kelika2 Posted November 16 Share Posted November 16 You know how the exp toggle in the options menu was nerfed because of firefarmers? And you know how incarnate powers dont work at level 44? And you know how the +exp boosters do not work at level 50? Bring that back, but just make -exp/+inf options to stop working at level 45. Potential numbers: 25% slower exp, but 20% inf gain 50% slower exp, but 40% inf gain 100% slower exp, but 60% inf gain 1.) potentially exploitable by firefarmers. someone halting at 44 will not have the killing power of a decked out incarnate, slots and mule powers from 45-50 will also be limiting but they sure will try 2.) im not going through every story arcs levels in ouro to check but the people in their mid 40s wont be missing much. meaning people at level 45-50 wont need to exemplar/ouro down for level 45-50 arcs 3.) this gives people the option to level slower and not be punished for it Link to comment Share on other sites More sharing options...
Glacier Peak Posted November 16 Share Posted November 16 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
tidge Posted November 16 Share Posted November 16 "Influence gain" at lower levels (whatever those are defined as) is relatively mediocre, in my opinion. Even a "60%" isn't going to be that much, compared to the Inf that can be had by simply vendoring the drops that are gotten from defeats. The vendors/stores that sell pieces that those low-level players may want to buy stuff from (with Inf) will also buy the drops from those players. 1 Link to comment Share on other sites More sharing options...
OEM61 Posted November 17 Share Posted November 17 14 hours ago, kelika2 said: 3.) this gives people the option to level slower and not be punished for it If you want to level more slowly just turn off XP gain at various points. Since not gaining XP is the goal, not gaining XP is in no way a "punishment". It is the desired outcome. Having an influence boost in trade for a XP slowdown is not "not being punished", it is being rewarded. 1 1 3 Link to comment Share on other sites More sharing options...
Jeagan Posted Tuesday at 12:08 AM Share Posted Tuesday at 12:08 AM So back in the beginning, as well as on live, when you disabled XP gain you would double your INF gain. homecoming chose to remove that. I doubt they will reverse that decision, and this would essentially be reversing that decision. 1 Link to comment Share on other sites More sharing options...
Snarky Posted Tuesday at 10:14 AM Share Posted Tuesday at 10:14 AM there is NO money to be made by inf drops while levelling. (relative to 50 earning) The money to be made while levelling is lucky recipe drops. To be sold on market. Link to comment Share on other sites More sharing options...
srmalloy Posted Tuesday at 03:07 PM Share Posted Tuesday at 03:07 PM 4 hours ago, Snarky said: The money to be made while levelling is lucky recipe drops. To be sold on market. Or equally lucky enhancement convertor rolls. Same deal, just a different process. 1 Link to comment Share on other sites More sharing options...
Snarky Posted Tuesday at 04:36 PM Share Posted Tuesday at 04:36 PM 1 hour ago, srmalloy said: Or equally lucky enhancement convertor rolls. Same deal, just a different process. Literally any scheme in the game makes more than just grinding inf below 50. Even farmers, who do well off inf grind, do better from drops. Way better 1 Link to comment Share on other sites More sharing options...
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