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Posted

Does anyone know how the Sentinel numbers for Assault, Maneuvers, etc. compared to defenders, blasters, and controllers?

Posted

Gmredux beat me to it on the Sentinel part. 

 

I'll leave the rest (heh):

 

Defenders get the highest to all of it, the VEATS share the same number for Maneuvers with Defenders but have Controller/Corruptor values for everything else.  Controller/Corruptors are just behind Defenders in total values.   

 

Maneuvers, at the very least, is worthwhile for every AT in the game.  Sentinels are no exception there.  The other toggles are going to depend on personal preferences/set IOs vs just power gaming (because Assault isn't worth it for THAT). 

Posted

Gmredux beat me to it on the Sentinel part. 

 

I'll leave the rest (heh):

 

Defenders get the highest to all of it, the VEATS share the same number for Maneuvers with Defenders but have Controller/Corruptor values for everything else.  Controller/Corruptors are just behind Defenders in total values.   

 

Maneuvers, at the very least, is worthwhile for every AT in the game.  Sentinels are no exception there.  The other toggles are going to depend on personal preferences/set IOs vs just power gaming (because Assault isn't worth it for THAT).

 

VEATS are unique Maneuvers on a Crab/Bane is 10% where on Widow/Fort its 5%

Posted

VEATS are unique Maneuvers on a Crab/Bane is 10% where on Widow/Fort its 5%

 

That's the VEAT specific power "Tactical Training: Maneuvers".  The Leadership power numbers are different.

 

 

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