Tankshock Posted Friday at 10:12 PM Share Posted Friday at 10:12 PM Is there a way for Blasters to get meaningful Mez protection other than Clarion (or teammates)? Thanks! Link to comment Share on other sites More sharing options...
FupDup Posted Friday at 10:35 PM Share Posted Friday at 10:35 PM There's a few options for power picks: *Melee Hybrid incarnate power (only while the toggle is active, scales based on enemy count in 10 meters) *Rune of Protection from the Sorcery pool (180s fixed recharge) *Martial Combat (secondary set) has Inner Will Otherwise, you'd have to use consumables like Inspirations or Defense Amplifiers from the START vendor. You could try slotting the mezz protection ATO in one of your T1 or T2 powers so you can use it to break free while mezzed. 1 Closed Beta Discord Invite: https://discord.gg/DptUBzh Link to comment Share on other sites More sharing options...
Snarky Posted Friday at 10:54 PM Share Posted Friday at 10:54 PM 40 minutes ago, Tankshock said: Is there a way for Blasters to get meaningful Mez protection other than Clarion (or teammates)? Thanks! If you run ALL Redside Strike Forces there is a NEW Accolade Power that acts as a breakfree. It recharges reasonably fast and if you keep a couple extra breakfrees in your tray (i carry 2-4 on Blasters depending on content) you may find yourself just using this in the rare times you are mezzed. Of course I play Blasters very aggressively, so YMMV. 1 1 Link to comment Share on other sites More sharing options...
Wavicle Posted Friday at 10:56 PM Share Posted Friday at 10:56 PM 19 minutes ago, FupDup said: You could try slotting the mezz protection ATO in one of your T1 or T2 powers so you can use it to break free while mezzed. In my experience this is the wrong way to do it. Rather than putting your ATO in t1 or t2 in the hope that it will break you out, put the ATO in your best attack, such as your Sniper attack, Bitter Ice Blast, Water Jet, or whatever, so that you are more likely to have multiple stacks of the ATO buff and therefore less likely to get mezzed in the first place. The t1 and t2 just have such low proc chances that it really isn't very effective as a strategy. 3 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Frozen Burn Posted Friday at 11:02 PM Share Posted Friday at 11:02 PM (edited) Also.... Combat Jumping provides Immob protection. Acrobatics provides KB and Hold protection. Aid Self provides Stun protection But trying to work all this into your build only gimps you. It's just a blaster's life until incarnate powers and Clarion. Breakfrees are your friend and easy to use and you're even able to take them BEFORE you jump into a situation that you know will mez you. Additionally, take your T1 and T2 primary and T1 Secondary - all 3 can be used while mezzed. And don't poopoo them for being low tier powers - I can't tell you enough and how often cycling through those three saved my rear-end when I had nothing else. I always take all three of them just for this reason. Edited Friday at 11:04 PM by Frozen Burn filthy typos! Link to comment Share on other sites More sharing options...
Wavicle Posted Friday at 11:13 PM Share Posted Friday at 11:13 PM Energy Manipulation has protection from Stuns. Atomic Manipulation has resistance to most mez. Martial Combat was already mentioned above, are there any others I'm not thinking of? Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
electric_emu Posted Friday at 11:18 PM Share Posted Friday at 11:18 PM (edited) Outisde of specific secondary powersets, Rune of Protection is your best bet imo. It has a fixed recharge (180s), but decent uptime and can be used reactively (while mezzed). It helps significantly and is otherwise useful for keeping yourself alive when you screw up. Plus it's a great slot mule power. Edited Friday at 11:19 PM by electric_emu 1 Link to comment Share on other sites More sharing options...
Tankshock Posted 16 hours ago Author Share Posted 16 hours ago 14 hours ago, Wavicle said: Energy Manipulation has protection from Stuns. Atomic Manipulation has resistance to most mez. Martial Combat was already mentioned above, are there any others I'm not thinking of? -kb from TA Link to comment Share on other sites More sharing options...
Uun Posted 15 hours ago Share Posted 15 hours ago 15 hours ago, Wavicle said: are there any others I'm not thinking of? Temporal has stun protection Ninja has fear protection 1 Uuniverse Link to comment Share on other sites More sharing options...
Thraxen Posted 10 hours ago Share Posted 10 hours ago High defense. Won’t get mezzed if it doesn’t hit you to begin with. Link to comment Share on other sites More sharing options...
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