to comment Share on other sites More sharing options...
Solvernia Posted Monday at 02:51 AM Share Posted Monday at 02:51 AM 6 minutes ago, Rudra said: Just because we have the source code doesn't mean the game engine itself can handle a requested change. But you could always rewrite the game engine.... or apply a pinch of black magic to make it work despite the limitations. Like I said, just a matter of time and talent. Link to comment Share on other sites More sharing options...
Rudra Posted Monday at 03:10 AM Share Posted Monday at 03:10 AM (edited) 23 minutes ago, Solvernia said: But you could always rewrite the game engine.... or apply a pinch of black magic to make it work despite the limitations. Like I said, just a matter of time and talent. What? No, you can't. If the underlying game engine cannot support something, you need to use a better game engine. Which requires the entire game to be recoded to work with the new engine. (Edit: That is why you see older games still using outdated graphics and old mechanics. They would need to be completely rewritten to make use of a new game engine to bring them up to date. That is also why some games are delayed in their development. They started with an older game engine, then swapped over to a newer game engine and had to recode all their previous work to utilize the newer engine.) Edit again: Think of games as an app designed to work on a specific system, like an iphone. Then you try to utilize a different system on which to code the app, like trying to change over to an android. The coding architecture is different, so the app has to be rewritten to make use of how the supporting architecture works. Edited Monday at 03:16 AM by Rudra Link to comment Share on other sites More sharing options...
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