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Rad/Rad build, any tips?


DR_Mechano

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Since Rad/Rad starts with such low defense decided to skip building for def and building for as much resistance as I could. Just wondering what you guys thought of this build, ignore the slot levels since I was just testing things out.

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

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Level 50 Magic Tanker

Primary Power Set: Radiation Armor

Secondary Power Set: Radiation Melee

Power Pool: Speed

Power Pool: Fighting

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Alpha Barrier

  • (A) Aegis - Resistance/Endurance
  • (3) Aegis - Resistance/Recharge
  • (3) Aegis - Resistance
  • (5) Aegis - Resistance/Endurance/Recharge

Level 1: Contaminated Strike

  • (A) Kinetic Combat - Accuracy/Damage
  • (40) Kinetic Combat - Damage/Endurance
  • (40) Mako's Bite - Accuracy/Damage
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 2: Proton Armor

  • (A) Aegis - Resistance/Endurance
  • (5) Aegis - Resistance/Recharge
  • (7) Aegis - Resistance
  • (7) Aegis - Resistance/Endurance/Recharge

Level 4: Radioactive Smash

  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (29) Mako's Bite - Accuracy/Damage
  • (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 6: Fallout Shelter

  • (A) Aegis - Resistance
  • (9) Aegis - Resistance/Endurance
  • (9) Aegis - Resistance/Endurance/Recharge
  • (11) Aegis - Resistance/Recharge

Level 8: Radiation Therapy

  • (A) Numina's Convalesence - Heal/Endurance
  • (11) Numina's Convalesence - Endurance/Recharge
  • (17) Numina's Convalesence - Heal/Recharge
  • (19) Numina's Convalesence - Heal/Endurance/Recharge
  • (19) Numina's Convalesence - Heal

Level 10: Taunt

  • (A) Perfect Zinger - Taunt
  • (33) Perfect Zinger - Taunt/Recharge
  • (33) Perfect Zinger - Taunt/Range
  • (33) Perfect Zinger - Accuracy/Recharge

Level 12: Beta Decay

  • (A) Analyze Weakness - Defense Debuff
  • (13) Analyze Weakness - Accuracy/Defense Debuff
  • (13) Analyze Weakness - Accuracy/Recharge
  • (15) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (15) Analyze Weakness - Accuracy/Endurance/Recharge
  • (17) Analyze Weakness - Chance for +ToHit

Level 14: Super Speed

  • (A) Run Speed IO

Level 16: Radiation Siphon

  • (A) Kinetic Combat - Accuracy/Damage
  • (21) Kinetic Combat - Damage/Endurance
  • (21) Mako's Bite - Accuracy/Damage
  • (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 18: Particle Shielding

  • (A) Doctored Wounds - Heal/Endurance
  • (23) Doctored Wounds - Recharge
  • (25) Doctored Wounds - Heal/Recharge
  • (25) Doctored Wounds - Heal/Endurance/Recharge
  • (27) Doctored Wounds - Heal

Level 20: Fusion

  • (A) Adjusted Targeting - To Hit Buff
  • (36) Adjusted Targeting - To Hit Buff/Recharge
  • (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (37) Adjusted Targeting - Endurance/Recharge
  • (37) Adjusted Targeting - Recharge

Level 22: Gamma Boost

  • (A) Numina's Convalesence - +Regeneration/+Recovery

Level 24: Boxing

  • (A) Empty

Level 26: Ground Zero

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (34) Scirocco's Dervish - Damage/Endurance
  • (34) Scirocco's Dervish - Accuracy/Recharge

Level 28: Irradiated Ground

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (39) Scirocco's Dervish - Damage/Endurance
  • (39) Scirocco's Dervish - Damage/Recharge

Level 30: Tough

  • (A) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance
  • (31) Aegis - Resistance/Endurance/Recharge
  • (31) Aegis - Resistance/Recharge

Level 32: Meltdown

  • (A) Impervium Armor - Resistance/Endurance
  • (43) Impervium Armor - Resistance
  • (43) Impervium Armor - Resistance/Recharge
  • (43) Impervium Armor - Endurance/Recharge
  • (45) Impervium Armor - Resistance/Endurance/Recharge

Level 35: Devastating Blow

  • (A) Kinetic Combat - Accuracy/Damage
  • (45) Kinetic Combat - Damage/Endurance
  • (45) Mako's Bite - Accuracy/Damage
  • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 38: Atom Smasher

  • (A) Multi-Strike - Accuracy/Damage
  • (46) Multi-Strike - Damage/Endurance
  • (46) Multi-Strike - Damage/Recharge
  • (48) Multi-Strike - Accuracy/Endurance

Level 41: Weave

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (42) Shield Wall - Defense
  • (42) Shield Wall - Defense/Endurance
  • (42) Shield Wall - Defense/Endurance/Recharge

Level 44: Conserve Power

  • (A) Recharge Reduction IO

Level 47: Physical Perfection

  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod
  • (48) Efficacy Adaptor - EndMod

Level 49: Laser Beam Eyes

  • (A) Decimation - Accuracy/Damage
  • (50) Decimation - Accuracy/Damage/Recharge
  • (50) Tempest - Accuracy/Damage
  • (50) Tempest - Damage/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 1: Health

  • (A) Empty

Level 1: Hurdle

  • (A) Empty

Level 1: Stamina

  • (A) Endurance Modification IO
  • (36) Endurance Modification IO
  • (36) Endurance Modification IO

Level 1: Swift

  • (A) Empty

------------

 

 

 

 

 

 

 

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You can do both.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Radiation Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Alpha Barrier -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(5), RctArm-ResDam/EndRdx/Rchg(7), RctArm-ResDam(7), GldArm-3defTpProc(9)
Level 1: Contaminated Strike -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg(42)
Level 2: Gamma Boost -- EndMod-I(A)
Level 4: Proton Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(9), RctArm-EndRdx(11), RctArm-ResDam(11), StdPrt-ResDam/Def+(13)
Level 6: Fallout Shelter -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(13), Ags-ResDam(15)
Level 8: Radiation Therapy -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Rchg(23), Erd-Acc/Dmg/Rchg(34)
Level 10: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(21), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(45)
Level 12: Beta Decay -- HO:Enzym(A)
Level 14: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(15), RctArm-ResDam(21), RctArm-EndRdx(50)
Level 16: Cross Punch -- Arm-Dam%(A), Arm-Dmg/EndRdx(17), Arm-Acc/Rchg(17), Arm-Acc/Dmg/Rchg(19), Arm-Dmg/Rchg(19), Arm-Dmg(33)
Level 18: Particle Shielding -- Prv-Absorb%(A)
Level 20: Radiation Siphon -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(23), SprGntFis-Acc/Dmg/Rchg(25), SprGntFis-Dmg/EndRdx/Rchg(29), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Rchg/+Absorb(31)
Level 22: Super Speed -- WntGif-ResSlow(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(27), ShlWal-Def/EndRdx(27), ShlWal-ResDam/Re TP(29), Rct-ResDam%(33)
Level 28: Irradiated Ground -- FuroftheG-ResDeb%(A), AchHee-ResDeb%(31), Erd-Acc/Dmg/EndRdx/Rchg(40), Erd-Dmg(43), Erd-Acc/Dmg/Rchg(43)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(33)
Level 35: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(36), Hct-Acc/Rchg(36), Hct-Acc/Dmg/Rchg(36), Hct-Dmg/Rchg(37), Hct-Dmg(37)
Level 38: Atom Smasher -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/Rchg(39), SprMghoft-Rchg/Res%(40)
Level 41: Mu Lightning -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg(48), SprWntBit-Dmg/Rchg(50)
Level 44: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg(45), Rgn-Dmg/EndRdx(46), Rgn-Acc/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/Rchg(50)
Level 47: Ground Zero -- Erd-Dmg(A), Erd-Dmg/Rchg(48), Erd-Acc/Dmg/Rchg(48)
Level 49: Taunt -- Range-I(A)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(40)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- UnbLea-Stlth(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Clockwork Core Superior Ally 
Level 50: Pyronic Core Final Judgement 
Level 50: Barrier Core Epiphany 
Level 50: Melee Radial Embodiment 
Level 50: Agility Core Paragon 
------------

 

 

 

Edited by Auroxis
Updated Build
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  • 1 month later

I call this one "Blood from a Stone".
With all but Cold Resist maxed (and that at 86.8%), you can kinda understand why.
You could snag another 1% by going Resilient instead of Cardiac.
But I find having negligible Endurance demands preferable to Immob/ToHit boosts to powers I don't have.

And notice how low the Endurance usage is compared to the Recovery.

 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Rad-Rad Blood from a Stone: Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Radiation Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(46), ImpArm-EndRdx/Rchg:40(48), ImpArm-ResDam/EndRdx/Rchg:40(48), ImpArm-ResDam:40(50), ImpArm-ResPsi:40(50)
Level 1: Contaminated Strike -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(45), SprMghoft-Rchg/Res%:50(45), SprGntFis-Acc/Dmg:50(45), SprGntFis-Dmg/Rchg:50(46), SprGntFis-Rchg/+Absorb:50(46)
Level 2: Gamma Boost -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(3), Prv-Heal/Rchg:50(3), Prv-Heal/Rchg/EndRdx:50(43)
Level 4: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(5), UnbGrd-ResDam/EndRdx/Rchg:50(43), ImpArm-ResPsi:40(43)
Level 6: Fallout Shelter -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(7), ImpArm-EndRdx/Rchg:40(7), ImpArm-ResDam/EndRdx/Rchg:40(42), ImpArm-ResDam:40(42), ImpArm-ResPsi:40(42)
Level 8: Radiation Therapy -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/Rchg:50(9), Mlt-Dmg/EndRdx/Rchg:50(9), DctWnd-Heal/Rchg:50(15), DctWnd-Heal/EndRdx/Rchg:50(37), DctWnd-Heal:50(40)
Level 10: Radioactive Smash -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(11), Hct-Dam%:50(11), SprGntFis-Acc/Dmg/Rchg:50(13), SprGntFis-Dmg/EndRdx/Rchg:50(13), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(15)
Level 12: Beta Decay -- AchHee-ResDeb%:20(A)
Level 14: Taunt -- PrfZng-Dam%:50(A)
Level 16: Radiation Siphon -- Hct-Dmg:50(A), Hct-Acc/Rchg:50(17), Hct-Dmg/EndRdx:50(17), TchoftheN-Acc/Heal:50(21), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(23), TchoftheN-Acc/EndRdx/Rchg:50(23)
Level 18: Particle Shielding -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(19), Prv-Heal/Rchg:50(19), Prv-EndRdx/Rchg:50(21)
Level 20: Fly -- WntGif-ResSlow:50(A)
Level 22: Kick -- FrcFdb-Rechg%:50(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(25), ImpArm-EndRdx/Rchg:40(25), ImpArm-ResDam/EndRdx/Rchg:40(34), ImpArm-ResDam:40(34), ImpArm-ResPsi:40(37)
Level 26: Ground Zero -- FuroftheG-Dam/Rech:50(A), SprAvl-Acc/Dmg/Rchg:50(27), SprAvl-Acc/Dmg/EndRdx/Rchg:50(27), SprAvl-Rchg/KDProc:50(34)
Level 28: Irradiated Ground -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Acc/Dmg/End/Rech:50(29), Mlt-Acc/Dmg:50(29), Mlt-Dmg/EndRdx:50(31), Mlt-Dmg/Rchg:50(31), Mlt-Acc/EndRdx:50(33)
Level 30: Hover -- ShlWal-ResDam/Re TP:50(A), Rct-ResDam%:50(31)
Level 32: Proton Sweep -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(33), Obl-Dmg/Rchg:50(33)
Level 35: Devastating Blow -- Mk'Bit-Dmg/EndRdx:50(A), Mk'Bit-Dmg/Rchg:50(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(36), PlvFst-Acc/Dmg:25(36), PlvFst-Acc/Dmg/Rchg:25(37)
Level 38: Atom Smasher -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/EndRdx:50(39), Arm-Dmg:50(39), Arm-Dmg/Rchg:50(40), Arm-Acc/Dmg/Rchg:50(40)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- PrfShf-EndMod:50(A)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Meltdown -- ImpArm-ResPsi:40(A), Ags-Psi/Status:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod:50(A)
Level 50: Cardiac Core Paragon
------------

 

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Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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2 hours ago, ShinningHead said:

^very expensive build for me ( T-T)


Ain't no rest for the wicked.
Money don't grow on trees.
I've got bills to pay, and mouths to feed.
Ain't nothing in this life for free.

 

 

If you're worried about cost, when you get the chance, take up regular mothership raiding.
Vanguard Merits out the ying yang.  Lots of XP.  Lots of salvage and Inf.

 

Edited by Hyperstrike
Because I felt like it...

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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On 8/11/2019 at 2:46 PM, Hyperstrike said:


Ain't no rest for the wicked.
Money don't grow on trees.
I've got bills to pay, and mouths to feed.
Ain't nothing in this life for free.

 

 

If you're worried about cost, when you get the chance, take up regular mothership raiding.
Vanguard Merits out the ying yang.  Lots of XP.  Lots of salvage and Inf.

 

Well said mate... and thx fot the info, i'll do as you suggest B-)

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Here is my build. Expensive as heck. My All Resistance is capped and S/L/M is around 40%. Still deciding incarnate route but will likely go with picks to help defense. This is what I am working toward.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Omega-Man!: Level 50 Science Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Radiation Melee
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1:    Alpha Barrier            ImpArm-ResPsi(A), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5)
Level 1:    Contaminated Strike        KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9)
Level 2:    Proton Armor            ImpArm-ResPsi(A), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(15)
Level 4:    Radioactive Smash        SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(17), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(19)
Level 6:    Fallout Shelter            UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam(23)
Level 8:    Radiation Therapy        Mrc-Rcvry+(A), Pnc-Heal/+End(25), ThfofEss-+End%(25)
Level 10:    Kick                KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(29)
Level 12:    Beta Decay            CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(29), CldSns-ToHitDeb/EndRdx/Rchg(31), CldSns-Acc/EndRdx/Rchg(31)
Level 14:    Tough                GldArm-3defTpProc(A)
Level 16:    Radiation Siphon        ThfofEss-+End%(A), AchHee-DefDeb(31), AchHee-DefDeb/Rchg(33), AchHee-ResDeb%(33)
Level 18:    Particle Shielding        Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(33), Prv-Heal(34), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36)
Level 20:    Fly                WntGif-ResSlow(A)
Level 22:    Weave                Rct-ResDam%(A), ShlWal-ResDam/Re TP(36)
Level 24:    Taunt                Range(A)
Level 26:    Ground Zero            SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg(37)
Level 28:    Irradiated Ground        Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(39), Arm-Acc/Rchg(50)
Level 30:    Gamma Boost            PrfShf-End%(A)
Level 32:    Meltdown            StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(40), StdPrt-ResKB(40)
Level 35:    Devastating Blow        SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Acc/Dmg(42), SprMghoft-Dmg/Rchg(42), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(43)
Level 38:    Atom Smasher            SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(43), SprGntFis-Acc/Dmg(43), SprGntFis-Dmg/Rchg(45), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(45)
Level 41:    Conserve Power            RechRdx-I(A)
Level 44:    Laser Beam Eyes            Apc-Dam%(A), Apc-Dmg/EndRdx(46), Apc-Dmg(46), Apc-Dmg/Rchg(46), Apc-Acc/Dmg/Rchg(48)
Level 47:    Energy Torrent            Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Dmg(50), Rgn-Acc/Dmg/Rchg(50)
Level 49:    Physical Perfection        NmnCnv-Regen/Rcvry+(A)
Level 1:    Brawl                KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11)
Level 1:    Gauntlet    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Empty(A)
Level 2:    Health                Empty(A)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-EndMod(A)
Level 50:    Cardiac Radial Paragon    
Level 50:    Ion Radial Final Judgement    
Level 50:    Degenerative Core Flawless Interface    
Level 50:    Vanguard Radial Superior Ally    
Level 50:    Barrier Core Epiphany    
Level 50:    Support Radial Embodiment    
------------

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what Im shooting for on mine. Itll probably cost me an arm, leg and naming rights for 2 of my future children though

(id swap out spring attack for taunt if i start doing more TF/team ups in the future)

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Level 50 Science Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Radiation Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1:    Alpha Barrier            UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-EndRdx/Rchg(7)
Level 1:    Contaminated Strike        SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(7), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11)
Level 2:    Gamma Boost            PrfShf-End%(A), EffAdp-EndMod(13), EffAdp-EndMod/EndRdx(13), DctWnd-Heal/EndRdx(15), DctWnd-Heal(15), DctWnd-Heal/Rchg(17)
Level 4:    Radioactive Smash        ShlBrk-Acc/DefDeb(A), ShlBrk-%Dam(19), ShlBrk-DefDeb/EndRdx/Rchg(19), ShlBrk-DefDeb(21)
Level 6:    Proton Armor            ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(21), ImpArm-ResDam/Rchg(23), ImpArm-EndRdx/Rchg(23), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx/Rchg(25)
Level 8:    Super Jump            WntGif-ResSlow(A)
Level 10:    Fallout Shelter            ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(27), ImpArm-EndRdx/Rchg(27), ImpArm-ResDam/EndRdx/Rchg(29), ImpArm-ResDam(29)
Level 12:    Combat Jumping            Ksm-Def/EndRdx(A), Ksm-ToHit+(17)
Level 14:    Beta Decay            TchofLadG-DefDeb(A), TchofLadG-DefDeb/EndRdx(31), TchofLadG-DefDeb/Rchg/EndRdx(31), TchofLadG-DefDeb/Rchg(33)
Level 16:    Radiation Siphon        SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(33), SprMghoft-Rchg/Res%(33), SprMghoft-Dmg/EndRdx/Rchg(34)
Level 18:    Radiation Therapy        PrfZng-Dam%(A), PrfZng-Taunt(34), PrfZng-Taunt/Rng(34), PrfZng-Taunt/Rchg(36)
Level 20:    Kick                Mk'Bit-Dam%(A)
Level 22:    Tough                GldArm-3defTpProc(A)
Level 24:    Particle Shielding        Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37)
Level 26:    Weave                Rct-ResDam%(A), Rct-Def(31), Rct-Def/EndRdx(37), Rct-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(39)
Level 28:    Ground Zero            UndDfn-DefDeb(A), UndDfn-DefDeb/Rchg(39), UndDfn-DefDeb/Rchg/EndRdx(39), UndDfn-Rchg(40), UndDfn-Rchg/EndRdx(40), UndDfn-DefDeb/EndRdx(40)
Level 30:    Irradiated Ground        Arm-Dmg/Rchg(A), Arm-Dmg(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43)
Level 32:    Meltdown            StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(43), StdPrt-ResKB(45)
Level 35:    Devastating Blow        Hct-Dmg(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(46), Hct-Dam%(46)
Level 38:    Atom Smasher            OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(48), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(48), OvrFrc-Acc/Dmg/End/Rech(50), OvrFrc-Dam/KB(50)
Level 41:    Focused Accuracy        AdjTrg-ToHit/EndRdx(A)
Level 44:    Physical Perfection        EffAdp-EndMod(A), EffAdp-EndMod/EndRdx(50)
Level 47:    Fusion                AdjTrg-Rchg(A)
Level 49:    Spring Attack            SprAvl-Acc/Dmg/EndRdx/Rchg(A)
Level 1:    Brawl                GldStr-Acc/Dmg(A)
Level 1:    Gauntlet    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I(A)
Level 2:    Health                Mrc-Rcvry+(A)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PrfShf-EndMod(A)
------------
------------
Set Bonus Totals:
9% DamageBuff(Smashing)
9% DamageBuff(Lethal)
9% DamageBuff(Fire)
9% DamageBuff(Cold)
9% DamageBuff(Energy)
9% DamageBuff(Negative)
9% DamageBuff(Toxic)
9% DamageBuff(Psionic)
12.56% Defense(Smashing)
12.56% Defense(Lethal)
13.5% Defense(Fire)
13.5% Defense(Cold)
8.5% Defense(Energy)
8.5% Defense(Negative)
9.75% Defense(Psionic)
11.63% Defense(Melee)
7.25% Defense(Ranged)
13.5% Defense(AoE)
6.3% Max End
35% Enhancement(RechargeTime)
2.5% Enhancement(Max EnduranceDiscount)
37% Enhancement(Accuracy)
421.7 HP (22.5%) HitPoints
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 117.5%
MezResist(Held) 117.5%
MezResist(Immobilized) 117.5%
MezResist(Sleep) 117.5%
MezResist(Stunned) 117.5%
MezResist(Terrorized) 117.5%
25% (0.42 End/sec) Recovery
30% (2.34 HP/sec) Regeneration
35% ResEffect(SpeedFlying)
35% ResEffect(RechargeTime)
35% ResEffect(SpeedRunning)
12.5% Resistance(Smashing)
12.5% Resistance(Lethal)
43.25% Resistance(Fire)
43.25% Resistance(Cold)
7.25% Resistance(Energy)
7.25% Resistance(Negative)
27.5% Resistance(Toxic)
33.5% Resistance(Psionic)
0% Resistance(Smashing)
0% Resistance(Lethal)
0% Resistance(Fire)
0% Resistance(Cold)
0% Resistance(Energy)
0% Resistance(Negative)
0% Resistance(Toxic)
0% Resistance(Psionic)

------------
Set Bonuses:
Unbreakable Guard
(Alpha Barrier)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75%
  140.6 HP (7.5%) HitPoints


Superior Blistering Cold
(Contaminated Strike)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Efficacy Adaptor
(Gamma Boost)
  21.08 HP (1.13%) HitPoints


Doctored Wounds
(Gamma Boost)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%


Shield Breaker
(Radioactive Smash)
  2.5% (0.04 End/sec) Recovery
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Impervium Armor
(Proton Armor)
  2.5% (0.04 End/sec) Recovery
  1.88% Defense(Psionic)
  2.25% Max End
  3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  4.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5%
  6% Resistance(Psionic)


Winter's Gift
(Super Jump)
  20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)


Impervium Armor
(Fallout Shelter)
  2.5% (0.04 End/sec) Recovery
  1.88% Defense(Psionic)
  2.25% Max End
  3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%


Kismet
(Combat Jumping)
  1.5% (0.03 End/sec) Recovery


Touch of Lady Grey
(Beta Decay)
  28.11 HP (1.5%) HitPoints
  2.5% (0.04 End/sec) Recovery
  8% (0.62 HP/sec) Regeneration


Superior Might of the Tanker
(Radiation Siphon)
  4% DamageBuff(All)
  56.22 HP (3%) HitPoints
  10% Enhancement(RechargeTime)


Perfect Zinger
(Radiation Therapy)
  2.25% Resistance(Toxic,Psionic), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  10% (0.78 HP/sec) Regeneration
  5% Enhancement(RechargeTime)


Gladiator's Armor
(Tough)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Preventive Medicine
(Particle Shielding)
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  35.14 HP (1.88%) HitPoints
  3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%


Reactive Defenses
(Weave)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  35.14 HP (1.88%) HitPoints
  3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  0% Resistance(All)


Shield Wall
(Weave)
  5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


Undermined Defenses
(Ground Zero)
  2% DamageBuff(All)
  1.8% Max End
  7% Enhancement(Accuracy)
  28.11 HP (1.5%) HitPoints
  2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Armageddon
(Irradiated Ground)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)
  6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Steadfast Protection
(Meltdown)
  1.5% (0.03 End/sec) Recovery
  28.11 HP (1.5%) HitPoints
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  Knockback (Mag -4), Knockup (Mag -4)


Hecatomb
(Devastating Blow)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)
  6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Overwhelming Force
(Atom Smasher)
  12% (0.94 HP/sec) Regeneration
  3% DamageBuff(All)
  28.11 HP (1.5%) HitPoints
  2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  Knockback,Knockup protection (Mag 4)


Efficacy Adaptor
(Physical Perfection)
  21.08 HP (1.13%) HitPoints


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|-------------------------------------------------------------------|

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  • 1 month later

Redid mine. 

Bit the bullet, Dropped Fusion for Hasten,  mainly because now that hes endgame hes doing most of my inf farming.  Dont miss Fusion that much when you hit everything faster I suppose.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Bajan Bomba: Level 50 Science Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Radiation Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1:    Alpha Barrier            UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-EndRdx/Rchg(7)
Level 1:    Contaminated Strike        SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(7), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11)
Level 2:    Gamma Boost            NmnCnv-Heal/EndRdx(A), EffAdp-EndMod(13), EffAdp-EndMod/EndRdx(13), NmnCnv-Regen/Rcvry+(15), NmnCnv-Heal(15), NmnCnv-Heal/EndRdx/Rchg(33)
Level 4:    Radioactive Smash        ShlBrk-Acc/DefDeb(A), ShlBrk-Acc/EndRdx/Rchg(19), ShlBrk-DefDeb/EndRdx/Rchg(19), ShlBrk-DefDeb(21)
Level 6:    Proton Armor            ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(21), ImpArm-ResDam/Rchg(23), ImpArm-EndRdx/Rchg(23), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx/Rchg(25)
Level 8:    Super Jump            WntGif-RunSpd/Jump/Fly/Rng(A)
Level 10:    Fallout Shelter            RctArm-EndRdx(A), RctArm-ResDam(27), RctArm-ResDam/EndRdx(27), RctArm-ResDam/Rchg(29), RctArm-ResDam/EndRdx/Rchg(29)
Level 12:    Combat Jumping            LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17)
Level 14:    Beta Decay            UndDfn-DefDeb(A), UndDfn-DefDeb/EndRdx(31), UndDfn-DefDeb/Rchg(31), UndDfn-DefDeb/Rchg/EndRdx(33)
Level 16:    Radiation Siphon        SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(33), SprMghoft-Dmg/EndRdx/Rchg(34)
Level 18:    Radiation Therapy        PrfZng-Dam%(A), PrfZng-Taunt(34), PrfZng-Taunt/Rng(34), PrfZng-Taunt/Rchg(36)
Level 20:    Kick                Mk'Bit-Dam%(A)
Level 22:    Tough                GldArm-3defTpProc(A)
Level 24:    Particle Shielding        Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37)
Level 26:    Weave                Rct-ResDam%(A), Rct-Def(31), Rct-Def/EndRdx(37), Rct-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(39), Rct-Def/Rchg(46)
Level 28:    Ground Zero            UndDfn-DefDeb(A), UndDfn-DefDeb/Rchg(39), UndDfn-DefDeb/Rchg/EndRdx(39), UndDfn-Rchg(40), UndDfn-Rchg/EndRdx(40), UndDfn-DefDeb/EndRdx(40)
Level 30:    Irradiated Ground        Arm-Dmg/Rchg(A), Arm-Dmg(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43)
Level 32:    Meltdown            UnbGrd-ResDam(A), StdPrt-ResDam/Def+(43), UnbGrd-ResDam/EndRdx(45)
Level 35:    Devastating Blow        Hct-Dmg(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(46)
Level 38:    Atom Smasher            OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(48), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(48), OvrFrc-Acc/Dmg/End/Rech(50), OvrFrc-Dam/KB(50)
Level 41:    Focused Accuracy        AdjTrg-ToHit/EndRdx(A)
Level 44:    Physical Perfection        EffAdp-EndMod(A)
Level 47:    Maneuvers            LucoftheG-Def(A)
Level 49:    Hasten                RechRdx-I(A), RechRdx-I(50)
Level 1:    Brawl                GldStr-Acc/Dmg(A)
Level 1:    Gauntlet    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Clr-RunSpd(A)
Level 2:    Rest                EndMod-I(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I(A)
Level 2:    Health                Pnc-Heal/+End(A)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PrfShf-EndMod(A)
Level 50:    Agility Core Paragon    
Level 50:    Degenerative Core Flawless Interface    
Level 50:    Barrier Radial Epiphany    
Level 50:    Verdict Radial Flawless Genesis    
Level 50:    Mighty Core Final Judgement    
Level 50:    Banished Pantheon Core Superior Ally    
Level 50:    Assault Core Embodiment    
------------
------------
Set Bonus Totals:
11% DamageBuff(Smashing)
11% DamageBuff(Lethal)
11% DamageBuff(Fire)
11% DamageBuff(Cold)
11% DamageBuff(Energy)
11% DamageBuff(Negative)
11% DamageBuff(Toxic)
11% DamageBuff(Psionic)
13.81% Defense(Smashing)
13.81% Defense(Lethal)
14.13% Defense(Fire)
14.13% Defense(Cold)
9.75% Defense(Energy)
9.75% Defense(Negative)
7.88% Defense(Psionic)
12.25% Defense(Melee)
7.88% Defense(Ranged)
14.75% Defense(AoE)
5.85% Max End
8.75% Enhancement(Max EnduranceDiscount)
6% Enhancement(Heal)
44% Enhancement(Accuracy)
32.5% Enhancement(RechargeTime)
400.6 HP (21.38%) HitPoints
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 98.75%
MezResist(Held) 98.75%
MezResist(Immobilized) 98.75%
MezResist(Sleep) 98.75%
MezResist(Stunned) 98.75%
MezResist(Terrorized) 98.75%
17% (0.28 End/sec) Recovery
44% (3.44 HP/sec) Regeneration
15% ResEffect(SpeedFlying)
15% ResEffect(RechargeTime)
15% ResEffect(SpeedRunning)
12.5% Resistance(Smashing)
12.5% Resistance(Lethal)
38% Resistance(Fire)
38% Resistance(Cold)
7.25% Resistance(Energy)
7.25% Resistance(Negative)
21.5% Resistance(Toxic)
27.5% Resistance(Psionic)
0% Resistance(Smashing)
0% Resistance(Lethal)
0% Resistance(Fire)
0% Resistance(Cold)
0% Resistance(Energy)
0% Resistance(Negative)
0% Resistance(Toxic)
0% Resistance(Psionic)


 

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On 8/19/2019 at 4:08 PM, Bxitachi said:

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|



Impressive!

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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On 6/15/2019 at 12:16 PM, DR_Mechano said:

Since Rad/Rad starts with such low defense decided to skip building for def and building for as much resistance as I could. Just wondering what you guys thought of this build, ignore the slot levels since I was just testing things out.

Nice build. AND pretty achievable without mortgaging the farm.

 

Tough does have some options. Could slot just Steadfast +3% and Steadfast Res/End to still cap S/L.  Or both +Def (Stead. & Glad.) plus one matching Res/End. That could free up a slot or two. It might make the build more End heavy. Physical Perfection helps.

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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7 hours ago, Frostweaver said:

I don't get dropping fusion because of st explode damage after a fusion/atom smasher contaminates EVERYTHING. Leveraging contaminated explosions with procs is how my rad/rad tanker can approach brute farming speeds on s/l farms. It's not about the buildup, it's about the contamination.

Not having it hasnt affected my farming speed. Hasten is almost perma with mobs so AS pop quicker. Plus IG does a good job contaminating. Just my exp since my last respec.

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Ahh. See, I don't use hasten in my build and I can still achieve those speeds. I suppose it's a philosophical difference, but I am quite pleased to run effective builds without needing auto-hasten as a crutch. Frees up slots for more utility and improves my performance as a team tanker at the same time as my farming.

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