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Base Building Mode - Memory Allocation Error - Prae_Cloud_Noon_B.texture


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I spend a lot of time in base edit mode, and I know there have always been memory issues, but I have frequently been getting the following error:

 

D:/CoH/piggs/stage2c.pigg: Failed memory allocation (zip'd size 195782, unzip'd size 1398683)
Read failed for file: texture_library/WORLD/World_fx/sky/praetoria/prae_cloud_noon_B.texture
-1

The game ran out of memory and must now exit.

 

I changed the default sky, in case that was somehow related, but it doesn't seem to have made a difference. Hope this is helpful. Thanks! :)

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Slightly different version came up earlier, Prae_Cloud_Noon_A.texture. Just now I got this one:

 

D:/CoH/piggs/stage1b.pigg: Failed memory allocation (zip'd size 701374, unzip'd size 1398681)
Read failed for file: texture_library/WORLD/Villain_lairs/Rikti/Rikti_Computer_Pod.texture
-1

The game ran out of memory and must now exit.

 

If this is something on my end, I'd love to know what I could do to fix it; it's super annoying, lol.

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I've gathered a bit more info on this, in hopes it may help or spark some suggestions on what I can do to fix it. The Prae_Cloud_Noon_B file is by far the most common, but files that have caused the memory allocation error include:

 

  • stage1b.pigg - Villain_lairs/Rikti/Rikti_Computer_Pod.texture (x2)
  • stage2c.pigg - World_fx/sky/praetoria/prae_cloud_noon_A.texture
  • stage2c.pigg - World_fx/sky/praetoria/prae_cloud_noon_B.texture (x6)
  • stage2c.pigg - City_Zones/Praetoria/First_Ward/Buildings/Brick_MidRises/P_StainTile03.texture
  • stage3g.pigg - City_Zones/Atlas_Park_makeover/Nature/bushes/AP_ivy_01_dc.texture
  • texWorldCZ.pigg - City_Zones/Halloween_2011/Terrain/HE_2011_ConcreteTrim_NS.texture (x3)
  • texture_characters.pigg - naomi/props/p_bathroom/p_toilet_n.texture

 

For the last few days, I also tracked when I started the base editor and when the crashes occurred, along with the error messages:

 


 

7/6

 

- Crashed at 12:51 AM:

 

D:/CoH/piggs/stage3g.pigg: Failed memory allocation (zip'd size 385230, unzip'd size 1398500)
Read failed for file: texture_library/WORLD/City_Zones/Atlas_Park_makeover/Nature/bushes/AP_ivy_01_dc.texture
-1

The game ran out of memory and must now exit.

 

- Restarted to go to city zone & logged out.

- Logged in & began base editor ~ 9:15 AM after server restart.

- AFK from ~11-12:15

- CTD w/ no error message at 12:20

 


 

7/7

 

- Logged in & began base editor ~8 AM.

- CTD w/no error message at 10:40 AM.

- Added CoH to Avast exceptions in case that was part of the issue (didn't seem to change anything).

- Restarted PC (Avast update).

- Logged in & began base editor ~11 AM.

- Crashed at 12:36 PM:

 

D:/CoH/piggs/stage2c.pigg: Failed memory allocation (zip'd size 195782, unzip'd size 1398683)
Read failed for file: texture_library/WORLD/World_fx/sky/praetoria/prae_cloud_noon_B.texture
-1

The game ran out of memory and must now exit.

 

- Restarted & began base editor ~12:45 PM.

- Crashed at 2:22 PM:

 

D:/CoH/piggs/texWorldCZ.pigg: Failed memory allocation (zip'd size 1190636, unzip'd size 1398500)
Read failed for file: texture_library/WORLD/City_Zones/Halloween_2011/Terrain/HE_2011_ConcreteTrim_NS.texture
-1

The game ran out of memory and must now exit.

 

- Restarted & began base editor ~2:45 PM.

- Restarted PC due to Windows Updates, restarted game & began base editor ~5:20 PM

 


 

7/8

 

- Logged in & began base editor ~8 AM.

- AFK ~9:15 AM - ~4 PM; left in base edit mode, no issues.

- Crashed at 5:11 PM:

 

D:/CoH/piggs/stage2c.pigg: Failed memory allocation (zip'd size 241410, unzip'd size 1398683)
Read failed for file: texture_library/WORLD/World_fx/sky/praetoria/prae_cloud_noon_A.texture
-1

The game ran out of memory and must now exit.

 


 

I have 16 GB of RAM, and only have Discord and Chrome (with this forum, a badge tracker, and a couple Google search tabs, nothing excessive) open in addition to the game. (Well, and now Notepad so I can keep track of this stuff.) I have tried deleting and re-downloading the files in question, but it didn't seem to make a difference; it did seem to take longer before it crashed again, but I wasn't recording times at that point so it could be subjective.

 

Any suggestions would be very, very appreciated.

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If it helps, the game was designed to work with the old 2Gb (total) app memory limitation (x86) and likes to crash or generally wig out when it's past the 1.5-1.75Gb marker. Base editing racks that memory use up REAL quick and it's not advised to go for too many hours without understanding you've a risk of losing progress (zone in/out every now and then). IDK why you'd go AFK in the base for that long, but I wouldn't recommend it. The more complex the base, the heavier the memory load. The only way to truly "fix" this would be a rewrite of the game to be fully x64 compatible.

OG Server: Pinnacle  <||>  Current Primary Server: Torchbearer  ||  Also found on the others if desired


Installing CoX:  Windows  ||  MacOS  ||  MacOS for M1  <||>  Migrating Data from an Older Installation


Clubs: Mid's Hero Designer  ||  PC Builders  ||  HC Wiki  ||  Jerk Hackers


Old Forums  <||>  Titan Network  <||>  The City Representative (Info site for all servers)  <||>  Heroica! (by @Shenanigunner)

 

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Well, the AFK wasn't intentional, lol. I understand the builder has always had a memory leak. If what I'm experiencing is par for the course, then it is what it is. I just wasn't sure if this was excessive compared to what other people were experiencing, or if I had something going on beyond just the usual problem. Thanks for the reply; I will suck it up and deal. ;)

 

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I honestly can't say that I've had this similar experience. 

 

BUT, My base is so far pretty low on item count.  Will keep an eye on it as I add more to it (and I do have quite a bit planned for it).

 

Yeah, I'd bet item count and how much you 'clip' likely play into how it handles it.

OG Server: Pinnacle  <||>  Current Primary Server: Torchbearer  ||  Also found on the others if desired


Installing CoX:  Windows  ||  MacOS  ||  MacOS for M1  <||>  Migrating Data from an Older Installation


Clubs: Mid's Hero Designer  ||  PC Builders  ||  HC Wiki  ||  Jerk Hackers


Old Forums  <||>  Titan Network  <||>  The City Representative (Info site for all servers)  <||>  Heroica! (by @Shenanigunner)

 

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