Jump to content
The Character Copy service for Beta is currently unavailable ×

Recommended Posts

Posted
  On 3/16/2024 at 6:48 PM, SuperPlyx said:

I have wondered how many missions are in the PI radio rotation? 

Expand  

Unlike say, Dark Astoria, radio mission are auto generated from a templates. So, there are an unlimited amount of missions.

 

There are a few static missions that get tossed in from time to time. Those are on the wiki page.

Posted

I'd like to see you add Paper Missions in Grandville as well.

 

I'd like to see possible enemy types for each location, and probable map types.  For example, I never select CoT in PI because I just assume they will be in a cave.  What percentage of their missions are actually in buildings?

  • Like 1

Who run Bartertown?

 

Posted
  On 3/16/2024 at 8:42 PM, Yomo Kimyata said:

I'd like to see you add Paper Missions in Grandville as well.

 

I'd like to see possible enemy types for each location, and probable map types.  For example, I never select CoT in PI because I just assume they will be in a cave.  What percentage of their missions are actually in buildings?

Expand  

CoT, Arachnos, and Carnies can all get caves missions.

 

Council, Malta, and Freakshow only get warehouses, offices, or sewers.

 

Going from memory, Carnies don't get sewer maps. I wonder how that happens.

 

Again going from memory, warehouses are always warehouses, manholes could be occasionally offices, offices could be offices or sewers.

 

When I get a office door with a sewer map. I call that the "Open Office Map".

 

Pawnshop or non Safeguard bank maps are specific to statically defined mission that are in the wiki.

Posted

I like Detective Selnik. It's not that much of a pain to go inside the Station. What is a pain is going across town to get to the Safeguard van.

  • Thumbs Up 1

Torchbearer

Discount Heroes SG:

Frostbiter - Ice/Ice Blaster

Throneblade - Broadsword/Dark Armor Brute

Silver Mantra - Martial Arts/Electric Armor Scrapper

Posted

I don't' see anything wrong.

 

However, I would include a discussion about difficulty and clearing speed. A lot of people think that +4 is always the way to go because drops and xp per mobs are highest. That's true per mob, but a team might struggle to clear them fast, and drops per mobs, and mobs per minute multiplied together is how much time efficiency the team will have. 

 

When I run radios, I try to pick the highest difficulty that the team I have can actually clear at a good speed. And now that Council and Circle have had some reworking, I may also shop around for enemy groups that my team is good with. Finding a sweet spot in enemy group and in difficulty makes a big difference.

Posted (edited)
  On 3/16/2024 at 8:42 PM, Yomo Kimyata said:

I'd like to see you add Paper Missions in Grandville as well.

 

I'd like to see possible enemy types for each location, and probable map types.  For example, I never select CoT in PI because I just assume they will be in a cave.  What percentage of their missions are actually in buildings?

Expand  

I keep the map up, because certain doors will never be cave missions even if it's a spider/circle/clown mission; and if it's one of the door that might be them, I abandon the mission and RNG the list again.

Edited by Andreah

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...