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Posted (edited)

So I just want to start of by saying this guide is not 100% complete and never will be, I intend to keep adding to this guide with every new bit of information I learn from personal experience or what others have told me (You can help add to it by messaging me in game at: @Videra)

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CALLING ALL SPIDERS!

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Let's start at point-break: VEATS, Villain Epic Archetypes, are a set of Archetypes (Classes) that act as a hybrid between support and damage dealer. Their support is primarily passive, taking the form of auras like Tactical Training: Assault, a 'Leadership' toggle which passively increases the damage output of your team. They are also quite sturdy.

 

 

Can you support like a Defender? No, but you are an invaluable force multiplier that can do more damage than the defender. (Usually)

Can you match the damage of a blaster? Generally, no, but you still reliably do more damage than most support archetypes. (Citation Needed)

Can you lead a random Team/League? Of course - a VEAT is never undesirable.
Can you solo x8/+4 Content? With ease.

Why play a VEAT?

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The Lore:

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Some Fluff:

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The difference between an Arachnos Soldier and an Arachnos Widow:

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Leveling from 1-24:

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Soldier Sub-Classes

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Widow Sub-Classes:

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Leveling from 24-50:

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Damage Resist Numbers:

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Soldier of Arachnos Enhancements:

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Power Pools:

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Ancillary Power Pools:

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Lore Pets:

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ARACHNOS SOLDIER:

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Soldier Powers:

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Crab Powers:

Bane Powers:

Pets:

Knockback:

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Sample Builds:

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ARACHNOS WIDOW:
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Widow Powers:

Night Widow Powers:

Fortunata Powers:

DDR and the fact you have (Almost) none:

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Sample Builds:

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SHARED ISSUES AND INCARNATES:

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About that Inherent:

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Endurance:

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Incarnates:

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Still a work in progress, I will update this further over time.

Edited by Videra
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Posted

Good start, glad to see the community sharing their knowledge of VEATs. This has an @Laucianna Kheldian guide feel to it, which I consider high praise.

 

I'll mark this guide and add any insights I have next time I'm playing my Arachnos Widow. 

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Posted

Would like to Correct you on Mace Mastery Web Envelope,  if you are just looking in Midi's where the entry is wrong it looks like a worse option but on the server they added a tox dot to it. its biggest weakness is that you get it so late in the build

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V_archetypeicon_arachnos_soldier.png    Arbiter Armora - Excelsior

Posted

A few notes on Bane Spiders to help sell it.

Of the three armor passives, Bane Spider Armor is best: On top of the same mez protection as the Crab's, it acts as a half-strength fortification and serum, with a 7.5%(all damage) resistance and hitpoint bonus. Certainly not as good as the trio but for a single power? This also makes fitting that spare wolf armor easier.

 

Unfortunately you're not wrong about the mace beams; at range the Bane is best still used as a Wolf Spider. Their slight range reduction is consistently annoying, including Poison Ray's which stinks of Blaster T3s from the ancient time with their own inexplicable 40ft. I don't use poison ray for that reason (although it's a fairly solid attack up close) but there's room for the Achilles Heel in Single Shot.

 

That utility does shine, though! Cloaking and Placate are versatile and double as melee buffs; the latter granting a few seconds of breathing room while also letting you re-fire a critical shatter or crowd-control mid-fight. Surveillance doesn't aggro, and so can always be up on whatever you need it to be before the fight begins. Web Cocoon's hold is somewhat lonely, but a second stack of -recharge and slow is never bad.

 

From afar, the epic pools will complete you in ways the mace admittedly could not, and you may have a tiny bit more power room to play with than a Crab (albeit due to having more skippable things...)

Mu Lightning may not total as much damage as Gloom, but it isn't a DoT. Ball Lightning doesn't carry the -hit, but does pile a little more damage, being a DoT. Their recharge and cost are a bit high, but nothing good slotting won't handle. If you go Mace Mastery, Disruptor Blast IS better than Beam Blast, but the Mace Beam is better than Mace Blast. In that case, Web Envelope will stack stupid amounts with your base Wide Area Web.

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Posted
  On 4/24/2024 at 7:58 PM, Zaldra5 said:

Would like to Correct you on Mace Mastery Web Envelope,  if you are just looking in Midi's where the entry is wrong it looks like a worse option but on the server they added a tox dot to it. its biggest weakness is that you get it so late in the build

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Edited to clarify: It also has a 10 target cap and 15 radius, as opposed to 16/25. It fits into bane builds easier, tho.

Posted

I don't much agree with what's in the Widow subclass section in regards to Fortuna (or the poor treatment of my dear, sweet Heavy Burst), but it's nice to see the VEATs getting some attention from folks again.

The note about the inherent just about killed me, thanks for that.

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Posted

Some notes for you.

 

  On 4/21/2024 at 12:58 AM, Videra said:

Mental Training:

 

Both Widow and Soldier have this in their first Secondary Power Set. You take it in every build, slot a Run Speed IO in it, it increases your Recharge Debuff Resistance and gives you additional Recharge on-top of Run Speed.

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This is incorrect, Mental Training is only available to Night Widows. While Soldiers have access to it in their base Soldier Secondary Powersets, Widows do not and have to get it from their SubAT which only Night Widow has.

 

 

  On 4/21/2024 at 12:58 AM, Videra said:

DDR and the fact you have none:

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This is also incorrect. Forsight grants 17.3% DDR which is enhancable, usually to 27-28% Additionally NWs have Elude which grants another 34.6% enhancable to ~55% for a total of 82-83% during Elude's up time. The crash is a serious issue but there ARE ways around it. Either way with scaling damage resists and a bit of DDR Widow can manage DDR heavy opponents fine as long as you make use of your tools.

 



I definitely feel you are underselling Fort's mez capabilities. The luke warm response to a dps AT having access to an AoE Hold of the same strength (or with Fate Sealed, more) than a Controller deserves more highlight.

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Posted (edited)
  On 4/28/2024 at 6:27 PM, Koopak said:

I definitely feel you are underselling Fort's mez capabilities. The luke warm response to a dps AT having access to an AoE Hold of the same strength (or with Fate Sealed, more) than a Controller deserves more highlight.

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Hybrid Forts are extremely powerful for many reasons, cc is not one those reasons.

 

Dominate with procs is just a crazy power, and the aoe confuse does aoe confuse things. If you wanna stretch that as "CC" capabilities, pop off I guess.

Edited by ScarySai
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Posted (edited)

Regarding the Incarnate choices, something to consider:

 

I've gone Musc Radial and Ageless Radial on my VEATs endgame builds, because I was able to reach a certain level of Endurance sustainment that inches over the line with the 33% Endmod buff from Musc Radial. This really only effects Stamina (insofar as I can tell, since the inherent is a non-thing as you've illustrated), but it effects it in a noticeable way.

 

If I get End Drained or the passive Endurance use can't keep up, I used Ageless Radial as a bandaid; much how it could be used otherwise to patch up slows and debuffs.

 

With this synced combo you get damage, recovery, and a status loofa.

 

 

Edited by twozerofoxtrot
Inherent comment. Lmao
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Posted
  On 4/28/2024 at 11:18 PM, twozerofoxtrot said:

Regarding the Incarnate choices, something to consider:

 

I've gone Musc Radial and Ageless Radial on my VEATs endgame builds, because I was able to reach a certain level of Endurance sustainment that inches over the line with the 33% Endmod buff from Musc Radial. This really only effects Stamina (insofar as I can tell, since the inherent is a non-thing as you've illustrated), but it effects it in a noticeable way.

 

If I get End Drained or the passive Endurance use can't keep up, I used Ageless Radial as a bandaid; much how it could be used otherwise to patch up slows and debuffs.

 

With this synced combo you get damage, recovery, and a status loofa.

 

 

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To expand on this, losing out the extra damage from core is no big deal for Widows specifically because you are likely to be kissing damage cap basically all the time anyways

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  • 3 weeks later
Posted

Update Log: Removed some personal biases, factually incorrect information and updated the formatting. Added one Bane Spider example build.

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