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End Game Content


Ukase

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Experiences with end game content for me have been ...well, limited. A few days ago, an in-game friend wanted to know if I wanted to run "Excalibonk", whatever that is. Turns it, while I'm still not sure what it is, they were referring to Advanced mode LGTF. Not sure why it has that nickname, though. I suspect it has to do with a reward or something at the end of it. 

In any event, since I still lack the "doesn't look at explosions" badge, I figured I'd give it a shot. I'd done this 1 star before, just once, and it wasn't a lot of fun, but I'm assuming my team wasn't very good. But, hearing of some of the failures, maybe it was good enough. 

In my discussion with my in-game friend, he suggested I make some changes to my build to maximize psionic and toxic resistances and defenses. 

What's this now? If we enter an advanced mode tf, I should do a respec, specifically for this task? Granted, nobody put a gun to my head and said I had to run this, nor is it very clear to me that a respec will be necessary to fare adequately enough to complete the task force and get the badge - which is the only reason I'm doing it. 

It just seems to me that there's something missing in this equation. I completely understand that easy equates to boredom for many folks. To a degree, I count myself in that mix. If it's too easy, then where's the fun, right? 

But this notion of preparing for a tf. This is not something I've ever done before. For ITF and Aeon, their hard modes - all we really did was stagger barrier for the most part. And there was more communication, using discord. Not sure I'd want to run those without discord. I already had t-4 barrier, so it wasn't a big deal. 

At this point, I'm not qualified to speak at what's specifically right or wrong with these hard modes. And it could just be my in-game friend is a little insane with the suggestions. That's possible. But I'm going to run one again soon, and I hope I'm going to experience something that's challenging, but not overly so. I hope I'm not in the midst of it, thinking, "we need a XXXX" or "We should have brought an XXXXX" 

The best part of teaming with CoH has been the idea that there was never a need to bring any specific AT or powerset. Any collection of 8 heroes would be sufficient. Obviously, an "advanced" mode might require some more thought. And I've no idea where the line should be drawn. 

But it would seem to me that the amount of X defense a character carries should be something a teammate's buffs or debuffs, or aggro management can overcome. 

Is this an unrealistic expectation? I guess I'll find out. 

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I'd offer that Barrier staggers were a simple solution to a defined challenge that was the result of trial and error. It's the outcome of players looking to find the most efficient way to achieve their desired goal. When content is designed to counter that behavior, players will inevitably find another tactic to achieve similar results and it will become the norm. 

 

Whether the content can be "cheesed" or if it presents a modicum of difficulty for an average player all depends on the design goals of the development team. The Homecoming team has implemented both design goals across different content in game, challenging and easy. Whether the player ultimately enjoys the content is their subjective opinion.

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20 hours ago, Ukase said:

Experiences with end game content for me have been ...well, limited. A few days ago, an in-game friend wanted to know if I wanted to run "Excalibonk", whatever that is. Turns it, while I'm still not sure what it is, they were referring to Advanced mode LGTF. Not sure why it has that nickname, though. I suspect it has to do with a reward or something at the end of it. 

Excalibonk is a special power you can earn for completing a bonus fight in HM4 LGTF. To clarify, it's a bonus extra-hard fight layered on top of the already-hardest version of the Advanced LGTF. Your friend was going a little crazy with minmaxing and comp-building because they were trying to chase earning that power- honestly they probably should've properly filled you in on what they were doing!

 

Beyond that, a few thoughts:

 

The Barrier cycling strats in ITF and ASF aren't really explicitly the intended way to tackle Advanced content, I don't think, so they were never guaranteed to be a universal trick for Hard Mode as new content came out with enemies featuring different powers and threats.

 

That aside, LGTF is an interesting one on its own, because it normally necessitates semi-balanced compositions to deal with the Hamidon fight, even without being in Advanced Mode. With the additional difficulties on top of that, and then stats being amped up all the way to 4*, things get complicated. You can still typically have pretty varied compositions, but you'll need to strategize around your composition to get through to the finish line, for sure. The Excalibonk fight forces that strategizing further simply by virtue of its difficulty.

 

 

 

Also! Since I feel like this doesn't get talked about enough, and a lot of people don't know: I'm pretty sure it's been said by Cobalt Arachne in the past that each tier of Advanced Mode difficulty is tuned to account for a full team with incarnates of its equivalent tier. So 1* expects everyone to have T1s across the board, 2* expects T2s, etc. Not sure how relevant that is right now, but it comes to mind, since we're kinda talking about expectations of difficulty.

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My expectation for end game content is to be the hardest challenge in the game. Something a player has worked to maximize their character to the fullest extent to take on and even then, it requires teamwork and coordination to be successful. Anything short of that is not end game content in my opinion. 

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1 hour ago, Glacier Peak said:

My expectation for end game content is to be the hardest challenge in the game. Something a player has worked to maximize their character to the fullest extent to take on and even then, it requires teamwork and coordination to be successful. Anything short of that is not end game content in my opinion. 

So, my expectation is similar. Except for the part where a player has worked to maximize their character to the fullest extent. I'm all for teamwork and coordination, particularly since Discord seems fairly popular, and is a useful tool for doing just that. 

This notion of "maximizing", I think it may mean different things to different people. 

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1 hour ago, Ukase said:

So, my expectation is similar. Except for the part where a player has worked to maximize their character to the fullest extent. I'm all for teamwork and coordination, particularly since Discord seems fairly popular, and is a useful tool for doing just that. 

This notion of "maximizing", I think it may mean different things to different people. 

Totally agree on the interpretation of maximize. To me, due to the absence of a paid subscription, time is now the opportunity cost for players. Invest enough time in an efficient way and they will be rewarded equitably. So basically, time + risk = fun (reward). 

 

Hopefully that's not too convoluted. Of course, at the same time, some folks only have a few hours a week to put in to this game and shouldn't feel gated to higher end game content. How do you balance that? No idea! I'm not a dev lol

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20 hours ago, Glacier Peak said:

Of course, at the same time, some folks only have a few hours a week to put in to this game and shouldn't feel gated to higher end game content.

 

Big disagree. And I'm that person you're talking about.

 

End Game content in MMOs has alway been designed around people who prioritize the game they play over other aspects of their lives. Most of us were there at the genesis of MMOs. We know this fundamental truth.

 

It's easy to manage when you're single, in your 20s and working a part time job and some classes.  You can put in the grind for gear (or enhancements or accolades) and spend time learning fight strats (barely exists in CoH). It's a lot harder with a 60 hr a week job, spouse and kids.


But there's folks out there who still do it. Retirees with nothing but time. People who cracked the post-COVID code to work from home. New blood with all that time we used to have.

 

The really hard fights can probably all be counted on one hand. Everything else is fairly trivial.

 

The Endiest of Endgame content should be for those with the time to live inside the game.

 

Otherwise, what's the point of the challenge?

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7 hours ago, twozerofoxtrot said:

Otherwise, what's the point of the challenge?

That's kind of my point. I imagine there are some who do find time to live inside the game. But is that, and should that be the focus of our end-game content? I'd imagine those who find the time would say yes, and those who don't might say no. And of course, there are some who don't really care one way or the other. They're stopping at level 20 or 30 or somewhere along the path. 

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I am reminded of a conversation in ... I think it was in Help Channel? a week or so ago.  There was a Shield/ tank who was frustrated that there was content he couldn't be Main-Tank for; I believe Hamidon was the specific example brought up.  Should the highest tier content be tuned so potentially anyone could do it?  To perpetuate the joke, what about a suboptimal toon like a Warshade?

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46 minutes ago, sbloyd said:

I am reminded of a conversation in ... I think it was in Help Channel? a week or so ago.  There was a Shield/ tank who was frustrated that there was content he couldn't be Main-Tank for; I believe Hamidon was the specific example brought up.  Should the highest tier content be tuned so potentially anyone could do it?  To perpetuate the joke, what about a suboptimal toon like a Warshade?

Frankly, I think that's where having a team is so important. Teams fill in the weaknesses and increase the strengths of individuals.

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It sounds like you're diving into some challenging end game content, which can be both exciting and intimidating. It's a tough balance between enjoying the challenge and feeling like you're forced to conform to certain builds or strategies.
In my experience, the beauty of games like CoH is the freedom to play how you want, without feeling pressured to optimize every aspect of your character. While preparation and coordination can enhance the experience, it shouldn't feel like a requirement.
As for real money apps, have you explored any? They can be a fun way to earn a bit extra while enjoying your downtime. Just remember to prioritize your enjoyment of the game above all else. Good luck with your future runs, and I hope you find the right balance between challenge and enjoyment!

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