City Council Number Six Posted March 13 City Council Share Posted March 13 What people are describing sounds more like the behavior of the "free camera movement" option that was enabled by default for new characters. Without that, all movement is relative to the character's current facing rather than the camera (aka "tank controls"), which can be disorienting or annoying unless you're used to that. The camturn forward bind is only a small piece of it and just serves to cover a few edge cases where the free camera movement setting doesn't get you 100% there. 1 Link to comment Share on other sites More sharing options...
Ukase Posted March 20 Share Posted March 20 When I play, I typically have the camera as far back as possible. Not only do I want to see where I'm going, but I want to have as much peripheral vision as I can get. I'm reading the OP's post, and I'm guessing something has changed for them...but nothing has changed for me, as far as camera view since HC opened the doors. The only thing I'd like is for the camera to not default to literally the back of my character's head. Easy enough to zoom out, but it would be nice if the game remembered. Seems to remember everything else for me. I'm still amazed that there such things as keybinds and macros and pop-menus. I mean...how/what? Is the ability to create a macro an accident? Or was it a feature added at some point, or did the game always have an ability to create them? And pop-menus..a genuine game changer for me. It makes leading trials and certain TFs so much easier if you don't/won't use discord. But, that's all probably off-topic. Link to comment Share on other sites More sharing options...
cptbarcode Posted March 23 Share Posted March 23 (edited) On 3/13/2024 at 6:41 PM, Number Six said: What people are describing sounds more like the behavior of the "free camera movement" option that was enabled by default for new characters. Without that, all movement is relative to the character's current facing rather than the camera (aka "tank controls"), which can be disorienting or annoying unless you're used to that. OK, so I guess that's why retarget-and-follow no longer turns my camera to point at the new target. It's occasionally interesting to watch my character fight from the front, but it's not the way I want to play long term. How do I switch it back to the correct-for-me behavior of always centering the camera on my target? I mean, I like having the camera snap back to behind me if I've had the viewpoint turned around for screenshots or something, which was the good part of page 7, but mostly I want to have a toon's-eye view. Edit: the important part for me is to recenter the camera on follow, because follow implies movement just like WASD do. That used to work, now it doesn't. Not sure yet what needs to be appended to repair 'follow', because the keybind is identical between Classic and Modern. ('camturn' is not it, it as no effect.) Edited March 24 by cptbarcode Added information for clarity Link to comment Share on other sites More sharing options...
Sovera Posted March 24 Share Posted March 24 12 hours ago, cptbarcode said: OK, so I guess that's why retarget-and-follow no longer turns my camera to point at the new target. It's occasionally interesting to watch my character fight from the front, but it's not the way I want to play long term. How do I switch it back to the correct-for-me behavior of always centering the camera on my target? I mean, I like having the camera snap back to behind me if I've had the viewpoint turned around for screenshots or something, which was the good part of page 7, but mostly I want to have a toon's-eye view. Edit: the important part for me is to recenter the camera on follow, because follow implies movement just like WASD do. That used to work, now it doesn't. Not sure yet what needs to be appended to repair 'follow', because the keybind is identical between Classic and Modern. ('camturn' is not it, it as no effect.) Options, keybinding, 'move with camera'. Mess with all of those to find what you like. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
cptbarcode Posted March 24 Share Posted March 24 2 hours ago, Sovera said: Options, keybinding, 'move with camera'. Mess with all of those to find what you like. Disabling 'free camera movement' seems to give me the right behavior. 1 Link to comment Share on other sites More sharing options...
Greldek Posted March 24 Share Posted March 24 (edited) I have to switch back to classic controls on every character. New controls are horrible for me. And I agree that updating the default to the new stuff is a bad choice. Edited March 24 by Greldek Link to comment Share on other sites More sharing options...
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