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Please Help me improve my Time/Sonic/Soul build


Chance Jackson

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This is a build I have been tinkering with since the game was live including some updates today but I'm no Mids expert, or expert toon builder.

 

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Defender

Primary Power Set: Time Manipulation

Secondary Power Set: Sonic Attack

Power Pool: Leadership

Power Pool: Fighting

Power Pool: Speed

Power Pool: Sorcery

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Temporal Mending

  • (A) Panacea - +Hit Points/Endurance
  • (3) Panacea - Heal/Endurance
  • (3) Panacea - Endurance/Recharge
  • (5) Panacea - Hea/Recharge
  • (5) Panacea - Heal/Endurance/Recharge

Level 1: Shriek

  • (A) Gladiator's Javelin - Accuracy/Damage

Level 2: Scream

  • (A) Apocalypse - Chance of Damage(Negative)
  • (7) Apocalypse - Damage/Recharge
  • (7) Apocalypse - Accuracy/Damage/Recharge
  • (9) Apocalypse - Accuracy/Recharge
  • (9) Apocalypse - Damage/Endurance

Level 4: Howl

  • (A) Ragnarok - Chance for Knockdown
  • (11) Ragnarok - Damage/Endurance
  • (11) Ragnarok - Damage/Recharge
  • (13) Ragnarok - Accuracy/Damage/Recharge
  • (13) Ragnarok - Accuracy/Recharge

Level 6: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Recharge Speed

Level 8: Distortion Field

  • (A) Unbreakable Constraint - Hold/Recharge
  • (19) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (21) Unbreakable Constraint - Accuracy/Recharge
  • (21) Unbreakable Constraint - Endurance/Hold
  • (23) Unbreakable Constraint - Chance for Smashing Damage
  • (23) Lockdown - Chance for +2 Mag Hold

Level 10: Shockwave

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (25) Overwhelming Force - Accuracy/Damage/Endurance

Level 12: Time Stop

  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (25) Basilisk's Gaze - Recharge/Hold
  • (27) Basilisk's Gaze - Endurance/Recharge/Hold
  • (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 14: Kick

  • (A) Kinetic Combat - Knockdown Bonus

Level 16: Tough

  • (A) Impervium Armor - Resistance/Endurance
  • (29) Impervium Armor - Resistance/Endurance/Recharge
  • (29) Steadfast Protection - Resistance/Endurance
  • (31) Steadfast Protection - Resistance/+Def 3%
  • (46) Unbreakable Guard - +Max HP

Level 18: Farsight

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Recharge
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (33) Red Fortune - Defense/Recharge
  • (33) Luck of the Gambler - Endurance/Recharge

Level 20: Shout

  • (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
  • (33) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (34) Superior Vigilant Assault - Accuracy/Damage/Endurance

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 24: Spirit Ward

  • (A) Doctored Wounds - Heal/Recharge

Level 26: Slowed Response

  • (A) Achilles' Heel - Chance for Res Debuff
  • (34) Shield Breaker - Chance for Lethal Damage
  • (36) Touch of Lady Grey - Chance for Negative Damage
  • (36) Analyze Weakness - Accuracy/Recharge
  • (36) Recharge Reduction IO

Level 28: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance
  • (37) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (37) Reactive Defenses - Scaling Resist Damage

Level 30: Mystic Flight

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 32: Chrono Shift

  • (A) Panacea - Heal/Endurance
  • (39) Panacea - Endurance/Recharge
  • (39) Panacea - Hea/Recharge
  • (39) Panacea - Heal/Endurance/Recharge
  • (40) Panacea - Heal

Level 35: Dark Embrace

  • (A) Gladiator's Armor - Resistance
  • (40) Gladiator's Armor - End/Resist
  • (40) Gladiator's Armor - TP Protection +3% Def (All)
  • (42) Titanium Coating - Resistance/Endurance

Level 38: Dreadful Wail

  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (42) Armageddon - Accuracy/Recharge
  • (42) Armageddon - Chance for Fire Damage
  • (43) Armageddon - Accuracy/Damage/Recharge
  • (43) Armageddon - Damage/Recharge
  • (43) Armageddon - Damage/Endurance

Level 41: Power Boost

  • (A) Recharge Reduction IO

Level 44: Summon Mistress

  • (A) Soulbound Allegiance - Damage/Recharge
  • (45) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (45) Soulbound Allegiance - Accuracy/Recharge
  • (45) Soulbound Allegiance - Chance for Build Up
  • (46) Edict of the Master - Defense Bonus
  • (46) Call to Arms - Defense Bonus Aura for Pets

Level 47: Soul Drain

  • (A) Adjusted Targeting - Recharge
  • (48) Adjusted Targeting - To Hit Buff/Endurance
  • (48) Adjusted Targeting - Endurance/Recharge
  • (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Recharge
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 49: Rune of Protection

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Vigilance

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 4: Swift

  • (A) Run Speed IO

Level 4: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (15) Miracle - +Recovery

Level 4: Hurdle

  • (A) Jumping IO

Level 4: Stamina

  • (A) Performance Shifter - Chance for +End
  • (15) Performance Shifter - EndMod
  • (17) Performance Shifter - EndMod/Recharge

Level 50: Cimeroran Core Superior Ally

Level 50: Clarion Core Epiphany

Level 50: Musculature Radial Paragon

Level 50: Assault Radial Embodiment

Level 50: Void Radial Final Judgement

------------

 

 

 

 

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Standard build translation ... which means you'll want to wiggle things around a bit. I didn't really double check anything at all, just a straight up translation.

Armored Offensive Build ... if  you want even more offense, you will have to go a completely different direction.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Howl and Shockwave are Interchangable: Level 50 Mutation Defender

Primary Power Set: Time Manipulation

Secondary Power Set: Sonic Attack

Power Pool: Leadership

Power Pool: Fighting

Power Pool: Speed

Power Pool: Sorcery

Ancillary Pool: Dark Mastery

 

Hero Profile:

Level 1: Temporal Mending -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg(3), Prv-Heal/Rchg/EndRdx(3)

Level 1: Shriek -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(5), SprDfnBst-Acc/Dmg/EndRdx(7), SprDfnBst-Acc/Dmg/EndRdx/Rchg(7), SprDfnBst-Rchg/Heal%(9)

Level 2: Time's Juncture -- DmpSpr-ToHitDeb/EndRdx(A), DmpSpr-ToHitDeb(9)

Level 4: Scream -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(15), SprVglAss-Dmg/EndRdx/Rchg(15), SprVglAss-Acc/Dmg/EndRdx(17), SprVglAss-Acc/Dmg/EndRdx/Rchg(17), SprVglAss-Rchg/+Absorb(19)

Level 6: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Rchg+(21), ShlWal-ResDam/Re TP(21)

Level 8: Distortion Field -- Lck-Acc/Hold(A), Lck-Acc/Rchg(23), Lck-Rchg/Hold(23), Lck-EndRdx/Rchg/Hold(25), Lck-Acc/EndRdx/Rchg/Hold(25), Lck-%Hold(27)

Level 10: Howl -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(29), Rgn-Dmg/EndRdx(29), Rgn-Knock%(31), OvrFrc-Dam/KB(50)

Level 12: Boxing -- KntCmb-Acc/Dmg(A)

Level 14: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(31), UnbGrd-Max HP%(33), GldArm-3defTpProc(33), StdPrt-ResDam/Def+(33)

Level 16: Hasten -- RechRdx-I(A), RechRdx-I(34)

Level 18: Farsight -- LucoftheG-Rchg+(A), HO:Membr(34), HO:Membr(34)

Level 20: Amplify -- RechRdx-I(A), RechRdx-I(36), GssSynFr--Build%(36)

Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), LucoftheG-Rchg+(37)

Level 24: Spirit Ward -- Prv-Absorb%(A)

Level 26: Slowed Response -- AnlWkn-Acc/Rchg/EndRdx(A), UndDfn-Rchg/EndRdx(37)

Level 28: Shout -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Rchg/SlowProc(40)

Level 30: Mystic Flight -- BlsoftheZ-ResKB(A)

Level 32: Chrono Shift -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/Rchg(40), RechRdx-I(40)

Level 35: Dark Consumption -- Erd-Acc/Dmg/Rchg(A), Erd-Dmg/Rchg(42), Erd-Acc/Rchg(42)

Level 38: Dreadful Wail -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Acc/Dmg(45)

Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(46)

Level 44: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(48), Arm-Dam%(48)

Level 47: Rune of Protection -- UnbGrd-EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-ResDam/EndRdx(50)

Level 49: Assault -- EndRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- UnbLea-Stlth(A)

Level 1: Vigilance

Level 2: Rest -- Heal-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11), Pnc-Heal/+End(11)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), EffAdp-EndMod(13)

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Agility Core Paragon

------------

 

 

 

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AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

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Standard build translation ... which means you'll want to wiggle things around a bit. I didn't really double check anything at all, just a straight up translation.

Armored Offensive Build ... if  you want even more offense, you will have to go a completely different direction.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Howl and Shockwave are Interchangable: Level 50 Mutation Defender

Primary Power Set: Time Manipulation

Secondary Power Set: Sonic Attack

Power Pool: Leadership

Power Pool: Fighting

Power Pool: Speed

Power Pool: Sorcery

Ancillary Pool: Dark Mastery

 

Hero Profile:

Level 1: Temporal Mending -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg(3), Prv-Heal/Rchg/EndRdx(3)

Level 1: Shriek -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(5), SprDfnBst-Acc/Dmg/EndRdx(7), SprDfnBst-Acc/Dmg/EndRdx/Rchg(7), SprDfnBst-Rchg/Heal%(9)

Level 2: Time's Juncture -- DmpSpr-ToHitDeb/EndRdx(A), DmpSpr-ToHitDeb(9)

Level 4: Scream -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(15), SprVglAss-Dmg/EndRdx/Rchg(15), SprVglAss-Acc/Dmg/EndRdx(17), SprVglAss-Acc/Dmg/EndRdx/Rchg(17), SprVglAss-Rchg/+Absorb(19)

Level 6: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Rchg+(21), ShlWal-ResDam/Re TP(21)

Level 8: Distortion Field -- Lck-Acc/Hold(A), Lck-Acc/Rchg(23), Lck-Rchg/Hold(23), Lck-EndRdx/Rchg/Hold(25), Lck-Acc/EndRdx/Rchg/Hold(25), Lck-%Hold(27)

Level 10: Howl -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(29), Rgn-Dmg/EndRdx(29), Rgn-Knock%(31), OvrFrc-Dam/KB(50)

Level 12: Boxing -- KntCmb-Acc/Dmg(A)

Level 14: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(31), UnbGrd-Max HP%(33), GldArm-3defTpProc(33), StdPrt-ResDam/Def+(33)

Level 16: Hasten -- RechRdx-I(A), RechRdx-I(34)

Level 18: Farsight -- LucoftheG-Rchg+(A), HO:Membr(34), HO:Membr(34)

Level 20: Amplify -- RechRdx-I(A), RechRdx-I(36), GssSynFr--Build%(36)

Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), LucoftheG-Rchg+(37)

Level 24: Spirit Ward -- Prv-Absorb%(A)

Level 26: Slowed Response -- AnlWkn-Acc/Rchg/EndRdx(A), UndDfn-Rchg/EndRdx(37)

Level 28: Shout -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Rchg/SlowProc(40)

Level 30: Mystic Flight -- BlsoftheZ-ResKB(A)

Level 32: Chrono Shift -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/Rchg(40), RechRdx-I(40)

Level 35: Dark Consumption -- Erd-Acc/Dmg/Rchg(A), Erd-Dmg/Rchg(42), Erd-Acc/Rchg(42)

Level 38: Dreadful Wail -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Acc/Dmg(45)

Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(46)

Level 44: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(48), Arm-Dam%(48)

Level 47: Rune of Protection -- UnbGrd-EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-ResDam/EndRdx(50)

Level 49: Assault -- EndRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- UnbLea-Stlth(A)

Level 1: Vigilance

Level 2: Rest -- Heal-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11), Pnc-Heal/+End(11)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), EffAdp-EndMod(13)

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Agility Core Paragon

------------

 

 

 

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I could be wrong, but I thought they wanted a Soul build. Not sure if it matters though. The power boost would make Farsight more potent, so you probably just sub that in for dark consumption, and everything else is the same?


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A different take on it for your perusal. This is actually the current build for my Time/Sonic/Soul and I'm happy with it. Should also be easy to make certain tweaks (e.g. swapping the Ragnarok 5-piece into Howl), though I don't think they are strictly needed.

 

Benchmarks:

- Perma-Hasten and perma-Chrono Shift.

- Near-softcap to all personal positional defenses with non-Power Boosted Farsight. Approaches the Incarnate softcap with Power Boosted Farsight (which is the only kind I ever use). Provides around 37% all defenses to the rest of the team via that and Maneuvers. Add Time's Juncture and this build can make most teams untouchable all by itself (at least, until they get overconfident and wander off and miss the Farsight refresh. But that's what Vengeance is for!).

- Perma-Fortunata, with softcapped defenses and Temporal Selection. Makes soloing much easier!

- Slowed Response -> Amplify (w/ Gaussian's) -> Dreadful Wail every 37 seconds. Usually just cleanup after that.

 

Idiosyncracies:

- Minimal slotting in Distortion Field. I don't think procs are worthwhile for pulsing fields anymore (tried it and was very disappointed), and the random hold duration never struck me as needing enhancement. I use it as a slowing field to contain spawns and control choke points and find it does its job exceptionally well that way with only minimal investment.

- Time Crawl could probably be cut entirely from the build. I left it in because I like being able to contribute to -regen against AVs and cripple the occasional tough Boss, but it's honestly not amazing. I might replace it with some other more broadly-applicable utility in the future (maybe Super Speed for better Stealthing).

 

And the elephant in the room, which probably requires some explanation:

- I skipped Soul Drain. Blasphemy, I know, but hear me out. In practical terms Soul Drain is in competition with Amplify to act as a damage spike, and traditionally that has been an easy choice in favor of Soul Drain. However, I think things have changed. With the PPM calculations we have now the Gaussian proc goes off a lot in Amplify and when it does, it far outclasses what Soul Drain can offer. Sure you could slot Gaussian into SD, but because of the way the PPM system disadvantages AoE attacks it'll fire less reliably and less often. Amplify also requires zero additional slots (SD needs heavy slotting to be usable), is available every time Dreadful Wail is off cooldown (SD will not be), executes far faster (Soul Drain's animation takes an eternity, and on teams a spawn may very well evaporate before it's done), and it costs a fraction of the endurance. The hard fact is that the only advantage Soul Drain offers is a longer buff duration, and that's only valuable if things are still alive ten seconds later. I find that after I use Dreadful Wail (which I can do all the time) there's rarely a need to do more than a little cleanup, which my Fortunata and I can handle just fine. If I used Soul Drain instead, I'd actually finish the spawn slower and/or have leftover buff duration that isn't useful, and the unsynced recharge times would mean I would often have to choose to either fire DW unbuffed or wait for SD to come off cooldown before tackling a spawn. Amplify is always up.

 

TL;DR a 6-slotted Soul Drain would be more resource intensive and do the job worse than a 1-slotted Amplify does. I know that sounds wild, but I'm basing this on enough actual play that I feel very confident saying it. In a PPM world of quick-recharging crashless nukes, Amplify is better than Soul Drain.

 

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Chronometer: Level 50 Magic Defender

Primary Power Set: Time Manipulation

Secondary Power Set: Sonic Attack

Power Pool: Flight

Power Pool: Leadership

Power Pool: Speed

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Time Crawl

  • (A) Tempered Readiness - Accuracy/Slow
  • (46) Tempered Readiness - Endurance/Recharge/Slow

Level 1: Shriek

  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (3) Decimation - Damage/Recharge
  • (5) Decimation - Accuracy/Endurance/Recharge
  • (5) Decimation - Accuracy/Damage/Recharge

Level 2: Scream

  • (A) Defender's Bastion - Accuracy/Damage
  • (7) Defender's Bastion - Damage/Recharge
  • (7) Defender's Bastion - Damage/Endurance/Recharge
  • (9) Defender's Bastion - Accuracy/Damage/Endurance
  • (9) Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (42) Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 4: Temporal Mending

  • (A) Numina's Convalesence - Heal/Endurance
  • (11) Numina's Convalesence - Endurance/Recharge
  • (11) Numina's Convalesence - Heal/Recharge
  • (13) Numina's Convalesence - Heal/Endurance/Recharge
  • (13) Numina's Convalesence - Heal
  • (23) Numina's Convalesence - +Regeneration/+Recovery

Level 6: Time's Juncture

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (15) Dark Watcher's Despair - Recharge/Endurance
  • (17) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (33) Slow IO
  • (36) Slow IO

Level 8: Howl

  • (A) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (21) Positron's Blast - Accuracy/Damage/Endurance
  • (21) Positron's Blast - Chance of Damage(Energy)
  • (25) Range IO

Level 10: Temporal Selection

  • (A) Healing IO

Level 12: Distortion Field

  • (A) Tempered Readiness - Endurance/Recharge/Slow
  • (17) Pacing of the Turtle - Endurance/Recharge/Slow

Level 14: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Shockwave

  • (A) Positron's Blast - Damage/Endurance
  • (23) Positron's Blast - Damage/Recharge
  • (25) Positron's Blast - Damage/Range
  • (27) Positron's Blast - Accuracy/Damage/Endurance
  • (27) Positron's Blast - Chance of Damage(Energy)
  • (48) Empty

Level 18: Farsight

  • (A) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Recharge
  • (29) Luck of the Gambler - Endurance/Recharge
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Recharge Speed

Level 20: Hover

  • (A) Luck of the Gambler - Recharge Speed

Level 22: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Endurance/Recharge
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
  • (33) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Recharge Speed

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 26: Slowed Response

  • (A) Analyze Weakness - Accuracy/Recharge
  • (34) Analyze Weakness - Defense Debuff/Endurance/Recharge

Level 28: Assault

  • (A) Endurance Reduction IO

Level 30: Amplify

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 32: Chrono Shift

  • (A) Doctored Wounds - Endurance/Recharge
  • (37) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Heal/Endurance/Recharge
  • (37) Doctored Wounds - Heal
  • (39) Efficacy Adaptor - EndMod
  • (39) Efficacy Adaptor - EndMod/Recharge

Level 35: Dark Embrace

  • (A) Aegis - Resistance/Endurance
  • (42) Aegis - Resistance/Endurance/Recharge
  • (43) Aegis - Resistance
  • (43) Steadfast Protection - Resistance/+Def 3%
  • (43) Gladiator's Armor - TP Protection +3% Def (All)
  • (46) Unbreakable Guard - +Max HP

Level 38: Dreadful Wail

  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Chance for Smashing Damage

Level 41: Power Boost

  • (A) Recharge Reduction IO

Level 44: Soul Storm

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (45) Basilisk's Gaze - Recharge/Hold
  • (45) Basilisk's Gaze - Endurance/Recharge/Hold
  • (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (46) Damage Increase IO
  • (48) Damage Increase IO

Level 47: Summon Mistress

  • (A) Expedient Reinforcement - Accuracy/Damage
  • (48) Expedient Reinforcement - Damage/Endurance
  • (50) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (50) Expedient Reinforcement - Endurance/Damage/Recharge
  • (50) Recharge Reduction IO

Level 49: Vengeance

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 1: Vigilance

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Endurance Modification IO
  • (36) Performance Shifter - EndMod
  • (36) Performance Shifter - Chance for +End

Level 50: Clarion Partial Core Invocation

Level 50: Cognitive Total Radial Conversion

Level 50: Support Partial Radial Graft

Level 50: Vigor Partial Core Revamp

Level 50: Pyronic Total Radial Judgement

Level 50: Vanguard Total Core Improved Ally

------------

 

 

 

 

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And the elephant in the room, which probably requires some explanation:

- I skipped Soul Drain. Blasphemy, I know, but hear me out. In practical terms Soul Drain is in competition with Amplify to act as a damage spike, and traditionally that has been an easy choice in favor of Soul Drain. However, I think things have changed. With the PPM calculations we have now the Gaussian proc goes off a lot in Amplify and when it does, it far outclasses what Soul Drain can offer. Sure you could slot Gaussian into SD, but because of the way the PPM system disadvantages AoE attacks it'll fire less reliably and less . Amplify also requires zero additional slots (SD needs heavy slotting to be usable), is available every time Dreadful Wail is off cooldown (SD will not be), executes far faster (Soul Drain's animation takes an eternity, and on teams a spawn may very well evaporate before it's done), and it costs a fraction of the endurance. The hard fact is that the only advantage Soul Drain offers is a longer buff duration, and that's only valuable if things are still alive ten seconds later. I find that after I use Dreadful Wail (which I can do all the time) there's rarely a need to do more than a little cleanup, which my Fortunata and I can handle just fine. If I used Soul Drain instead, I'd actually finish the spawn slower and/or have leftover buff duration that isn't useful, and the unsynced recharge times would mean I would often have to choose to either fire DW unbuffed or wait for SD to come off cooldown before tackling a spawn. Amplify is always up.

 

 

I like your breakdown but what I highlighted is the only thing I feel is inaccurate justification. Due to Soul Drain having a 240 second base recharge and only a 10 foot radius, my calculations show that you can still achieve a 90% probability to proc off of 1 target with 113.5% recharge in Soul Drain. That 90% is the maximum probability to proc, which your Amplify will have. However, I believe Soul Drain would have a 90% probability to proc on each target it hits. So if you hit 3 targets, you would have a 99.9% probability to proc.

 

Other than that, I like your take. You can have amplify up every ~30 seconds and have a 90% chance to proc, with only using 1 slot. Or you could have Soul Drain up every ~60 seconds and have a near guaranteed chance to proc (if you hit a mob), but it will cost you more slots. Also, Soul Drain will stay boosted (sans proc) for 30 seconds (and likely boosted for more damage that amplify), whereas Amplify will wear off in 10 seconds. There's definitely plenty of tradeoffs, but like you said, Amplify + Proc + Dreadful Wail will typically take care of the mob, so you won't need more than that.


PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

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Guassian procs reliably in SD.  I personally tend to put it in aim so that it helps boost damage when malfactored at lower levels.  (I potentially malfactor more often than most players)

 

I've not tested the "in-between" build of Soul->Souldrain.  I went with the nearly perma Dark-Souldrain vs more heavily armored Force of Nature build. Most of my current builds are on Sould->Souldrain, the only one I tested (recently) both builds on is time/dp.  But, regardless, I think you can reasonable interpolate what you can expect, assuming similar endpoint Tier 4 Incarnate builds.

 

Time/Fire/Dark-Souldrain: 310 st dps 12 mpl (inverse aoe)

Time/Dp/Dark-Souldrain:  280 st dps 13 mpl (inverse aoe)

Time/Dp/Sould-Souldrain:  <interpolate>

Time/Dp/Power-FoN: 210 st dps 16 mpl (inverse aoe)

 

AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

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I like your breakdown but what I highlighted is the only thing I feel is inaccurate justification. Due to Soul Drain having a 240 second base recharge and only a 10 foot radius, my calculations show that you can still achieve a 90% probability to proc off of 1 target with 113.5% recharge in Soul Drain. That 90% is the maximum probability to proc, which your Amplify will have. However, I believe Soul Drain would have a 90% probability to proc on each target it hits. So if you hit 3 targets, you would have a 99.9% probability to proc.

 

Fair. I'll admit that I didn't break out the napkin math for Soul Drain and assumed that the AoE penalty would be higher, so I'm willing to readily concede the point. I'll stand by my argument in favor of Amplify since I think it is still the better tool for the job (especially when playing a set as busy as Time, I think the ease-of-use that Amp offers actually makes a big difference), but I appreciate the corrections. I don't want to be guilty of spreading bad information.

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