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Mastermind Teleport To Me Power


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A power to immediately TP the pets to the mastermind would solve these:

 

Quality of Life Issues

  • Pets stuck on environment
  • Pets taking too long to catch up, making the mastermind useless in team content.
  • Pets fleeing from damage patches e.g. caltrops, burn patches
    • Move pets out of said damage patches
  • Pets are crucial to mastermind survivability i.e Bodyguard mode and with Pet AI, slowness and damage patches, this power would solve all that.
    • Necromancy's new Soul Extraction only works when pets are in the immediate vicinity to spawn their souls. I don't want to waste time trying to track a stuck zombie.
  • Pet AI is not the brightest. I want to be able to immediately position pets where it makes sense for them to reduce DPS loss. E.g. Thugs would be out of melee range and Necro, Ninjas would be in melee.

 

A free power that has no recharge or a slight small cooldown to balance it would be great.

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Teleport Target has you covered. Works great for recalling stuck pets and fleeing pets. Slow pets are already supposed to teleport to you when you get too far away.

 

Edit: You can also buy Assemble The Team from P2W/T2V. Or grab Incan' as your incarnate power.

Edited by Rudra
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They recharge fast enough these days.

Just dismiss them and resummon them.

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

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43 minutes ago, UltraAlt said:

They recharge fast enough these days.

Just dismiss them and resummon them.

 

Yeah I understand this but it is troublesome and doesn't feel smooth and an additional penalty for a class that is already penalised (e.g. Pet AI, End Tax, Secondary set effectiveness reduced and Pet Level Shift)

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20 minutes ago, blue4333 said:

Yeah I understand this but it is troublesome and doesn't feel smooth and an additional penalty for a class that is already penalised (e.g. Pet AI, End Tax, Secondary set effectiveness reduced and Pet Level Shift)

 

You have to play the way that is fun for you.

 

At this point, I'm keeping all my minions close in defensive mode so they get the most out of the range aura defs and resists, keep them buffed and healed, target through the highest level minion I have and move into attack range of the enemy or teleport in foes to get pounced upon.

 

maybe there are more people that are out there that have this issue, but, unfortunately, they haven't posted about it yet if there are.

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

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29 minutes ago, Hedgefund2 said:

Well I'll give the OP a +1.  

 

One item I'll add to their bullet point list is minions in kd patches, like Ice Slick.

 

I really like this suggestion but...

 

aint-nothing-gonna-happen-nothing-happen

 

Never say never I guess. 

 

The changes to the Mastermind sets and attacks were a step in the right quadrant but they only fixed performance issues.

 

Changes for QoL problems like fear patches and pet slowness and pet level shifts are still possible. Imagine a day where pets spawn at the Mastermind's level. Sigh one can only dream.

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43 minutes ago, blue4333 said:

 

Never say never I guess. 

 

The changes to the Mastermind sets and attacks were a step in the right quadrant but they only fixed performance issues.

 

Changes for QoL problems like fear patches and pet slowness and pet level shifts are still possible. Imagine a day where pets spawn at the Mastermind's level. Sigh one can only dream.

Why imagine? Run incarnate content. Your pets are at your MM's level.

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Well, I mean in theory they're supposed to teleport to you anyway when they get too far away... *cue watching minions amble slowly through the zone for ten minutes instead.*

 

I wouldn't think it'd be a stretch... and yeah, dealing with patches and just their built in artificial stupidity are other good reasons to do so. After all, a blaster doesn't have to worry about a shot not working because the power's running down the hall due to Rikti monkey gas.

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Probably instead of a new teleport to MM power since we already have 3, maybe have the pet recall get fixed so that when the pets are supposed to teleport to the MM they actually do?

 

Edit: And maybe revert MM pet AI? I would rather they stupidly stand in the damage patches requiring me to move them than fleeing cross-country because someone dropped caltrops.

 

Edit again: Better yet, fix the flee mechanic so pets and enemies stop fleeing cross-country because someone dropped some caltrops. Have them flee out of the damage patch and then stop running away. And not bother fleeing debuff patches.

Edited by Rudra
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