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The Dhahabu Kingdom arcs


ZamuelNow

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Dhahabu Kingdom and the Indelible Curse of Hate - Arc ID: 60044

 

[SFMA} A hero's work with the Portal Corporation doesn't just spread through Paragon. Other dimensions need help as destiny has decreed you to be their savior. Aid Queen Auri as the Dhahabu Kingdom fights to stop an evil curse from destroying all she holds dear.

 


 

Dhahabu Kingdom and the Unfathomable Nightmare of Sand - Arc ID: 61528
The thrilling sequel to Dhahabu Kingdom and the Indelible Curse of Hate (#60044). As you return to this mystic land, the people are assailed by an unholy drought. As something sinister lurks, only you can save this world from an ancient threat. [SFMA]

 


 

So...it's back.  I think I worked out the problems in Test Mode but I don't have the same resources I had on Live.  Still worried about a few parts but as a top level arc I'm less worried about some of the potential problems with enemy difficulty.  On the positives, I did try to tighten up a few things.  And I held off until I27 page 7 dropped because one of the changes is Queen Auri now has her own costume, instead of just being a recolored Sybil.  Looking for feedback and constructive criticism.

 

Fun fact: The arc is so old that I didn't have a SFMA tag on the original.

 

EDIT: Added the sequel since it's also been republished.

Edited by ZamuelNow
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Just ran it, it's fantastic.  The world building was great and, uncommonly, was done during the story ion service of the story.  Repurposed critters were chosen and done really well.  Map choices sometimes felt a tad too big, but barely if so; so that's a small, subjective quibble at worst.   The story felt like it had stakes, and made me feel very heroic.  I got killed a few times in the next to last mission which was starting to frustrate, but I'm a squishie so that's on me (bring break-frees if you're susceptible ha ha).  Some interesting mechanics choices in one missions.  Her costume choice was good yes.  😃 

 

I can't otherwise think of anything else to add, this was probably one of the best, most solid missions I think I've ever run.

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Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
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4 hours ago, Clave Dark 5 said:

Map choices sometimes felt a tad too big, but barely if so; so that's a small, subjective quibble at worst.

 

I personally wish there was a better choice for the first map, especially as the first map of the arc.  Every other other map in the arc does what I want.  Still, it's an outdoor map with no modern architecture that looks distinctly different from the other outdoor map the arc uses so it could be far worse.

 

Glad you enjoyed it, though.  I watched a playthrough of a different arc and the sheer difference in narrative style had me wondering if the arc might seem outdated.

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I thought the map worked just fine, perhaps a tad too big, but as I said, that's subjective I think.  I'm not sure I understand what you mean by this arc being outdated... I wouldn't judge your work against others' that way.  As I see it, any artistic endeavor is you setting a goal in mind to create, and if it's executed it well, therefore it's a success.  Maybe say making a cubism painting isn't the hot new thing right now, but if you still made a good one, you made a good one.

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
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Running it right now, and will provide write up in my reviews section soon. Couple things: there's a missing carriage return on the intro screen (space between paragraphs). And I don't think it's necessary to repeat the accept text each mish (in blue, top of page). If you want to keep that, though, I'd change the Accept text to just "Accept," and have the blue text appear on the next screen to indicate what the PC actually said. It's a minor thing, but it is noticeable (to me, anyway). Everything else is well done so far (only on M3).

 

(Speaking of: REALLY great placement of objectives and writing on that mish. I did NOT disturb the treasure.:-)

 

(I can vouch for the groups in M4. TONS of debuff. Entire groups of nothing but bosses. I'm not squishy, and I'm having to think about pulling.)

Edited by cranebump

I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

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1 hour ago, cranebump said:

(I can vouch for the groups in M4. TONS of debuff. Entire groups of nothing but bosses. I'm not squishy, and I'm having to think about pulling.)

 

Hmm.  Nothing but bosses was something I thought I fixed that kept wanting to reset itself during testing.  I might need to delete and rebuild that group from scratch but I'll probably wait to read the rest of your review first in case something else weird is going on.

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It might be I'm SURE it's fine in default mode. And I did finish it. 

 

FYI: I multi-faceplanted in my OWN recently completed arc. That was higher settings, as well. Since teams will run like that, though, I imagine it will be a fair challenge (I'm speaking of your arc and mine here). Plus, it's not like my tank is completely optimized like some of the master builders here. Main thing is the writing is clear, the objectives fall into place well, etc. It's well-engineered, which is what you want, as a baseline. Everything else is fiddly bits here and there.

Edited by cranebump
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I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

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As a whole, I think I'm just oddly ultra paranoid about "getting things right" with this arc.  It's odd since back on Live this wasn't my first arc and I wasn't paranoid about my first arc.  Timing might be part of the issue since Homecoming has had servers running AE for a few years while my joining the game in I14 means I originally wasn't as far behind everyone.

 

Carriage return error has been fixed.  Contemplating other small tweaks but they'd really be nitpicks.

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  • 2 weeks later

Been massaging things a bit to smooth out narration quirks and enemy weirdness over the past few weeks.  I think I found the problems that were causing all the boss spawns.  May or may not fill out some of the later enemy groups since I have the space.

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On 2/23/2024 at 12:30 PM, ZamuelNow said:

 

I personally wish there was a better choice for the first map, especially as the first map of the arc.  Every other other map in the arc does what I want.  Still, it's an outdoor map with no modern architecture that looks distinctly different from the other outdoor map the arc uses so it could be far worse.

 

 

The first map is the huge outdoor Croatoa fairyland map, wherein we are tasking with finding the king and two villiagers; the former has a glowy aura making him easy to spot, the latter did not. I find the king and one hostage, spend ten minutes looking for the other, then give up and log into Champions. (haha I'm kidding, no one plays that. at all.)

Edited by Kyksie
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One of the things I sometimes do on really big maps with hard to find items, or on maps that are just hard to see (like the Council Atlas map), are what I now call "spirit guides" (because of how I first used them).

 

Basically a friendly non combatant Escort in the area, a few multiples of it, without enemies around it, that they might bump into to mark the objective.

 

So, for example, I think I used that very map in my Neverland one and there were some friendly fairies that could mark the map for you. 

 

Not sure if it could work for you in this instance - just sharing the idea.

AE Arcs: Search for @Ankylosaur    * denotes Dev's Choice

  • Adventures in Lit:  Adventures in Wonderland - 25-54*  |  Adventures in Oz - 40-54  |  Adventures in Neverland - 45-54
  • Notable One-offs: Rularularian - 41-54*  |  The Serpent Beyond the Horizon - 46-52*   |  Robolution - 25-34*  |  The Genesis & Geneticists of The Coming Hamiggedon -  41-54*   |  Spycraft and Spidermen - 40-47  |  Return to Faultline - 40-54 
  • Post-Praetoria Series: All That Glitters: Gold Brickers & Mooks 9 Arcs  |   All That Glimmers:  First Warders & Mu - 9 Arcs  | All That Glints: The Awakened & Council - 3 Arcs  |  All That Glows: Nictus & 5th Column - 3 Arcs*   |  All That Gleams: Epilogue (Neo Tokyo) - 1 Arc
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16 hours ago, Ankylosaur said:

Not sure if it could work for you in this instance - just sharing the idea.

 

Theoretically it can since you're supposed to meet with the king though as an outdoor map you have no control over where the king is.  I might look into what all maps got released after the original shutdown to see if a different one works better.

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On 3/10/2024 at 6:16 PM, Kyksie said:

 

The first map is the huge outdoor Croatoa fairyland map, wherein we are tasking with finding the king and two villiagers; the former has a glowy aura making him easy to spot, the latter did not. I find the king and one hostage, spend ten minutes looking for the other, then give up and log into Champions. (haha I'm kidding, no one plays that. at all.)

Yeah, I've often tried to have a good reason for them to have a big aura or maybe one of the Held positions where they float off the ground in a big green haze, to make them easier to spot from a distance.  Or the foes surrounding them.

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
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On 3/11/2024 at 2:40 PM, ZamuelNow said:

I might look into what all maps got released after the original shutdown to see if a different one works better.

 

Not that many. Here are the outdoor ones - off the top of my head

  • The Cimmerora island, but now with front, middle, and back.
  • The Cimmerora castle, but the full thing, with a fifth column back.
  • The Cimmerora pass
  • The Croatoa frozen winterland
  • The CoH floating ziggurat island
  • Cap Au Diablo with the crazy sky

Anyone think of any others?

 

Note that this seems updated from a quick spot check as all those and more (like the smelter cauldron) are here: https://homecoming.wiki/wiki/Mission_Architect_Unique_Maps

 

 

Any I missed?

Edited by Ankylosaur

AE Arcs: Search for @Ankylosaur    * denotes Dev's Choice

  • Adventures in Lit:  Adventures in Wonderland - 25-54*  |  Adventures in Oz - 40-54  |  Adventures in Neverland - 45-54
  • Notable One-offs: Rularularian - 41-54*  |  The Serpent Beyond the Horizon - 46-52*   |  Robolution - 25-34*  |  The Genesis & Geneticists of The Coming Hamiggedon -  41-54*   |  Spycraft and Spidermen - 40-47  |  Return to Faultline - 40-54 
  • Post-Praetoria Series: All That Glitters: Gold Brickers & Mooks 9 Arcs  |   All That Glimmers:  First Warders & Mu - 9 Arcs  | All That Glints: The Awakened & Council - 3 Arcs  |  All That Glows: Nictus & 5th Column - 3 Arcs*   |  All That Gleams: Epilogue (Neo Tokyo) - 1 Arc
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A fascinating thing I discovered when looking at older forum archives is that this arc never had the SFMA tag but older arcs I made did.  It's leading me to believe that not using the tag may have been deliberate.  I think I now remember that the reason why the Accept text is duplicated is so team members who aren't the leader can read it.  Rereading feedback, I'm seeing that a lot of things about Indelible Curse of Hate and it's sequel were directly based on feedback or scrambling to fix things that broke when a new issue dropped.

 

Speaking of fixes, I adjusted the first mission to a different Croatoa map but I may stop there.  Can't massage forever and I've got other arcs to work on.  Was editing the sequel and there was surprisingly little that needed fixing, compared to Indelible Curse of Hate.  Granted, there's some shared enemy groups so fixing one probably helped the other.

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  • 3 weeks later

Thoroughly enjoyed that!  Well done.

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AE SFMA Arcs: The Meteors (Arc id 42079) Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) |

 Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X  The Eve of War (Arc id 41583) | Spirals: Part One. (Arc id 55109) |  Spirals: Part Two. (Arc id 55358) |  Spirals: Part Three. (Arc id 57197)

I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013)

(Pre War Praetorian Loyalist.  Pre War Praetorian Resistance.  Pre ITF Cimerora.  Post ITF Cimerora. X = Dev Choice/Hall of Fame )

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  • ZamuelNow changed the title to The Dhahabu Kingdom arcs

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