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POLL: Stalker - best of AT 2023


honoroit
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POLL: Stalker - best of AT 2023  

22 members have voted

  1. 1. PRIMARY - Most meta / best to play / most effective... best of stalker AT 2023 - PRIMARY

    • Broad Sword
      0
    • Claws
      0
    • Dark Melee
      0
    • Dual Blades
      0
    • Electrical Melee
      3
    • Energy Melee
      7
    • Fiery Melee
      1
    • Ice Melee
      2
    • Kinetic Melee
      2
    • Martial Arts
      0
    • Ninja Blade
      0
    • Psionic Melee
      1
    • Radiation Melee
      0
    • Savage Melee
      2
    • Spines
      0
    • Staff Fighting
      0
    • Stone Melee
      2
    • Street Justice
      2
  2. 2. SECONDARY - Most meta / best to play / most effective... best of stalker AT 2023 - SECONDARY

    • Bio Armor
      1
    • Dark Armor
      0
    • Electric Armor
      0
    • Energy Aura
      10
    • Fiery Aura
      0
    • Ice Armor
      0
    • Invulnerability
      0
    • Ninjitsu
      2
    • Radiation Armor
      1
    • Regeneration
      0
    • Shield Defense
      2
    • Stone Armor
      4
    • Super Reflexes
      1
    • Willpower
      1
  3. 3. EPIC POWER POOL - Most meta / best to play / most effective... best of stalker AT 2023 - EPIC POWER POOL

    • Blaze Mastery
      0
    • Body Mastery
      4
    • Darkness Mastery
      0
    • Leviathan Mastery
      1
    • Mace Mastery
      0
    • Mu Mastery
      6
    • Soul Mastery
      9
    • Weapon Mastery
      2


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POLL: Stalker - best of AT

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- best primary

 

- best secondary

 

- best epic power pool

 

¡you can choose however you like!

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Ice Melee - exotic damage type, frozen aura (ice melee's foot stomp, great aoe), frost (large cone), freezing touch (high dot hold) and ice patch

Stone Armor - arguably the best armor for Stalkers type due to defense, resist, regen and a self-heal (it's really all that and a bag of chips)

Weapon Mastery - Stalker has best version with physical perfection (only AT which two options of acquiring it) and exploding shuriken (a very underutilized attack)

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Primary- Savage

though this is more theoretical for me since I haven't actually played the set on stalker, the large amount of good AoE, gives it good mobbing tools along with easy access to build up reset via the ATO, along with solid single target options really looks like this one is currently being slept on. Though I feel like Ice, EM, Fire, and DB are all situationaly better, and could easily be argued for this spot. Honestly I feel like this is the hardest spot to pick a definite "best" awnser, as they tend to all excel in slightly differing situations.

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Secondary- Rad

I've been trying to make a case for rad being extremely underrated lately and I'll make it here again. I think people really seem to dismiss Rad due to it being a res set, but to do so is to ignore everything else it has to offer, as rad is arguably the best offensive set in the game for stalker IMO. Radiation therapy when procced out becomes a absolute nuke of a power, effortlessly hitting the target cap, while still offering sustainability in both end and HP. It does enough damage to be worth using in single target, let alone AoE, and provides another outlet to basically guarantee a build reset Via the ATO. Seriously I don't think alot of people realize just how silly you can get when having multiple large AoEs capable of all but guaranteeing Build up reset procs as, as long as it isn't a chain or pesudo pet (most teleport attacks), the chance seems to be ON HIT, not on use. On that note, rad also comes with a massive 30 TARGET CAP AoE, which can also be procc bombed if you like, and also is effectively a build up reset 95% of the time. Remember this is on top of any AoEs in you primary, it can lead to a Build up between every attack, and those stack.  On my fire/rad its not only possible, but common I reach the damage when fighting x8 mobs SOLO, and even stay there for a while.

 

"But stalker is a single target AT" you may say, and you will be glad to hear that Rad is ALSO good at that as well. While it may not be as good as Bio or Stone on that front, with their bonus damage proccs, it certainly does not fall behind. As mentioned earlier Radiation Therapy, when fully procced, hits hard enough to be used as a single target attack, but more importantly, also inflicts a decent bit of -regen, which is very valuable when dealing with AVs or GM. If that's not enough Meltdown provides 30% damage on a 50% uptime, which isn't massive but its still really nice to have. For sure I think it falls behind bio and stone here, but only by a small amount.

 

"What worth is this if you're dead" I hear the theoretical representation of "you" ask, and I'm glad "you" asked. For one, rad is not really just a "Res" set, its more of a hybrid set, with it's Absorbs, regen, and self healing, while also being able to capp just about all resistances. It's lack of def can be made up via IOs, on my Fire/Rad I was able to cap all res but negative and psychic (both around the 40s) while also having my Smashing/lethal and melee def at 45%+ and most others at least in the 30% range, and this is without things like shadow meld, which I honestly avoid. For sure -def can still be a issue, but that is for most secondary and rad has many powerful tools to fall back on in that situation, and can snugly fit barrier into their incarnate line up to stop any -def build up in its tracks.

 

Lets talk about end for a second, something that alot of stalkers struggle with due to very high overall cost and quick attacks. Rad is quite possibly the best secondary for end management, outside of Bio in hybrid adaptation (which is sub-optimal). You basically are running anywhere from 5-8 "Staminas" worth of +recovery at a time with Gamma Boost (worth 4-1) particle shielding (2 and effortlessly perma) and Meltdown (1 up 50% of the time), on top of Radiation Therapy giving at least 2.5 per hit. It can yoyo a bit with meltdown having a 50% end crash, but with active use of your tools, and some built in end drain res, this is rarely a real issue. This can help open up builds and incarnates quite a bit, as they are often used to cover for end issues I find.

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Epic: Mu

 

Mu has two powers that are just hard to beat for both usage and accessibility: Zapp and Ball Lightning. Zapp is a snipe, which can be a extremely powerful and versatile tool in any stalkers line up, and can even turn around the single target of entire sets with just its presence. It's often used in high end builds as a main part of the attack chain, and sometimes the hide proc follow up due to its heavy damage. Even if you don't need it to fill out your attack chain it also has value just as a powerful ranged option or as a long range pulling/initiation tool. Ball lighting is honestly one of the best AoEs stalker has available, period. It's DPA rivals fire ball but is obtainable much easier and with lower power investment, as I mention when talking about Rad, this power also is VERY GOOD for resetting Build up and skyrocketing your +DMG to the moon. Now I would say fire and even weapons mastery are all just about as good, depending on the build. Fire can be better if the power investment isn't a issue and even comes with a -res, and weapons can be very good for those builds that can also stand the investment but could use more endurance management. Both of these also come with just as powerful AoEs in Fire Ball and Exploding Shurikan, but I think Mu wins out just due to the shear accessibility and power of both options most would take, making it a good option in almost any build.

 

Edited by Riot Siren
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Fio Rune  FIre/Rad Stalker                                               Unluck AR/Nin Blaster

Riot Siren Bio/Dark Tank                                                      Ria Greenheart Axe/Sheild scrapper

Blue Meteor Em/Rad Scrapper                                             Kaika DB/INVUN Stalker        

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Zoom-Melee! Kin/EnA/Body was my first re-roll from Live and I will always stand by that pairing. -Damage from the attacks combined with a +Defense set means that any hits that do make it through are not hitting for much at all

 

That and the animations are not as long as people assume they are

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Formerly Infinity, Currently Everlasting

 

50s:  Necro/Kin MM, Ill/Storm 'Troller, Kin/EnA Stalker, NRG/EnA Sentinel, Grav/Elec Dom, Invuln/Staff Tanker, Mind/Dark 'Troller, Earth/Nature 'Troller, Merc/FF MM

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