Rudra Posted January 24 Posted January 24 (edited) 38 minutes ago, sponazgul said: I don't remember going back in time. I guess I should look too see if I have the Ouro power then. I feel that that's your interpretation, rather than mine. It is how the Live devs explained retaining access to pre-fall Praetoria. It isn't my interpretation, it is how the game is defined. (Edit yet again: Even making a Praetorian character is technically defined as making a character back in time to before the fall. Everything done in Nova Praetoria, Imperial City, Neutropolis, the Underground, and even First Ward was all described as happening in the past, and players playing that content are going back in time to do so.) 38 minutes ago, sponazgul said: Yes, I know that the Marchand arc is post fall, I'm just pointing out that there are high level Praetorians - I used his arc as an example, but it's not the only one., To suggest that my higher level 50 Praetorian is somehow an anomaly is weird to me. (I'm not saying that you are suggesting this, my response above and in this post is in response to people suggesting that to me.) Yes, there are high level Praetorians. Primals fight them throughout the iTrials and some story arcs. Your character is according to lore sent to Primal Earth to figure out how to prevent the war that you can't prevent, though you decide if you will do so (going Hero) or if you will seize the opportunity for your own benefit (going Villain). I don't have anything against players that want to stay Praetorian. My only concern, and it doesn't seem relevant to this particular discussion, is that a Praetorian character that stays Praetorian, how would they interact with things like the iTrials that they seem to have a workaround for doing. Wouldn't Loyalists be fighting against the Primals on those? So to be perfectly clear, while I don't remember if I opposed higher level Praetorian content previously, I don't care if higher level Praetorian content is made as long as it doesn't disrupt/throw out established game lore. So like for some other threads where this was brought up and the request was for the Praetorians to win through their own iTrials, that sort of request I will oppose. 38 minutes ago, sponazgul said: Again, I can see trials set up versus the Hamidon and his monsters, To the best of my understanding, that was already planned back on Live. Only it was another iTrial for Primals for another tier of incarnate powers as part of stopping Praetorian Hamidon. (Edit again: The last thing any Primal wants is for Praetorian Hamidon and Primal Hamidon to meet and either merge or work together. So going into Praetoria to stomp Praetorian Hamidon and make it possible for the Praetorians to return is something a lot of Primals want. In story.) Edited January 24 by Rudra Edited to replace an "is" with a comma. Edited yet again to add "and some story arcs".
sponazgul Posted January 25 Author Posted January 25 1 hour ago, Rudra said: It is how the Live devs explained retaining access to pre-fall Praetoria. It isn't my interpretation, it is how the game is defined. (Edit yet again: Even making a Praetorian character is technically defined as making a character back in time to before the fall. Everything done in Nova Praetoria, Imperial City, Neutropolis, the Underground, and even First Ward was all described as happening in the past, and players playing that content are going back in time to do so.) I'll adopt that interpretation that my making a character Goldside is an event back in the past during the Praetorian heyday, but also that my character at level 42 and eventually at level 50 is also in the past, before the Fall of Praetoria. I don't see why I can't have that for me. If lore insists that I must have left Praetoria at my level, well, the lore is wrong, because I haven't left.
Chris24601 Posted January 25 Posted January 25 To me, the need to leave Praetoria if you want to continue your story is basically the same as how, if you want to not be a villain, even a Rogue needs to completely abandon the Isles around level 40. All the 40+ content outside of Rogue tip missions is written as if you have fully embraced being a full villain employed by Arachnos. If you want any rogue-ish nuance at that point you can do the one Rogue arc in Independence Port and the Rogue tip missions. If you want more non-repeatable content you have to ultimately “pick a side”… not literally, you can keep the trappings of being a Rogue on your character sheet… but if you’re doing the 40+ Redside arcs you’re acting like a flat-out villain… or you can pull the trigger and become heroic so you can do Blueside content. It’s the same for Goldside… eventually you have to pick between Blue and Red side or just run out of things to do there. That is the story of every PC as the reach the endgame. While the game has a LOT of options they aren’t actually unlimited. You can write “I’m a Council Officer” in your backstory all you want. Council mobs will still shoot you like they would anyone else. By the same token, regardless of whether you believe you’re the most Loyalist to ever swear fealty to the Emperor; he’s done with you at level 20 and he has no interest in letting you fight for him. His soldiers will shoot you on sight. The New Praetorians won’t let you remain a member no matter how much you want it. You don’t get to stay in Last Bastion after you save the day there. That’s the story you get to play. If you want your own stories that deviate from the canon, that’s what AE is for. * * * * What I’d like is a fairly extensive evaluation of mission level access so that stuff is moved back to “level = timeline.” That includes the Praetorian and Signature Story content. Given the downward pressure on power access (all primay/secondaries available by late twenties, ancillary/patron start at 35) and upward pressure of IO access (set bonuses making up for fewer slots) I think the lower band for many story arcs could stand to shift down a bit (leave the upper limit alone) to make room for more of the “end game” content in the 45+ range. Think of it sort of like the time compression in comics where, despite the real world decades, Spidey’s only been doing his thing for about a decade and the stuff they said happened five years ago at one point instead happened just last year so it all squeezes in. Decide what level various events occur and adjust content to match. Move stuff that absolutely can’t fit anymore into Oroboros. - If Statesman and Sister Psyche are intended to have always been dead from the start of a player’s play through, then move the WWD signature arc to Oroboros. - If their deaths instead happen at the earliest level you could play the signature arcs they occur in (level 40), then restore Sister Psyche to Independence Port and restore the original Stateman sends you a note after you disguise yourself as him in the level 20-29 Rogue tip missions since in the level = time scale they should both still be alive. Do the same for Goldside as well. Figure out where the equivalent events occur; what level does Cole launch his invasion? what level does Praetoria die? Maybe there’s some more room in there for some things to do before the fall, but the idea that just because you don’t want to leave means Praetoria needs 40+ content just runs counter to everything else in the game. Heck, I’d argue Night Ward is only peripherally Praetorian in the first place; Drudges, Animus Arcana, Black Knights, Talons of Vengeance… and even that is done by level 35. First Ward is over by level 30. It’s not really worth the effort, but maybe using the phasing tech to put burning buildings and IDF barricades starting at level 30 and a giant crater in place of the Magisterium with DE monsters rampaging everywhere once you reach level 40 would drive the point across. Praetoria dies. That is the story. You standing around in the completed mission so it doesn’t despawn doesn’t change that.
sponazgul Posted January 26 Author Posted January 26 Since The time I started this suggestion thread, suggesting more Goldside content to promote Goldside teaming and interest in making a Praetorian, I’m pleased to announce that I’ve gotten my Loyalist from 41 to 45, thanks to the Trilogy missions (the only contact left to me.) Since I’m a defender, the occasional inclusion of Epoch and/or Mercenary as NPC Allie’s really helps, since I can bump up the level diff and team size. Of course, each mission has to be run through several times without completion, for fear of finishing the arc and then being left without playable contacts. This is largely why I think some more Goldside content should exist. I’m hoping I can use this arc to run from 45 to 50 (because of the nonlinear story told by Trilogy, I’ll need to investigate if I’m on the last mission or not.) I also don’t know if 45 is the upper limit on the missions being given, in which case the level difficulty increase will only go so far, but team size will still help in the XP pursuit. Of course, I was lucky enough to join a Seed of Hamidon event, and to rob Tyrant’s casino (Ted Dubois needed to be taken down a peg) so that all helps the post-40 experience, even if I’m exemplared down for the SBB.
sponazgul Posted February 10 Author Posted February 10 Just got my Praetorian Loyalist to 50 (thank you, Spring Fling event and the Terrigol mission that I relentlessly re-ran without completing to get through level 49) and earned the Praetor badge, whose badge text implied a reckoning for Praetoria was on the horizon (but hadn’t happened yet, clearly) But since Praetoria is not destroyed for me at 50 (thank you badge for confirming that) a little more post 40 content to help Praetorians earn their way up to the Praetor level (like a Praetorian TF where we succeed in abducting Positron) would be great. 1
Starhammer Posted February 10 Posted February 10 So in reference to the NeoTokyo thing, I have a (truncated) copy of some suggestions regarding this from the old Live boards. This may or may not be of interest 🙂 Spoiler Kirsten: Feudal Japan! **DISCLAIMER: I know feudal is not ancient. It's just easier than explaining feudal Japan.** I think we should eventually add an Ancient Japan Co-Op Zone, complete with battling Daimyo and Samurai. This area would come complete with: *Warring Feudal Factions: There would be at least four warring Daimyo (feudal lords) with troops in this island of Kamijima, each with their own contacts: Seiryuu, the Azure Dragon: *Reptilian motif, with mostly melee fighters, and the tougher foes have wood-based powers. Seiryuu, as he has come to be called, was a skilled fighter since childhood, and a master of the Bo staff. He has come here from Kyoto for the mystic artifacts hidden at Kamijima.*(A classic Japanese Feudal lord, with all the classic traits. Very prim, proper, polite, and will pursue a vendetta to the bloody, violent, bitter end.) Suzaku, the Vermilion Bird: *Feathered motif, flight, very agile, high-powered foes have fire powers. A regal and noble Daimyo, Suzaku is from a tropical southern island. He has come to retrieve the mighty artifacts he feels he deserves.*(Arrogant, and Ziggy Stardust-level flamboyant, with a theatrical flair, quite a bit like Captain Castillo.) Byakko, the White Tiger: *Nimble, but tough. Feline motif. Swords and claws mostly. Stronger foes have metal-based powers. An angry warlord from the West, Byakko and his men are searching for magical power, no matter who gets in their way.*(A Ragey McAngryFace with a temper, and the strength to back it up. Like any Troll, only with better speech patterns.) Genbu, The Black Serpent *Slower, tougher enemies (Like Turtles) coupled with quick, toxic enemies (Like Snakes). More powerful Tortoise enemies have ice abilities, while the deadlier Snake enemies have a lot of debuffs, fast melee attacks, and DoT. A calm, calculating Daimyo who knows when to be a tortoise, and when to be a snake, Genbu plots to take the arcane might of Kamiji for his own plans... *(Basically, something of an ancient Japanese Nemesis stand-in, except not as adept. Complete with 'powderpunk' tech based on gunpowder and far in advance of the rest of ancient Japan.)* * A Task Force centered on finding and protecting Yata no Kagami, the Mirror used to lure the Sun goddess Amaterasu out of her cave after being harassed by her brother Susano. This mirror is a powerful Incarnate Artifact, and its holder would be blessed with divine might. This TF would give either merits or threads upon completion, with common, uncommon, or even rare tables for very high challenge settings and getting the badges for MO. *Battle Kappa, Tengu, Oni, and other Yokai in the wilderness of Kamijima, and perhaps even pick up a drop of incarnate power in doing so. *More Ancient Japanese styles! A few new hair and costume options, awarded upon completing the new Yata no Kagami TF. *A special Giant Monster: Denketsu! This big, mean S.O.B. hates when people successfully defend the Yata no Kagami, and is prone to going on rampages whenever this occurs. This giant dragon is bigger and meaner than any other Monster, and will take many heroes to defeat. *Yingxiong Cheng: A bustling city on the coast of China. Center of culture and trade in eastern China, and chief Imperial trade port, this vibrant city is home to not only many artists and mathematicians, but also many wealthy traders and noblemen, some corrupt, some trustworthy. There are many powerful foes, such as Emo Jiuang, the Demon King. The main hero and newfound protector of this wealthy metropolis is Bao Chu, Savior of the Sun & long-time enemy of Emo Jiuang. EDIT: Present-day Kamijima: Praetorian Kamijima has held off Devouring Earth for years, protecting themselves using technology powered by the Giant Anti-Matter Generator. The attacks have become more extreme as of late, but they're holding up under the relentless onslaught (of level 40-50 content, with Incarnate rewards at 50) by drawing upon resources from both the past and future, using multi-origin time-portals to reach two other distinct periods of temporal significance, both in the Feudal past and a cybertropolis of the future. There would also be a Primal Earth version of the zone set in the contemporary timeline, sharing Past!Kamijima. Here we will find that Rose Star, using technology from Delusion, Inc., has opened a rift to Praetoria in an attempt to damage Emperor Cole's war efforts through infiltration and subterfuge, against the wishes of W.I.S.D.O.M.'s team leader Foreshadow. She and Spark Blade have failed to check in however, and Foreshadow went after them... Now he's missing, and Mirror Spirit seeks your help in finding her lost team. Future Kamijima: In the years since the Time incident, Kamijima has grown into an enormous metropolis known as Saiba City. The local police, in an attempt to fight superhuman crime, have augmented their officers with cybernetics. In addition, they are trying to expel their internal corruption. The Freakshow have moved in, along with interdimensional criminals, and the battles between the two threaten to destroy the city. Will you help stop the madness, or take advantage of the chaos? Praetorian Future Kamijima: After the Time incident, the denizens of Kamijima eventually rebuilt...but what they didn't know was that the Hamidon's beasts, even after decades, were never completely gone. Beneath Kamijima resides horrible, mutated beasts, remnants from the Devouring Earth. They have learned to move, think, and kill as one being. As more and more people disappeared, Kamijima found aid in the past...Will you help defeat these plagued beasts, or pillage what remains of Kamijima? Story arcs ensue. {SPOILER!}Foreshadow{/SPOILER!} dies, but that's ok, because in the Saiba City, he's been reborn as a bad guy, and he's running the Syndicate, which have allied with a future Primal Tsoo. Spark Blade is stuck in the past, acting as Genbu's primary Lieutenant, based on Genbu's promise (lie) to help him find and save Rose Star, who he lost track of during a great battle between the Four Lords of Kamijima. She actually ended up back in Modern Praetoria, and got captured by Cole's forces... but instead of killing her, Cole intends to brainwash her, remaking her in his image, believing she'll be a superior heir compared to his {SPOILER!}dead granddaughter, Praetor Duncan.{/SPOILER!} All 5 versions of the zone use (approximately) the same geometry, even if the appearance is drastically different. This is done via phasing technology, so as players advance through storylines associated with the zone, they end up in the time/dimension they need to be in (preventing the need to zone back and forth repeatedly). It also opens up options to alter the potential outcome of the storyline, and the fate of the zone, based on the choices players make during the storyline, leaving the potential for: 1) Feudal Kamijima to end up in the hands of any of the Four Lords, or remain at war, 2) The potential for Praetorian Kamijima to continue resisting or fall to Praetorian leadership, or even be destroyed by the Hamidon, 3) For Saiba City to be the future world capital, or to never have existed at all, being nothing but overgrown ruins populated by Devouring Earth monsters and a few hard pressed tribes fighting for their survival. 4) Primal Kamijima could remain at relative peace, or the rift to Praetoria could shatter, leaving the island to be overrun by warring factions between the past, present, and future. and 5) Any member of W.I.S.D.O.M. could end up dead or of different alignment by the end of it all. Future Enemy groups: +Primal: *Saiba-Keisatsu: Robotically enhanced Police Officers, with energy weapons and tough armor. They are very sturdy, but they can be defeated if their delicate synaptics are damaged (Stun), or their batteries are drained (End. Drain). The bigger they are, the more enhanced, and the tougher they get. As they move up in tiers, however, they become more susceptible. *Tsoo, Incarnate-Level, often found chatting with Incarnate-Level Syndicate. *Freakshow, Incarnate-level, with far more threatening (and ethnically diverse) enemies. +Praetorian: *Incarnate-level Resistance and IDF *Incarnate-level Devouring Earth *Incarnate-Level Syndicate *Ekibyou: People infected with a bizarre, mutated version of the Tellurian Plague, making them into grotesque creatures, free from Hamidon's influence, but possessing a feral, animalistic Hive mind. They have the ability to confuse foes, and despite their misshapen appearance, they are quick and deadly enemies. In addition, Each present-day version of Kamijima will have its own Task forces: Primal Present (Unlocked after rescuing Rose Star/Destroying the GAMG): Rose Star(Hero)/Mu'Vorkan(Villain) Task force: Fight enemies across time to gain ancient Incarnate secrets/Cement Mu'Vorkan's position and gain favor with both him and Recluse by destroying Loyalist Installations and brainwashing heroes! Praetorian Present (Unlocked after capturing/freeing Rose Star): Praetorian!Foreshadow(Resistance)/Praetorian!Mirror Spirit(Loyalist) Task Forces: Fight opposing forces to control the Praetorian future! 1
sponazgul Posted February 11 Author Posted February 11 3 hours ago, Starhammer said: So in reference to the NeoTokyo thing, I have a (truncated) copy of some suggestions regarding this from the old Live boards. This may or may not be of interest 🙂 Reveal hidden contents Kirsten: Feudal Japan! **DISCLAIMER: I know feudal is not ancient. It's just easier than explaining feudal Japan.** I think we should eventually add an Ancient Japan Co-Op Zone, complete with battling Daimyo and Samurai. This area would come complete with: *Warring Feudal Factions: There would be at least four warring Daimyo (feudal lords) with troops in this island of Kamijima, each with their own contacts: Seiryuu, the Azure Dragon: *Reptilian motif, with mostly melee fighters, and the tougher foes have wood-based powers. Seiryuu, as he has come to be called, was a skilled fighter since childhood, and a master of the Bo staff. He has come here from Kyoto for the mystic artifacts hidden at Kamijima.*(A classic Japanese Feudal lord, with all the classic traits. Very prim, proper, polite, and will pursue a vendetta to the bloody, violent, bitter end.) Suzaku, the Vermilion Bird: *Feathered motif, flight, very agile, high-powered foes have fire powers. A regal and noble Daimyo, Suzaku is from a tropical southern island. He has come to retrieve the mighty artifacts he feels he deserves.*(Arrogant, and Ziggy Stardust-level flamboyant, with a theatrical flair, quite a bit like Captain Castillo.) Byakko, the White Tiger: *Nimble, but tough. Feline motif. Swords and claws mostly. Stronger foes have metal-based powers. An angry warlord from the West, Byakko and his men are searching for magical power, no matter who gets in their way.*(A Ragey McAngryFace with a temper, and the strength to back it up. Like any Troll, only with better speech patterns.) Genbu, The Black Serpent *Slower, tougher enemies (Like Turtles) coupled with quick, toxic enemies (Like Snakes). More powerful Tortoise enemies have ice abilities, while the deadlier Snake enemies have a lot of debuffs, fast melee attacks, and DoT. A calm, calculating Daimyo who knows when to be a tortoise, and when to be a snake, Genbu plots to take the arcane might of Kamiji for his own plans... *(Basically, something of an ancient Japanese Nemesis stand-in, except not as adept. Complete with 'powderpunk' tech based on gunpowder and far in advance of the rest of ancient Japan.)* * A Task Force centered on finding and protecting Yata no Kagami, the Mirror used to lure the Sun goddess Amaterasu out of her cave after being harassed by her brother Susano. This mirror is a powerful Incarnate Artifact, and its holder would be blessed with divine might. This TF would give either merits or threads upon completion, with common, uncommon, or even rare tables for very high challenge settings and getting the badges for MO. *Battle Kappa, Tengu, Oni, and other Yokai in the wilderness of Kamijima, and perhaps even pick up a drop of incarnate power in doing so. *More Ancient Japanese styles! A few new hair and costume options, awarded upon completing the new Yata no Kagami TF. *A special Giant Monster: Denketsu! This big, mean S.O.B. hates when people successfully defend the Yata no Kagami, and is prone to going on rampages whenever this occurs. This giant dragon is bigger and meaner than any other Monster, and will take many heroes to defeat. *Yingxiong Cheng: A bustling city on the coast of China. Center of culture and trade in eastern China, and chief Imperial trade port, this vibrant city is home to not only many artists and mathematicians, but also many wealthy traders and noblemen, some corrupt, some trustworthy. There are many powerful foes, such as Emo Jiuang, the Demon King. The main hero and newfound protector of this wealthy metropolis is Bao Chu, Savior of the Sun & long-time enemy of Emo Jiuang. EDIT: Present-day Kamijima: Praetorian Kamijima has held off Devouring Earth for years, protecting themselves using technology powered by the Giant Anti-Matter Generator. The attacks have become more extreme as of late, but they're holding up under the relentless onslaught (of level 40-50 content, with Incarnate rewards at 50) by drawing upon resources from both the past and future, using multi-origin time-portals to reach two other distinct periods of temporal significance, both in the Feudal past and a cybertropolis of the future. There would also be a Primal Earth version of the zone set in the contemporary timeline, sharing Past!Kamijima. Here we will find that Rose Star, using technology from Delusion, Inc., has opened a rift to Praetoria in an attempt to damage Emperor Cole's war efforts through infiltration and subterfuge, against the wishes of W.I.S.D.O.M.'s team leader Foreshadow. She and Spark Blade have failed to check in however, and Foreshadow went after them... Now he's missing, and Mirror Spirit seeks your help in finding her lost team. Future Kamijima: In the years since the Time incident, Kamijima has grown into an enormous metropolis known as Saiba City. The local police, in an attempt to fight superhuman crime, have augmented their officers with cybernetics. In addition, they are trying to expel their internal corruption. The Freakshow have moved in, along with interdimensional criminals, and the battles between the two threaten to destroy the city. Will you help stop the madness, or take advantage of the chaos? Praetorian Future Kamijima: After the Time incident, the denizens of Kamijima eventually rebuilt...but what they didn't know was that the Hamidon's beasts, even after decades, were never completely gone. Beneath Kamijima resides horrible, mutated beasts, remnants from the Devouring Earth. They have learned to move, think, and kill as one being. As more and more people disappeared, Kamijima found aid in the past...Will you help defeat these plagued beasts, or pillage what remains of Kamijima? Story arcs ensue. {SPOILER!}Foreshadow{/SPOILER!} dies, but that's ok, because in the Saiba City, he's been reborn as a bad guy, and he's running the Syndicate, which have allied with a future Primal Tsoo. Spark Blade is stuck in the past, acting as Genbu's primary Lieutenant, based on Genbu's promise (lie) to help him find and save Rose Star, who he lost track of during a great battle between the Four Lords of Kamijima. She actually ended up back in Modern Praetoria, and got captured by Cole's forces... but instead of killing her, Cole intends to brainwash her, remaking her in his image, believing she'll be a superior heir compared to his {SPOILER!}dead granddaughter, Praetor Duncan.{/SPOILER!} All 5 versions of the zone use (approximately) the same geometry, even if the appearance is drastically different. This is done via phasing technology, so as players advance through storylines associated with the zone, they end up in the time/dimension they need to be in (preventing the need to zone back and forth repeatedly). It also opens up options to alter the potential outcome of the storyline, and the fate of the zone, based on the choices players make during the storyline, leaving the potential for: 1) Feudal Kamijima to end up in the hands of any of the Four Lords, or remain at war, 2) The potential for Praetorian Kamijima to continue resisting or fall to Praetorian leadership, or even be destroyed by the Hamidon, 3) For Saiba City to be the future world capital, or to never have existed at all, being nothing but overgrown ruins populated by Devouring Earth monsters and a few hard pressed tribes fighting for their survival. 4) Primal Kamijima could remain at relative peace, or the rift to Praetoria could shatter, leaving the island to be overrun by warring factions between the past, present, and future. and 5) Any member of W.I.S.D.O.M. could end up dead or of different alignment by the end of it all. Future Enemy groups: +Primal: *Saiba-Keisatsu: Robotically enhanced Police Officers, with energy weapons and tough armor. They are very sturdy, but they can be defeated if their delicate synaptics are damaged (Stun), or their batteries are drained (End. Drain). The bigger they are, the more enhanced, and the tougher they get. As they move up in tiers, however, they become more susceptible. *Tsoo, Incarnate-Level, often found chatting with Incarnate-Level Syndicate. *Freakshow, Incarnate-level, with far more threatening (and ethnically diverse) enemies. +Praetorian: *Incarnate-level Resistance and IDF *Incarnate-level Devouring Earth *Incarnate-Level Syndicate *Ekibyou: People infected with a bizarre, mutated version of the Tellurian Plague, making them into grotesque creatures, free from Hamidon's influence, but possessing a feral, animalistic Hive mind. They have the ability to confuse foes, and despite their misshapen appearance, they are quick and deadly enemies. In addition, Each present-day version of Kamijima will have its own Task forces: Primal Present (Unlocked after rescuing Rose Star/Destroying the GAMG): Rose Star(Hero)/Mu'Vorkan(Villain) Task force: Fight enemies across time to gain ancient Incarnate secrets/Cement Mu'Vorkan's position and gain favor with both him and Recluse by destroying Loyalist Installations and brainwashing heroes! Praetorian Present (Unlocked after capturing/freeing Rose Star): Praetorian!Foreshadow(Resistance)/Praetorian!Mirror Spirit(Loyalist) Task Forces: Fight opposing forces to control the Praetorian future! I like all of this. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now