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Beast Mastery pets incompatible with the Shadow Shard


BlakeTheDrake

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This one's peculiar. I know it doesn't apply to ROBOTS, based on some other Masterminds I just ran a Shadow Shard TF with, but I don't know how Zombies, Ninjas, Mercenaries, etc. react. I just know that the Beasts have a serious problem with the Shadow Shard, or at least, its primary mode of transportation.

 

Basically, if I have all my pets out - 3 wolves, 2 lions, 1 Dire Wolf - and use a long-distance Geyser-jump, I'll land on a distant Island (if I did it right)... and find my Lions teleporting to my side. JUST the lions. The wolves - both the three Howler Wolves and the Dire Wolf - simply don't show up. They're still visible in the Pet Window, they show full health, but they aren't THERE, aren't ANYWHERE, and don't respond to orders. I can only get my pets back by either A) Dismissing the nonexistent pets and summoning a fresh batch B) Entering an Instance or C) Getting mass-teleported, such as by 'Assemble the Team'.

 

Again - not sure how other Mastermind pets respond in this situation, I only know that Robots DON'T have this issue, with all of them teleporting in when you land. Unfortunately, this makes it rather difficult to operate as a Beast Mastery MM in the Shadow Shard, without Group Flight...

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59 minutes ago, Force Redux said:

It's not consistent behavior between primary sets?

It isn't even consistent behavior within a single primary. The Shadow Shard is simply not pet friendly. (Unless you have Group Fly or Team Teleport.) The thing about the Shadow Shard is your pets may or may not make it to the island you went to. They can miss the island (since they don't use the geyser and their super jump won't get them there), so they fall into the abyss. (Edit: Depending on where you are.) When they get so far away, they try to teleport to you, but can still miss the island. (Edit: And that assumes they are sufficiently far away that the game decides they need to teleport, and that does not seem to be a fixed value.) Until the game settles on X and Y coordinates and not the Z one. So your pets are still "gathered around you", but a few hundred feet below. It's why I and any of my MM playing friends make a point of hurriedly entering our missions in the Shadow Shard to get our pets back, or using Fly (or a conveniently purchased jetpack) or Teleport to navigate the Shadow Shard rather than use the geysers so we can pick where we will land so we can either re-summon or wait for our pets to reach us.

 

The Shadow Shard was in the game long before there was even any talk of a City of Villains expansion and its MM AT. So yeah, Shadow Shard isn't MM friendly.

 

Edit again: And yes, @BlakeTheDrake, it actually does affect Robotics MMs. I can say that because I have a few and it still affects mine. It's not a flaw or difference in MM primaries, it is the Shadow Shard is a difficult to navigate area (unless you are skilled at using the geysers, have flight, or have teleport) and is not pet friendly. (And your pets are not gone, they are somewhere. Select one of the missing ones and then look down.)

Edited by Rudra
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I’ve always felt the entire Shadow Shard, and all missions therein, were just a summer interns’ assigned task to learn how to code.

 

That whole zone is nonsense and the missions are highly repetitive.  Could have been so much more than what it is.

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