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Power Sets I'd Like to See


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I'll get straight to the point. I understand that a lot of these may not be possible due to need for new assets and/or the simple fact that this is a volunteer force developing this. But I might as well subject you to these ideas if I have to have them in my head.

 

New Blast Set idea:

Power Staff, casting damage powers with a staff. I find it silly that we have staves in the game and all we can do is bonk with them or be in color guard. The benefit could be the vibe of having access to multiple damage types. Chain lightning, Fire Blasts, Cone of Cold, etc. Honestly, this could be a place to have weird mixes like Fire/Toxic or Cold/Fire. 

Weapon of Power: As a blast ability, this would be a customizable weapon such as a sword or mace and firing blast of power. This occurred to me as a way to synchronize with blasters who are using the ninja training so they can fire blasts with the weapon in hand.

  17 hours ago, DeathWyrm said:

 

New Dominator Assault set:

Power Staff Assault, a combination of melee from staff fighting and ranged blast attacks. 

Weapon Assault, a powered weapon that fires blasts and can be used in melee.

  17 hours ago, DeathWyrm said:

 

MM Minion Power Sets: 

Eldritch Horrors, summoning cosmic/Lovecraftian horrors such as Shoggoth, Leng Ghouls, etc. Ranged attacks could be radiation based due to cosmic energies.

 

Living Spells, we already have the models in the Night Ward and if Powered Staff is implemented then we could have staff blasts as the attack powers.

 

Fey Summoning, red caps, spriggans, ogres, that kind of thing. Could have a blade as a melee attack as these vicious fey respect force.

 

Horrid Swarm, summoning large nasties such as a spiders, wasps, and perhaps as the capstone, a large worm. The attacks could be throwing cat sized or dog sized bugs at people for instances of damage. Perhaps customizable with different types of nasties so people with arachnophobia can summon worms instead.

Expand  

 

Epic Power Pool: 

Powered Weapon: A reason to get a lethal/elemental damage and have a cool weapon. It should come with a ranged attack, have a melee aoe, a single target melee attack, and a control ability.  I can also see it having a non-toggle buff where it granted lethal/smash def for a short period of time. While I see this mainly being available to normally ranged ATs, I like the idea of including it for melee ATs too. Some of the power sets don't have great AoE and this could be an interesting way to augment it. It also allows a space for people to feel like their character has earned an interesting item to use. 

 

Packed Heat: Perhaps I am too southern and American but I also like the idea of a pool where your hero literally got their own gun. While my first instinct is to say a rifle, it might be best as a single hand gun. It could come with a control ability fear affect of shooting in the air to startle enemies. Now obviously, the first criticism is temp powers and the second criticism is to just play a Blaster. First, you can't put slots on temp power or do a lot with them. Second, this is for new ways for melee ATs to get ranged powers that doesn't bend their theme of learning Mu Magic, Soul, developing eye beams, etc. For specifics, a ranged attack with lethal damage, a ranged cone, a PBAoE Fear affect, and a non-toggle buff called Armor Piercing that adds a -res for a short time to your gun attacks.

 

Edited by DeathWyrm
Editing for updated thoughts
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Magic is an origin, a source of power from which a player possesses whatever power sets they use, not a power set.

 

Edit:

Recommendations:

Blast set: Staff Blast. Your blast powers are coming from the staff.

 

Assault set: Staff Assault. You are using a staff to perform various effects.

 

Horrid Swarm: Please no nightmare fuel.... I can deal with the spider-based robots and humanoids, but please no rampant spiders running around....

 

Edited by Rudra
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Hello and welcome to the forums!

 

Magic-themed power set suggestions come up periodically. The regulars on this subforum have debated it to death multiple times over. The broad strokes camps are: this deserves to be its own power set vs this should be power customization for existing sets.

 

Here's some random, relevant search results. Mind that the list is not comprehensive.

https://forums.homecomingservers.com/topic/49916-sorcery-powerset/

https://forums.homecomingservers.com/topic/52471-powerset-feedback-eldritch-blast

https://forums.homecomingservers.com/topic/38242-arcane-mastery-new-powerset-for-blasters-defenders-corruptors-and-sentinels

https://forums.homecomingservers.com/topic/38372-feedback-post-what-blaster-power-would-you-like-to-see-next

https://forums.homecomingservers.com/topic/13484-eco-friendly-powerset-recycling/page/3/#comment-142769

https://forums.homecomingservers.com/topic/13484-eco-friendly-powerset-recycling/page/25/#comment-507435

 

https://forums.homecomingservers.com/topic/50112-some-things-i-think-would-be-cool-additions

https://forums.homecomingservers.com/topic/50235-crusaderdroids-powerset-suggestion-thread-open-to-requests

https://forums.homecomingservers.com/topic/12484-ideas-for-cox

https://forums.homecomingservers.com/topic/49773-ideas-suggestions

https://forums.homecomingservers.com/topic/45486-two-suggestions/

https://forums.homecomingservers.com/topic/22729-powerset-ideas

https://forums.homecomingservers.com/topic/6442-proposed-new-powerset-group-arcane

https://forums.homecomingservers.com/topic/50421-powerset-concept-staff-blast-working-title

Edited by megaericzero
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6 hours ago, megaericzero said:

Hello and welcome to the forums!

 

Magic-themed power set suggestions come up periodically. The regulars on this subforum have debated it to death multiple times over. The broad strokes camps are: this deserves to be its own power set vs this should be power customization for existing sets.

 

Here's some random, relevant search results. Mind that the list is not comprehensive.

https://forums.homecomingservers.com/topic/49916-sorcery-powerset/

https://forums.homecomingservers.com/topic/52471-powerset-feedback-eldritch-blast

https://forums.homecomingservers.com/topic/38242-arcane-mastery-new-powerset-for-blasters-defenders-corruptors-and-sentinels

https://forums.homecomingservers.com/topic/38372-feedback-post-what-blaster-power-would-you-like-to-see-next

https://forums.homecomingservers.com/topic/13484-eco-friendly-powerset-recycling/page/3/#comment-142769

https://forums.homecomingservers.com/topic/13484-eco-friendly-powerset-recycling/page/25/#comment-507435

 

https://forums.homecomingservers.com/topic/50112-some-things-i-think-would-be-cool-additions

https://forums.homecomingservers.com/topic/50235-crusaderdroids-powerset-suggestion-thread-open-to-requests

https://forums.homecomingservers.com/topic/12484-ideas-for-cox

https://forums.homecomingservers.com/topic/49773-ideas-suggestions

https://forums.homecomingservers.com/topic/45486-two-suggestions/

https://forums.homecomingservers.com/topic/22729-powerset-ideas

https://forums.homecomingservers.com/topic/6442-proposed-new-powerset-group-arcane

https://forums.homecomingservers.com/topic/50421-powerset-concept-staff-blast-working-title

Updated first post with the idea of a Powered Staff. You and the other poster are correct that since Magic is an origin (though Sorcery is its own pool thus showing that toons can learn magic) I should have it be its own thing. Besides it is perfectly valid that it could be a techno staff. Sufficiently advanced tech, etc etc.

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15 hours ago, Rudra said:

Magic is an origin, a source of power from which a player possesses whatever power sets they use, not a power set.

 

Edit:

Recommendations:

Blast set: Staff Blast. Your blast powers are coming from the staff.

 

Assault set: Staff Assault. You are using a staff to perform various effects.

 

Horrid Swarm: Please no nightmare fuel.... I can deal with the spider-based robots and humanoids, but please no rampant spiders running around....

 

The arachnoids must be nightmare fuel for you then. I took your thought into consideration when I redid the first post. I also added more stuff as I got more ideas.

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11 minutes ago, DeathWyrm said:

Updated first post with the idea of a Powered Staff. You and the other poster are correct that since Magic is an origin (though Sorcery is its own pool thus showing that toons can learn magic) I should have it be its own thing. Besides it is perfectly valid that it could be a techno staff. Sufficiently advanced tech, etc etc.

Sorcery and Experimentation are Origin Pools. And we are supposed to eventually be getting Origin Pools for the remaining three origins.

 

Edit: Also, thanks for making those changes.

 

Edited by Rudra
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11 minutes ago, DeathWyrm said:

The arachnoids must be nightmare fuel for you then. I took your thought into consideration when I redid the first post. I also added more stuff as I got more ideas.

Like I said, I can cope with the spider based robots and humanoids. It took a while to adjust to the Arachnoids, but they are sufficiently not spider that I can deal with them in the game. (Edit: Though yes, the first few weeks of seeing Arachnoids was very difficult despite their more human than spider appearances.)

 

Edited by Rudra
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20 minutes ago, Rudra said:

Like I said, I can cope with the spider based robots and humanoids. It took a while to adjust to the Arachnoids, but they are sufficiently not spider that I can deal with them in the game. (Edit: Though yes, the first few weeks of seeing Arachnoids was very difficult despite their more human than spider appearances.)

 

I feel for you, friend. Perhaps the Horrid Swarm could be worms, though we might just be moving the goalpost to hassle others. I am fortunate that the water blast and now marine affinity doesn't trigger my thasslophobia. Oh, did you see the newer ideas I posted in the edit?

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7 hours ago, megaericzero said:

Hello and welcome to the forums!

 

Magic-themed power set suggestions come up periodically. The regulars on this subforum have debated it to death multiple times over. The broad strokes camps are: this deserves to be its own power set vs this should be power customization for existing sets.

 

Here's some random, relevant search results. Mind that the list is not comprehensive.

https://forums.homecomingservers.com/topic/49916-sorcery-powerset/

https://forums.homecomingservers.com/topic/52471-powerset-feedback-eldritch-blast

https://forums.homecomingservers.com/topic/38242-arcane-mastery-new-powerset-for-blasters-defenders-corruptors-and-sentinels

https://forums.homecomingservers.com/topic/38372-feedback-post-what-blaster-power-would-you-like-to-see-next

https://forums.homecomingservers.com/topic/13484-eco-friendly-powerset-recycling/page/3/#comment-142769

https://forums.homecomingservers.com/topic/13484-eco-friendly-powerset-recycling/page/25/#comment-507435

 

https://forums.homecomingservers.com/topic/50112-some-things-i-think-would-be-cool-additions

https://forums.homecomingservers.com/topic/50235-crusaderdroids-powerset-suggestion-thread-open-to-requests

https://forums.homecomingservers.com/topic/12484-ideas-for-cox

https://forums.homecomingservers.com/topic/49773-ideas-suggestions

https://forums.homecomingservers.com/topic/45486-two-suggestions/

https://forums.homecomingservers.com/topic/22729-powerset-ideas

https://forums.homecomingservers.com/topic/6442-proposed-new-powerset-group-arcane

https://forums.homecomingservers.com/topic/50421-powerset-concept-staff-blast-working-title

I love all these ideas, but if they were to be implemented then I would like to see a staff version and non-staff to be able to a difference in channeling styles as others and Kingcedd03 said that this set would be an excellent addition to which I would agree.

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59 minutes ago, DeathWyrm said:

I feel for you, friend. Perhaps the Horrid Swarm could be worms, though we might just be moving the goalpost to hassle others. I am fortunate that the water blast and now marine affinity doesn't trigger my thasslophobia. Oh, did you see the newer ideas I posted in the edit?

I did.

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19 hours ago, DeathWyrm said:

I'll get straight to the point. I understand that a lot of these may not be possible due to need for new assets and/or the simple fact that this is a volunteer force developing this. But I might as well subject you to these ideas if I have to have them in my head.

 

New Blast Set idea:

Power Staff, casting damage powers with a staff. I find it silly that we have staves in the game and all we can do is bonk with them or be in color guard. The benefit could be the vibe of having access to multiple damage types. Chain lightning, Fire Blasts, Cone of Cold, etc. Honestly, this could be a place to have weird mixes like Fire/Toxic or Cold/Fire. 

Weapon of Power: As a blast ability, this would be a customizable weapon such as a sword or mace and firing blast of power. This occurred to me as a way to synchronize with blasters who are using the ninja training so they can fire blasts with the weapon in hand.

  17 hours ago, DeathWyrm said:

 

New Dominator Assault set:

Power Staff Assault, a combination of melee from staff fighting and ranged blast attacks. 

Weapon Assault, a powered weapon that fires blasts and can be used in melee.

  17 hours ago, DeathWyrm said:

 

MM Minion Power Sets: 

Eldritch Horrors, summoning cosmic/Lovecraftian horrors such as Shoggoth, Leng Ghouls, etc. Ranged attacks could be radiation based due to cosmic energies.

 

Living Spells, we already have the models in the Night Ward and if Powered Staff is implemented then we could have staff blasts as the attack powers.

 

Fey Summoning, red caps, spriggans, ogres, that kind of thing. Could have a blade as a melee attack as these vicious fey respect force.

 

Horrid Swarm, summoning large nasties such as a spiders, wasps, and perhaps as the capstone, a large worm. The attacks could be throwing cat sized or dog sized bugs at people for instances of damage. Perhaps customizable with different types of nasties so people with arachnophobia can summon worms instead.

Expand  

 

Epic Power Pool: 

Cursed Weapon: A reason to get a lethal/elemental damage and have a cool weapon. It should come with a ranged attack, have a melee aoe, a single target melee attack, and a control ability.  While I see this mainly being available to normally ranged ATs, I like the idea of including it for melee ATs too. Some of the power sets don't have great AoE and this could be an interesting way to augment it. It also allows a space for people to feel like their character has earned an interesting item to use.

 

Packed Heat: Perhaps I am too southern and American but I also like the idea of a pool where your hero literally got their own gun. While my first instinct is to say a rifle, it might be best as a single hand gun. It could come with a control ability fear affect of shooting in the air to startle enemies. Now obviously, the first criticism is temp powers and the second criticism is to just play a Blaster. First, you can't put slots on temp power nor really keep them. Second, this is for new ways for melee ATs to get ranged powers that doesn't bend their theme of learning Mu Magic, Soul, developing eye beams, etc.

 

To be honest I liked your first idea better.

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2 minutes ago, Webmaxx3 said:

To be honest I liked your first idea better.

Oh, the magic staff idea? Honestly Powered staff isn't really a change but does include the concept of a techno staff or otherwise empowered staff. Or were you talking about a different idea?

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2 minutes ago, DeathWyrm said:

Oh, the magic staff idea? Honestly Powered staff isn't really a change but does include the concept of a techno staff or otherwise empowered staff. Or were you talking about a different idea?

The magic staff idea. with that, you can choose if you want to use it or not. and we still get the magic powerset too.

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1 minute ago, Webmaxx3 said:

The magic staff idea. with that, you can choose if you want to use it or not. and we still get the magic powerset too.

In fairness, a powered staff easily cosplays as the same as a magic set. You're using the staff to fling energy about. And it still vibes with Living Spell Summoning. I do see your reasoning for wanting an actual Magic power set.

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4 minutes ago, DeathWyrm said:

Oh, the magic staff idea? Honestly Powered staff isn't really a change but does include the concept of a techno staff or otherwise empowered staff. Or were you talking about a different idea?

 

I tried my hand at a magic staff idea some time ago based on material from Arachnos Mace/Praetorian Carnival Wands, which ended up closely matching the 'Eldritch Blast' idea the old devs had. However, I didn't want it to gravitate towards the magic origin too much so I kept it open to other themes, which turned out for the better as being too magic-focused is what shelved Eldritch Blast to begin with.

 

https://forums.homecomingservers.com/topic/13484-eco-friendly-powerset-recycling/page/11/#comment-261195

 

 

 

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6 minutes ago, Alchemystic said:

 

I tried my hand at a magic staff idea some time ago based on material from Arachnos Mace/Praetorian Carnival Wands, which ended up closely matching the 'Eldritch Blast' idea the old devs had. However, I didn't want it to gravitate towards the magic origin too much so I kept it open to other themes, which turned out for the better as being too magic-focused is what shelved Eldritch Blast to begin with.

 

https://forums.homecomingservers.com/topic/13484-eco-friendly-powerset-recycling/page/11/#comment-261195

 

 

 

I actually like that a lot. I had also considered an "ammo swap" mechanic but I like the vibe of yours. If they don't go for the idea of dual element blasts like in mine, I definitely support the idea of being able to swap between negative, energy, and psionic damage with the power item.

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59 minutes ago, DeathWyrm said:

In fairness, a powered staff easily cosplays as the same as a magic set. You're using the staff to fling energy about. And it still vibes with Living Spell Summoning. I do see your reasoning for wanting an actual Magic power set.

I am not a fan of trying to make someone into something else I mean it would not be too much trouble to make the set. @Alchemystic It's a little too late to wish for things to not go down the magic direction when we have demon summoning which is heavily magic-themed.

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3 minutes ago, Webmaxx3 said:

I am not a fan of trying to make someone into something else I mean it would not be too much trouble to make the set. @Alchemystic It's a little too late to wish for things to not go down the magic direction when we have demon summoning which is heavily magic-themed.

Eh, the entire power set framework is kinda based on that. Depending on your vibe, you're having to headcanon why your science dark melee or radiation melee is science or magic or technology or natural. A powered item is in line with that framework. A staff that flings energy is functionally just as much a magic staff as it is alien tech depending on how you have designed the toon in question. Ultimately, this is a matter of taste and opinion. I get that. It is why I posed my idea as inclusive to your idea as well as others. But I get what you're saying. So I'll leave it at that since I don't think we will convince each other any differently.

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43 minutes ago, DeathWyrm said:

Eh, the entire power set framework is kinda based on that. Depending on your vibe, you're having to headcanon why your science dark melee or radiation melee is science or magic or technology or natural. A powered item is in line with that framework. A staff that flings energy is functionally just as much a magic staff as it is alien tech depending on how you have designed the toon in question. Ultimately, this is a matter of taste and opinion. I get that. It is why I posed my idea as inclusive to your idea as well as others. But I get what you're saying. So I'll leave it at that since I don't think we will convince each other any differently.

I get what you're saying but I think it should be divided in use like your staff idea can be a melee range type thing. and then another can be more in line with how what is proposed in the arcane set and also have a control set with eldritch. I think that is what u saying right?

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7 minutes ago, Webmaxx3 said:

I get what you're saying but I think it should be divided in use like your staff idea can be a melee range type thing. and then another can be more in line with how what is proposed in the arcane set and also have a control set with eldritch. I think that is what u saying right?

Well, keep in mind that the basis of Powered Staff as a blast ability is that it is just based on throwing powers from your glorified super stick. If you are magic origin, then say it is your magical staff and you select a staff in customization that is tailored to your vibe. Then per your headcanon and how it looks, you're casting spells with a magic stick. 

 

However, if you are a tech or science toon, you could just pick a staff appearance that suits your vibe and now you are flinging power with your science technostick. 

 

It is like how one character might use Kinetic Melee and make it out like they are casting chi blasts through their magic Tai Chi while another character is using bracer based technology that amplifies kinetic force until they project it outward. Both are valid and honestly, all powers are a form of fashion anyways. 

 

So all my idea is a power set that would feel different as a blast type because A. it uses a prop, IE staff in this case and B. per my idea do combo elements or like Alchemist's idea, being switchable in regards to elements.

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17 hours ago, megaericzero said:

Hello and welcome to the forums!

 

Magic-themed power set suggestions come up periodically. The regulars on this subforum have debated it to death multiple times over. The broad strokes camps are: this deserves to be its own power set vs this should be power customization for existing sets.

 

Here's some random, relevant search results. Mind that the list is not comprehensive.

https://forums.homecomingservers.com/topic/49916-sorcery-powerset/

https://forums.homecomingservers.com/topic/52471-powerset-feedback-eldritch-blast

https://forums.homecomingservers.com/topic/38242-arcane-mastery-new-powerset-for-blasters-defenders-corruptors-and-sentinels

https://forums.homecomingservers.com/topic/38372-feedback-post-what-blaster-power-would-you-like-to-see-next

https://forums.homecomingservers.com/topic/13484-eco-friendly-powerset-recycling/page/3/#comment-142769

https://forums.homecomingservers.com/topic/13484-eco-friendly-powerset-recycling/page/25/#comment-507435

 

https://forums.homecomingservers.com/topic/50112-some-things-i-think-would-be-cool-additions

https://forums.homecomingservers.com/topic/50235-crusaderdroids-powerset-suggestion-thread-open-to-requests

https://forums.homecomingservers.com/topic/12484-ideas-for-cox

https://forums.homecomingservers.com/topic/49773-ideas-suggestions

https://forums.homecomingservers.com/topic/45486-two-suggestions/

https://forums.homecomingservers.com/topic/22729-powerset-ideas

https://forums.homecomingservers.com/topic/6442-proposed-new-powerset-group-arcane

https://forums.homecomingservers.com/topic/50421-powerset-concept-staff-blast-working-title

There are a lot of ideas, but no clear vision of what the powerset should look like or be. If there was a clear vision then I would be fully behind this.

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7 hours ago, Alchemystic said:


Definitely seeing some duplicity going on here, that's for sure.

@KingCeddd03must really want this power? @KingCeddd03 why do you want this power? As a matter of fact, for anyone who wants it, why do you want to see it made into the game?

Edited by Webmaxx3
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