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Is the to-hit debuff Beta Decay (rad) on tank any good?


Diantane

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Oh, hello again, Dian.

It's helpful if you lean into defense. For all purposes it gives X defense though only in the aura's radius, so for all effects melee defense. SOs will increase that number for a little bit. You can test this by purchasing a Power Analyser from the START vendor and using it on a mob to check its attributes.

As always debuffs work exceptionally better the lower level the enemies are and lose effectiveness as they become high level than the character.

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Beta decay has a base of -5.25.

In comparison, weave has a base of 5.

 

It would be like a Melee range weave, 2x the base would be 10% defense.

Though I don't know the enhancement diminishing rate.

 

If you have both, you could be around 20ish % defense.

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I honestly never think about it on my Rad Tankers because I don't bother with defense, so the toHit debuff is unnoticeable.  Same with the defense debuff except that one lets me slot an Achilles proc so I care about it  just slightly more.  The real stuff in Beta Decay is the +recharge buff and, of course, the taunt aura.

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20 hours ago, ZemX said:

Same with the defense debuff except that one lets me slot an Achilles proc so I care about it  just slightly more. 

The -def is autohit. Very useful for annoying foes like Rikti drones, venged Nemesis, etc.

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On 10/26/2024 at 2:01 PM, ZemX said:

I honestly never think about it on my Rad Tankers because I don't bother with defense, so the toHit debuff is unnoticeable.  Same with the defense debuff except that one lets me slot an Achilles proc so I care about it  just slightly more.  The real stuff in Beta Decay is the +recharge buff and, of course, the taunt aura.

The proc chance of Achilles against a single target is 30.7%, so the average -resist is 6.14%. After purple patch (+3), this would be a 4% resist debuff. Also, bear in mind that offensive procs aren't auto-hit so unless you slot accuracy into the power, you're going to miss a lot.

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12 hours ago, Hjarki said:

The proc chance of Achilles against a single target is 30.7%, so the average -resist is 6.14%. After purple patch (+3), this would be a 4% resist debuff. Also, bear in mind that offensive procs aren't auto-hit so unless you slot accuracy into the power, you're going to miss a lot.

 

Well first, not sure that is true about Achilles and toHit rolls.  I haven't checked the combat logs but CoD does not tag this proc as needing a toHit roll the way it does for all damage procs.  But second, wouldn't really care either way.  I am never skipping this power but also never adding slots to it.  One-slotting any other enhancement isn't making a world of difference either, so I go with Achilles.  

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