Spectre7878 Posted July 14 Posted July 14 I love controllers. They are one of my favorite classes in city of heroes. My only wish for them would be more durable pets across the board. I feel it’s one of their main source of damage. I also wish that ancillary/patron power attacks would get more damage potential. I also never understood why aoe holds get less accuracy out of the box. I feel this should be increased as well. Dominators get domination which locks things down. Controllers should get better holds since they don’t have domination. I know ever class has there place but give controllers a little love in these three areas. I feel would make them better. I hope my post doesn’t get ripped too shreds. I just feel controllers could use some love in this state of the game. 😊
DrRocket Posted July 18 Posted July 18 During live days, for the Rad/Fire Controller, the entire rush to level was to unlock the pets, which gave them competitive DPS, that the way it was made, was super abused, indeed it was. The fix was a bit to Draconian, and reduced their DPS to pointless. Now how did it get abused, it began with a random 1 to 5 pets called for, if the power recharged fast enough, you could stack them, so it was easily possible to have 10 pets at a time, if you focused the recharge having as many as 15 was easily possible! The fix, you get only 3 and they do not stack, ouch that was excessive. I think summoning 3 is fine, but let them stack. Only thinking here, if you disagree, please give me a logical response, not a quick reply please, or a emoticon, there is no learning with that Thank you 1
Rudra Posted July 18 Posted July 18 (edited) To the best of my knowledge, all Controller pets are pet class pets. Not underling class, pet class. Pet class pets are stronger than henchman class pets in pretty much every way. So first, if the Fire Controllers gets to stack their pets, then all Controllers should get to stack their pets. Second, stacking Controller pets means MMs are completely worthless with their pets. The MM's only advantage is summoning rate then. The Fire Control Controller gets to field 9 fire imps of the pet class (edit: each at level 49) to the MM's 6 henchman class pets, 5 of which are even weaker for their level shifts (edit: with 3 at level 48 and 2 at level 49) that the Controller pets don't have? (Edit: Yes, Controller pets get a -1 level shift if there are more than 1, but they only get that -1 level shift even for having 3 pets. And you are asking for 9 pets at level 49 to the MM's 3 at level 48, 2 at level 49, and 1 at level 50.) Yeah, no. Edited July 18 by Rudra
lemming Posted July 18 Posted July 18 I'm against stacking, but feel that they shouldn't be at -1 just because there's multiple. That also makes it a little easier to balance since you don't have to account for someone getting max recharge. Is AOE stuff as a rule, less accurate? It would make sense. 1
Rudra Posted July 18 Posted July 18 16 minutes ago, lemming said: Is AOE stuff as a rule, less accurate? No. AoEs do less damage than ST, but are not typically less accurate. Pets get the negative level shift for having more than 1 per power because between their reduced damage for being lower level and their lower chance of hitting for being lower level, it averages out for inflicted damage. 1
kelika2 Posted July 18 Posted July 18 I really do think Doms and Trollers need their pets much earlier, even level 1. Not being able to control them is enough balance 1
srmalloy Posted July 19 Posted July 19 3 hours ago, DrRocket said: Now how did it get abused, it began with a random 1 to 5 pets called for, if the power recharged fast enough, you could stack them, so it was easily possible to have 10 pets at a time, if you focused the recharge having as many as 15 was easily possible! You should also add that the imps had a lifespan and would die off when it expired, forcing you to resummon, and all your imps died when you a) went through a door, or b) went up/down an elevator, which made recharge-heavy slotting mandatory if you didn't want your controller to be petless for half the mission, and made rushing the mission goal problematic unless the controller could stealth the mobs in the mission. The same issue applied to masterminds to a lesser extent; they had to be resummoned and individually rebuffed every time the MM entered a mission door, which hung up teams at the start of missions while the MM recovered End from doing the summon-and-buff routine on six henchmen. 1
mistagoat Posted July 19 Posted July 19 Big troller fan myself! There are a few pets that I think could do with some extra durability, namely imps and gremlins. They do feel pretty squishy. Though pets like Rocky and the Snowman are plenty tough and the Tri-cannon is the tankiest troller pet to ever tank for a troller (had one with spirit ward tank Jurassik for me recently). So there is some room for improvement there but it would probably need to be specifically directed rather than a blanket buff. As for more damage in epics and more acc in aoe immob, well I certainly wouldn't turn it down but I also don't really feel like its in a bad place. Is there a specific power that feels off to you? 1 SCRAPPER: Sir Kit Breaker-Elec/Shield *DumDum Pounder-WM/Shield *Snoglobe-Claws/Ice *Ice Flow Joe-Axe/Ice *TANK: Gamma Goon-Rad/Rad *Bernjamin Tanklin-fire/claws *Skullgrin Von Killjoy-Invul/SS *Frozen Snowshoo-Ice/Ice Quarry Goon-Stone/SS *BRUTE: Megahertz Donut-EM/Shield *Ohm Ahgerd Stone/Elec *Shadow Goon-Dark/Dark *Devilaint Le'Z-Rad/Fire *STALKER: Double OHM 7-EM/EA *Sir Kit Interupt-Elec/Shield *TROLLER: Chilly Lilly-Ice/Rad *Chlorophyllis Vance-Plant/Storm *Mechamoo-Elec/Cold *Johnny Burnsalot-Fire/Kin *Countess Gone-Ill/Dark *Lady Gone-Dark/Dark *Calpernia Tomik-Ill/Rad *Porkchop Scallywag-Fire/Nat *Gone Daddy-Plant/Dark *Merrie Melody-Symp/Dark *Toot Sweet-Fire/Dark *Lord Gone-Grav/Dark *Misty Burnsalot-Fire/Storm *Maddie Burnsalot-Fire/Rad *DOM: Scorched Eartha-Earth/Fire *Gazebo Malarkey-Dark/Psi *Clawsin Bloom-Plant/Savage *Diatomaceous Earl-Plant/Thorn *Permafrostasha-Plant/Ice *Corn Cob Earth/Earth *MM: Stupid Robot-Bot/Elec *Dark Leader-Demons/Dark *Silas Greenback-Thugs/Time *FENDER: *Dr. Gone-Dark/Dark *BAG3L-FF/Sonic *BLASTER: PinPointress-Arch/TA *Shimmy Burnsalot-Fire/TA *Lil Beefy-Ice/Fire *H0TT-fire/fire *CORRUPTOR: Shady Burnsalot-Fire/Dark *Kinetic Koala-Ice/Kin *Atmospheric Hazel-Water/Storm *Hami Dum-Seismic/Nature *MiHami Heat-Fire/Nature *SOA *Big Gravy-Crabbermind *Sentinel: NP Seymour-Elec/Regen
Uun Posted July 20 Posted July 20 23 hours ago, mistagoat said: There are a few pets that I think could do with some extra durability, namely imps and gremlins. They do feel pretty squishy. This is because Imps and Gremlins spawn at -1 to the caster's level, while all the other controller pets spawn at level. Remove the negative level shift and the squishiness would go away. 1 Uuniverse
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