Tankshock Posted November 16, 2024 Posted November 16, 2024 Do KB to KD procs no longer work in Bonfire? 1
kelika2 Posted November 16, 2024 Posted November 16, 2024 they do but if you are double stacking domination it knocks back sometimes also if you are using Overwhelming force stop now, that causes a lot of knockback. use sudden acceleration 1
lemming Posted November 16, 2024 Posted November 16, 2024 They work fine. Bonfire got toned down a bit, but I don't recall the details. Most stuff that does Knockdown will still do knockback to lower level mobs.
High_Beam Posted November 17, 2024 Posted November 17, 2024 Embrace knockback until that which you are embracing flies away fifty feet. Then ranged attack. 🙂 1 Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria Many alts and lots of fun. Thank you Name Release For letting me get my OG main back!
Uun Posted November 17, 2024 Posted November 17, 2024 When you slot kb>kd in Bonfire, the power's chance of knockdown is reduced from 120% every 1s to 20% every 1s (unless the target is immobilized, in which case the chance is 100% every 1s). 1 Uuniverse
srmalloy Posted November 17, 2024 Posted November 17, 2024 1 hour ago, High_Beam said: Embrace knockback until that which you are embracing flies away fifty feet. Then ranged attack. 🙂 I'm probably a bit weird for doing it, but I like to put a +5 Knockback IO into the sixth slot for Meteor, just because it's so funny to watch the mobs reach escape velocity; with proper positioning of the impact, you can cluster most of a spawn into a convenient corner. And watching the comets that Nemesis Jaegers turn into when the Meteor lands is endlessly amusing -- if only the Jaegers spawned in Crey's Folly so you could get even better KB visuals.
Luminara Posted November 17, 2024 Posted November 17, 2024 1 hour ago, srmalloy said: I'm probably a bit weird for doing it, but I like to put a +5 Knockback IO into the sixth slot for Meteor, just because it's so funny to watch the mobs reach escape velocity; with proper positioning of the impact, you can cluster most of a spawn into a convenient corner. And watching the comets that Nemesis Jaegers turn into when the Meteor lands is endlessly amusing -- if only the Jaegers spawned in Crey's Folly so you could get even better KB visuals. https://homecoming.wiki/wiki/Knockback_Increase_(Empowerment) 😉 Get busy living... or get busy dying. That's goddamn right.
Psyonico Posted November 17, 2024 Posted November 17, 2024 3 hours ago, srmalloy said: I like to put a +5 Knockback IO into the sixth slot for Meteor, Even unslotted, Meteor is so f'n funny to watch it throw mobs across the room. 1 1 What this team needs is more Defenders
lemming Posted November 17, 2024 Posted November 17, 2024 4 hours ago, srmalloy said: I'm probably a bit weird for doing it, but I like to put a +5 Knockback IO into the sixth slot for Meteor, just because it's so funny to watch the mobs reach escape velocity; with proper positioning of the impact, you can cluster most of a spawn into a convenient corner. And watching the comets that Nemesis Jaegers turn into when the Meteor lands is endlessly amusing -- if only the Jaegers spawned in Crey's Folly so you could get even better KB visuals. I six slotted Force Feedback plus Lumi's suggestion of using the Empowerment station. You need a spotter to find the skulls and hellions in Perez' landing spots. 3
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