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New Powerset idea for Masterminds.


SallyGirl

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I think Masterminds needs something to peak interest in again, at least for me, and others I am sure. I have an idea for a new powerset for them.

Primary powers: Animate object. Light post, mailbox, traffic light, trees, bushes, car..., whatever random items are already throughout Paragon City.

Secondary powers: Repair/rebuild.., amplify strength of pets/self/allies from various objects/elements? still thinking on this secondary set.

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2 hours ago, SallyGirl said:

Primary powers: Animate object. Light post, mailbox, traffic light, trees, bushes, car..., whatever random items are already throughout Paragon City.

Interesting idea, but there is one really, really big problem with this idea. The objects in the game like you have listed, do not have animations or attacks/abilities. In fact, they can't do anything at all. (Yes, they can be destroyed in mayhems and safeguards, but those are separate instance maps that lack the regular items from the zone maps and replaces them with destructible objects.) So to make this possible, every mailbox, traffic light, light post, et al on the zone maps would need to have new versions made that were not part of the map itself, have attacks created and made available for when the MM should animate them, and even possibly need to have movement modes created for them to be able to reach their targets. Which would also require making whole new maps for every zone and instance in the game to make this power set able to function where ever the MM may be. Basically, the devs would have to remake the entire game from scratch aside from existing factions.

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There are those flying weapons from Night Ward, I think there's swords and staffs, and maybe axes? I think there's also a crystal ball and a spellbook, but I haven't been there in long enough to remember for sure. Combine those with some of the more formless Living Spell enemies and you could have a neat mastermind primary.

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16 minutes ago, A.I.D.A. said:

There are those flying weapons from Night Ward, I think there's swords and staffs, and maybe axes? I think there's also a crystal ball and a spellbook, but I haven't been there in long enough to remember for sure. Combine those with some of the more formless Living Spell enemies and you could have a neat mastermind primary.

Forbidden Knowledge (book), Vorpal Sword, Animated Staff, and Crystal Ball. If you're just looking at the animated items from the Animus Arcana.

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2 hours ago, Rudra said:

Interesting idea, but there is one really, really big problem with this idea. The objects in the game like you have listed, do not have animations or attacks/abilities. In fact, they can't do anything at all. (Yes, they can be destroyed in mayhems and safeguards, but those are separate instance maps that lack the regular items from the zone maps and replaces them with destructible objects.) So to make this possible, every mailbox, traffic light, light post, et al on the zone maps would need to have new versions made that were not part of the map itself, have attacks created and made available for when the MM should animate them, and even possibly need to have movement modes created for them to be able to reach their targets. Which would also require making whole new maps for every zone and instance in the game to make this power set able to function where ever the MM may be. Basically, the devs would have to remake the entire game from scratch aside from existing factions.

Yeah that’s a shitton of work for light pole and fire hydrant pets. No thanks lol.

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3 hours ago, A.I.D.A. said:

There are those flying weapons from Night Ward, I think there's swords and staffs, and maybe axes? I think there's also a crystal ball and a spellbook, but I haven't been there in long enough to remember for sure. Combine those with some of the more formless Living Spell enemies and you could have a neat mastermind primary.

If they were to implement some sort of "fantasy" primary set, with minions using swords, shields, staves, etc, AND they built it from the ground-up to permit some pet customization, a "weapon only" option could cover multiple concepts...

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1 hour ago, Saiyajinzoningen said:

reminds me of this

1680176918-disney-fantasia-cult-classic-explained-04.webp

 

That reminds me more of a controller power set.

No commands for those Controller pets! They just keep doing what they do until you dismiss them.

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If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

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