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Posted
On 8/29/2023 at 4:23 PM, I-Dirty said:

sorry late to the game...is granite not slower than hell anymore?

 

With the changes there is no need for granite anymore.

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  • 2 months later
Posted (edited)
On 6/8/2023 at 3:00 AM, twozerofoxtrot said:

I never played stone before the buffs.

 

I have a stone/fire I've been very slowly leveling over the last few months. I'm sitting at 43 now. Has just been rock solid the entire way through. 👌 

 

For my final build I'm planning on Musc Radial for the Endmod and Runspeed boosts as well as damage. Probably Ageless Radial as a Debuff-Begone panic button. No Granite Armor, period. Shouldn't need it.

 

Whatever it was before, it's a top teir set now, along with Fire Melee.

I have also been slowly leveling a Stone/Fire.  I have looked for a decent build but haven't been able to find a solid standout.  Any chance you could share yours?  Thanks in advance! 😉

 

Edit:  Of course, I would welcome any Stone/Fire builds others may have laying around as well!

Edited by JavaMonk
Posted (edited)
12 hours ago, JavaMonk said:

I have also been slowly leveling a Stone/Fire.  I have looked for a decent build but haven't been able to find a solid standout.  Any chance you could share yours?  Thanks in advance! 😉

 

Edit:  Of course, I would welcome any Stone/Fire builds others may have laying around as well!

 

Sure thing, here you go. Click the thumbnail for the full size image.

 

image.thumb.png.a9f2320e2830fef8dc0311bedd96e311.png

 

Spoiler

# **Villain Tanker**

### *Build plan made with Mids' Reborn v3.6.6 rev. 3*


----

- **Primary powerset: Stone Armor**
- **Secondary powerset: Fiery Melee**
- **Pool powerset (#1): Leaping**
- **Pool powerset (#2): Speed**
- **Pool powerset (#3): Fighting**
- **Pool powerset (#4): Leadership**
- **Ancillary powerset: Pyre Mastery**

----


# **Powers taken:**


**Level 1: Rock Armor**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 3: Luck of the Gambler: Defense/Endurance
- 3: Luck of the Gambler: Defense/Endurance/Recharge


**Level 1: Fire Sword**
- A: Superior Might of the Tanker: Accuracy/Damage
- 13: Superior Might of the Tanker: Damage/Recharge
- 13: Superior Might of the Tanker: Accuracy/Damage/Recharge
- 15: Superior Might of the Tanker: Damage/Endurance/Recharge
- 15: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge
- 17: Superior Might of the Tanker: Recharge/Chance for +Res(All)


**Level 2: Stone Skin**
- A: Luck of the Gambler: Defense
- 27: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 29: Shield Wall: +Res (Teleportation), +5% Res (All)
- 11: Shield Wall: Defense
- 5: Invention: Resist Damage
- 5: Invention: Resist Damage


**Level 4: Combustion**
- A: Superior Gauntleted Fist: Accuracy/Damage
- 19: Superior Gauntleted Fist: Damage/RechargeTime
- 19: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime
- 21: Superior Gauntleted Fist: Damage/Endurance/RechargeTime
- 21: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime
- 23: Superior Gauntleted Fist: RechargeTime/+Absorb


**Level 6: Earth's Embrace**
- A: Preventive Medicine: Heal
- 7: Preventive Medicine: Heal/Endurance
- 7: Preventive Medicine: Endurance/RechargeTime
- 9: Preventive Medicine: Heal/RechargeTime
- 9: Preventive Medicine: Heal/RechargeTime/Endurance
- 11: Preventive Medicine: Chance for +Absorb


**Level 8: Mud Pots**
- A: Obliteration: Damage
- 23: Obliteration: Accuracy/Damage/Endurance/Recharge
- 25: Multi-Strike: Accuracy/Endurance
- 25: Multi-Strike: Damage/Endurance


**Level 10: Rooted**
- A: Miracle: +Recovery
- 34: Miracle: Heal/Endurance


**Level 12: Crystal Armor**
- A: Performance Shifter: Chance for +End
- 17: Performance Shifter: EndMod


**Level 14: Taunt**
- A: Mocking Beratement: Threat/Placate/Range
- 27: Mocking Beratement: Threat/Placate
- 29: Mocking Beratement: Threat/Placate/Recharge/Range


**Level 16: Super Jump**
- A: Winter's Gift: Slow Resistance (20%)


**Level 18: Minerals**
- A: Kismet: Accuracy +6%
- 46: Kismet: Defense/Endurance
- 45: Kismet: Defense/Endurance/Recharge


**Level 20: Build Up**
- A: Gaussian's Synchronized Fire-Control: Chance for Build Up


**Level 22: Brimstone Armor**
- A: Steadfast Protection: Resistance/+Def 3%
- 37: Unbreakable Guard: Resistance/Endurance/RechargeTime
- 37: Unbreakable Guard: Resistance/Endurance


**Level 24: Fire Sword Circle**
- A: Armageddon: Damage
- 39: Armageddon: Chance for Fire Damage
- 40: Armageddon: Damage/Endurance
- 33: Armageddon: Recharge/Accuracy
- 42: Armageddon: Damage/Recharge/Accuracy
- 33: Fury of the Gladiator: Chance for Res Debuff


**Level 26: Hasten**
- A: Invention: Recharge Reduction
- 37: Invention: Recharge Reduction


**Level 28: Incinerate**
- A: Hecatomb: Damage
- 34: Touch of Death: Chance of Damage(Negative)
- 34: Hecatomb: Damage/Recharge/Accuracy
- 36: Hecatomb: Recharge/Accuracy
- 36: Hecatomb: Damage/Endurance
- 36: Hecatomb: Chance of Damage(Negative)


**Level 30: Greater Fire Sword**
- A: Perfect Zinger: Chance for Psi Damage
- 43: Touch of Lady Grey: Chance for Negative Damage
- 43: Achilles' Heel: Chance for Res Debuff
- 43: Touch of Death: Chance of Damage(Negative)
- 31: Gladiator's Strike: Accuracy/Damage
- 31: Gladiator's Strike: Chance for Smashing Damage


**Level 32: Kick**
- (Empty)


**Level 35: Char**
- A: Apocalypse: Chance of Damage(Negative)
- 39: Unbreakable Constraint: Chance for Smashing Damage
- 39: Ghost Widow's Embrace: Chance of Damage(Psionic)
- 40: Neuronic Shutdown: Chance of Damage(Psionic)
- 40: Neuronic Shutdown: Accuracy/Endurance
- 48: Nucleolus Exposure


**Level 38: Tough**
- A: Gladiator's Armor: TP Protection +3% Def (All)
- 42: Gladiator's Armor: Resistance
- 42: Gladiator's Armor: End/Resist
- 46: Gladiator's Armor: Resistance/Rech/End


**Level 41: Combat Jumping**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed


**Level 44: Weave**
- A: Reactive Defenses: Defense
- 48: Reactive Defenses: Defense/Endurance
- 48: Reactive Defenses: Endurance/RechargeTime
- 50: Reactive Defenses: Defense/RechargeTime
- 46: Reactive Defenses: Defense/Endurance/RechargeTime
- 45: Reactive Defenses: Scaling Resist Damage


**Level 47: Maneuvers**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 50: Luck of the Gambler: Defense/Endurance
- 50: Luck of the Gambler: Defense


**Level 49: Tactics**
- A: Invention: Endurance Reduction


----


# **Inherents:**


**Level 1: Gauntlet**


**Level 1: Brawl**
- (Empty)


**Level 1: Sprint**
- A: Invention: Endurance Reduction


**Level 2: Rest**
- (Empty)


**Level 1: Swift**
- A: Invention: Run Speed


**Level 1: Hurdle**
- A: Invention: Jumping


**Level 1: Health**
- A: Panacea: +Hit Points/Endurance
- 33: Numina's Convalesence: +Regeneration/+Recovery


**Level 1: Stamina**
- A: Performance Shifter: Chance for +End
- 31: Performance Shifter: EndMod
- 45: Performance Shifter: EndMod/Recharge


**Level 44: Double Jump**


----

# **Accolades:**


- **Born In Battle**
- **High Pain Threshold**
- **Invader**
- **Marshal**


----

# **Stats Breakdown:**


### ***- Defense -***


- **Smashing:** 54.29%
- **Lethal:** 54.29%
- **Fire:** 28.72%
- **Cold:** 28.72%
- **Energy:** 44.72%
- **Negative:** 44.72%
- **Toxic:** 20.82%
- **Psionic:** 51.7%
- **Melee:** 25.82%
- **Ranged:** 20.82%
- **AoE:** 20.82%

### ***- Resistance -***


- **Smashing:** 73.48%
- **Lethal:** 73.48%
- **Fire:** 90%
- **Cold:** 90%
- **Energy:** 29.66%
- **Negative:** 29.66%
- **Toxic:** 81.72%
- **Psionic:** 17.75%

### ***- HP & Endurance -***


- **Regeneration:** 340.13%
- **Max HP:** 3534 |  (**Absorb:** 1248.68 -- 66.63% of base HP)
- **End Recovery:** 4.09/s
- **End Use:** 2.02/s End. (Net gain: 2.07/s)
- **Max End:** 115.4

### ***- Movement -***


- **Run Speed:** 24.13 mph
- **Jump Speed:** 43.88 mph
- **Jump Height:** 0.4 ft
- **Fly Speed:** 0 mph

### ***- Stealth & Perception -***


- **Stealth (PvE):** 0 ft
- **Stealth (PvP):** 0 ft
- **Perception:** 1042.2 ft

### ***- Misc -***


- **Haste:** 262.5%
- **ToHit:** 16%
- **Accuracy:** 30%
- **Damage:** 104%
- **End Rdx:** 10%
- **Threat:** 400

### ***- Status Protection -***


- **Held:** 12.98
- **Stunned:** 12.98
- **Sleep:** 12.98
- **Immobilized:** 25.95
- **Knockback:** 13
- **Repel:** 10
- **Confused:** 33.63
- **Terrorized:** 0
- **Taunt:** 0
- **Placate:** 0
- **Teleport:** 0

### ***- Status Resistance -***


- **Held:** 110%
- **Stunned:** 110%
- **Sleep:** 185.69%
- **Immobilized:** 185.69%
- **Knockback:** 10000%
- **Repel:** 1000%
- **Confused:** 238.89%
- **Terrorized:** 152.39%
- **Taunt:** 0%
- **Placate:** 0%
- **Teleport:** 200%

### ***- Debuff Resistance -***


- **Defense:** 51.9%
- **Endurance:** 86.5%
- **Recovery:** 86.5%
- **PerceptionRadius:** 96.33%
- **ToHit:** 0%
- **RechargeTime:** 20%
- **SpeedRunning:** 20%
- **Regeneration:** 0%

----


# **Set Effects Breakdown**


__**Luck of the Gambler**__
(Rock Armor)
- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- +7.5% Enhancement(RechargeTime)

__**Superior Might of the Tanker**__
(Fire Sword)
- 4% DamageBuff(All)
- 56.22 HP (3%) HitPoints
- +10% Enhancement(RechargeTime)
- 6% Resistance(Toxic,Psionic), 10% Status Resistance
- 6% Resistance(Smashing,Lethal), 10% Status Resistance

__**Luck of the Gambler**__
(Stone Skin)
- 10% (0.78 HP/sec) Regeneration
- +7.5% Enhancement(RechargeTime)

__**Shield Wall**__
(Stone Skin)
- 10% (0.78 HP/sec) Regeneration
- 5%  Resistance(All), 100% MezResist(Teleport) (20% chance)

__**Superior Gauntleted Fist**__
(Combustion)
- 3.6% Max End
- 6% Resistance(Energy,Negative), 10% Status Resistance
- 16% (1.25 HP/sec) Regeneration
- 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
- 6% Resistance(Smashing,Lethal), 10% Status Resistance, 6% Resistance(Fire,Cold)

__**Preventive Medicine**__
(Earth's Embrace)
- 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance
- 35.14 HP (1.88%) HitPoints
- 3% Resistance(Fire,Cold), 5% Status Resistance
- 3.75% Enhancement(EnduranceDiscount)
- +8.75% Enhancement(RechargeTime)
- GrantPower Preventive Medicine

__**Obliteration**__
(Mud Pots)
- 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance

__**Multi-Strike**__
(Mud Pots)
- 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance

__**Miracle**__
(Rooted)
- 2.5% (0.04 End/sec) Recovery

__**Performance Shifter**__
(Crystal Armor)
- 7.5% Movement Speed

__**Mocking Beratement**__
(Taunt)
- 1.8% Max End
- 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance

__**Winter's Gift**__
(Super Jump)
- 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)

__**Kismet**__
(Minerals)
- 1.5% (0.03 End/sec) Recovery
- 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance

__**Steadfast Protection**__
(Brimstone Armor)
- 3% Defense(All)

__**Unbreakable Guard**__
(Brimstone Armor)
- 2.5% Enhancement(EnduranceDiscount)

__**Armageddon**__
(Fire Sword Circle)
- 4% (0.07 End/sec) Recovery
- 6% Resistance(Fire,Cold), 10% Status Resistance
- +15% Enhancement(Accuracy)
- +10% Enhancement(RechargeTime)

__**Hecatomb**__
(Incinerate)
- 4% (0.07 End/sec) Recovery
- 6% Resistance(Fire,Cold), 10% Status Resistance
- +15% Enhancement(Accuracy)
- +10% Enhancement(RechargeTime)

__**Gladiator's Strike**__
(Greater Fire Sword)
- 2.5% (0.04 End/sec) Recovery

__**Neuronic Shutdown**__
(Char)
- 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance

__**Gladiator's Armor**__
(Tough)
- 2.5% (0.04 End/sec) Recovery
- Knockback Protection (Mag 3)
- 3.75% Resistance(Toxic,Psionic), 6.25% Status Resistance
- 3% Defense(All), 100% MezResist(Teleport) (20% chance)

__**Luck of the Gambler**__
(Combat Jumping)
- +7.5% Enhancement(RechargeTime)

__**Reactive Defenses**__
(Weave)
- 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance
- 35.14 HP (1.88%) HitPoints
- 3% Resistance(Fire,Cold), 5% Status Resistance
- 3.75% Enhancement(EnduranceDiscount)
- +8.75% Enhancement(RechargeTime)
- 3% Resistance(All)

__**Luck of the Gambler**__
(Maneuvers)
- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- +7.5% Enhancement(RechargeTime)

__**Performance Shifter**__
(Stamina)
- 7.5% Movement Speed
- 35.14 HP (1.88%) HitPoints


----


# **Set Buffs Totals**


__**Damage(All) (4% Total)**__- +4% Damage(All) (From Superior Might of the Tanker in Fire Sword)


__**S/L Defense (8.5% Total)**__- +3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Brimstone Armor)
- +3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)
- +2.5% S/L Defense (From Superior Gauntleted Fist in Combustion)


__**Fire/Cold Defense (6% Total)**__- +3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Brimstone Armor)
- +3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)


__**Energy/Negative Defense (6% Total)**__- +3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Brimstone Armor)
- +3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)


__**Defense (Toxic) (6% Total)**__- +3% Defense(Toxic) (From Steadfast Protection: Resistance/+Def 3% in Brimstone Armor)
- +3% Defense(Toxic) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)


__**Defense (Psionic) (6% Total)**__- +3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Brimstone Armor)
- +3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)


__**Defense (Melee) (11% Total)**__- +5% Defense(Melee) (From Superior Gauntleted Fist in Combustion)
- +3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Brimstone Armor)
- +3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)


__**Defense (Ranged) (6% Total)**__- +3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Brimstone Armor)
- +3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)


__**Defense (AoE) (6% Total)**__- +3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Brimstone Armor)
- +3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)


__**Max Endurance (5.4% Total)**__- +3.6% Max Endurance (From Superior Gauntleted Fist in Combustion)
- +1.8% Max Endurance (From Mocking Beratement in Taunt)


__**Enhancement (Accuracy) (30% Total)**__- +15% Enhancement(Accuracy) (From Armageddon in Fire Sword Circle)
- +15% Enhancement(Accuracy) (From Hecatomb in Incinerate)


__**Enhancement (EnduranceDiscount) (10% Total)**__- +3.75% Enhancement(EnduranceDiscount) (From Preventive Medicine in Earth's Embrace)
- +3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Weave)
- +2.5% Enhancement(EnduranceDiscount) (From Unbreakable Guard in Brimstone Armor)


__**Enhancement (RechargeTime) (77.5% Total)**__- +10% Enhancement(RechargeTime) (From Superior Might of the Tanker in Fire Sword)
- +10% Enhancement(RechargeTime) (From Armageddon in Fire Sword Circle)
- +10% Enhancement(RechargeTime) (From Hecatomb in Incinerate)
- +8.75% Enhancement(RechargeTime) (From Preventive Medicine in Earth's Embrace)
- +8.75% Enhancement(RechargeTime) (From Reactive Defenses in Weave)
- +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Rock Armor)
- +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Stone Skin)
- +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Combat Jumping)
- +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Maneuvers)


__**HitPoints (203.81 HP Total / 10.88% of Base HP)**__- +56.22 HP (3%) HitPoints (From Superior Might of the Tanker in Fire Sword)
- +35.14 HP (1.88%) HitPoints (From Preventive Medicine in Earth's Embrace)
- +35.14 HP (1.88%) HitPoints (From Reactive Defenses in Weave)
- +35.14 HP (1.88%) HitPoints (From Performance Shifter in Stamina)
- +21.08 HP (1.13%) HitPoints (From Luck of the Gambler in Rock Armor)
- +21.08 HP (1.13%) HitPoints (From Luck of the Gambler in Maneuvers)


__**JumpHeight (15% Total)**__- +7.5% JumpHeight (From Performance Shifter in Crystal Armor)
- +7.5% JumpHeight (From Performance Shifter in Stamina)


__**Mez (Knockback) (-3 Total)**__- +Knockback (Mag -3) (From Gladiator's Armor in Tough)


__**Mez (Knockup) (-3 Total)**__- +Knockup (Mag -3) (From Gladiator's Armor in Tough)


__**MezResist(All) (110% Total)**__- +10% MezResist(All) (From Superior Might of the Tanker in Fire Sword)
- +10% MezResist(All) (From Superior Might of the Tanker in Fire Sword)
- +10% MezResist(All) (From Superior Gauntleted Fist in Combustion)
- +10% MezResist(All) (From Superior Gauntleted Fist in Combustion)
- +10% MezResist(All) (From Superior Gauntleted Fist in Combustion)
- +10% MezResist(All) (From Hecatomb in Incinerate)
- +10% MezResist(All) (From Armageddon in Fire Sword Circle)
- +6.25% MezResist(All) (From Gladiator's Armor in Tough)
- +5% MezResist(All) (From Reactive Defenses in Weave)
- +5% MezResist(All) (From Preventive Medicine in Earth's Embrace)
- +3.75% MezResist(All) (From Mocking Beratement in Taunt)
- +3.75% MezResist(All) (From Kismet in Minerals)
- +3.75% MezResist(All) (From Obliteration in Mud Pots)
- +3.75% MezResist(All) (From Neuronic Shutdown in Char)
- +3.75% MezResist(All) (From Preventive Medicine in Earth's Embrace)
- +2.5% MezResist(All) (From Reactive Defenses in Weave)
- +2.5% MezResist(All) (From Multi-Strike in Mud Pots)


__**MezResist (Teleport) (200% Total)**__- +100% MezResist(Teleport) (20% chance) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Stone Skin)
- +100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)


__**Recovery (17% Total)**__- +4% (0.07 End/sec) Recovery (From Armageddon in Fire Sword Circle)
- +4% (0.07 End/sec) Recovery (From Hecatomb in Incinerate)
- +2.5% (0.04 End/sec) Recovery (From Miracle in Rooted)
- +2.5% (0.04 End/sec) Recovery (From Gladiator's Strike in Greater Fire Sword)
- +2.5% (0.04 End/sec) Recovery (From Gladiator's Armor in Tough)
- +1.5% (0.03 End/sec) Recovery (From Kismet in Minerals)


__**Regeneration (56% Total / 50.08 HP/s)**__- +16% (1.25 HP/sec) Regeneration (From Superior Gauntleted Fist in Combustion)
- +10% (0.78 HP/sec) Regeneration (From Luck of the Gambler in Rock Armor)
- +10% (0.78 HP/sec) Regeneration (From Luck of the Gambler in Stone Skin)
- +10% (0.78 HP/sec) Regeneration (From Shield Wall in Stone Skin)
- +10% (0.78 HP/sec) Regeneration (From Luck of the Gambler in Maneuvers)


__**ResEffect (SpeedFlying) (20% Total)**__- +20% ResEffect(SpeedFlying) (From Winter's Gift: Slow Resistance (20%) in Super Jump)


__**ResEffect (RechargeTime) (20% Total)**__- +20% ResEffect(RechargeTime) (From Winter's Gift: Slow Resistance (20%) in Super Jump)


__**ResEffect (SpeedRunning) (20% Total)**__- +20% ResEffect(SpeedRunning) (From Winter's Gift: Slow Resistance (20%) in Super Jump)


__**S/L Resistance (34.25% Total)**__- +6% S/L Resistance (From Superior Might of the Tanker in Fire Sword)
- +6% S/L Resistance (From Superior Gauntleted Fist in Combustion)
- +5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Stone Skin)
- +3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Weave)
- +2.25% S/L Resistance (From Preventive Medicine in Earth's Embrace)
- +2.25% S/L Resistance (From Obliteration in Mud Pots)
- +2.25% S/L Resistance (From Mocking Beratement in Taunt)
- +2.25% S/L Resistance (From Kismet in Minerals)
- +2.25% S/L Resistance (From Neuronic Shutdown in Char)
- +1.5% S/L Resistance (From Multi-Strike in Mud Pots)
- +1.5% S/L Resistance (From Reactive Defenses in Weave)


__**Fire/Cold Resistance (32% Total)**__- +6% Fire/Cold Resistance (From Superior Gauntleted Fist in Combustion)
- +6% Fire/Cold Resistance (From Armageddon in Fire Sword Circle)
- +6% Fire/Cold Resistance (From Hecatomb in Incinerate)
- +5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Stone Skin)
- +3% Fire/Cold Resistance (From Preventive Medicine in Earth's Embrace)
- +3% Fire/Cold Resistance (From Reactive Defenses in Weave)
- +3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Weave)


__**Energy/Negative Resistance (14% Total)**__- +6% Energy/Negative Resistance (From Superior Gauntleted Fist in Combustion)
- +5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Stone Skin)
- +3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Weave)


__**Resistance (Toxic) (17.75% Total)**__- +6% Resistance(Toxic) (From Superior Might of the Tanker in Fire Sword)
- +5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Stone Skin)
- +3.75% Resistance(Toxic) (From Gladiator's Armor in Tough)
- +3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Weave)


__**Resistance (Psionic) (17.75% Total)**__- +6% Resistance(Psionic) (From Superior Might of the Tanker in Fire Sword)
- +5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Stone Skin)
- +3.75% Resistance(Psionic) (From Gladiator's Armor in Tough)
- +3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Weave)


__**SpeedFlying (15% Total)**__- +7.5% SpeedFlying (From Performance Shifter in Crystal Armor)
- +7.5% SpeedFlying (From Performance Shifter in Stamina)


__**SpeedJumping (15% Total)**__- +7.5% SpeedJumping (From Performance Shifter in Crystal Armor)
- +7.5% SpeedJumping (From Performance Shifter in Stamina)


__**SpeedRunning (15% Total)**__- +7.5% SpeedRunning (From Performance Shifter in Crystal Armor)
- +7.5% SpeedRunning (From Performance Shifter in Stamina)

 

 

 

 

Edited by twozerofoxtrot
I miss how easy it was to export to forum posts from Mids.
  • Like 2
  • 2 weeks later
Posted

This is someone else's build I tweaked for my own taste.  Its a monster out of Granite and I play out most of the time, using granite as "the games BEST OH SHIT BUTTON".  I would suggest taking the 3rd slot out of hasten for use somewhere else.  Damage output isn't the best but high level of survivability.

 

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