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New Camera Controls really are a godsend for me.


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  • City Council

What people are describing sounds more like the behavior of the "free camera movement" option that was enabled by default for new characters. Without that, all movement is relative to the character's current facing rather than the camera (aka "tank controls"), which can be disorienting or annoying unless you're used to that.

 

The camturn forward bind is only a small piece of it and just serves to cover a few edge cases where the free camera movement setting doesn't get you 100% there.

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When I play, I typically have the camera as far back as possible. Not only do I want to see where I'm going, but I want to have as much peripheral vision as I can get. I'm reading the OP's post, and I'm guessing something has changed for them...but nothing has changed for me, as far as camera view since HC opened the doors. 

The only thing I'd like is for the camera to not default to literally the back of my character's head. Easy enough to zoom out, but it would be nice if the game remembered. Seems to remember everything else for me. 

I'm still amazed that there such things as keybinds and macros and pop-menus. 

I mean...how/what? Is the ability to create a macro an accident? Or was it a feature added at some point, or did the game always have an ability to create them? And pop-menus..a genuine game changer for me. It makes leading trials and certain TFs so much easier if you don't/won't use discord. But, that's all probably off-topic. 

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On 3/13/2024 at 6:41 PM, Number Six said:

What people are describing sounds more like the behavior of the "free camera movement" option that was enabled by default for new characters. Without that, all movement is relative to the character's current facing rather than the camera (aka "tank controls"), which can be disorienting or annoying unless you're used to that.

 

OK, so I guess that's why retarget-and-follow no longer turns my camera to point at the new target. It's occasionally interesting to watch my character fight from the front, but it's not the way I want to play long term. How do I switch it back to the correct-for-me behavior of always centering the camera on my target? I mean, I like having the camera snap back to behind me if I've had the viewpoint turned around for screenshots or something, which was the good part of page 7, but mostly I want to have a toon's-eye view.

 

Edit: the important part for me is to recenter the camera on follow, because follow implies movement just like WASD do. That used to work, now it doesn't. Not sure yet what needs to be appended to repair 'follow', because the keybind is identical between Classic and Modern. ('camturn' is not it, it as no effect.)

Edited by cptbarcode
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12 hours ago, cptbarcode said:

 

OK, so I guess that's why retarget-and-follow no longer turns my camera to point at the new target. It's occasionally interesting to watch my character fight from the front, but it's not the way I want to play long term. How do I switch it back to the correct-for-me behavior of always centering the camera on my target? I mean, I like having the camera snap back to behind me if I've had the viewpoint turned around for screenshots or something, which was the good part of page 7, but mostly I want to have a toon's-eye view.

 

Edit: the important part for me is to recenter the camera on follow, because follow implies movement just like WASD do. That used to work, now it doesn't. Not sure yet what needs to be appended to repair 'follow', because the keybind is identical between Classic and Modern. ('camturn' is not it, it as no effect.)

 

Options, keybinding, 'move with camera'. Mess with all of those to find what you like.

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I have to switch back to classic controls on every character. New controls are horrible for me.

 

And I agree that updating the default to the new stuff is a bad choice.

Edited by Greldek
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