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Lowered EXP but increased INF at the START vendor


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You know how the exp toggle in the options menu was nerfed because of firefarmers?

And you know how incarnate powers dont work at level 44?

And you know how the +exp boosters do not work at level 50?

 

Bring that back, but just make -exp/+inf options to stop working at level 45.

Potential numbers:

25% slower exp, but 20% inf gain

50% slower exp, but 40% inf gain

100% slower exp, but 60% inf gain

 

1.) potentially exploitable by firefarmers.  someone halting at 44 will not have the killing power of a decked out incarnate, slots and mule powers from 45-50 will also be limiting but they sure will try

2.) im not going through every story arcs levels in ouro to check but the people in their mid 40s wont be missing much.  meaning people at level 45-50 wont need to exemplar/ouro down for level 45-50 arcs

3.) this gives people the option to level slower and not be punished for it

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"Influence gain" at lower levels (whatever those are defined as) is relatively mediocre, in my opinion. Even a "60%" isn't going to be that much, compared to the Inf that can be had by simply vendoring the drops that are gotten from defeats.

 

The vendors/stores that sell pieces that those low-level players may want to buy stuff from (with Inf) will also buy the drops from those players.

 

 

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14 hours ago, kelika2 said:

3.) this gives people the option to level slower and not be punished for it

If you want to level more slowly just turn off XP gain at various points.  Since not gaining XP is the goal, not gaining XP is in no way a "punishment".  It is the desired outcome.

Having an influence boost in trade for a XP slowdown is not "not being punished", it is being rewarded.

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1 hour ago, srmalloy said:

Or equally lucky enhancement convertor rolls. Same deal, just a different process.

Literally any scheme in the game makes more than just grinding inf below 50.  Even farmers, who do well off inf grind, do better from drops.  Way better

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