temnix Posted February 28 Share Posted February 28 The first is that "Return to contact" missions don't produce a navigation marker that would show where the contact is. Instead the player has to click on the completed mission description and expand it to learn who gave it, then find that character in Contacts to train the bead on him. Even if the contact can already be called, this is still inconvenient. Two other things have been around for 20 years or so: the bio editor is mutant and does wicked things to words and characters, throwing them about, pushing them out of the paragraph and God knows what else, especially when the text gets long, AND the distances to map markers in yards and feet are way off. 10 feet is not 18 feet. They still decrease and increase in the right degree to give the correct measure of approach, but it's skewed. Link to comment Share on other sites More sharing options...
AboveTheChemist Posted February 29 Share Posted February 29 13 hours ago, temnix said: the distances to map markers in yards and feet are way off. 10 feet is not 18 feet. They still decrease and increase in the right degree to give the correct measure of approach, but it's skewed. Do you have some evidence you can provide of this happening? I've worked with the in-game mapping system extensively over the past several years and I've never seen anything that leads me to believe that the reported distances are in error. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
Rudra Posted February 29 Share Posted February 29 (edited) 19 hours ago, temnix said: The first is that "Return to contact" missions don't produce a navigation marker that would show where the contact is. Instead the player has to click on the completed mission description and expand it to learn who gave it, then find that character in Contacts to train the bead on him. The player can also just open the contacts window. The contact with the completed mission is at the top of the list. (Edit: And if for some reason they aren't? You can just quickly scroll through your active contacts list and stop on the one(s) that have the white mission text.) Edited February 29 by Rudra Link to comment Share on other sites More sharing options...
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