StoneKarma Posted June 24, 2019 Posted June 24, 2019 I've been looking all over for a RAD/RAD Tank build. I couldn't find one, so here's what I've come up with. The goal is to cap Resistance and Defense. I don't have sets yet, but so far, RAD/RAD is good, but I will fall over. But, my defenses aren't great with just IOs. Also, with all of my toggles running (10 total, not counting sprint), Endurance is a real struggle. I'm looking for suggestions for improvements. Thanks in advance! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 31 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Radiation Melee Power Pool: Sorcery Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier (A) Reactive Armor - Resistance/Endurance (3) Reactive Armor - Resistance/Recharge (3) Reactive Armor - Endurance (5) Reactive Armor - Resistance (5) Impervium Armor - Psionic Resistance Level 1: Contaminated Strike (A) Kinetic Combat - Accuracy/Damage (7) Kinetic Combat - Damage/Endurance (7) Kinetic Combat - Damage/Recharge (9) Kinetic Combat - Damage/Endurance/Recharge Level 2: Radioactive Smash (A) Kinetic Combat - Accuracy/Damage (9) Kinetic Combat - Damage/Endurance (11) Kinetic Combat - Damage/Recharge (11) Kinetic Combat - Damage/Endurance/Recharge Level 4: Mystic Flight (A) Flight Speed IOLevel 6: Gamma Boost (A) Performance Shifter - Chance for +End (13) Miracle - +Recovery Level 8: Proton Armor (A) Reactive Armor - Resistance/Endurance (15) Reactive Armor - Resistance/Recharge (15) Reactive Armor - Endurance (17) Reactive Armor - Resistance (17) Steadfast Protection - Resistance/+Def 3% Level 10: Fallout Shelter (A) Reactive Armor - Resistance/Endurance (19) Reactive Armor - Resistance/Recharge (19) Reactive Armor - Endurance (21) Reactive Armor - Resistance Level 12: Radiation Therapy (A) Superior Avalanche - Accuracy/Damage (21) Superior Avalanche - Damage/Endurance (23) Superior Avalanche - Accuracy/Damage/Endurance (23) Superior Avalanche - Accuracy/Damage/Recharge (25) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (25) Superior Avalanche - Recharge/Chance for Knockdown Level 14: Beta Decay (A) Siphon Insight - ToHit Debuff (27) Siphon Insight - Accuracy/ToHit Debuff (27) Siphon Insight - ToHit Debuff/Endurance/Recharge (29) Siphon Insight - Accuracy/Endurance/Recharge (29) Siphon Insight - Chance for +ToHit Level 16: Taunt (A) Perfect Zinger - Taunt (31) Perfect Zinger - Taunt/Recharge (31) Perfect Zinger - Taunt/Recharge/Range (33) Perfect Zinger - Accuracy/Recharge (33) Perfect Zinger - Taunt/Range (33) Perfect Zinger - Chance for Psi Damage Level 18: Radiation Siphon (A) Kinetic Combat - Accuracy/Damage (34) Kinetic Combat - Damage/Endurance (34) Kinetic Combat - Damage/Recharge (34) Kinetic Combat - Damage/Endurance/Recharge Level 20: Particle Shielding (A) Numina's Convalesence - +Regeneration/+RecoveryLevel 22: Combat Jumping (A) Defense Buff IOLevel 24: Maneuvers (A) Defense Buff IOLevel 26: Ground Zero (A) Obliteration - Damage (36) Shield Breaker - Accuracy/Defense Debuff (36) Shield Breaker - Accuracy/Recharge (36) Shield Breaker - Defense Debuff/Endurance/Recharge (37) Shield Breaker - Accuracy/Endurance/Recharge (37) Shield Breaker - Chance for Lethal Damage Level 28: Irradiated Ground (A) Obliteration - Damage (37) Obliteration - Accuracy/Recharge (39) Obliteration - Damage/Recharge (39) Obliteration - Accuracy/Damage/Endurance/Recharge (39) Obliteration - Chance for Smashing Damage (40) Obliteration - Accuracy/Damage/Recharge Level 30: Boxing (A) Kinetic Combat - Accuracy/Damage (40) Kinetic Combat - Damage/Endurance (40) Kinetic Combat - Damage/Recharge (42) Kinetic Combat - Damage/Endurance/Recharge Level 32: Meltdown (A) Reactive Armor - Resistance/Endurance/Recharge (42) Reactive Armor - Resistance/Recharge (42) Reactive Armor - Endurance (43) Reactive Armor - Resistance Level 35: Devastating Blow (A) Kinetic Combat - Accuracy/Damage (43) Kinetic Combat - Damage/Endurance (43) Kinetic Combat - Damage/Recharge (45) Kinetic Combat - Damage/Endurance/Recharge Level 38: Atom Smasher (A) Obliteration - Damage (45) Obliteration - Accuracy/Recharge (45) Obliteration - Damage/Recharge (46) Obliteration - Accuracy/Damage/Recharge (46) Obliteration - Accuracy/Damage/Endurance/Recharge (46) Obliteration - Chance for Smashing Damage Level 41: Conserve Power (A) Recharge Reduction IOLevel 44: Physical Perfection (A) Endurance Modification IOLevel 47: Tough (A) Reactive Armor - Resistance/Endurance (48) Reactive Armor - Resistance/Recharge (48) Reactive Armor - Endurance (48) Reactive Armor - Resistance Level 49: Weave (A) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Recharge (50) Luck of the Gambler - Defense/Endurance/Recharge (50) Luck of the Gambler - Defense Level 1: Brawl (A) EmptyLevel 1: Gauntlet Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 2: Rest (A) Interrupt Reduction IOLevel 4: Ninja Run Level 2: Swift (A) Flight Speed IOLevel 2: Health (A) Healing IOLevel 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Endurance Modification IO (13) Endurance Modification IO ------------ ------------ Set Bonus Totals: 8.5% DamageBuff(Smashing) 8.5% DamageBuff(Lethal) 8.5% DamageBuff(Fire) 8.5% DamageBuff(Cold) 8.5% DamageBuff(Energy) 8.5% DamageBuff(Negative) 8.5% DamageBuff(Toxic) 8.5% DamageBuff(Psionic) 37.38% Defense(Smashing) 37.38% Defense(Lethal) 9.25% Defense(Fire) 9.25% Defense(Cold) 9.25% Defense(Energy) 9.25% Defense(Negative) 3% Defense(Psionic) 29.56% Defense(Melee) 6.13% Defense(Ranged) 8% Defense(AoE) 15% Enhancement(RechargeTime) 47% Enhancement(Accuracy) 6% SpeedFlying 161.6 HP (8.63%) HitPoints 6% JumpHeight 6% SpeedJumping MezResist(Confused) 50% MezResist(Held) 50% MezResist(Immobilized) 50% MezResist(Sleep) 50% MezResist(Stunned) 50% MezResist(Terrorized) 50% 8.5% (0.14 End/sec) Recovery 20% (1.56 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 14.25% Resistance(Smashing) 14.25% Resistance(Lethal) 13.5% Resistance(Fire) 13.5% Resistance(Cold) 2.25% Resistance(Toxic) 8.25% Resistance(Psionic) 6% SpeedRunning
Gone Posted June 24, 2019 Posted June 24, 2019 Panacea +Hitpoints/End is a help for endurance, slot it in a passive that takes heals. With Performance Shifter, Panacea, Numina's and Miracle, plus the plethora of recovery in Rad (Particle Shielding, radiation therapy, gamma boost all have endurance fixing components) I would be surprised if you had any endurance issues at all. If you still somehow find yourself with endurance issues you can just take Ageless incarnate and that solves everything. I think Physical Perfection/Conserve power are way overkill once you have sets and procs, and you'd probably be better off switching to an AoE (soul - Gloom / Dark Oblit for tohit debuff works well for two power slots). If you aren't using IO sets yet and are having endurance issues, slot endurance reduction into your click powers, they are way worse on endurance than most toggles (for some reason there is a myth that you just need endredux in toggles still floating around; that's just not correct). If you've already got them slotted for endredux, nevermind! You might consider fitting in some Tanker ATO's. They aren't the best of the ATO's but they will offer a lot more than kinetic combats in every attack, and allow you to move some Smashing/Lethal resists around in your other sets. If you're shelling out the cash for Superior Avalanches, you can probably manage the tanker ATO's. Shield Breaker (or any defdebuff) seems like a strange choice for Ground Zero. You're already throwing around enough -def with your secondary it seems superfluous. I'd suggest slotting for damage/recharge and maybe a heal or something. You need to fit a Shield Wall +5% Res all in somewhere (defense set). You can mule it in Combat Jumping usually early on. You need to fit a Reactive Defenses: Scaling Damage resist in somewhere (defense set). You can mule it in Combat Jumping usually early on. This gives a flat 3% res boost to start with and goes up as you take damage. It's worth it just at 3%, though. You need to fit a Kismet: Accuracy in somewhere (defense set). Again, Combat jumping is usually an easy spot. This isn't actually Acc, it's ToHit, so it's very useful. If you end up looking for extra slots, you can downgrade taunt to 4 mocking beratements, it's a good tradeoff compared to the zingers. You should fit in an Aegis: Psionic Res IO somewhere, in a resist set. Irradiated Ground is overslotted. I'd move those oblits into Ground Zero, and instead put an endredux (+5'd), Fury of the Gladiator Chance for -Res, and Achilles Heel: Chance for -Res, you'll get a lot of -res out of that to make up for whatever minor damage you were getting from the power itself. You can further enhance the damage if you still want more slots there, with some other set with a short, useful bonus. Does radiation therapy really do enough damage to merit the slotting? Seems like you could put those somewhere that actually does some damage and get more out of them (Atom Smasher works if or Ground Zero could use these instead as well if you don't like moving oblits). Again, you might consider changing your epic pool for an AoE if you're looking for damage. Personally I'd put like, two doctored wounds and theft of essence: chance for +endurance or something in Rad Therapy and call it a day. Almost forgot, make sure you also fit in a Gladiators Armor: TP/+3% Def in a resist set. Another must-have. Just my suggestions at first glance, hope there's something useful/interesting in there for you to fix your build up with. 2
Auroxis Posted June 24, 2019 Posted June 24, 2019 Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Radiation Armor Secondary Power Set: Radiation Melee Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Alpha Barrier -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(5), RctArm-ResDam/EndRdx/Rchg(7), RctArm-ResDam(7), GldArm-3defTpProc(9) Level 1: Contaminated Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5) Level 2: Gamma Boost -- EndMod-I(A) Level 4: Proton Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(9), RctArm-EndRdx(11), RctArm-ResDam(11), StdPrt-ResDam/Def+(13) Level 6: Fallout Shelter -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(13), Ags-ResDam(15) Level 8: Radiation Therapy -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Rchg(23), Erd-Acc/Dmg/Rchg(34), TchoftheN-Heal(34), TchoftheN-Heal/HP/Regen/Rchg(34) Level 10: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45) Level 12: Beta Decay -- HO:Enzym(A) Level 14: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(15), Ags-ResDam/EndRdx/Rchg(21), UnbGrd-Max HP%(50) Level 16: Cross Punch -- Arm-Dam%(A), Arm-Dmg/EndRdx(17), Arm-Acc/Rchg(17), Arm-Acc/Dmg/Rchg(19), Arm-Dmg/Rchg(19), Arm-Dmg(21) Level 18: Particle Shielding -- Prv-Absorb%(A), Prv-Heal(37), Prv-Heal/EndRdx(40), Prv-Heal/Rchg/EndRdx(46), Prv-Heal/Rchg(46), Prv-EndRdx/Rchg(46) Level 20: Super Speed -- WntGif-ResSlow(A) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Radiation Siphon -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(25), SprGntFis-Acc/Dmg/Rchg(25), SprGntFis-Dmg/EndRdx/Rchg(29), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Rchg/+Absorb(31) Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(27), ShlWal-Def/EndRdx(27), ShlWal-ResDam/Re TP(29), Rct-ResDam%(33) Level 28: Irradiated Ground -- FuroftheG-ResDeb%(A), AchHee-ResDeb%(31), Erd-Acc/Dmg/EndRdx/Rchg(40), Erd-Dmg(43), Erd-%Dam(43), Mlt-Acc/Dmg/EndRdx(45) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(33) Level 35: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(36), Hct-Acc/Rchg(36), Hct-Acc/Dmg/Rchg(36), Hct-Dmg/Rchg(37), Hct-Dmg(37) Level 38: Atom Smasher -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Rchg/Res%(40) Level 41: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(42) Level 44: Melt Armor -- Acc-I(A) Level 47: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(50), Rgn-Dmg(50) Level 49: Taunt -- Range-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- UnbLea-Stlth(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Agility Core Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Ageless Radial Epiphany Level 50: Degenerative Radial Flawless Interface Level 50: Clockwork Core Superior Ally Level 50: Pyronic Core Final Judgement Level 50: Support Core Embodiment ------------ 1 1
Switch Posted July 26, 2019 Posted July 26, 2019 why reactive armor and not the unbreakable guard u get more def out of the guards set just curious ?
StoneKarma Posted September 29, 2019 Author Posted September 29, 2019 (edited) Ok, I have now replaced my CoH addiction with a Mids/Pines addition. I've taken the comments from here, and other places. This build soft-caps S/L/M. Fire, Cold & AoE are low 30%, the rest are low to mid 20%. Resists, S/L/Energy/Fire/Toxic are 90%, Negative is 75%, Fire & Psionic are about 48%. It has Fly, you could swap out Hasten and take a P2W power if you wanted (I just really like Fly, it's a personal thing). Beta Decay and Irradiated Ground are both toggle, they both do -Def and both are slotted to do a -resist. This could be nasty. Auroxis' build had Support Core Embodiment turned on, it only lasts 10 second 2 minutes with a 2 minute recharge. Is it a toggle or not? I'm confused. Quick update (10/2): I can tank now! This build works very well. I can stand at a Rikti Pylon and basically ignore them. I was able to Tank Lord Recluse indefinitely with no problems while my team smashed the pylons in the Ms. Liberty TF. In ITF, never a scratch, I don't think I used my heal, all the healing I needed I got from Radiation Siphon while I was hitting stuff. I'm a tank, so I don't really miss Hasten that much, but my attack and damage are kind of low and slow. Anyway, here's the build: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! RadKnight: Level 50 Magic TankerPrimary Power Set: Radiation ArmorSecondary Power Set: Radiation MeleePower Pool: FightingPower Pool: LeapingPower Pool: FlightPower Pool: LeadershipAncillary Pool: Mu Mastery Hero Profile:Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), Ags-Psi/Status(5)Level 1: Contaminated Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9)Level 2: Proton Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(9), TtnCtn-EndRdx/Rchg(11), TtnCtn-ResDam/EndRdx/Rchg(11), TtnCtn-ResDam(13), TtnCtn-EndRdx(13)Level 4: Proton Sweep -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(15), SprMghoft-Acc/Dmg/Rchg(15), SprMghoft-Dmg/EndRdx/Rchg(17), SprMghoft-Rchg/Res%(19)Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Max HP%(21)Level 8: Radiation Therapy -- TchoftheN-Acc/Heal(A)Level 10: Taunt -- MckBrt-Taunt/Rchg(A), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Taunt/Rng(23), MckBrt-Rchg(25)Level 12: Beta Decay -- AchHee-DefDeb(A), AchHee-DefDeb/Rchg(25), AchHee-ResDeb%(27)Level 14: Gamma Boost -- PrfShf-End%(A), Pnc-Heal/+End(27)Level 16: Radiation Siphon -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/EndRdx/Rchg(29), KntCmb-Dmg/Rchg(31)Level 18: Particle Shielding -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(33), NmnCnv-Regen/Rcvry+(33)Level 20: Boxing -- Empty(A)Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34)Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(34)Level 26: Ground Zero -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(37)Level 28: Irradiated Ground -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(37), ShlBrk-Acc/EndRdx/Rchg(37), ShlBrk-%Dam(39), AchHee-ResDeb%(39), FuroftheG-ResDeb%(39)Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40)Level 32: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(40), BlsoftheZ-ResKB(42)Level 35: Devastating Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43)Level 38: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46)Level 41: Mu Lightning -- Thn-Acc/Dmg(A)Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(48)Level 47: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50)Level 49: Fusion -- RctRtc-Pcptn(A), RctRtc-ToHit(50)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- IntRdx-I(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(17)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Clockwork Core Superior Ally Level 50: Ageless Radial Epiphany Level 50: Support Core Embodiment ------------ Edited October 2, 2019 by StoneKarma
TacoHammer Posted October 2, 2019 Posted October 2, 2019 Howdy, I am no build expert. But this is about the best I can come up with while trying to get Defense at the soft cap and resistances as high as I could while still having a few decent attacks and utility. I am sure this build can be improved. And it is a lot more expensive then the one you posted. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic TankerPrimary Power Set: Radiation ArmorSecondary Power Set: Radiation MeleePower Pool: FightingPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Soul Mastery Hero Profile:Level 1: Alpha Barrier -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/Rchg(3), Ags-ResDam/EndRdx/Rchg(5)Level 1: Contaminated Strike -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(5), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9)Level 2: Gamma Boost -- RgnTss-Regen+(A)Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15)Level 6: Kick -- FrcFdb-Rechg%(A)Level 8: Fallout Shelter -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(15), RctArm-ResDam/EndRdx/Rchg(17), RctArm-ResDam/Rchg(17), StdPrt-ResKB(19), StdPrt-ResDam/Def+(19)Level 10: Taunt -- MckBrt-Taunt/Rchg(A), MckBrt-Taunt/Rchg/Rng(21), MckBrt-Acc/Rchg(21), MckBrt-Taunt/Rng(23), MckBrt-Rchg(23)Level 12: Radiation Therapy -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(25), Erd-Dmg/Rchg(25)Level 14: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-EndRdx/Rchg(29), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Rchg/ResDam(31)Level 16: Proton Sweep -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Acc/Dmg(31), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33)Level 18: Beta Decay -- SphIns-%ToHit(A), SphIns-Acc/EndRdx/Rchg(34), SphIns-Acc/ToHitDeb(34), SphIns-ToHitDeb/EndRdx/Rchg(34), SphIns-Acc/Rchg(36), SphIns-ToHitDeb(36)Level 20: Particle Shielding -- Prv-Absorb%(A)Level 22: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def(36), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(37), Rct-Def(50), Rct-ResDam%(50)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37)Level 26: Ground Zero -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(39), Erd-Dmg/Rchg(39)Level 28: Irradiated Ground -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(39), Erd-Dmg(40)Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), Krm-ResKB(40)Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)Level 35: Devastating Blow -- MghoftheT-Rchg/Res%(A), SprGntFis-Rchg/+Absorb(42), SprGntFis-Dmg/Rchg(42), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/EndRdx/Rchg(43), SprGntFis-Acc/Dmg/EndRdx/Rchg(43)Level 38: Atom Smasher -- Erd-%Dam(A), Erd-Acc/Rchg(45), Erd-Dmg/Rchg(45), TrmIns-Taunt(45), TrmIns-Taunt/Rchg(46), TrmIns-Dsrnt%(46)Level 41: Gloom -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(46), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(50)Level 44: Meltdown -- GldArm-3defTpProc(A)Level 47: Super Jump -- BlsoftheZ-ResKB(A)Level 49: Darkest Night -- EndRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(11)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A)Level 50: Ion Total Radial Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Longbow Radial Superior Ally Level 50: Melee Core Embodiment Level 50: Ageless Radial Epiphany Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1619;709;1418;HEX;| |78DAB594CB6F125114872FC3208552FBA014FAA282B6943E106CD7366A6D935A92C| |61AB76402B7742C050234D1A58BFA8AD5B66A74E173E7B331EACAE87F62E25A0DD5| |F86A758387F91D0B91B5370CDF9DF33E67E64EF4F4B86363F2EC9830398EA4B47C3| |E76424B2FC89C25AA25F5B8282F2B5D5E4863E3724EA6F332745C4BE85A41CFA463| 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|3F5A22A8EE9CFCD2408D365C2389D448466A24A33592E96A890DF5CDA89CB8FC2D3| |0AC6C4DF42580A454B4577D290CEDE78A4431F9D0B7FD249EA37D0AE77BB3C6EB4B| |B5E426329715254F2BEDB9F1B74EDA7362A7AB227FEDAFC86F55D9FCE7F5BBAD52C| |21F21B05FCB| |-------------------------------------------------------------------|
Hyperstrike Posted October 2, 2019 Posted October 2, 2019 On Rad, Fire, Elec, and any purely Resist-based Armor set, chasing Defense at the cost of Resist is generally a mistake. If you can squeeze in a slathering of Defense, go ahead and do it. But, with no DDR, it's horrifically easy to get stripped bare by debuffs, and if you've compromised your Resists... Not saying this is the best or most usable build, but this is a basic look at how to maximize your Resists on a Rad/Rad build. Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Rad-Rad Blood From A Stone: Level 50 Magic BrutePrimary Power Set: Radiation MeleeSecondary Power Set: Radiation ArmorPower Pool: FightingPower Pool: LeapingPower Pool: SpeedAncillary Pool: Energy Mastery Villain Profile:Level 1: Contaminated Strike -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(7), SprBrtFur-Rech/Fury:50(17), SprUnrFur-Acc/Dmg:50(19), SprUnrFur-Dmg/Rchg:50(19), SprUnrFur-Rchg/+Regen/+End:50(21)Level 1: Alpha Barrier -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(3), ImpArm-EndRdx/Rchg:40(3), ImpArm-ResDam/EndRdx/Rchg:40(5), ImpArm-ResDam:40(5), ImpArm-ResPsi:40(7)Level 2: Radioactive Smash -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(21), Hct-Dam%:50(23), SprUnrFur-Acc/Dmg/Rchg:50(23), SprUnrFur-Dmg/EndRdx/Rchg:50(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(31)Level 4: Gamma Boost -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(31), Prv-Heal/Rchg:50(31), Prv-Heal/Rchg/EndRdx:50(33)Level 6: Proton Sweep -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(33), Obl-Dmg/Rchg:50(33)Level 8: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(9), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(11), ImpArm-ResPsi:40(11)Level 10: Radiation Siphon -- Hct-Dmg:50(A), Hct-Acc/Rchg:50(34), Hct-Dmg/EndRdx:50(34), TchoftheN-Acc/Heal:50(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(36), TchoftheN-Acc/EndRdx/Rchg:50(36)Level 12: Fallout Shelter -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(13), ImpArm-EndRdx/Rchg:40(13), ImpArm-ResDam/EndRdx/Rchg:40(15), ImpArm-ResDam:40(15), ImpArm-ResPsi:40(17)Level 14: Taunt -- PrfZng-Dam%:50(A)Level 16: Radiation Therapy -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/Rchg:50(36), Mlt-Dmg/EndRdx/Rchg:50(37), DctWnd-Heal:50(37), DctWnd-Heal/Rchg:50(37), DctWnd-Heal/EndRdx/Rchg:50(39)Level 18: Irradiated Ground -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Acc/Dmg/End/Rech:50(39), Mlt-Acc/Dmg:50(40), Mlt-Dmg/EndRdx:50(40), Mlt-Dmg/Rchg:50(40), Mlt-Acc/EndRdx:50(42)Level 20: Beta Decay -- AchHee-ResDeb%:20(A)Level 22: Kick -- FrcFdb-Rechg%:50(A)Level 24: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(25), ImpArm-EndRdx/Rchg:40(25), ImpArm-ResDam/EndRdx/Rchg:40(27), ImpArm-ResDam:40(27), ImpArm-ResPsi:40(29)Level 26: Devastating Blow -- Mk'Bit-Dmg/EndRdx:50(A), Mk'Bit-Dmg/Rchg:50(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(42), PlvFst-Acc/Dmg:25(43), PlvFst-Acc/Dmg/Rchg:25(43)Level 28: Particle Shielding -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(45), Prv-Heal/Rchg:50(45), Prv-Heal/Rchg/EndRdx:50(45)Level 30: Combat Jumping -- ShlWal-ResDam/Re TP:50(A), Rct-ResDam%:50(43)Level 32: Atom Smasher -- Avl-Acc/Dmg:50(A), Avl-Dmg/EndRdx:50(46), Avl-Acc/Dmg/EndRdx:50(46), Arm-Dmg:50(46), Arm-Dmg/Rchg:50(48), Arm-Acc/Dmg/Rchg:50(48)Level 35: Ground Zero -- Avl-Acc/Dmg/Rchg:50(A), Avl-Acc/Dmg/EndRdx/Rchg:50(48), Avl-Rchg/KDProc:50(50), FuroftheG-Dam/Rech:50(50)Level 38: Meltdown -- ImpArm-ResPsi:40(A), Ags-Psi/Status:50(39)Level 41: Superior Conditioning -- PrfShf-End%:50(A)Level 44: Physical Perfection -- RgnTss-Regen+:30(A)Level 47: Weave -- Rct-Def:50(A)Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: FuryLevel 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End:50(A)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%:50(A)Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1482;686;1372;HEX;| |78DA65944B4F13611486BF69A760A1A5C50A944BA120F40A85464D1413085717502| |5F2034843C752533A75A624B274E14A8DB744BC6C74E1D2BBFE00FF8D46451335BA| |31F5D8F795349949A7CFCC7BBE739D6F267779D1F7FCCC9559A5B52F94F3B6BD316| 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|30D63EC3B7602CFC72B0F27019B4AEC21B64FB434B5F48C5C44E4FD923E32D432FB| |883B22DA14E34EA531AB2C39A02B1E75F9C9A1520E65CAA1641DCA318772DCA12CE| |B07DF89FAAAC3BAA61F7C0994D650BC4179BFA1D4BFB489556BB67E6D5686D1E9BE| |63D5B76685739B0D0958C75F8D00ED3B| |-------------------------------------------------------------------| 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
X43 Posted October 29, 2019 Posted October 29, 2019 Excuse me, But Iwas wondering if any of you had advice on building an Spines/Rad Brute? see tons of Farming builds for Spines/Fire, Rad/Fire, Fire/FIre but Not much on this combo. I want to play all the content with it, especially the endgame and Taskforce content (oh, How I love and ITF!) Is it possible to build this combo to be durable enough to tank the Big boys and girls and still be damaging? Your thoughts are appreciated.
Hyperstrike Posted October 29, 2019 Posted October 29, 2019 22 minutes ago, X43 said: Excuse me, But Iwas wondering if any of you had advice on building an Spines/Rad Brute? see tons of Farming builds for Spines/Fire, Rad/Fire, Fire/FIre but Not much on this combo. I want to play all the content with it, especially the endgame and Taskforce content (oh, How I love and ITF!) Is it possible to build this combo to be durable enough to tank the Big boys and girls and still be damaging? Your thoughts are appreciated. Meltdown up every 34 seconds. At which point you're 90% S/L/E/F/Tox/Psi with 77.8% Neg and 74.7% Cold. Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Spines-Rad Blood From A Stone: Level 50 Magic BrutePrimary Power Set: SpinesSecondary Power Set: Radiation ArmorPower Pool: FightingPower Pool: LeapingPower Pool: SpeedAncillary Pool: Energy Mastery Villain Profile:Level 1: Lunge -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(7), SprBrtFur-Rech/Fury:50(17), SprUnrFur-Acc/Dmg:50(19), SprUnrFur-Dmg/Rchg:50(19), SprUnrFur-Rchg/+Regen/+End:50(21)Level 1: Alpha Barrier -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(3), ImpArm-EndRdx/Rchg:40(3), ImpArm-ResDam/EndRdx/Rchg:40(5), ImpArm-ResDam:40(5), ImpArm-ResPsi:40(7)Level 2: Spine Burst -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(21), Arm-Dam%:50(23), SprUnrFur-Acc/Dmg/Rchg:50(23), SprUnrFur-Dmg/EndRdx/Rchg:50(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(31)Level 4: Gamma Boost -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(31), Prv-Heal/Rchg:50(31), Prv-Heal/Rchg/EndRdx:50(33)Level 6: Build Up -- RechRdx-I:50(A), RechRdx-I:50(33)Level 8: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(9), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(11), ImpArm-ResPsi:40(11)Level 10: Impale -- MlsFur-Acc/Dmg:35(A), MlsFur-Dmg/EndRdx:35(34), MlsFur-Dmg/Rchg:35(34), MlsFur-Dmg/EndRdx/Rchg:35(34), Apc-Acc/Rchg:50(36), Apc-Acc/Dmg/Rchg:50(36)Level 12: Fallout Shelter -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(13), ImpArm-EndRdx/Rchg:40(13), ImpArm-ResDam/EndRdx/Rchg:40(15), ImpArm-ResDam:40(15), ImpArm-ResPsi:40(17)Level 14: Taunt -- PrfZng-Dam%:50(A)Level 16: Radiation Therapy -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/Rchg:50(36), Mlt-Dmg/EndRdx/Rchg:50(37), DctWnd-Heal:50(37), DctWnd-Heal/Rchg:50(37), DctWnd-Heal/EndRdx/Rchg:50(39)Level 18: Quills -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Acc/Dmg/End/Rech:50(39), Mlt-Acc/Dmg:50(40), Mlt-Dmg/EndRdx:50(40), Mlt-Dmg/Rchg:50(40), Mlt-Acc/EndRdx:50(42)Level 20: Beta Decay -- AchHee-ResDeb%:20(A)Level 22: Kick -- FrcFdb-Rechg%:50(A)Level 24: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(25), ImpArm-EndRdx/Rchg:40(25), ImpArm-ResDam/EndRdx/Rchg:40(27), ImpArm-ResDam:40(27), ImpArm-ResPsi:40(29)Level 26: Ripper -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/EndRdx/Rchg:50(33), Mlt-Dmg/EndRdx:50(42), Mlt-Dmg/Rchg:50(42), Mlt-Acc/EndRdx:50(43), Mlt-Acc/Dmg/EndRdx:50(43)Level 28: Particle Shielding -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(45), Prv-Heal/Rchg:50(45), Prv-Heal/Rchg/EndRdx:50(45)Level 30: Combat Jumping -- ShlWal-ResDam/Re TP:50(A), Rct-ResDam%:50(43)Level 32: Throw Spines -- SprBrtFur-Acc/Dmg/Rchg:50(A), SprBrtFur-Dmg/EndRdx/Rchg:50(46), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(46), Rgn-Dmg:50(46), Rgn-Dmg/Rchg:50(48), Rgn-Acc/Dmg/Rchg:50(48)Level 35: Ground Zero -- Avl-Acc/Dmg/Rchg:50(A), Avl-Acc/Dmg/EndRdx/Rchg:50(48), Avl-Rchg/KDProc:50(50), FuroftheG-Dam/Rech:50(50)Level 38: Meltdown -- ImpArm-ResPsi:40(A), Ags-Psi/Status:50(39)Level 41: Superior Conditioning -- PrfShf-End%:50(A)Level 44: Physical Perfection -- RgnTss-Regen+:30(A)Level 47: Weave -- Rct-Def:50(A)Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: FuryLevel 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End:50(A)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%:50(A)Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1476;697;1394;HEX;| |78DA6594CB4F135114C6EFD0295828B450795328055A5AA050C185182120E002AA4| |4FE80A6A16399A474EA4C4964E9C2858FBD51373E97BEF50F70E9DB3F43A3A2891A| |DDD563BF4FD2A4934E7F33DFBDE7DCEF9CB933A9734BDE0727CECF2BADE9783EE33| |8E9457BA764B853999CB9E9524A05378A66C170264E67B2A1C5BC6565432BB6B51D| 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|E42228EF97D491A096D843DEB06853CC3BC53D9F24FB74C5A32C3F3954BC4699AA5| |19235CA748D3253A3ACE8FBDF89F25ACDE8BABEFF25505A45F1F8E5FD8652FEDA28| |A35AF5E8B76A651095EED5CCFA5EADB06FF301017DFC059529EED3| |-------------------------------------------------------------------| If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Caulderone Posted October 29, 2019 Posted October 29, 2019 1 hour ago, Hyperstrike said: Meltdown up every 34 seconds. At which point you're 90% S/L/E/F/Tox/Psi with 77.8% Neg and 74.7% Cold. Umm? Meltdown has a 480 second (8 minute) recharge with a 60 second duration. Your build shows a 263 second recharge with hasten up, which isn't perma. Were you looking at the recharge for Ground Zero? 1
StoneKarma Posted October 30, 2019 Author Posted October 30, 2019 If I look at @TacoHammer's build, vs @Hyperstrike's build, @TacoHammer was able to get Smash, Lethal, Fire, Cold and Melee, all near the soft-cap. Energy and Negative are 41%, Psionic is the only one that's "low" at 22.4%. For Resists, Smash, Lethal, Energy, Fire and Toxic are 90%, Negative at 83%, only Cold (48%) and Psionic (40.5%). In @Hyperstrike's build, Defenses are pretty negligible, the highest is 13%, and only the Cold and Psionic Resists are higher. All this to ask, is it worth it to give up all that Defense for two Resists? And, I just now noticed that @Hyperstrike's first build is for a Brute, not a Tank, so It's going to do more Damage. But the base damage, as I do a quick spot check, is pretty similar and as expected the Brute's damage is a little bit higher.
Hyperstrike Posted October 30, 2019 Posted October 30, 2019 8 hours ago, Caulderone said: Umm? Meltdown has a 480 second (8 minute) recharge with a 60 second duration. Your build shows a 263 second recharge with hasten up, which isn't perma. Were you looking at the recharge for Ground Zero? *DERP!* Yeah. Sorry! If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Tnekmeister Posted October 30, 2019 Posted October 30, 2019 (edited) Been thinking of upgrading my Rad/Rad tank for some time and played around with Mids and leaning towards this one. Not really "need" super fast recharge, though it's nice to squeeze in a few LotG Rechargers where I can. Wanted more "spread" Resistances where I try to plug the Psionics hole, don't really care "that much" for the Cold hole... Radiation Therapy: I could free up 1 slot from the Efficacy Adaptor... tho not sure where I would rather have it. (maybe knockdown proc) Melee Def is priority since... well most mobs will be Melee so 🙂 No purples, but 3 Superior sets, so it'ls not super cheap. It will be an upgrade from current build in many areas. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Cathryn v2: Level 50 Magic TankerPrimary Power Set: Radiation ArmorSecondary Power Set: Radiation MeleePower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Energy Mastery Hero Profile:Level 1: Alpha Barrier -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam(9), ImpArm-ResPsi(9), GldArm-3defTpProc(11)Level 1: Contaminated Strike -- CrsImp-Acc/Dmg(A)Level 2: Gamma Boost -- NmnCnv-Heal(A), PrfShf-EndMod(11)Level 4: Super Jump -- UnbLea-Jump(A)Level 6: Fallout Shelter -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(13), ImpArm-EndRdx/Rchg(13), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam(15), ImpArm-ResPsi(17)Level 8: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-Max HP%(19), ImpArm-ResPsi(21), ImpArm-ResDam/EndRdx(21)Level 10: Taunt -- PrfZng-Taunt/Rchg/Rng(A)Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)Level 14: Radiation Therapy -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(48), EffAdp-EndMod/Acc/Rchg(48), Empty(50)Level 16: Radiation Siphon -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(40), TchoftheN-Acc/EndRdx/Rchg(43), TchoftheN-Heal/HP/Regen/Rchg(46)Level 18: Particle Shielding -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(37), Pnc-Heal/Rchg(50)Level 20: Beta Decay -- TchofLadG-DefDeb/EndRdx(A), TchofLadG-DefDeb/Rchg/EndRdx(25)Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25)Level 24: Boxing -- Empty(A)Level 26: Ground Zero -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(27), SprGntFis-Acc/Dmg/Rchg(27), SprGntFis-Dmg/EndRdx/Rchg(34), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), SprGntFis-Rchg/+Absorb(34)Level 28: Irradiated Ground -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(33)Level 30: Tough -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(31), TtnCtn-ResDam/EndRdx(31), TtnCtn-ResDam(50)Level 32: Meltdown -- TtnCtn-ResDam/Rchg(A), TtnCtn-ResDam/EndRdx/Rchg(33)Level 35: Devastating Blow -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(36), TchofDth-Dmg/Rchg(36), TchofDth-Acc/Dmg/EndRdx(36), TchofDth-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(37)Level 38: Atom Smasher -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(40)Level 41: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(42), Ksm-ToHit+(42), ShlWal-Def/EndRdx(42), ShlWal-ResDam/Re TP(43), Rct-ResDam%(43)Level 44: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)Level 49: Fusion -- AdjTrg-Rchg(A)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- UnbLea-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(5), RgnTss-Regen+(5)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1453;701;1402;HEX;| |78DA6594594F135114C7EF74A622A54881961669CB22A52DB585A2CF1AC362A2342| |1823EB8D5091DCB446C9B6963E4D1C43D8ACA8B2F2E18F71712D447FD02C667D7CF| |E01297A80F663CDCFF111A3B49FB9B7BEE59FEF79EB9377372C4BDB4F3D476A1B88| |767F572393BA5178E199633A3E7CD69418F6B58AFCC587385AE134375340C633E3B| |621C350A6523B547CF997AC52C16B23BACE3452BC8D31963D6A89E9463E19E28166| 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|0418796098D4D6453A457BD67F516B03FBA566F0BA12471C23EAFD954651F56E9E8| |E60EECC2D7A16DC3D7F3A93A3E86F82FAEAA1BE83A5438F806FA0B7815E56E| |-------------------------------------------------------------------| Edited October 30, 2019 by Tnekmeister 1
Malingo Posted February 3, 2020 Posted February 3, 2020 I'm sure this is a really dumb comment/question, but I am a complete newb. What are the things in parenthesis? (A) and (5) etc... Is (A) attuned and (5) the level of echancement? but that doen't seem to make sense. Anyway, thank you for the example, I'm just not sure about that part.
Hyperstrike Posted February 3, 2020 Posted February 3, 2020 (A) is the first slot you get just by picking the power (Automatic). Anything else is the level at which you added that slot. Mids also has a tool built in to reassign slots in natural level progression order. Rather than a build of "squeezed a slot in MUCH later", etc. Slots/Enhancements --> Slots --> Auto-Arrange All Slots Here's a Throw together". Notice how levels of various slots is kinda all over the place? Spoiler Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic BrutePrimary Power Set: Radiation MeleeSecondary Power Set: Radiation ArmorPower Pool: FightingPower Pool: Leaping Villain Profile:Level 1: Contaminated Strike -- Empty(A)Level 1: Alpha Barrier -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(7), GldArm-3defTpProc:50(15), StdPrt-ResDam/Def+:30(15)Level 2: Radioactive Smash -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(21), SprUnrFur-Acc/Dmg/Rchg:50(42), SprUnrFur-Dmg/EndRdx/Rchg:50(42), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(45), SprUnrFur-Rchg/+Regen/+End:50(50)Level 4: Gamma Boost -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(5), Pnc-Heal/Rchg:50(5), Pnc-Heal/EndRedux/Rchg:50(7), Pnc-Heal:50(17)Level 6: Proton Sweep -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(48), SprBrtFur-Acc/Dmg/Rchg:50(48), SprBrtFur-Dmg/EndRdx/Rchg:50(48), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(50), SprBrtFur-Rech/Fury:50(50)Level 8: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(9), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(13)Level 10: Fallout Shelter -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(13)Level 12: Radiation Siphon -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(45), Hct-Acc/Dmg/Rchg:50(46), Hct-Acc/Rchg:50(46), Hct-Dmg/EndRdx:50(46)Level 14: Kick -- Empty(A)Level 16: Radiation Therapy -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/EndRdx:50(43), Mlt-Acc/EndRdx:50(43), Mlt-Dmg/Rchg:50(43), Mlt-Dmg/EndRdx/Rchg:50(45)Level 18: Irradiated Ground -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/EndRdx:50(21), Mlt-Dmg/Rchg:50(40), Mlt-Acc/EndRdx:50(42)Level 20: Beta Decay -- AchHee-ResDeb%:20(A)Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-Rchg/ResDam:50(23), UnbGrd-ResDam/EndRdx/Rchg:50(25)Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(25), ShlWal-ResDam/Re TP:50(27), Rct-ResDam%:50(40)Level 26: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(27)Level 28: Devastating Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(29), SprBlsCol-Acc/Dmg/EndRdx:50(29), SprBlsCol-Acc/Dmg/Rchg:50(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(37), SprBlsCol-Rchg/HoldProc:50(40)Level 30: Particle Shielding -- Pnc-Heal:50(A), Pnc-Heal/EndRedux:50(31), Pnc-EndRdx/Rchg:50(31), Pnc-Heal/Rchg:50(31), Pnc-Heal/EndRedux/Rchg:50(33)Level 32: Atom Smasher -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(33), Arm-Acc/Dmg/Rchg:50(33), Arm-Acc/Rchg:50(34), Arm-Dmg/EndRdx:50(34)Level 35: Ground Zero -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/Rchg:50(36), SprAvl-Acc/Dmg/EndRdx/Rchg:50(37), SprAvl-Rchg/KDProc:50(37)Level 38: Meltdown -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(39), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(39)Level 41: [Empty]Level 44: [Empty]Level 47: [Empty]Level 49: [Empty]Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: FuryLevel 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(19)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1381;625;1250;HEX;| |78DA6D93DB6F124114C6676190722BA5D0D2967BB58B908AA23E784B4CB5AD892D4| |9E383AF84E08A9B50C0DD6D521F7D56A3A51A5FBCB45E1EBDEB1FE01FE42551A36F| |EB61CF97D6749D407E9933DFB773CE9999DAFA7CF8F5859B6785123ADF6E9866FD9| |CB16669BE5AA3A537BD82869FFE292758AF696D4DAB5C6A5CD11B96DEEDF03CC36B| |F3DA55AD63FEBB3A67AC760D1159E976DB9545BD75CDD23BADB0335BD61A3D9A249| |CC9C27A4F33F455AD6339B630F4564733CDF8424F6F56E68CA6A537EBB5866969C6| |8D09CA6786FEB7548161D38F86783588284EC4277E52F255293CBFC0DFCC7D7F98C| |347C124193252DC26AF02AF1296CE5A22C22C0D8351E6EC08B31A632E9584F0B257| |7AD3FC5D9901B3D837C71CC933EFD07E3EECE7DBE2D8E16DF019F89C597D01BE64B| |E21AF9FBD5E3FEA1C429D43A8338C3ADF9236006D00DA20B4C13DDABBA40D714765| |48F570AD45E6A18360092C333D743D22388588730AEFE82B51E7186C19ED094755B| |E0E9AA0C19C5D636E9027C65FF1C6E049C05384B604EF7BD2C69DA3B245FC336511| |97C24B598CA1CA3154398E2AC751E504AA94A44D429B1C98066B09E6D4126B8A3FE| |025ED246B954968A7A0ED531E29CED997BAC73721BD01F699854DE681FBCCE203E6| |07F266D0E90C6E441637278B9B93C5CDC9E3E66C9227074FEE04773F7F123CC52C9| |C06CF303F92671A394E3FE2BDF73F069F804F91E316B8CDFCA4F23B1BF469063D55| |D153153D55D153FB3F232DF7BECFB22B72C415A9BA22C75C91E3AEC8A2DC79F9F6B| |26B75456291228A13098CD08BE588FD25B8F3F2B1FA6D37E2510A78B797F9D4472F| |128B527C75B9BEEF4614E521F77FB4CFFC0B4CE8FE48| |-------------------------------------------------------------------| And here's the slot-optimized version: Spoiler Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic BrutePrimary Power Set: Radiation MeleeSecondary Power Set: Radiation ArmorPower Pool: FightingPower Pool: Leaping Villain Profile:Level 1: Contaminated Strike -- Empty(A)Level 1: Alpha Barrier -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(5), GldArm-3defTpProc:50(5), StdPrt-ResDam/Def+:30(7)Level 2: Radioactive Smash -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(7), SprUnrFur-Acc/Dmg/Rchg:50(9), SprUnrFur-Dmg/EndRdx/Rchg:50(9), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(11), SprUnrFur-Rchg/+Regen/+End:50(11)Level 4: Gamma Boost -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(15), Pnc-Heal/Rchg:50(17), Pnc-Heal/EndRedux/Rchg:50(17), Pnc-Heal:50(19)Level 6: Proton Sweep -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(19), SprBrtFur-Acc/Dmg/Rchg:50(21), SprBrtFur-Dmg/EndRdx/Rchg:50(21), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(23), SprBrtFur-Rech/Fury:50(23)Level 8: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27)Level 10: Fallout Shelter -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(27), UnbGrd-Rchg/ResDam:50(29), UnbGrd-ResDam/EndRdx/Rchg:50(29)Level 12: Radiation Siphon -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(31), Hct-Acc/Dmg/Rchg:50(31), Hct-Acc/Rchg:50(31), Hct-Dmg/EndRdx:50(33)Level 14: Kick -- Empty(A)Level 16: Radiation Therapy -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/EndRdx:50(33), Mlt-Acc/EndRdx:50(33), Mlt-Dmg/Rchg:50(34), Mlt-Dmg/EndRdx/Rchg:50(34)Level 18: Irradiated Ground -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/EndRdx:50(34), Mlt-Dmg/Rchg:50(36), Mlt-Acc/EndRdx:50(36)Level 20: Beta Decay -- AchHee-ResDeb%:20(A)Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(36), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(37)Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(37), ShlWal-ResDam/Re TP:50(39), Rct-ResDam%:50(39)Level 26: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39)Level 28: Devastating Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(40), SprBlsCol-Acc/Dmg/EndRdx:50(40), SprBlsCol-Acc/Dmg/Rchg:50(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(42), SprBlsCol-Rchg/HoldProc:50(42)Level 30: Particle Shielding -- Pnc-Heal:50(A), Pnc-Heal/EndRedux:50(42), Pnc-EndRdx/Rchg:50(43), Pnc-Heal/Rchg:50(43), Pnc-Heal/EndRedux/Rchg:50(43)Level 32: Atom Smasher -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(45), Arm-Acc/Dmg/Rchg:50(45), Arm-Acc/Rchg:50(45), Arm-Dmg/EndRdx:50(46)Level 35: Ground Zero -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/Rchg:50(48), SprAvl-Acc/Dmg/EndRdx/Rchg:50(48), SprAvl-Rchg/KDProc:50(48)Level 38: Meltdown -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(50), UnbGrd-Rchg/ResDam:50(50), UnbGrd-ResDam/EndRdx/Rchg:50(50)Level 41: [Empty]Level 44: [Empty]Level 47: [Empty]Level 49: [Empty]Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: FuryLevel 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(13), Mrc-Rcvry+:40(13)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1381;625;1250;HEX;| |78DA6D93CB6F125114C6EF308348810242851628A5B483108BA22E7C25A6DAD6C49| |6A471E1964C70C44928E0CC34A94BD76AB454E3C647EB63E95BFF00FF20B5891ADD| |8D87399FAD71BC99C92FF79CEF9BB9E7DC7BEB6B73E157E76F9C1152E85C5BB3ACC| |65973D5D6FD75AD6534654123406FC60D36EA7A5BD7AB17B5CB86661BDD0ECF739C| |9BD3AFE81DEBEFECACB9D2354564B9DB6D57178CD655DBE8B4C2EE6C49D77A3449B| |A93F9B59E6E1A2B7AC7766D61E8ED8E6E5989F99ED1ACCE9A4DDB6836EA9A65EBE6| |F534AD679ADE9BAAC070E8A1215E0E22921BF18BEFB4F89A227C3FC09F4CE517788| |4B92745869C226E915782570A2B9C8B30F70E8351E6500C8C3317CB42C8EC55E42C| |7F7738C78C8D8379E6BE09E66DFA9F1FFFF36F22B7C54C3E059F31F73F075F305F9| |337C05E39803AD3A8338D3AC750E71BD206A10D423B066D16DA2CB477481BE28E2A| |21D5E7C6C64BE001B0CC9CA8307D743C22D88588BB0B6FE92B51771B1C25DA13ACB| |E065ACC8209AE32D7C913E7AFC871780AF014A12DC2FB8EB40977AB1C91F844AB48| |2842A6558CA0CA115459449553A872EACFCE9336056D6A601AE4924C759135EA377| |49CB4A3AC9546A155A1EDD33A32BC667FE62E9F84D23AD8073798E57BE07DE67BF2| |E6D0E91C4E441927A7829353C1C9A9E0E46C90270F4FFE3877FFE009F024788A397| |39AF9813C9358E3E443FEF7CC23F031F3D0137013DC627E54F99E0DFA348D9ED6D0| |D31A7A5A434F9DFF8CACF2EFFDAC7822873D919A2772D41339E6892C283B37DF59F| |2649715242922B991608C6E2C479CCF433B371FD9AFBB119F54E00AC39778D7C317| |8825457CF1B8B6772392F480FB3FDC67FE062324FE48| |-------------------------------------------------------------------| If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Infinitum Posted February 9, 2020 Posted February 9, 2020 Radianite - Tanker (Radiation Armor - Radiation Melee).mxd Thats the build i have for mine, its pretty darn unkillable too
SinergyX Posted February 10, 2020 Posted February 10, 2020 17 hours ago, Infinitum said: Radianite - Tanker (Radiation Armor - Radiation Melee).mxd 5.45 kB · 3 downloads Thats the build i have for mine, its pretty darn unkillable too Does mids something odd with incarnate? I see you took muscular, yet turning it off actualy lowers resistance of negative and psionic by like 4%.
Infinitum Posted February 11, 2020 Posted February 11, 2020 8 hours ago, SinergyX said: Does mids something odd with incarnate? I see you took muscular, yet turning it off actualy lowers resistance of negative and psionic by like 4%. Thats weird, I hadnt noticed that. I'm taking musculature to try to get closer to brute damage, I tanked recluse last night with it and its rock solid without any incarnates as is. I'm taking melee radial for hybrid to increase defense, and agro as needed.
Hyperstrike Posted February 11, 2020 Posted February 11, 2020 On 2/9/2020 at 5:01 PM, Infinitum said: Radianite - Tanker (Radiation Armor - Radiation Melee).mxd 5.45 kB · 9 downloads Thats the build i have for mine, its pretty darn unkillable too Yeah, unless you get something chucking naught-but-cold at you, and defense debuffage, you're THEN there might be some problems. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Infinitum Posted February 11, 2020 Posted February 11, 2020 (edited) 6 hours ago, Hyperstrike said: Yeah, unless you get something chucking naught-but-cold at you, and defense debuffage, you're THEN there might be some problems. Aside from outcasts and hellions maybe trolls who does cold? Crey cryos? They will be dropped before it has a chance to matter. I'm trying to think is there a high level hard target that does cold? Frostfire doesn't count. Maybe something in the tsoo or banished pantheon? Then heal, regen and melee radial will take over. I'll take those odds if it's the only weakness. Edited February 11, 2020 by Infinitum
SinergyX Posted February 11, 2020 Posted February 11, 2020 46 minutes ago, Infinitum said: Aside from outcasts and hellions maybe trolls who does cold? Crey cryos? They will be dropped before it has a chance to matter. I'm trying to think is there a high level hard target that does cold? Frostfire doesn't count. Maybe something in the tsoo or banished pantheon? Then heal, regen and melee radial will take over. I'll take those odds if it's the only weakness. Council if you go PI +4/8 perhaps? Or majority is replaced by wolves, vampiri and those .. dark spam guys. The odd guy in CoT groups, but as you said.. they be down in a blink. Is there even an AV that does cold?
Infinitum Posted February 11, 2020 Posted February 11, 2020 1 hour ago, SinergyX said: Council if you go PI +4/8 perhaps? Or majority is replaced by wolves, vampiri and those .. dark spam guys. The odd guy in CoT groups, but as you said.. they be down in a blink. Is there even an AV that does cold? Frostfire is the only one I can think of.
Infinitum Posted February 11, 2020 Posted February 11, 2020 Winter lord and winter event stuff. Not sure that would hurt either though with the other layers of protection.
Caulderone Posted February 12, 2020 Posted February 12, 2020 (edited) On 2/10/2020 at 10:16 AM, SinergyX said: Does mids something odd with incarnate? I see you took muscular, yet turning it off actualy lowers resistance of negative and psionic by like 4%. Yeah, it has been doing that for a while. You have to turn off Musculature to get accurate resist numbers. In particular, it boots the resist of SMotT, probably other things, too. Edited February 16, 2020 by Caulderone speeling
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