Resjr Posted September 13, 2023 Posted September 13, 2023 I have been interested in this build but i have a few questions. Why isnt there any dmg procs slotted in to some powers. Like fire ball shouldnt that power be slotted with full dmg procs? I saw this build in the forums and im not quite sure why they dont have more mule slots like boxing with absloute amazing buffs. Am i missing something? and shouldnt there be tactics and other Def pwrs to slot Luck of the Gambler with +Recharge? Just curious if im missing something. Im new here This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural BlasterPrimary Power Set: Fire BlastSecondary Power Set: Fire ManipulationPower Pool: FlightPower Pool: LeapingPower Pool: SpeedPower Pool: FightingAncillary Pool: Flame Mastery Hero Profile:Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9)Level 1: Ring of Fire -- Acc-I(A)Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)Level 4: Fire Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(23)Level 8: Fly -- EndRdx-I(A)Level 10: Fire Sword Circle -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/EndRdx(27), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(27), SprDfnBrr-Rchg/+Status Protect(29)Level 12: Aim -- GssSynFr--ToHit/Rchg(A)Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A)Level 16: Build Up -- GssSynFr--ToHit/Rchg(A)Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33)Level 20: Cauterizing Aura -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(50)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)Level 24: Boxing -- Acc-I(A)Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(33), ExcCnt-Dmg/ActRdx(34), ExcCnt-Dmg/Rng(34), ExcCnt-Dmg/Rchg(34), ExcCnt-Stun%(36)Level 28: Consume -- Acc-I(A)Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40)Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)Level 35: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)Level 38: Hot Feet -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45)Level 41: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(46), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48), RedFrt-EndRdx(48)Level 44: Bonfire -- SuddAcc--KB/+KD(A)Level 47: Fire Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(50), UnbGrd-Rchg/ResDam(50)Level 49: Hover -- Krm-ResKB(A)Level 1: DefianceLevel 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)Level 49: Quick FormLevel 50: Musculature Radial ParagonLevel 8: Afterburner
Resjr Posted September 13, 2023 Author Posted September 13, 2023 Im not looking for the cheapest build. Im trying to figure out the absolute best. Thanks to anyone that can point me in the right direction
Nemu Posted September 13, 2023 Posted September 13, 2023 (edited) The person who posted that build has consistently shown tendencies towards survival first. It's excessive in my opinion and completely relegates killing stuff fast, which is also a very effective form of mitigation, to the backseat. Whether you feel the latter comment is true or not it doesn't take away from the fact that the build doesn't jive with your goals of max damage, if that's how you measure "the absolute best." The builds in this thread might be more aligned with your goals, if doing max damage is truly your goal. I recommend @Onlyasandwich's build. Just be aware that Max Damage builds sacrifice safety for damage. Look at the progression that the OP took in that thread, from: "I want the highest DPS possible!" to "I'll just turtle up and hover blast." So, is Max Damage what you REALLY want and is what you are going to give up for it something you are comfortable with? Edited September 13, 2023 by Nemu 1 Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
Troo Posted September 13, 2023 Posted September 13, 2023 12 hours ago, Resjr said: Im trying to figure out the absolute best. I'm gonna agree with Nemu.. *gasp* The absolute best is very open to interpretation and subject to a lot of variables. I'd recommend starting with a good damage build, which are available, and start playing. From there experimentation, personal preference, and specific questions will take you where you want to go. (steps off soap box) 13 hours ago, Resjr said: fire ball shouldnt that power be slotted with full dmg procs? this is what I found worked best in fireball which could be totally different than the next player. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Resjr Posted September 13, 2023 Author Posted September 13, 2023 Thanks for all the insight. It has all been very helpful.
Nemu Posted September 13, 2023 Posted September 13, 2023 If you are still looking for a build it helps to fine tune your requirements/needs. Here are some questions that can better define what is best for you: How do you envision your playstyle for a blaster? Is it: Blast from range, making sure not to get too close to mobs or Mix it up and go into melee and punch stuff as well as blast stuff from range. How comfortable are you with managing survival? Is it: I need a build to cover that for me or I know how to use inspirations/move around/use my toolkit/teammates/game mechanics What do you want to do with the build? Is it: I want to solo +4/8 and other end game content without too much assistance or I want a team build that maximizes my damage potential, let my teammates cover my survival Are there any power picks that you absolutely need because that's going to make your blaster experience more fun? Similarly are there any powers that you don't want? This has not been said before but playstyle and familiarity with the game/mechanics is a significant factor in your success as a blaster. I'd say only 25% of success comes from builds. What most posters don't include with their builds is how they play them and you will find even less posts that cover fundamentals of the game and how to play the game in spite of godly builds. Master the latter and naturally your builds will improve because you will know what to build for. 1 Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
Resjr Posted September 13, 2023 Author Posted September 13, 2023 My goal is to play on teams and depend on my group for survival. I play to much solo and would like to just put out the most dmg to help my team shred mobs quick. I do understand I do need some defensive powers but I want to be heavy offense. With maybe a phase shift for a get out of jail free card
EnjoyTheJourney Posted September 13, 2023 Posted September 13, 2023 It's a thoughtfully done initial build with a clear focus on ranged defense and a decent amount of melee defense. Are you on a budget for this character? If you are, then sticking with the build above and not using D-Synchs, Hami-Os, winter sets, and some of the other unique IOs makes more sense. If you're free to spend as much as you want, then the build given above can be tweaked. Here's a few thoughts ... Global recharge seems somewhat low for end-game play There is no -recharge / -movement speed debuff resistance in the build - These two things mean that if recharge gets substantially debuffed then a blaster with this build won't be seeing some of their powers recharge for a long time. Partial winter sets can help a lot with this, as well as the Winter's Gift (universal travel) unique IO. Unique IOs that might help: Kismet +to hit, reactive defenses +resistances on a sliding scale, 20% -recharge debuff resistance in the unique Winter's Gift IO, preventive medicine chance for absorb Build up and aim have no recharge in them, which means they're up only a little quicker than once every 40 seconds. These are big buffs to damage, so one of the quickest ways to increase damage is to have these up more often. Ring of fire isn't needed for the build. It would be fine to drop it and take evasive maneuvers instead. Put a LoTG +defense / 7.5% global recharge IO into the base slot for evasive maneuvers. All the above aside, the build you're citing is still a thoughtfully put together budget build for a defense-minded player. With no changes at all it's still a fire / fire / fire blaster and it should still contribute fine when handed well in all but the most extreme kinds of content. If it's what you can afford then it's not a bad build at all.
Resjr Posted September 14, 2023 Author Posted September 14, 2023 I have been playing it and it seems i dont need as many dps powers because the recharge on the powers are so fast. I have over 3 Billion Infl. saved so that isnt the issue. im trying to not waste rotation and when there is a ST up i need to have that ready. Im starting to get really intrigued with this 1
Nemu Posted September 14, 2023 Posted September 14, 2023 There's defensive powers and there's active mitigation. You can get by with very little of both if your plan is to team and have survival covered for you by teammates. The less survival you have the more opportunistic you have to be though, and you'll have to make decisions on when to hold back and when to go all out depending on team dynamic and the state of the battle. I think it's great that you want to take the team approach though. Playing a blaster in that setting opens your eyes to the importance of GOOD support and teamwork, and the numerous issues that endanger a glass cannon build that need to be covered for you to go all out. In doing so it may enlighten you on how you can play support yourself to empower your teammates. Staying true to the all damage/glass canon mantra, this is what I worked up. The goals are: High recharge Procs galore Slow resistance Hero BlasterBuild plan made with Mids' Reborn v3.6.6 rev. 3 ──────────────────────────────Primary powerset: Fire BlastSecondary powerset: Fire ManipulationPool powerset (#1): SpeedPool powerset (#2): LeapingPool powerset (#3): LeadershipPool powerset (#4): ConcealmentEpic powerset: Flame Mastery ────────────────────────────── Powers taken: Level 1: Fire BlastA: Superior Defiant Barrage: Accuracy/Damage3: Superior Defiant Barrage: Accuracy/Damage/RechargeTime3: Superior Defiant Barrage: Accuracy/Damage/Endurance5: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime5: Superior Defiant Barrage: RechargeTime/+Status Level 1: Fire SwordA: Hecatomb: Damage17: Hecatomb: Chance of Damage(Negative)40: Hecatomb: Damage/Recharge/Accuracy40: Hecatomb: Recharge/Accuracy42: Hecatomb: Damage/Endurance42: Touch of Death: Chance of Damage(Negative) Level 2: Fire BallA: Superior Frozen Blast: Accuracy/Damage7: Superior Frozen Blast: Accuracy/Damage/Endurance7: Javelin Volley: Chance of Damage(Lethal)9: Positron's Blast: Chance of Damage(Energy)9: Bombardment: Chance for Fire Damage11: Annihilation: Chance for Res Debuff Level 4: Super SpeedA: Blessing of the Zephyr: Knockback Reduction (4 points)13: Winter's Gift: Slow Resistance (20%) Level 6: Combat JumpingA: Luck of the Gambler: Defense/Increased Global Recharge Speed34: Kismet: Accuracy +6% Level 8: Rain of FireA: Superior Frozen Blast: Accuracy/Damage/Recharge11: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime13: Javelin Volley: Chance of Damage(Lethal)15: Positron's Blast: Chance of Damage(Energy)15: Bombardment: Chance for Fire Damage33: Superior Blaster's Wrath: Recharge/Chance for Fire Damage Level 10: Fire Sword CircleA: Superior Avalanche: Accuracy/Damage37: Superior Avalanche: Accuracy/Damage/Endurance37: Scirocco's Dervish: Chance of Damage(Lethal)37: Obliteration: Chance for Smashing Damage39: Eradication: Chance for Energy Damage39: Fury of the Gladiator: Chance for Res Debuff Level 12: AimA: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 14: HastenA: Invention: Recharge Reduction17: Invention: Recharge Reduction Level 16: Build UpA: Invention: Recharge Reduction Level 18: BlazeA: Apocalypse: Damage19: Apocalypse: Damage/Recharge/Accuracy19: Apocalypse: Recharge/Accuracy29: Apocalypse: Damage/Endurance31: Apocalypse: Chance of Damage(Negative)43: Gladiator's Javelin: Chance of Damage(Toxic) Level 20: Cauterizing AuraA: Synapse's Shock: EndMod21: Synapse's Shock: EndMod/Recharge21: Synapse's Shock: Damage/Recharge/Accuracy27: Synapse's Shock: Damage/Accuracy/Endurance27: Synapse's Shock: EndMod/Increased Run Speed29: Preventive Medicine: Chance for +Absorb Level 22: Blazing BoltA: Sting of the Manticore: Accuracy/Damage23: Sting of the Manticore: Damage/Endurance23: Sting of the Manticore: Accuracy/Interrupt/Range25: Sting of the Manticore: Damage/Endurance/Recharge25: Sting of the Manticore: Chance of Damage(Toxic)42: Gladiator's Javelin: Chance of Damage(Toxic) Level 24: ManeuversA: Luck of the Gambler: Defense/Increased Global Recharge Speed48: Shield Wall: +Res (Teleportation), +5% Res (All)48: Reactive Defenses: Defense/Endurance49: Reactive Defenses: Scaling Resist Damage Level 26: InfernoA: Superior Blaster's Wrath: Accuracy/Damage/Endurance31: Superior Blaster's Wrath: Damage/Recharge31: Superior Blaster's Wrath: Accuracy/Damage/Recharge33: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge33: Superior Blaster's Wrath: Accuracy/Damage Level 28: BurnA: Armageddon: Damage34: Armageddon: Damage/Recharge/Accuracy34: Armageddon: Recharge/Accuracy36: Armageddon: Damage/Endurance36: Armageddon: Chance for Fire Damage40: Eradication: Chance for Energy Damage Level 30: Hot FeetA: Ice Mistral's Torment: Endurance/Slow46: Ice Mistral's Torment: Damage/Recharge46: Ice Mistral's Torment: Damage/Slow46: Ice Mistral's Torment: Accuracy/Damage/Endurance47: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge Level 32: TacticsA: Invention: Endurance Reduction Level 35: BonfireA: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown36: Force Feedback: Chance for +Recharge Level 38: Fire ShieldA: Steadfast Protection: Resistance/+Def 3%39: Gladiator's Armor: TP Protection +3% Def (All)47: Unbreakable Guard: +Max HP48: Unbreakable Guard: Resistance/Endurance Level 41: CharA: Nucleolus Exposure43: Gladiator's Net: Chance of Damage(Lethal)43: Gladiator's Javelin: Chance of Damage(Toxic)45: Ghost Widow's Embrace: Chance of Damage(Psionic)45: Neuronic Shutdown: Chance of Damage(Psionic)45: Unbreakable Constraint: Chance for Smashing Damage Level 44: StealthA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 47: Grant InvisibilityA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: VengeanceA: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Brawl(Empty) Level 1: Defiance Level 1: SprintA: Unbounded Leap: +Stealth Level 2: Rest(Empty) Level 1: SwiftA: Invention: Run Speed Level 1: HealthA: Panacea: +Hit Points/Endurance Level 1: HurdleA: Invention: Jumping Level 1: StaminaA: Performance Shifter: Chance for +End Level 4: Speed Phase Level 49: Quick Form 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Bonfire with a kd proc is pretty OP and it'll give you quite a bit of breathing room to get in melee range for your pbAoEs. I'm not a fan of hotfeet but it does slow mobs down in your rain of fire. My outlook is that glass cannon builds need to move around the battlefield and not plant themselves in one place. Hotfeet basically invites you to do exactly the opposite of being mobile and has a heavy end cost at that. Slows also causes mobs to scatter because they want to run out of the slow field, and that's not exactly conducive to many team strategies either. Finally some players are enamored with hotfeet's ability to do damage but you are a blaster, and a fire/fire/fire at that. What you can do in terms of aoe burst damage makes hotfeet a laughable source of damage. I actually prefer fire breath in place of rain of fire with the exact same proc slotting because it's more spammable and does more damage when spammed over the course of a Rain of Fire cycle, but it does present a playstyle challenge of you having to position yourself every time you need to use it. Good luck, glass cannon builds like these can be very rewarding but it does take a modicum of skill to get the most out of it. 1 Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
Troo Posted September 14, 2023 Posted September 14, 2023 (edited) If you haven't learned how aggro cap works that might be something to get familiar with. Tanks can only hold so much until it spills over to next priority targets.. like the aoe kill machine you aspire too. ..and remember to save a couple inspiration spots for rezies. You're a blaster, face planting from time to time is not unusual. Edited September 14, 2023 by Troo 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Frozen Burn Posted September 14, 2023 Posted September 14, 2023 9 hours ago, Nemu said: This has not been said before but playstyle and familiarity with the game/mechanics is a significant factor in your success as a blaster. I'd say only 25% of success comes from builds. What most posters don't include with their builds is how they play them and you will find even less posts that cover fundamentals of the game and how to play the game in spite of godly builds. Just wanna say this right here for anyone interested in blasting.... This is the key to being a successful blaster. Well said, @Nemu. Be adaptive, and play/build to your style, not to a specific given build. Knowing the game and how mechanics work - this includes other ATs - is how you will survive as a blaster - especially a glass cannon. Many will pick a powerset combo and someone's build, and then fight the mechanics of the powers that they have available and not know how to play the game, the powers, or even live to their potential - and thusly die a lot or deal so little DPS they say it's a crap build. Every blaster plays different. ...which is why i love them so. Not saying you're doing/thinking this @Resjr, just wanting to highlight some sage words from @Nemu for anyone. However, @Resjr, be ready to steal aggro from your tanker and be ready to hit your inspirations and anything you have to stay alive. I love Fire/Fire/Fire blasting. (I love Ice/Fire/Fire even more, tough 😛) Glass cannons are just that - hard hitters that will steal aggro and then die, if not careful. Good luck and have fun!
Resjr Posted September 14, 2023 Author Posted September 14, 2023 @Nemu. Thanks for the build info! I believe I will pair that with Musclature, ageless, degenerative, Ion, assault and pantheon. Incarnate Powers. Or is there a better option?
EnjoyTheJourney Posted September 15, 2023 Posted September 15, 2023 (edited) My own experiences with Ion judgment are that it can draw a noticeable amount of aggro when it hits dozens of targets distributed across a large area. Many of the mobs hit may not have aggro'd onto anything before that and they will target your blaster, chances are, if you wake them up with an Ion judgment. Thus, ion can backfire for a build with a strong lean in the direction of damage-without-defenses or "defense through teammates." With a view to maintaining a limited and controlled amount of aggro you might like pyro better for judgment. It also fits thematically with a fire / fire / fire character, in case that matters. Also, and especially if you ultimately choose fire breath over rain of fire, intuition radial may end up being more to your liking over musculature core. In exchange for giving up about 3% of your total damage or less (when various buffs are considered), compared to musculature core, intuition radial provides its own solid boost to damage and some helpful utility, including ... 20% more range. Basically, move less, blast more, and get noticed by mobs less often while getting into position to blast away 33% increase to slow debuffs for mobs from hot feet, 2/3 of which will not be reduced (other than by purple patch, no getting around that though) increased hold duration in case you pick up char from fire mastery ... and you probably want char because it's a very good pick for triple fire build and it is in Nemu's suggested build for your blaster. Whichever route you pick hopefully you thoroughly enjoy your blaster. Edited September 15, 2023 by EnjoyTheJourney
Resjr Posted September 15, 2023 Author Posted September 15, 2023 I played the build and I like everything except hot feet. I find myself mostly in range most of the time. I think I might put the slots to consume. I do find myself end starved at times. @EnjoyTheJourney I believe I will go with pyro. I still can’t find out which is the strongest power char or blaze?
Without_Pause Posted September 15, 2023 Posted September 15, 2023 You can always hop on Beta and test things out there. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
Onlyasandwich Posted September 15, 2023 Posted September 15, 2023 (edited) I did a fresh pass on my triple fire recently, with a more balanced version that is still very proccy/damage maximized, but with stronger ranged defense as well. Not softcap, but within easy range, and good resist support. Here it is for reference. Blaster (Fire Blast - Fire Manipulation).mbd As with the previous build @Nemu referenced in the linked thread, this is optimized for ease of use - no cones. Just pop in and start smashing big aoes. One thing Hot feet is pretty decent at is leveraging ranged defense in a somewhat melee oriented build. With this build, you hop into melee and everything starts running away slowly, maybe stopping to potshot you through ranged defense. They move just slowly enough that they are almost always fully dead by the time I finish the combo. Because of this, runners are largely a non issue, though blaze and blazing bolt will clean them up readily. Otherwise, Fire breath is indeed a great power! I wouldn't skip it on a more ranged focus character. Blaze and Char are both top tier blasts when properly slotted. I definitely wouldn't forego blaze on any build, however. On my own, I didn't have the spare slots to give Char the love it wants, and my ST chain is robust with Blaze, Blazing bolt, and Fire sword. Even Fireball is really strong ST. I do have consume but honestly very rarely need to pop it given the blaster sustain. I totally get why some folks may not dig on hot feet. It is pretty useless for a ranged playstyle, or a jousting focus when engaging melee. However, If you aren't taking it, /fire manip is a pretty mediocre secondary. You'd be much better off with something like /elec if you want in/out melee action, or /plant, ta, or maybe /time if you are trying to stay ranged. Style wins the day of course if you just want pretty blasty flames across the board! Edited September 15, 2023 by Onlyasandwich
Thrax Posted October 26, 2023 Posted October 26, 2023 On 9/13/2023 at 9:16 PM, Nemu said: There's defensive powers and there's active mitigation. You can get by with very little of both if your plan is to team and have survival covered for you by teammates. The less survival you have the more opportunistic you have to be though, and you'll have to make decisions on when to hold back and when to go all out depending on team dynamic and the state of the battle. I think it's great that you want to take the team approach though. Playing a blaster in that setting opens your eyes to the importance of GOOD support and teamwork, and the numerous issues that endanger a glass cannon build that need to be covered for you to go all out. In doing so it may enlighten you on how you can play support yourself to empower your teammates. Staying true to the all damage/glass canon mantra, this is what I worked up. The goals are: High recharge Procs galore Slow resistance Hero BlasterBuild plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Fire Blast Secondary powerset: Fire Manipulation Pool powerset (#1): Speed Pool powerset (#2): Leaping Pool powerset (#3): Leadership Pool powerset (#4): Concealment Epic powerset: Flame Mastery ────────────────────────────── Powers taken: Level 1: Fire Blast A: Superior Defiant Barrage: Accuracy/Damage 3: Superior Defiant Barrage: Accuracy/Damage/RechargeTime 3: Superior Defiant Barrage: Accuracy/Damage/Endurance 5: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime 5: Superior Defiant Barrage: RechargeTime/+Status Level 1: Fire Sword A: Hecatomb: Damage 17: Hecatomb: Chance of Damage(Negative) 40: Hecatomb: Damage/Recharge/Accuracy 40: Hecatomb: Recharge/Accuracy 42: Hecatomb: Damage/Endurance 42: Touch of Death: Chance of Damage(Negative) Level 2: Fire Ball A: Superior Frozen Blast: Accuracy/Damage 7: Superior Frozen Blast: Accuracy/Damage/Endurance 7: Javelin Volley: Chance of Damage(Lethal) 9: Positron's Blast: Chance of Damage(Energy) 9: Bombardment: Chance for Fire Damage 11: Annihilation: Chance for Res Debuff Level 4: Super Speed A: Blessing of the Zephyr: Knockback Reduction (4 points) 13: Winter's Gift: Slow Resistance (20%) Level 6: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 34: Kismet: Accuracy +6% Level 8: Rain of Fire A: Superior Frozen Blast: Accuracy/Damage/Recharge 11: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime 13: Javelin Volley: Chance of Damage(Lethal) 15: Positron's Blast: Chance of Damage(Energy) 15: Bombardment: Chance for Fire Damage 33: Superior Blaster's Wrath: Recharge/Chance for Fire Damage Level 10: Fire Sword Circle A: Superior Avalanche: Accuracy/Damage 37: Superior Avalanche: Accuracy/Damage/Endurance 37: Scirocco's Dervish: Chance of Damage(Lethal) 37: Obliteration: Chance for Smashing Damage 39: Eradication: Chance for Energy Damage 39: Fury of the Gladiator: Chance for Res Debuff Level 12: Aim A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 14: Hasten A: Invention: Recharge Reduction 17: Invention: Recharge Reduction Level 16: Build Up A: Invention: Recharge Reduction Level 18: Blaze A: Apocalypse: Damage 19: Apocalypse: Damage/Recharge/Accuracy 19: Apocalypse: Recharge/Accuracy 29: Apocalypse: Damage/Endurance 31: Apocalypse: Chance of Damage(Negative) 43: Gladiator's Javelin: Chance of Damage(Toxic) Level 20: Cauterizing Aura A: Synapse's Shock: EndMod 21: Synapse's Shock: EndMod/Recharge 21: Synapse's Shock: Damage/Recharge/Accuracy 27: Synapse's Shock: Damage/Accuracy/Endurance 27: Synapse's Shock: EndMod/Increased Run Speed 29: Preventive Medicine: Chance for +Absorb Level 22: Blazing Bolt A: Sting of the Manticore: Accuracy/Damage 23: Sting of the Manticore: Damage/Endurance 23: Sting of the Manticore: Accuracy/Interrupt/Range 25: Sting of the Manticore: Damage/Endurance/Recharge 25: Sting of the Manticore: Chance of Damage(Toxic) 42: Gladiator's Javelin: Chance of Damage(Toxic) Level 24: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 48: Shield Wall: +Res (Teleportation), +5% Res (All) 48: Reactive Defenses: Defense/Endurance 49: Reactive Defenses: Scaling Resist Damage Level 26: Inferno A: Superior Blaster's Wrath: Accuracy/Damage/Endurance 31: Superior Blaster's Wrath: Damage/Recharge 31: Superior Blaster's Wrath: Accuracy/Damage/Recharge 33: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge 33: Superior Blaster's Wrath: Accuracy/Damage Level 28: Burn A: Armageddon: Damage 34: Armageddon: Damage/Recharge/Accuracy 34: Armageddon: Recharge/Accuracy 36: Armageddon: Damage/Endurance 36: Armageddon: Chance for Fire Damage 40: Eradication: Chance for Energy Damage Level 30: Hot Feet A: Ice Mistral's Torment: Endurance/Slow 46: Ice Mistral's Torment: Damage/Recharge 46: Ice Mistral's Torment: Damage/Slow 46: Ice Mistral's Torment: Accuracy/Damage/Endurance 47: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge Level 32: Tactics A: Invention: Endurance Reduction Level 35: Bonfire A: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown 36: Force Feedback: Chance for +Recharge Level 38: Fire Shield A: Steadfast Protection: Resistance/+Def 3% 39: Gladiator's Armor: TP Protection +3% Def (All) 47: Unbreakable Guard: +Max HP 48: Unbreakable Guard: Resistance/Endurance Level 41: Char A: Nucleolus Exposure 43: Gladiator's Net: Chance of Damage(Lethal) 43: Gladiator's Javelin: Chance of Damage(Toxic) 45: Ghost Widow's Embrace: Chance of Damage(Psionic) 45: Neuronic Shutdown: Chance of Damage(Psionic) 45: Unbreakable Constraint: Chance for Smashing Damage Level 44: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 47: Grant Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Defiance Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Health A: Panacea: +Hit Points/Endurance Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: Chance for +End Level 4: Speed Phase Level 49: Quick Form 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 Bonfire with a kd proc is pretty OP and it'll give you quite a bit of breathing room to get in melee range for your pbAoEs. I'm not a fan of hotfeet but it does slow mobs down in your rain of fire. My outlook is that glass cannon builds need to move around the battlefield and not plant themselves in one place. Hotfeet basically invites you to do exactly the opposite of being mobile and has a heavy end cost at that. Slows also causes mobs to scatter because they want to run out of the slow field, and that's not exactly conducive to many team strategies either. Finally some players are enamored with hotfeet's ability to do damage but you are a blaster, and a fire/fire/fire at that. What you can do in terms of aoe burst damage makes hotfeet a laughable source of damage. I actually prefer fire breath in place of rain of fire with the exact same proc slotting because it's more spammable and does more damage when spammed over the course of a Rain of Fire cycle, but it does present a playstyle challenge of you having to position yourself every time you need to use it. Good luck, glass cannon builds like these can be very rewarding but it does take a modicum of skill to get the most out of it. I'm likely gonna steal this build like 100%. Just a couple questions though. Seems like there is an overabundance of ST attacks. Just use fire blast when you're held for the proc? Just curious. Bonfire not worth proc bombing?
Onlyasandwich Posted October 27, 2023 Posted October 27, 2023 9 hours ago, Thrax said: Bonfire not worth proc bombing? Bonfire doesn't take well to procs. I'd honestly love to hear feedback on how @Nemu has found procced Rain of Fire to be in practice as well. Typical wisdom is that rains are not optimal for procs, but sometimes these assumptions aren't accurate. On my own build, which has just a hair less recharge (linked above in thread), Fire Sword, Blaze, and Blazing bolt are plenty ST most of the time. Although it often just ends in a dead mob, it isn't 100% seamless for AV smashes, and Char would certainly round out an optimal chain. Meanwhile, Fire Blast is above average for a T2 blast, and I'm happy enough to use it as filler when needed.
Nemu Posted October 27, 2023 Posted October 27, 2023 (edited) 15 hours ago, Onlyasandwich said: I'd honestly love to hear feedback on how @Nemu has found procced Rain of Fire to be in practice as well Unfortunately it's not very reliable but I stuck with theme. I have never just let rain of fire kill stuff by itself so I could have re-allocated the procs to other powers. I would have preferred fire breath because it's much more spammable and a bit more proc friendly, but that introduces play style adjustments if one wants to really take advantage of the cone in their otherwise PBAoE attack rotation. On 10/26/2023 at 10:10 AM, Thrax said: Just use fire blast when you're held for the proc? yeah I tend to stick the blaster defiance set in the T1/T2 so I can use them when mezzed and hope for a proc. Edited October 27, 2023 by Nemu 1 Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
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