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Posted
  On 7/31/2024 at 1:35 AM, WanderingAries said:

 

I doubt they're using a more elaborate CC for NPCs TBH. It's probably just a shading difference and interpretation of the costume creator's eyes.

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Oh no I just meant internally the game is using more colors for generating NPCs than players are allowed to use for their characters, not some sort of advanced Costume Creator.

Bring a world of color to the monuments of Paragon City and the Rogue Isles!
Colorized Monuments Mod
Posted

Hmm, OuroDev is referencing file types I can't seem to find in the PIGG files which is leading me to believe something is being used as an archive, probably the BIN files which I can't just open with a click. >.>

Bring a world of color to the monuments of Paragon City and the Rogue Isles!
Colorized Monuments Mod
Posted

I don't know how much more info there is to give, I used Piglet to export the contents and I've narrowed it down to bins, texture, geo, anim, and txt. None of the NPC or Critter files OuroDev claims should be there.

 

What do you mean converted?

Bring a world of color to the monuments of Paragon City and the Rogue Isles!
Colorized Monuments Mod
Posted
  On 7/31/2024 at 6:45 AM, Mathew322 said:

What do you mean converted?

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I'm pulling most of the texture files from the piggs and also converting them to .png image files so I don't have to search through each individual pigg to find textures. I can also use windows file search to find things when I have the file names.

 

So far I've found tons of NPC stuff but I wont be done for a bit. Pigviewer pro is good but it breaks sometimes when converting to an image file so then I have to do it the old fashoined way lol which makes things take a bit longer.

Are you looking for Ultramode style, candy coated enhancements and powers?

WELL YOU'VE COME TO THE RIGHT PLACE!!

(they're also in the City Mod installer)

Posted

I agree. Ourodev can be a great resource, but it is written by codemonkeys for codemonkeys lol

I've figured a lot of things out but I'm not a codemonkey.

 

If you want to post a link to the page on Ourodev, I can see what I can do.

What are you looking for now?

Are you looking for Ultramode style, candy coated enhancements and powers?

WELL YOU'VE COME TO THE RIGHT PLACE!!

(they're also in the City Mod installer)

Posted
  On 7/31/2024 at 3:40 PM, LKN-351 said:

I agree. Ourodev can be a great resource, but it is written by codemonkeys for codemonkeys lol

I've figured a lot of things out but I'm not a codemonkey.

 

If you want to post a link to the page on Ourodev, I can see what I can do.

What are you looking for now?

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Well I'm mostly trying to figure out how to get into the bin files at the moment, it seems like the place all the goodies would be located.

 

https://wiki.ourodev.com/view/.bin_files

Bring a world of color to the monuments of Paragon City and the Rogue Isles!
Colorized Monuments Mod
Posted

  

  On 8/25/2023 at 8:15 PM, AboveTheChemist said:

As far as I know most (or perhaps all) of the .bin files are packed into the .pigg files, which are in <CoH Root Folder>\assets and the various subfolders therein according to the server assets they contain. You'll need a pigg viewer to access the pigg files and extract any bin files you need. You can try this thread for some pigg viewer suggestions, the most recent posts are the most relevant:

 

https://forums.homecomingservers.com/topic/5405-piggviewer/

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  On 10/7/2023 at 4:21 AM, BlackSpectre said:

A lot of the data that .bin files contain has been documented over at Ourodev.com.  Looking that website over might be easier than trying to decode or reverse engineer the .bin files. I remember running across a fairly decent post detailing an attempt at decoding the .bin files. You can probably find it if you google for it. 

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I googled it, sort of.

I come across this: https://cohtitan.com/forum/index.php?topic=12440.0 <--- of note in the cohtitan posts is what Flouride and Codewalker talk about but there is useful info throughout

and this: https://www.cohtitan.com/forum/index.php?topic=12222.0 <--- there is a pig viewer from this link but I think I may have tried to use that one at one point and didnt have much luck even after changing compatibility. The post has some info you may find usefull though.

 

No offence to you, but I don't think the .bin files are what you're looking for really... but to be honest I can't figure out your end goal so maybe I'm off base. I thought you where just working on modding the textures for the different statues around COH but I have no idea why you'd need a .bin file to do that.

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Are you looking for Ultramode style, candy coated enhancements and powers?

WELL YOU'VE COME TO THE RIGHT PLACE!!

(they're also in the City Mod installer)

Posted
  On 7/31/2024 at 5:45 PM, LKN-351 said:

  

 

  

 

I googled it, sort of.

I come across this: https://cohtitan.com/forum/index.php?topic=12440.0 <--- of note in the cohtitan posts is what Flouride and Codewalker talk about but there is useful info throughout

and this: https://www.cohtitan.com/forum/index.php?topic=12222.0 <--- there is a pig viewer from this link but I think I may have tried to use that one at one point and didnt have much luck even after changing compatibility. The post has some info you may find usefull though.

 

No offence to you, but I don't think the .bin files are what you're looking for really... but to be honest I can't figure out your end goal so maybe I'm off base. I thought you where just working on modding the textures for the different statues around COH but I have no idea why you'd need a .bin file to do that.

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I am trying to find where the game stores the files it uses to generate NPCs for missions.

 

Those files should have all the texture and color references I need to manually make finished textures for all the remaining character statues I haven't added to my mod.

 

If I know where those files are then I can reference them freely on my own time and the only place I can imagine they might be is somewhere in the bin files.

Bring a world of color to the monuments of Paragon City and the Rogue Isles!
Colorized Monuments Mod
Posted
  On 7/31/2024 at 9:06 PM, Mathew322 said:

I am trying to find where the game stores the files it uses to generate NPCs for missions.

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Well, I from the digging I did earlier, there is mention that bin files can be opened in notepad. I'm not sure how much truth there is to that or even how helpful it may be cause I have this feeling that it might be programming code of some sort that'll show up in there.

What I'm saying is I don't think it'll be as cut and dry as a costume file is but I could be wrong. Good luck and let me know what you come up with cause I'm interested to know.

Are you looking for Ultramode style, candy coated enhancements and powers?

WELL YOU'VE COME TO THE RIGHT PLACE!!

(they're also in the City Mod installer)

Posted
  On 7/31/2024 at 9:23 PM, LKN-351 said:

 

Well, I from the digging I did earlier, there is mention that bin files can be opened in notepad. I'm not sure how much truth there is to that or even how helpful it may be cause I have this feeling that it might be programming code of some sort that'll show up in there.

What I'm saying is I don't think it'll be as cut and dry as a costume file is but I could be wrong. Good luck and let me know what you come up with cause I'm interested to know.

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Thanks for all your help and I will!

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Bring a world of color to the monuments of Paragon City and the Rogue Isles!
Colorized Monuments Mod
Posted
  On 7/31/2024 at 9:23 PM, LKN-351 said:

there is mention that bin files can be opened in notepad.

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They definitely can, that's how I extract a good deal of the data I need to update my various badge-related mods/datasets. You'll definitely see some non human-readable stuff in there, but there should be a lot of human-readable text as well.

 

Reading over the last day or two of posts, I'll just re-iterate the benefits of downloading the source info from OuroDev (here's the link again). I think the datasets I downloaded are listed under the historic section as the first and second German leaks, and the i2400 dataset (third link from top). There is a lot of data in there (several GB worth), and it can be tedious to search through at times, but it represents the pre-shutdown game data before it goes through the binning/pigging process.

 

For this particular application, and knowing what I know about the source data vs the pigg assets, I think it would be worth looking through the source data to get at the data you need, as opposed to trying to decode the data from the bin files. Both datasets have their pros and cons, but there have been times that I've been able to relatively easily get data from the source files that would have been difficult, if not impossible, to get from the pigg assets, and vice versa.

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Posted
  On 7/31/2024 at 10:04 PM, AboveTheChemist said:

I think the datasets I downloaded are listed under the historic section as the first and second German leaks, and the i2400 dataset (third link from top).

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None of those have any seeds lol

 

I've looked through that Ourodev page a few times and unfortunately I'm reluctant to download anthing cause I can't tell what's actually in the files, and knowing how magnet links work you have to download a little bit of the file to know what all is in it... but since there's no seeds I still can't tell whats in there.

Are you looking for Ultramode style, candy coated enhancements and powers?

WELL YOU'VE COME TO THE RIGHT PLACE!!

(they're also in the City Mod installer)

Posted
  On 7/31/2024 at 10:47 PM, LKN-351 said:

None of those have any seeds

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I'll see if I can upload them to Google drive or something. Or just check one of the other archives up the page, if you are comfortable doing so.

 

I found Cyrus's costume info in one of the files:

 

  Reveal hidden contents

 

Posted
  On 7/31/2024 at 11:19 PM, AboveTheChemist said:

 

I'll see if I can upload them to Google drive or something. Or just check one of the other archives up the page, if you are comfortable doing so.

 

I found Cyrus's costume info in one of the files:

 

  Reveal hidden contents

 

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Ah, now that's how I assumed it would be formatted.

 

How do you do this Magnet download thing? I'm not familiar with these higher-level programming systems. >.<

Bring a world of color to the monuments of Paragon City and the Rogue Isles!
Colorized Monuments Mod
Posted
  On 7/31/2024 at 11:22 PM, Mathew322 said:

How do you do this Magnet download thing?

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I think I used a torrent client. It's been years and I avoid torrents if at all possible (might have been the last time I downloaded via torrent), so my memory is quite hazy.

Posted

They probably are archived somewhere, but with all the COH info being in so many places it'd be a pain to find lol

 

Mathew, your addition of a signature gives me an idea to add my mods to one as well lol thanks for that.

Are you looking for Ultramode style, candy coated enhancements and powers?

WELL YOU'VE COME TO THE RIGHT PLACE!!

(they're also in the City Mod installer)

Posted
  On 8/1/2024 at 12:18 AM, LKN-351 said:

They probably are archived somewhere, but with all the COH info being in so many places it'd be a pain to find lol

 

Mathew, your addition of a signature gives me an idea to add my mods to one as well lol thanks for that.

Expand  

Hehe, you're welcome! XD

Bring a world of color to the monuments of Paragon City and the Rogue Isles!
Colorized Monuments Mod
  • 2 weeks later

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