Jump to content

Recommended Posts

Posted

they do but if you are double stacking domination it knocks back sometimes

also if you are using Overwhelming force stop now, that causes a lot of knockback.  use sudden acceleration

  • Thanks 1
Posted

They work fine.    Bonfire got toned down a bit, but I don't recall the details.

 

Most stuff that does Knockdown will still do knockback to lower level mobs.

Posted

Embrace knockback until that which you are embracing flies away fifty feet.  Then ranged attack. 🙂

  • Pizza (Pepperoni) 1

Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie

Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria

 

Many alts and lots of fun.  Thank you Name Release For letting me get my OG main back!

Posted

When you slot kb>kd in Bonfire, the power's chance of knockdown is reduced from 120% every 1s to 20% every 1s (unless the target is immobilized, in which case the chance is 100% every 1s).

  • Thanks 1
Posted
1 hour ago, High_Beam said:

Embrace knockback until that which you are embracing flies away fifty feet.  Then ranged attack. 🙂

I'm probably a bit weird for doing it, but I like to put a +5 Knockback IO into the sixth slot for Meteor, just because it's so funny to watch the mobs reach escape velocity; with proper positioning of the impact, you can cluster most of a spawn into a convenient corner. And watching the comets that Nemesis Jaegers turn into when the Meteor lands is endlessly amusing -- if only the Jaegers spawned in Crey's Folly so you could get even better KB visuals.

Posted
1 hour ago, srmalloy said:

I'm probably a bit weird for doing it, but I like to put a +5 Knockback IO into the sixth slot for Meteor, just because it's so funny to watch the mobs reach escape velocity; with proper positioning of the impact, you can cluster most of a spawn into a convenient corner. And watching the comets that Nemesis Jaegers turn into when the Meteor lands is endlessly amusing -- if only the Jaegers spawned in Crey's Folly so you could get even better KB visuals.

 

https://homecoming.wiki/wiki/Knockback_Increase_(Empowerment)

 

😉

Get busy living... or get busy dying.  That's goddamn right.

Posted
3 hours ago, srmalloy said:

I like to put a +5 Knockback IO into the sixth slot for Meteor,

Even unslotted, Meteor is so f'n funny to watch it throw mobs across the room.

  • Like 1
  • Thumbs Up 1

What this team needs is more Defenders

Posted
4 hours ago, srmalloy said:

I'm probably a bit weird for doing it, but I like to put a +5 Knockback IO into the sixth slot for Meteor, just because it's so funny to watch the mobs reach escape velocity; with proper positioning of the impact, you can cluster most of a spawn into a convenient corner. And watching the comets that Nemesis Jaegers turn into when the Meteor lands is endlessly amusing -- if only the Jaegers spawned in Crey's Folly so you could get even better KB visuals.

I six slotted Force Feedback plus Lumi's suggestion of using the Empowerment station.

 

You need a spotter to find the skulls and hellions in Perez' landing spots.

  • Haha 3

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...