MythsnWraiths Posted December 12, 2023 Posted December 12, 2023 (edited) To see the final build and assessment... Original Post I recently reached level 50 with a Shield/Axe tank and really enjoy the Battle Axe power set. For my next project, I wanted something a bit more aggressive, so I transitioned to the scrapper class and swapped out the shield for Fiery Aura. After hours of searching the forums, I put together the attached build, and it... is... okay... ish. To be honest, I think there's a lot left to be desired, and I'm not well-versed in how procs work and when to sacrifice set bonuses to include them. GOAL: My top priority for the build is Damage > Speed (the ability to move to and through content quickly) > Survivability. All three are important to me, but I don't mind sacrificing some survivability if it pays off in damage. I am very fond of teleport and combat teleport. I know I sacrifice quite a bit by including them, but I would prefer not to ditch them unless the payoff in damage and/or survivability is significant. My sincere thanks to any of you smart people who can help me figure this mess out. Scrapper (Axe - Fire).mbd Edited January 26 by MythsnWraiths
Thraxen Posted December 13, 2023 Posted December 13, 2023 I don’t like burn on a scrap. They run. Unless it’s changed lately. Having ageless toggled on messes with the overall recharge value. It varies from the 2 minute duration. So doubt hasten is close to perma. Seems good though. Axe cyclone might offset them running from burn? I’m unsure though. Not in front of computer now though.
Sancerre Posted December 13, 2023 Posted December 13, 2023 generally speaking you are chasing set bonuses too hard to be considered anywhere near 'damage first' agility core paragon makes no sense for fire armor on a scrapper -- it is a resist set, not defense... and you certainly dont want recharge gimping your proc chance globally scrapper strikes set should be in blazing aura swoop should have critical strikes proc and otherwise raw damage/accuracy & damage procs. absolutely no recharge other than critical strikes proc. i cannot endorse zapp with 0 slotting strange to not finish numina's 6 set bonus in healing flames but slot up health extra... i generally like prev medicine if i am going 6 piece healing set anyways but up to you there. missing kismet to-hit bonus (defense IO) you need knockback protection somewhere (fire armor has NONE inherently) -- zephyr universal travel IO is a good option. look to have, mimimum, +8 knockback protection... you should rarely bounce around at +8... +10 is more 'sturdy' if you want to (mostly) never fall on the floor.
MythsnWraiths Posted December 14, 2023 Author Posted December 14, 2023 On 12/13/2023 at 2:00 PM, Thraxen said: I don’t like burn on a scrap. They run. I was on the fence about this choice. Leveling my tank, I was able to juggle mobs with KU (KD?) so much that I was leaning on the hope it would solve this problem. It is definitely something I will be watching closely once the toon is high enough for it to be a consideration and then dump it if it doesn't perform.
MythsnWraiths Posted December 14, 2023 Author Posted December 14, 2023 10 hours ago, Sancerre said: generally speaking you are chasing set bonuses too hard to be considered anywhere near 'damage first' You could not be more right! Your response was super helpful. I think I was able to include pretty much all of your recommendations. Dumped a massive amount of Def and upped my recharge bonuses significantly (updated snapshot below). I am -20 seconds away from perma-haste though depending on the Force Feedback Proc. 10 hours ago, Sancerre said: and you certainly dont want recharge gimping your proc chance globally Can you elaborate on this point? Barney style... please.
MythsnWraiths Posted December 14, 2023 Author Posted December 14, 2023 (edited) Another couple hours of reading through the forums and I have accomplished the following. - Answered my own question about agility core, learned about the importance of slotting for protection against recharge debuff, and found some incredibly helpful knowledge on general scrapper building on this thread Found an incredibly helpful example of good damage slotting for Battle Axe on this thread Uninstalled and reinstalled mids so I can do a proper export, and incorperated the above knowledge into a MAJOR overhall. Inferna - Hero ScrapperBuild plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Battle Axe Secondary powerset: Fiery Aura Pool powerset (#1): Experimentation Pool powerset (#2): Leaping Pool powerset (#3): Fighting Pool powerset (#4): Concealment Epic powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Chop A: Superior Scrapper's Strike: Accuracy/Damage 3: Superior Scrapper's Strike: Damage/Recharge 3: Superior Scrapper's Strike: Accuracy/Damage/Recharge 5: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge 5: Superior Scrapper's Strike: Recharge/Critical Hit Bonus Level 1: Fire Shield A: Aegis: Psionic/Status Resistance 7: Aegis: Resistance/Endurance 7: Aegis: Resistance 9: Aegis: Resistance/Endurance/Recharge Level 2: Blazing Aura A: Superior Avalanche: Recharge/Chance for Knockdown 9: Superior Avalanche: Damage/Endurance 11: Fury of the Gladiator: Chance for Res Debuff 11: Obliteration: Chance for Smashing Damage 13: Eradication: Chance for Energy Damage 13: Superior Scrapper's Strike: Damage/Endurance/Recharge Level 4: Speed of Sound A: Blessing of the Zephyr: Knockback Reduction (4 points) 15: Winter's Gift: Slow Resistance (20%) Level 6: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 17: Kismet: Accuracy +6% 17: Reactive Defenses: Scaling Resist Damage Level 8: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 10: Healing Flames A: Preventive Medicine: Heal 19: Preventive Medicine: Heal/RechargeTime/Endurance 19: Preventive Medicine: Heal/Endurance 21: Preventive Medicine: Endurance/RechargeTime 21: Preventive Medicine: Heal/RechargeTime 23: Preventive Medicine: Chance for +Absorb Level 12: Pendulum A: Scirocco's Dervish: Chance of Damage(Lethal) 23: Obliteration: Chance for Smashing Damage 25: Superior Critical Strikes: Accuracy/Damage/RechargeTime 25: Superior Critical Strikes: Damage/Endurance/RechargeTime 27: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime 27: Force Feedback: Chance for +Recharge Level 14: Temperature Protection A: Gladiator's Armor: TP Protection +3% Def (All) 29: Steadfast Protection: Resistance/+Def 3% Level 16: Plasma Shield A: Aegis: Resistance/Endurance 29: Aegis: Resistance/Recharge 31: Aegis: Endurance/Recharge 31: Aegis: Resistance/Endurance/Recharge Level 18: Swoop A: Superior Critical Strikes: RechargeTime/+50% Crit Proc 31: Touch of Death: Chance of Damage(Negative) 33: Mako's Bite: Chance of Damage(Lethal) 33: Hecatomb: Chance of Damage(Negative) 33: Superior Blistering Cold: Accuracy/Damage/Endurance 34: Superior Blistering Cold: Accuracy/Damage Level 20: Boxing (Empty) Level 22: Axe Cyclone A: Superior Avalanche: Accuracy/Damage 34: Superior Avalanche: Accuracy/Damage/Endurance 34: Force Feedback: Chance for +Recharge 36: Eradication: Chance for Energy Damage 36: Obliteration: Chance for Smashing Damage 36: Obliteration: Accuracy/Damage/Recharge Level 24: Consume A: Superior Avalanche: Accuracy/Damage/Recharge 37: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 37: Synapse's Shock: EndMod/Increased Run Speed 37: Synapse's Shock: Damage/Recharge/Accuracy 39: Synapse's Shock: EndMod/Recharge Level 26: Cleave A: Scirocco's Dervish: Chance of Damage(Lethal) 39: Obliteration: Chance for Smashing Damage 39: Obliteration: Accuracy/Damage/Recharge 40: Eradication: Chance for Energy Damage 40: Explosive Strike: Chance for Smashing Damage 40: Force Feedback: Chance for +Recharge Level 28: Tough A: Aegis: Resistance/Endurance 42: Aegis: Resistance/Recharge 42: Aegis: Endurance/Recharge 42: Aegis: Resistance/Endurance/Recharge Level 30: Burn A: Armageddon: Damage/Endurance 43: Armageddon: Chance for Fire Damage 43: Armageddon: Damage/Recharge 43: Armageddon: Damage/Recharge/Accuracy 45: Armageddon: Recharge/Accuracy 50: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 32: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 45: Luck of the Gambler: Defense/Endurance Level 35: Fiery Embrace A: Invention: Recharge Reduction Level 38: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Infiltration A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 44: Moonbeam A: Apocalypse: Damage/Endurance 45: Apocalypse: Damage 46: Apocalypse: Damage/Recharge 46: Apocalypse: Damage/Recharge/Accuracy 46: Decimation: Chance of Build Up 48: Apocalypse: Chance of Damage(Negative) Level 47: Shadow Meld A: Luck of the Gambler: Defense/Increased Global Recharge Speed 48: Shield Wall: +Res (Teleportation), +5% Res (All) 48: Shield Wall: Defense/Recharge 50: Shield Wall: Defense/Endurance/Recharge 50: Shield Wall: Endurance/Recharge Level 49: Super Jump A: Blessing of the Zephyr: Knockback Reduction (4 points) ────────────────────────────── Inherents: Level 1: Critical Hit Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 2: Swift A: Invention: Run Speed Level 2: Hurdle A: Invention: Jumping Level 2: Health A: Miracle: +Recovery 15: Numina's Convalesence: +Regeneration/+Recovery Level 2: Stamina A: Performance Shifter: Chance for +End Level 4: Jaunt Level 49: Quick Form Level 49: Double Jump ──────────────────────────────Incarnates: Reactive Core Flawless InterfaceMusculature Core ParagonAssault Core EmbodimentAgeless Core Epiphany Scrapper (Axe - Fire).mbd Edited December 14, 2023 by MythsnWraiths Included File and minor clarification
Nemu Posted December 14, 2023 Posted December 14, 2023 At a quick first glance I believe a KD proc in burn might actually produce knockback instead of knockdown due to how fast the dot ticks and how that builds up KB magnitude. if going all out on offense I’d look to focus on recharge, slow resist, procs. Survival is still important and you’ll have to rely on healing flames, shadow meld, and the lastly soft controls in you toolkit that is not 100% reliable. Procs in powers that recharge in 8 seconds or less is a luxury that you splurge on only after your other build goals are met, and those powers would be the first to consider slotting for set bonuses vs procs. Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
Nemu Posted December 14, 2023 Posted December 14, 2023 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 Following the build goals of recharge, slow resist and procs this is what I came up with. Perma-hasten with a FF proc trigger, global recharge upped to 100+%, healing flames recharge in 11 seconds compared to 16, shadow meld in 24 seconds compared to 36. Both of these are cornerstones of your survival. The build doesn't have any answers to blind, so you are going to have to rely on yellows or base buff craft/teammates with tactics to overcome that effect. And if you care about blind a lot then swap out the stealth pool for leadership - Maneuvers and tactics and lose out on 7.5 global recharge which in the grand scheme of things is not a huge loss. If I were to fine tune I'd start with rearranging power pick progression. if exemping is important then I would fit super speed in earlier, before level 30, and pick up Shadow meld asap at level 38. Since you don't have a lot of defenses getting the first drop on your opponents is preferable and having a travel power is a QoL improvement that some folks can't live without. Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
arcane Posted December 14, 2023 Posted December 14, 2023 On 12/12/2023 at 11:00 PM, Thraxen said: Axe cyclone might offset them running from burn? I have a friend that insists this is the case.
Sancerre Posted December 14, 2023 Posted December 14, 2023 11 hours ago, MythsnWraiths said: Another couple hours of reading through the forums and I have accomplished the following. - Answered my own question about agility core, learned about the importance of slotting for protection against recharge debuff, and found some incredibly helpful knowledge on general scrapper building on this thread Found an incredibly helpful example of good damage slotting for Battle Axe on this thread Uninstalled and reinstalled mids so I can do a proper export, and incorperated the above knowledge into a MAJOR overhall. Inferna - Hero ScrapperBuild plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Battle Axe Secondary powerset: Fiery Aura Pool powerset (#1): Experimentation Pool powerset (#2): Leaping Pool powerset (#3): Fighting Pool powerset (#4): Concealment Epic powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Chop A: Superior Scrapper's Strike: Accuracy/Damage 3: Superior Scrapper's Strike: Damage/Recharge 3: Superior Scrapper's Strike: Accuracy/Damage/Recharge 5: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge 5: Superior Scrapper's Strike: Recharge/Critical Hit Bonus Level 1: Fire Shield A: Aegis: Psionic/Status Resistance 7: Aegis: Resistance/Endurance 7: Aegis: Resistance 9: Aegis: Resistance/Endurance/Recharge Level 2: Blazing Aura A: Superior Avalanche: Recharge/Chance for Knockdown 9: Superior Avalanche: Damage/Endurance 11: Fury of the Gladiator: Chance for Res Debuff 11: Obliteration: Chance for Smashing Damage 13: Eradication: Chance for Energy Damage 13: Superior Scrapper's Strike: Damage/Endurance/Recharge Level 4: Speed of Sound A: Blessing of the Zephyr: Knockback Reduction (4 points) 15: Winter's Gift: Slow Resistance (20%) Level 6: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 17: Kismet: Accuracy +6% 17: Reactive Defenses: Scaling Resist Damage Level 8: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 10: Healing Flames A: Preventive Medicine: Heal 19: Preventive Medicine: Heal/RechargeTime/Endurance 19: Preventive Medicine: Heal/Endurance 21: Preventive Medicine: Endurance/RechargeTime 21: Preventive Medicine: Heal/RechargeTime 23: Preventive Medicine: Chance for +Absorb Level 12: Pendulum A: Scirocco's Dervish: Chance of Damage(Lethal) 23: Obliteration: Chance for Smashing Damage 25: Superior Critical Strikes: Accuracy/Damage/RechargeTime 25: Superior Critical Strikes: Damage/Endurance/RechargeTime 27: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime 27: Force Feedback: Chance for +Recharge Level 14: Temperature Protection A: Gladiator's Armor: TP Protection +3% Def (All) 29: Steadfast Protection: Resistance/+Def 3% Level 16: Plasma Shield A: Aegis: Resistance/Endurance 29: Aegis: Resistance/Recharge 31: Aegis: Endurance/Recharge 31: Aegis: Resistance/Endurance/Recharge Level 18: Swoop A: Superior Critical Strikes: RechargeTime/+50% Crit Proc 31: Touch of Death: Chance of Damage(Negative) 33: Mako's Bite: Chance of Damage(Lethal) 33: Hecatomb: Chance of Damage(Negative) 33: Superior Blistering Cold: Accuracy/Damage/Endurance 34: Superior Blistering Cold: Accuracy/Damage Level 20: Boxing (Empty) Level 22: Axe Cyclone A: Superior Avalanche: Accuracy/Damage 34: Superior Avalanche: Accuracy/Damage/Endurance 34: Force Feedback: Chance for +Recharge 36: Eradication: Chance for Energy Damage 36: Obliteration: Chance for Smashing Damage 36: Obliteration: Accuracy/Damage/Recharge Level 24: Consume A: Superior Avalanche: Accuracy/Damage/Recharge 37: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 37: Synapse's Shock: EndMod/Increased Run Speed 37: Synapse's Shock: Damage/Recharge/Accuracy 39: Synapse's Shock: EndMod/Recharge Level 26: Cleave A: Scirocco's Dervish: Chance of Damage(Lethal) 39: Obliteration: Chance for Smashing Damage 39: Obliteration: Accuracy/Damage/Recharge 40: Eradication: Chance for Energy Damage 40: Explosive Strike: Chance for Smashing Damage 40: Force Feedback: Chance for +Recharge Level 28: Tough A: Aegis: Resistance/Endurance 42: Aegis: Resistance/Recharge 42: Aegis: Endurance/Recharge 42: Aegis: Resistance/Endurance/Recharge Level 30: Burn A: Armageddon: Damage/Endurance 43: Armageddon: Chance for Fire Damage 43: Armageddon: Damage/Recharge 43: Armageddon: Damage/Recharge/Accuracy 45: Armageddon: Recharge/Accuracy 50: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 32: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 45: Luck of the Gambler: Defense/Endurance Level 35: Fiery Embrace A: Invention: Recharge Reduction Level 38: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Infiltration A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 44: Moonbeam A: Apocalypse: Damage/Endurance 45: Apocalypse: Damage 46: Apocalypse: Damage/Recharge 46: Apocalypse: Damage/Recharge/Accuracy 46: Decimation: Chance of Build Up 48: Apocalypse: Chance of Damage(Negative) Level 47: Shadow Meld A: Luck of the Gambler: Defense/Increased Global Recharge Speed 48: Shield Wall: +Res (Teleportation), +5% Res (All) 48: Shield Wall: Defense/Recharge 50: Shield Wall: Defense/Endurance/Recharge 50: Shield Wall: Endurance/Recharge Level 49: Super Jump A: Blessing of the Zephyr: Knockback Reduction (4 points) ────────────────────────────── Inherents: Level 1: Critical Hit Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 2: Swift A: Invention: Run Speed Level 2: Hurdle A: Invention: Jumping Level 2: Health A: Miracle: +Recovery 15: Numina's Convalesence: +Regeneration/+Recovery Level 2: Stamina A: Performance Shifter: Chance for +End Level 4: Jaunt Level 49: Quick Form Level 49: Double Jump ──────────────────────────────Incarnates: Reactive Core Flawless InterfaceMusculature Core ParagonAssault Core EmbodimentAgeless Core Epiphany Scrapper (Axe - Fire).mbd 45.32 kB · 1 download much better starting point ***i do not have a axe/fire scrapper but i have played with axe and fire armor apart from each other and on different ATs... just trying to be helpful here main things i would recommend from here: blazing aura should just very simply be damage/endurance and set bonus muling. procs are just not very productive here would recommend 5-6 scrapper strikes Chop is not gonna have a great proc rate regardless what you do just because of the low cooldown inherently so it is fine to use it as a set mule (as you have) for attack chain filler. typically people like putting in achilles heel resistance debuff proc in Chop -- up to you if you find value in that... the debuff lasts about 6 seconds (i think) so it doesnt need to proc every time to be effective wasnt a huge fan of pendulum (away from Tanker increased size version) especially without fold space but it is decent AoE all the same... just dont expect to hit more than 3 targets very often. i might recommend skipping it since you are running fire armor and have burn already though. not the best for exemplar but if you are not concerned with exemping then definitely something to consider. pendulum slotting probably has too much recharge in it for the procs to carry much value (would always keep force feedback anyways) generally see you slotting resist powers with aegis -- looks like for the smash/lethal resist. not opposed here but you skipped out on 5% S/L from 6 piece scrapper strikes. im generally a fan of 4 piece unbreakable guard for the big melee defense. melee defense is quite valuable individually (separately from ranged and AoE) because that is typically where defense debuffs come in and also melee hurts the most. your slotting is not necessarily wrong -- just presenting a different option. would strongly recommend at least 1 resist power doing 4 piece unbreakable guard for the +HP Max IO consume could definitely be slotted differently... you are overcapped on recharge debuff protection anyways -- you are 115%, got room to move stuff around there cleave accepts fury of the gladiator resistance debuff proc -- would recommend it there (and definitely not in blazing aura) I would use the 6th slot in burn for more damage... the knockdown proc (as someone else mentioned) can cascade knockback debuffs and actually fling them out of burn. this may have been 'fixed' though... not sure. you definitely want the Panacea IO proc (from Healing) in your build somewhere (most likely another slot in Health) if you are absolutely hurting on slots, panacea is 100% better than miracle. Assault radial incarnate (double hits) is WAY better than assault Core on scrapper Reactive Radial Incarnate is better than Core -- the mechanics of the DoT are very odd... you can look around forums if you want to be informed about it but radial is always better for Damage interface. Your blue bar is probably fine between ageless and consume but consider changing Musculature Core to Musculature Radial if you are having problems with End can make that assessment as you are running the tier 3 alpha before you make the upgrade to tier 4. it wont change your damage output too much.... generally speaking for shadow meld -- just think of it as an alpha soaker / panic button. dont rely on it for active defense otherwise. after the alpha strike has been soaked... the critters should hopefully be having fun in your bounce house (axe cyclone) and otherwise being trimmed down quickly with scrapper damage
MythsnWraiths Posted December 15, 2023 Author Posted December 15, 2023 8 hours ago, Nemu said: 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 Following the build goals of recharge, slow resist and procs this is what I came up with. Perma-hasten with a FF proc trigger, global recharge upped to 100+%, healing flames recharge in 11 seconds compared to 16, shadow meld in 24 seconds compared to 36. Both of these are cornerstones of your survival. The build doesn't have any answers to blind, so you are going to have to rely on yellows or base buff craft/teammates with tactics to overcome that effect. And if you care about blind a lot then swap out the stealth pool for leadership - Maneuvers and tactics and lose out on 7.5 global recharge which in the grand scheme of things is not a huge loss. If I were to fine tune I'd start with rearranging power pick progression. if exemping is important then I would fit super speed in earlier, before level 30, and pick up Shadow meld asap at level 38. Since you don't have a lot of defenses getting the first drop on your opponents is preferable and having a travel power is a QoL improvement that some folks can't live without. @Nemu I really appreciate you helping me with this! When import your data chunk though it comes up as my original build. It could very well be user error on my part.
MythsnWraiths Posted December 15, 2023 Author Posted December 15, 2023 3 hours ago, Sancerre said: much better starting point ***i do not have a axe/fire scrapper but i have played with axe and fire armor apart from each other and on different ATs... just trying to be helpful here main things i would recommend from here: blazing aura should just very simply be damage/endurance and set bonus muling. procs are just not very productive here would recommend 5-6 scrapper strikes Chop is not gonna have a great proc rate regardless what you do just because of the low cooldown inherently so it is fine to use it as a set mule (as you have) for attack chain filler. typically people like putting in achilles heel resistance debuff proc in Chop -- up to you if you find value in that... the debuff lasts about 6 seconds (i think) so it doesnt need to proc every time to be effective wasnt a huge fan of pendulum (away from Tanker increased size version) especially without fold space but it is decent AoE all the same... just dont expect to hit more than 3 targets very often. i might recommend skipping it since you are running fire armor and have burn already though. not the best for exemplar but if you are not concerned with exemping then definitely something to consider. pendulum slotting probably has too much recharge in it for the procs to carry much value (would always keep force feedback anyways) generally see you slotting resist powers with aegis -- looks like for the smash/lethal resist. not opposed here but you skipped out on 5% S/L from 6 piece scrapper strikes. im generally a fan of 4 piece unbreakable guard for the big melee defense. melee defense is quite valuable individually (separately from ranged and AoE) because that is typically where defense debuffs come in and also melee hurts the most. your slotting is not necessarily wrong -- just presenting a different option. would strongly recommend at least 1 resist power doing 4 piece unbreakable guard for the +HP Max IO consume could definitely be slotted differently... you are overcapped on recharge debuff protection anyways -- you are 115%, got room to move stuff around there cleave accepts fury of the gladiator resistance debuff proc -- would recommend it there (and definitely not in blazing aura) I would use the 6th slot in burn for more damage... the knockdown proc (as someone else mentioned) can cascade knockback debuffs and actually fling them out of burn. this may have been 'fixed' though... not sure. you definitely want the Panacea IO proc (from Healing) in your build somewhere (most likely another slot in Health) if you are absolutely hurting on slots, panacea is 100% better than miracle. Assault radial incarnate (double hits) is WAY better than assault Core on scrapper Reactive Radial Incarnate is better than Core -- the mechanics of the DoT are very odd... you can look around forums if you want to be informed about it but radial is always better for Damage interface. Your blue bar is probably fine between ageless and consume but consider changing Musculature Core to Musculature Radial if you are having problems with End can make that assessment as you are running the tier 3 alpha before you make the upgrade to tier 4. it wont change your damage output too much.... generally speaking for shadow meld -- just think of it as an alpha soaker / panic button. dont rely on it for active defense otherwise. after the alpha strike has been soaked... the critters should hopefully be having fun in your bounce house (axe cyclone) and otherwise being trimmed down quickly with scrapper damage This is immensely helpful and I have started updating the build with your feedback. I do have a couple questions but I will hang on to them until after I figure out what the issue is with Nemu's data chunk/my ability to properly import since I suspect Nemu's example build may answer my questions.
Nemu Posted December 15, 2023 Posted December 15, 2023 (edited) 47 minutes ago, MythsnWraiths said: @Nemu I really appreciate you helping me with this! When import your data chunk though it comes up as my original build. It could very well be user error on my part. Inferna revision (Battle Axe - Fiery Aura).mbd Not sure what happened. Try the attached build instead. Edited December 15, 2023 by Nemu Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
MythsnWraiths Posted December 15, 2023 Author Posted December 15, 2023 That works! And it answered all of my question... and then some. I was stuck on the fact that I could only put valuable set bonuses into two of Axe, Cleave, and Burn while still preserving the Rech Debuff protection. I was about to hit analysis paralysis on deciding which one to Proc and which two to slot for bonus. You saved me! Based on Sancerre's comments I picked the same slotting for that you are using for Consume, but I wasn't confident in that choice until I saw this. Also, I like what you did with Shadow Meld. Consider that stolen. Sancerre's advice to slot Scrapper's Strike set into Blazing Aura led to the natural inclusion Hecatomb in Chop, yet another decision that your build validates. Could you elaborate on your choice to increase Max HP via the 3 piece Shield Wall and Reactive Defense? Is that a personal preference or is it a significant boost in survivability over using some of those slots to complete Scrapper's Strike (6% S/L Res) and three x 4 piece Unbreakable Guard (total 9.39% melee def)? Lastly, I hate to give up on having a teleport power in the build but your pool power selection does a good job of highlighting just how much I sacrifice by trying to include it on this character. I think the smart thing to do is level up using your pool selection and spend some time testing it to see what, if anything, I can sacrifice without compromising performance.
Nemu Posted December 15, 2023 Posted December 15, 2023 The pool selection helps you hit 45% defense to all when shadow meld is active. I was looking for a way to fit 5 lotg 7.5 in the build, and stealth is the easiest pool to rack up those single slot wonder powers. Since Stealth is more end heavy than your standard toggle, tossing a few more slots in there for the reactive defense unique and end/def made the most sense. As for my overall take on shield wall and reactive defense, I see a lot of people slot the single uniques in defense powers like combat jumping while they have good defense toggles like Weave 3-4 slotted with Defense IOs. And If you are going to dedicate a slot for the unique why not slot them in a way that you get some set bonuses from that set? My standard for weave is 1 lotg7.5 and 3 piece shield wall including the unique. It's still 4 slots, but now you get the 3 piece set bonus from shield wall. Also, since Weave is +def all, it's the perfect power to +5 boost the PVP IOs since they retain set bonuses no matter what level you exemp. As you said, you care more about damage, thus I didn't chase melee defense or S/L resist. For this build the burst defense you get with shadow meld is going to trump any incidental and small survival bonuses you get from slotting sets. Your focus is recharge, recharge, recharge, so you can use shadow meld, healing flames and recycle your attacks as much as possible. Diverting slots away from that goal just to get 6% S/L resist or 6% melee defense will dilute the build goal and weaken the build. That's all there is to that, maximizing slot efficiency and jam a little more set bonuses into those slots. 1 Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
MythsnWraiths Posted December 16, 2023 Author Posted December 16, 2023 I can't thank you all enough. I am feeling very confident in the build now with all the adjustments from your recommendations and examples. I can't wait to get this next toon started. Thanks again!
MythsnWraiths Posted January 26 Author Posted January 26 Build Performance Overview The build effectively delivers an exhilarating and sometimes challenging experience that I found quite rewarding. It can perform exceptionally well at late and end game content with an attentive and mildly skilled player. It is an offensive powerhouse, whose ability to manage mob positioning (Axe Cyclone) and dynamic (exceptional single target and AoE) damage makes it especially helpful to teams. Since it is dependent on defensive cooldowns for heals, defense, and endurance consumption, teaming with players who can alleviate these requirements allowed me to focus on what this build does best: face melting mobs. Leveling I leveled from 1 to 25 solo. This was a true test of patience. For the first 20 levels, you are painfully dependent on temp powers and inspirations to fill in your attack chain and cover your survivability gaps. At around level 25, the build started to take form with a reliable though somewhat choppy (no pun intended) attack chain. Endurance consumption was the greatest weakness for this build while leveling, so landing on a PuG with a /Kinetic was a complete game changer for me. Overall, the leveling process was difficult enough, mainly due to endurance issues, that I intend to avoid Exemplaring and even switched to villain side to get the Task Force Commander badge rather than going back to run all the Hero TF's like I normally do. Pre-Incarnate During this period, I finished collecting my IO's, earned my accolade badges, and, of course, farmed Incarnate materials. Endurance consumption remained mildly problematic through this period (sensing a theme yet?) since Consume, even when the build is fully IO slotted, is of limited value due to its long recharge time. Despite that limitation, it was during this period that the build's offensive potential began to trivialize EB's and I was able to embrace the "best defense is a good offense" play style. Post-Incarnate With endurance no longer a significant concern and the final offensive buffs in place, this build is ruthless. It is both visually and mechanically satisfying for an engaged player. Summary Do I recommend this build? It depends. I have a large roster of unkillable tanks and near unkillable everything other AT. In a game that can be dominated with builds that simply require you to toggle on all your defenses and charge forth like Mr. Jenkins, it can be refreshing to play something that requires you to actively manage your survivability. I learned a great deal through the development and leveling process of this build and playing it is making me a better player. Scrapper (Axe - Fire).mbd 1 1
WindDemon21 Posted February 23 Posted February 23 (edited) On 12/14/2023 at 5:41 PM, Sancerre said: wasnt a huge fan of pendulum That's because it STILL has almost DOUBLE the end/rech that it should have for the new nerfed damage that it has. It's recharge is 15 and end is 14.35. It has the same 2s cast time, and does just 9% more damage than slice on broadsword does, which is on an 8s recharge and 8.53 end and still hits the same 5 targets. They really still need to fix this power as it's just ruining the set from being pretty much perfect, especially on endurance. Its cone before had no problems hitting the 5 targets, but they had to make it taoe so it wasn't un-synergistic with axe cyclone, but the power basically still works the same. Given the set synergy and *slight* bit more ease of use I could see having maybe a little more end/rech, closer to maybe 10 end and recharge, but definitely not the 15 end/rech that it has now. It's really bad 😕 and they need to fix it asap. Edit was cause I hit the enter key too soon and didn't finish typing lol. Edited February 23 by WindDemon21
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