Mystoc Posted February 6 Posted February 6 (edited) first of all, I'm not sure if this an oversight/bug or intentional so I'm posting this interaction here. during league incarnate content w/ 2-3 teams origin powers are disabled and for some reason they are considered prestige attacks? you get these powers naturally at level 1 based on your origin without ever visiting S.T.A.R.T so why are they considered prestige attacks? To make matters even more confusing during the league trials I was able to use game changing self resurrect powers like Return to Battle which is a prestige power but not my actual origin power? having access to Taser Dart is very important for trick arrow to ignite oil slick as not all powersets naturally do fire or energy damage so not having access to this power is a big nerf while doing end game incarnate content. Also having access to a 80 yard attack with a quick animation is very useful for melee archetypes to pull packs. so, I'm requesting origin powers not be disabled during incarnate trials or just make them inherit powers instead whatever is the easiest. Edited February 6 by Mystoc
Rudra Posted February 6 Posted February 6 Origin powers are considered prestige attacks because that was how they were added to the game. They used to not exist. Then, if I remember correctly, they were made available via the prestige market and as a veteran power. (So if you hadn't played long enough you could still get them.)
Mystoc Posted February 6 Author Posted February 6 7 minutes ago, Rudra said: Origin powers are considered prestige attacks because that was how they were added to the game. They used to not exist. Then, if I remember correctly, they were made available via the prestige market and as a veteran power. (So if you hadn't played long enough you could still get them.) I am not sure if you are right or wrong, but I looked the old vet reward list and don't see origin powers mentioned as prestige rewards at all. Veteran Rewards Program - Paragon Wiki Archive and even if that's how it was in the past it's not how it works now, you get these origins powers at level 1 naturally with no need to visit S.T.A.R.T
Doc_Scorpion Posted February 6 Posted February 6 52 minutes ago, Mystoc said: and even if that's how it was in the past it's not how it works now, you get these origins powers at level 1 naturally with no need to visit S.T.A.R.T Nit: Power, not Powers. You only receive one, appropriate to your selected origin, when your character is created. That is, two of the three powers in your initial post come from the S.T.A.R.T. vendor and are Prestige Attacks. (Unless you've revoked your Origin Power at the S.T.A.R.T. vendor, in which case it's possible all three are Prestige Attacks rather than Origin Powers.) Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming! Your contributions are welcome! (Not the owner/operator - just a fan who wants to spread the word.)
Skyhawke Posted February 6 Posted February 6 Yeah, only your Taser Dart is an origin power. The Nemesis Staff and Sands powers have to be claimed from the START vendor. 2 Sky-Hawke: Rad/WP Brute Alts galore. So...soooo many alts. Originally Pinnacle Server, then Indomitable and now Excelsior
Luminara Posted February 6 Posted February 6 1 hour ago, Rudra said: Origin powers are considered prestige attacks because that was how they were added to the game. They used to not exist. Then, if I remember correctly, they were made available via the prestige market and as a veteran power. (So if you hadn't played long enough you could still get them.) Origin powers were added between Issue 6 and 7, five years before the Paragon Market existed, and they were never granted as Veteran Rewards at any time. https://homecoming.wiki/wiki/Patch_Notes/2006-01-17 https://homecoming.wiki/wiki/Origin_Powers https://homecoming.wiki/wiki/Veteran_Rewards_Program 2 Get busy living... or get busy dying. That's goddamn right.
arcane Posted February 6 Posted February 6 (edited) 5 hours ago, Mystoc said: having access to Taser Dart is very important for trick arrow to ignite oil slick as not all powersets naturally do fire or energy damage so not having access to this power is a big nerf while doing end game incarnate content. I can’t think of a single powerset combination that has zero access to the many powers that can slot Fire/Energy damage procs. Can you? Therefore, logically, all characters can light Oil Slick Arrow if built to do so. Trick Arrow itself can deal both Fire and Energy damage outside of Oil Slick… Edited February 6 by arcane
Mystoc Posted February 6 Author Posted February 6 48 minutes ago, arcane said: I can’t think of a single powerset combination that has zero access to the many powers that can slot Fire/Energy damage procs. Can you? Therefore, logically, all characters can light Oil Slick Arrow if built to do so. Trick Arrow itself can deal both Fire and Energy damage outside of Oil Slick… IO procs are not reliable unless you are only using that power to attack oil slick and nothing else.. a better comparison would be Reactive Radial Flawless Interface which is a 75% chance deal fire damage on all attacks. In any case just because there are worse alternatives the CAN work does not mean Taser Dart should be disabled, Origin powers are abilties you get like brawl at level 1 that your character always has access to from the very start so why is it disabled in end game content?
Rudra Posted February 7 Posted February 7 1 hour ago, Mystoc said: IO procs are not reliable unless you are only using that power to attack oil slick and nothing else.. a better comparison would be Reactive Radial Flawless Interface which is a 75% chance deal fire damage on all attacks. In any case just because there are worse alternatives the CAN work does not mean Taser Dart should be disabled, Origin powers are abilties you get like brawl at level 1 that your character always has access to from the very start so why is it disabled in end game content? What end game content has it disabled, by the way? I just tried doing incarnate stories and I still have access to Throwing Knives, Blackwand, Nemesis Staff, and Sands of Mu.
Starhammer Posted February 8 Posted February 8 I just wish we could expend a power selection on making the origin attack a real attack, taking slots and the like, and scaling through the full level range. Even at level 50, they have some use as is, but the ability to keep them fully relevant (at appropriate expense of course) would be very desirable. Stick it in the "Inherent" pool, and let players choose one of them at level 14, if they so desire.
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