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Posted

I would also love this!

 

That said.

 

There's a huge technical hurdle to achieving this. The "easiest" way would be to just have an inanimate NPC, but that data currently isn't saved in bases (which is why npc civvies always look different). I think the devs have expressed interest in fixing this, so maybe maniquins wouldn't be far behind.

 

The hard/inefficient way would probably be to have EVERY costume part available as a base item, to place how you want. And of course there would need to be three of each, one for each body type. And have fun finding and placing the pieces you want with this clunky-arse editor!

 

So again, not saying I don't want this, but I feel like with the amount of work it would take, maybe we shouldn't hold our breath =(

  • Like 2
Posted
1 hour ago, EmperorSteele said:

The hard/inefficient way would probably be to have EVERY costume part available as a base item, to place how you want.

 

That's going to leave a mark on a base's item count.

"Not all who wander are lost" - JRR Tolkien

Posted

I think this has been discussed before.

It is fantastic! 

 

11/10

 

But I think it is how the Base map loads that makes this challenging.

 

Maybe we could select a Target dummy and select a costume to go on it?

 

Definitely a want on my list.

  • Like 1

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Posted

I am 100% in favor of both ways to do this. Costume parts as base items if just great for obvious reasons, but the ability to put a costume on an NPC would be magnificent, because then we could better populate our bases the way we want to. Of course, alongside these options the other two big ones is the ability to place a spawn point so we can populate the base (some of which are comparable to entire zones), and the ability to save a base layout  to a file (so we can copy/paste if our SG spans multiple servers for instance).

Such things might make for a neat combined evolution of both bases and mission architect, using one to enhance the other...
 

  • 4 weeks later
Posted
On 1/27/2024 at 9:54 AM, EmperorSteele said:

I would also love this!

 

That said.

 

There's a huge technical hurdle to achieving this. The "easiest" way would be to just have an inanimate NPC, but that data currently isn't saved in bases (which is why npc civvies always look different). I think the devs have expressed interest in fixing this, so maybe maniquins wouldn't be far behind.

 

The hard/inefficient way would probably be to have EVERY costume part available as a base item, to place how you want. And of course there would need to be three of each, one for each body type. And have fun finding and placing the pieces you want with this clunky-arse editor!

 

So again, not saying I don't want this, but I feel like with the amount of work it would take, maybe we shouldn't hold our breath =(

wow. great insight.  i realize now that all my costume files are local on my pc so i see what you mean. thanks.  glad you like the idea .  

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