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Oil Slick Fire bugged


TimesSeven

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This is the first time I have EVER seen this happen. 

 

The fire from the Oil Slick arrow missed EVERYONE every single time.  I'm hoping that this is just a glitch with the logs. 

 

This happened on Everlasting with my Ill/TA controller in the same mission. Nothing hit. 

 

COH fire missed every time.jpg

COH fire missed every time1.jpg

COH fire missed every time2.jpg

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The only possibility I can conceive to explain this is that every OilSlickBurn attack was missing and forcing a hit on OilSlickOil's KD... and that's grasping at straws.  Statistically, even if that were to occur, it should be all but impossible for this to happen unless the streak breaker itself is bugged or broken.

 

@Captain Powerhouse @Booper

Get busy living... or get busy dying.  That's goddamn right.

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3 hours ago, Luminara said:

Statistically, even if that were to occur, it should be all but impossible for this to happen unless the streak breaker itself is bugged or broken.

Before looking to see if it's broken or bugged, check to see if the strikebreaker is enabled for pseudo-pets.

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Just now, srmalloy said:

Before looking to see if it's broken or bugged, check to see if the strikebreaker is enabled for pseudo-pets.

 

The streak breaker isn't something that can be turned on or off for specific entities.  Like the collision boundaries that make walls and ceilings and floors, it's either on or off period.  And unless HC deliberately changed something with the streak breaker, recently, it functions exactly like it did on the original servers, with pseudo-pets keeping a separate record of hits/misses (but following exactly the same rules otherwise) so they don't fuck up player character hit/miss records.

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Get busy living... or get busy dying.  That's goddamn right.

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Oil Slick is weird.  It doesn't take Accuracy enhancements.

 

This post caught my eye so I logged on my /TA troller (not Ill) and here is my log:

 

image.png.d7aecdb9daa2026f55915395289efb59.png

 

It seems like there's no to-hit entry for hits, but only for misses.  As you can see there's tons of damage ticks but no corresponding "hit" roll.

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4 hours ago, Luminara said:

Statistically, even if that were to occur, it should be all but impossible for this to happen unless the streak breaker itself is bugged or broken.

I'm on travel for work, so I can't check with certainty, but my guess is the logs are only generating messages on misses and ignoring hits, to avoid spam basically. Something similar is done for damage aura toggles. I recommend looking at the damage logs to see if fire is doing damage. If so, then you know it's hitting. Also, when looking at logs, use time stamps with seconds. Helps with debugging/troubleshooting

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2 minutes ago, twozerofoxtrot said:

Just theorizing here but if you were heavily tohit debuffed by Night Widows and fired the OSA, it might be that your debuffs were copied to entity which may be while OSA is reporting a slew of misses.

 

The combat log shows a string of consecutive misses with 95% hit chances.

 

Springboarding from this, I'm testing OSA now.

 

screenshot_231102-17-50-20.thumb.jpg.91f9a82dddf01d515984080697aa4554.jpg

 

We can see that the streak breaker is active in this screenshot.

 

Successful hit rolls are also shown, but only the first few, after which... at a guess, the chat engine is suppressing further messages as spam, either by design (so players wouldn't have to sort through them to see how much damage they were dealing) or by accident (if the chat engine wasn't set to ignore spam from powers the same way it ignores spam from player accounts).

 

The "Your Oil Slick power is autohit." message bothers me, as there isn't a single entry showing auto-hit in CoD.  I've combed through every pseudo-pet and power, none of them are auto-hit.  So there's something hidden, even from direct data diving, or there's something wrong with how CoD is reading the data ( @UberGuy, investigate, investigate, investigaaaaaaaaaaate!)

 

screenshot_231102-18-14-39.thumb.jpg.1cca221f3790804f8f5cbeead9e539e4.jpg

 

In this screenshot, I do have two misses shown consecutively, but we can chalk that up to either the chat window showing things non-sequentially, as we've already seen that the streak breaker will force a hit at the appropriate time (in this case, after a single miss), or enemies exiting and re-entering the AoE, thereby altering the target list (AoEs use a specific pattern for targeting and hit/miss checks... someone, i don't recall who or when, mentioned it being clockwise from the center outward, but i haven't examined it myself, so i make no assurances on that).

 

I'm going to agree with @Booper.  @TimesSeven, it's looking less like a bug and more like you only had hit rolls enabled in the chat window, not damage, and given that the chat window stops showing hit rolls altogether unless there's a miss, it's likely that you've only recorded misses for exactly that reason.  Try again with Pet Damage Inflicted enabled.

 

56 minutes ago, Hedgefund said:

It doesn't take Accuracy enhancements.

 

 

It doesn't, but it has a 25% base Defense Debuff, which is enhanceable, and that's far superior to any amount of +Acc.

Get busy living... or get busy dying.  That's goddamn right.

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53 minutes ago, Booper said:

I think the summoning is auto hit

 

OilSlickOil is the one doing the auto-hit, on critters.  The pseudo-pet itself is tagged as auto-hit on Foe (Alive), so the debuffs are guaranteed (no hit roll).  I expected an individual effect here or there to be tagged, not the pseudo-pet itself, so I was looking for an auto-hit entry on the individual effects and missed the obvious one on the power.

 

That answers that question.

Get busy living... or get busy dying.  That's goddamn right.

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Thanks for the data diving. Just to make sure I have everything correct, it's only showing the misses, but the hits are taking effect and can be seen if I use the Pet Damage view.  Was there a reason why it wasn't showing the successful hits? I see them for my phantoms and Spectral Terror.  I saw your posts about it could be for reducing spam messages, do you think that's the case?

 

Appreciated!

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29 minutes ago, TimesSeven said:

I saw your posts about it could be for reducing spam messages, do you think that's the case?

 

The streak breaker proved to be functional, so there had to be hits between those misses, and my own chat window failed to display hit messages when the damage messages swarmed the channel, so yes.

Get busy living... or get busy dying.  That's goddamn right.

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