Tankshock Posted November 16 Share Posted November 16 Do KB to KD procs no longer work in Bonfire? 1 Link to comment Share on other sites More sharing options...
kelika2 Posted November 16 Share Posted November 16 they do but if you are double stacking domination it knocks back sometimes also if you are using Overwhelming force stop now, that causes a lot of knockback. use sudden acceleration 1 Link to comment Share on other sites More sharing options...
lemming Posted November 16 Share Posted November 16 They work fine. Bonfire got toned down a bit, but I don't recall the details. Most stuff that does Knockdown will still do knockback to lower level mobs. Link to comment Share on other sites More sharing options...
High_Beam Posted November 17 Share Posted November 17 Embrace knockback until that which you are embracing flies away fifty feet. Then ranged attack. 🙂 1 Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria Many alts and lots of fun. Thank you Name Release For letting me get my OG main back! Link to comment Share on other sites More sharing options...
Uun Posted November 17 Share Posted November 17 When you slot kb>kd in Bonfire, the power's chance of knockdown is reduced from 120% every 1s to 20% every 1s (unless the target is immobilized, in which case the chance is 100% every 1s). 1 Uuniverse Link to comment Share on other sites More sharing options...
srmalloy Posted November 17 Share Posted November 17 1 hour ago, High_Beam said: Embrace knockback until that which you are embracing flies away fifty feet. Then ranged attack. 🙂 I'm probably a bit weird for doing it, but I like to put a +5 Knockback IO into the sixth slot for Meteor, just because it's so funny to watch the mobs reach escape velocity; with proper positioning of the impact, you can cluster most of a spawn into a convenient corner. And watching the comets that Nemesis Jaegers turn into when the Meteor lands is endlessly amusing -- if only the Jaegers spawned in Crey's Folly so you could get even better KB visuals. Link to comment Share on other sites More sharing options...
Luminara Posted November 17 Share Posted November 17 1 hour ago, srmalloy said: I'm probably a bit weird for doing it, but I like to put a +5 Knockback IO into the sixth slot for Meteor, just because it's so funny to watch the mobs reach escape velocity; with proper positioning of the impact, you can cluster most of a spawn into a convenient corner. And watching the comets that Nemesis Jaegers turn into when the Meteor lands is endlessly amusing -- if only the Jaegers spawned in Crey's Folly so you could get even better KB visuals. https://homecoming.wiki/wiki/Knockback_Increase_(Empowerment) 😉 Get busy living... or get busy dying. That's goddamn right. Link to comment Share on other sites More sharing options...
Psyonico Posted November 17 Share Posted November 17 3 hours ago, srmalloy said: I like to put a +5 Knockback IO into the sixth slot for Meteor, Even unslotted, Meteor is so f'n funny to watch it throw mobs across the room. 1 1 What this team needs is more Defenders Link to comment Share on other sites More sharing options...
lemming Posted November 17 Share Posted November 17 4 hours ago, srmalloy said: I'm probably a bit weird for doing it, but I like to put a +5 Knockback IO into the sixth slot for Meteor, just because it's so funny to watch the mobs reach escape velocity; with proper positioning of the impact, you can cluster most of a spawn into a convenient corner. And watching the comets that Nemesis Jaegers turn into when the Meteor lands is endlessly amusing -- if only the Jaegers spawned in Crey's Folly so you could get even better KB visuals. I six slotted Force Feedback plus Lumi's suggestion of using the Empowerment station. You need a spotter to find the skulls and hellions in Perez' landing spots. 3 Link to comment Share on other sites More sharing options...
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